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Found 7 results

  1. This is not in any way your go-to modding tools, though perhaps closer to *amazing new discoveries*, lol - so I dropped it here. 🍻 So, this list of texts and numbers below -- //::////////////////////////////////////////////////////////////// //:: [TSL] PlaySound Utility Script //::////////////////////////////////////////////////////////////// //:: File Name : eb_playsound_wav //::////////////////////////////////////////////////////////////// /* Param1/P1 - Delay that will be applied before playing the sound string sSoundName - sTemplate of the Sound in the game files to play Created By : ebmar [based on OEI's implementation] Created On : May 05, 2020 Modified On : June 11, 2020 -- v1.0.0 Credits : JCarter426 -- Odyssey++ : Fred Tetra -- KotOR Tool : tk102 -- DLGEditor : Don Ho -- Notepad++ */ //::////////////////////////////////////////////////////////////// void main() { int nDelay = GetScriptParameter(1); string sSoundName = GetScriptStringParameter(); DelayCommand(IntToFloat(nDelay), PlaySound(sSoundName)); } - is an equivalent to a_playsndobj, a TSL's utility script that plays the sound objects indicated by tag passed in. On the other hand, instead of using the oTag of sound objects/UTS in the game-world like its older-brother, this will use the sString that it gets from the String Param of the DLG. To use it is fairly simple: Drop the compiled script/NCS to the Override folder Insert the script name [default eb_playsound_wav] to either Script #1/#2 field in the relevant node of the DLG Use P1 to determine the delay applied before playing the sound Use String Param to determine which sound to play, based on their template/file name Notes: In my experience using this script -which is in TSL, and not K1- PlaySound action can only play custom files that placed in the Override. I have tried with customs placed in StreamSounds but I can't seem get it to work. You might though, perhaps I was missing something You can't input decimals. I don't know what the legit term is but you can only insert integers/INT; something like 0, 1, or 2, and not FLOAT, like 0.2, 1.25, or 4.20. You can though - but not with this script and using the DLG as the medium Anyway, here's the compiled script if you don't feel like compiling yourself -- eb_playsound_wav.ncs Hope that helps anything of your projects, and may the Force be with you!
  2. Greetings, fellow Jedi. Hope everyone's fine. Can anyone confirm in TSL that adding animations [using tk102's DLGEditor] overrides the currently applied [custom] VideoFX/CamVidEffect? In another case it doesn't happen with already existing animations in the relevant DLG. Not there's no workaround for that as we can call EnableVideoEffect with a script together with the added animations, but I'm just curious about this rather bizarre setup [either I did wrong with the DLG or it's one of new things that Obsidian added] in the first place. Much thanks for considering this.
  3. Greetings, fellow Jedi! Hope you all doing fine. We know there's a thing like <FullName> in the K1's TLK, which makes a conversation/DLG checks the [custom] name of our main character and I wonder; is there a similar function which checks our PC's gender preference? Let's say, if I play as a male character and make a string in the TLK that reads - I am no longer <XYZ> now. it would shown as - I am no longer him now. in-game. Is it possible to do that in K1? Many thanks for considering this, and may the Force be with you.
  4. View File [K1] Tariga Gender on Tamlen DLG Fix [K1] Tariga Gender on Tamlen DLG Fix This mod will fix the inconsistency with one of the Sith Student/Tamlen dialogue which describe Tariga as a female/she while in fact [by appearance and gender-check] Tariga is a male/he. In dialogue with Tamlen he will describe Tariga as a "he" now. In addition to that, this mod will also change Tamlen's display name to his specific [formerly Sith Student]. Don't worry about the voice-overs inconsistency; this mod takes care of that. It will now heard as "he" instead of "she", in addition to the aforementioned text fix. ------------------------------------------------------------------------------------------------------------------- With v1.0.0 release I aim to have the mod its standalone LIP, to perfectly incorporate the lip-sync. The current version fits very well with the vanilla LIP in use - though started from the change which is "he" section, there's a fraction of milliseconds differences between the lip and the VO. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button! This will adds new entries to your game's dialog.tlk - where they stored strings of dialogues for the game. If you didn't wish the mod to do so you may want to cancel the installation This only been tested with the English version of the game; it is full working and leave no unwanted bugs whatsoever, so be advised then Uninstallation: run the installer [TSLPatcher.exe], and choose Uninstall option. Also, by keeping the installlog after the installation will help you to track which files goes to where Compatibility: will be compatible with mostly anything that is on the surface by now, though it won't be compatible with mods that share the same scope with it. For assurance of this mod to work, just install this mod much later after every mods has, or try to avoid mods that force-overrides shared content with this mod For this mod to be fully effective you should at least load a saved game before entering the Sith Academy [korr_m35aa] module The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. And be kindly; give credits to where it's due. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ The Audacity Team for Audacity All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb Submitter ebmar Submitted 07/08/2019 Category Mods K1R Compatible Yes  
  5. Version 0.9.0

    1,128 downloads

    [K1] Tariga Gender on Tamlen DLG Fix This mod will fix the inconsistency with one of the Sith Student/Tamlen dialogue which describe Tariga as a female/she while in fact [by appearance and gender-check] Tariga is a male/he. In dialogue with Tamlen he will describe Tariga as a "he" now. In addition to that, this mod will also change Tamlen's display name to his specific [formerly Sith Student]. Don't worry about the voice-overs inconsistency; this mod takes care of that. It will now heard as "he" instead of "she", in addition to the aforementioned text fix. ------------------------------------------------------------------------------------------------------------------- With v1.0.0 release I aim to have the mod its standalone LIP, to perfectly incorporate the lip-sync. The current version fits very well with the vanilla LIP in use - though started from the change which is "he" section, there's a fraction of milliseconds differences between the lip and the VO. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button! This will adds new entries to your game's dialog.tlk - where they stored strings of dialogues for the game. If you didn't wish the mod to do so you may want to cancel the installation This only been tested with the English version of the game; it is full working and leave no unwanted bugs whatsoever, so be advised then Uninstallation: run the installer [TSLPatcher.exe], and choose Uninstall option. Also, by keeping the installlog after the installation will help you to track which files goes to where Compatibility: will be compatible with mostly anything that is on the surface by now, though it won't be compatible with mods that share the same scope with it. For assurance of this mod to work, just install this mod much later after every mods has, or try to avoid mods that force-overrides shared content with this mod For this mod to be fully effective you should at least load a saved game before entering the Sith Academy [korr_m35aa] module The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. And be kindly; give credits to where it's due. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ The Audacity Team for Audacity All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb
  6. Quick question - I've been working on some VO recording for droid dialogue and I'm getting to the point now where I'd like to start testing VO volume and quality in-game. What kind of VO filters are generally used for droids? Protocol/sales droids specifically? I'm currently using Audacity to record VO's into MP3 format.
  7. Quick question: I am working on a VO for a specific droid. I have been able to find and extract the audio files (which was the EASY part)... I am unable to find the actual dialog entries anywhere. I am looking for the dialog entries for the Black Market Droid on M4-78. I went digging using the KOTOR toolset, but I haven't been able to find it anywhere, which tells me that I just don't know where and/or how to look. Also, to assuage any permissions concerns: I plan on submitting it to the M4-78EP modders first in order to obtain permission. If they do not like what they hear, then obviously they can deny permission to add to their already stellar mod. Any clarification and helpful advice would be greatly appreciated. Thanks guys! I really want to be a part of all of this :-)