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Found 110 results

  1. Version 1.0.0

    16 downloads

    This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10. Star Forge Horde Half - For people who are playing the game for the first time. Star Forge Horde x2 - Jedi Knight difficulty. Star Forge Horde x3 - Jedi Master difficulty. Star Forge Horde x4 - Jedi Grand Master difficulty. Star Forge Horde x5 - Chosen One difficulty. Star Forge Horde x10 - You are insane.
  2. View File Star Forge Horde Spawn Intensity Changer This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10. Star Forge Horde Half - For people who are playing the game for the first time. Star Forge Horde x2 - Jedi Knight difficulty. Star Forge Horde x3 - Jedi Master difficulty. Star Forge Horde x4 - Jedi Grand Master difficulty. Star Forge Horde x5 - Chosen One difficulty. Star Forge Horde x10 - You are insane. Submitter GearHead Submitted 03/14/2024 Category Mods K1R Compatible Yes  
  3. Version 1.0.0

    311 downloads

    A simple mod that allows you to repair HK-47 without investing skill points into repairs. Each repair will cost you 10 Parts.
  4. View File Revan's Custom Fitted Robes When you generate Revan's Robe on the Star Forge, the robe will be custom fitted to your character. For example, if your highest attribute is dexterity, you will get a robe with dexterity bonus. If something else is your highest attribute, you get a robe with that attribute. If you have multiple highest attributes, you get a robe with constitution bonus, more HP is always usefull. All robes are black, i hate the look of the brown version. Also no dark or light side requirements. Submitter GearHead Submitted 03/07/2024 Category Mods K1R Compatible Yes  
  5. Version 1.0.0

    30 downloads

    When you generate Revan's Robe on the Star Forge, the robe will be custom fitted to your character. For example, if your highest attribute is dexterity, you will get a robe with dexterity bonus. If something else is your highest attribute, you get a robe with that attribute. If you have multiple highest attributes, you get a robe with constitution bonus, more HP is always usefull. All robes are black, i hate the look of the brown version. Also no dark or light side requirements.
  6. Version 1.0.6

    627 downloads

    Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked If you upgrade from version 1.0.3 or earlier delete all files with .utc file extension from your Override folder that were included in those versions.
  7. Version 1.0.0

    193 downloads

    With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris.
  8. Version 1.0.3

    155 downloads

    This mod corrects companion stats. For example HK-47 is level 6 when he joins you but he only has 66 HP, this is not the correct value , 78 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Also makes dark side Bastila level 3. She has the same feats and skills as before, but dark side powers instead of light side ones. (Stun -> Fear, Force Aura -> Wound) WARNING: To make the mod as compatible as possible with other mods the installer tries to edit the unk_m44ac.mod file by default. This means if you have a mod that uses this file the installer will run just fine. But if you don’t have a mod that contains this file, you will get an error message, this is normal, just ignore it. Requires a new game to work.
  9. View File More Jedi Starting Powers With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris. Submitter GearHead Submitted 01/26/2024 Category Mods K1R Compatible Yes  
  10. Version 1.0.0

    36 downloads

    Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now. This mod only work if you haven't visited the Yavin Space Station yet.
  11. Version 1.0.0

    82 downloads

    I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one. The mod only works if you haven't visited the Temple Exterior yet.
  12. Version 1.0.0

    100 downloads

    Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.)
  13. Version 1.0.0

    124 downloads

    The Star Forge spawns HKs instead of the red spider droids.
  14. Version 1.0.1

    135 downloads

    No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though.
  15. 277 downloads

    After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.)
  16. Version 1.0.0

    242 downloads

    Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones.
  17. Version 1.0.1

    390 downloads

    This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine.
  18. GearHead

    Taris Store Nerfs

    Version 1.0.0

    42 downloads

    Vendors on Taris will now buy items from you for less money. Requires a new game to work.
  19. View File KotOR1 Companion Fix This mod corrects companion stats. For example HK-47 is level 6 when he joins you but he only has 66 HP, this is not the correct value , 78 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Also makes dark side Bastila level 3. She has the same feats and skills as before, but dark side powers instead of light side ones. (Stun -> Fear, Force Aura -> Wound) WARNING: To make the mod as compatible as possible with other mods the installer tries to edit the unk_m44ac.mod file by default. This means if you have a mod that uses this file the installer will run just fine. But if you don’t have a mod that contains this file, you will get an error message, this is normal, just ignore it. Requires a new game to work. Submitter GearHead Submitted 12/27/2023 Category Mods K1R Compatible Yes  
  20. Kaidon Jorn

    KSR 2022

    Version 1.0.0

    920 downloads

    KotOR Saber Replacement 2022 (KSR) =========================== Author: Kaidon Jorn July 2022 This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod. You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words. So here's a little thing I whipped up.... In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models. These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod. =================================================================================================================== Installation: Run the .exe file after installing K1CP. Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders. Then delete all lightsaber files and dialog files that came with this mod within the Override folder. Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture. JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them. FairStrides and Darth Parametric for all the scripting help and suggestions. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  21. View File Yavin Vendor Rebalance Nerfed some of the items offered by Suvam Tan on the Yavin Space Station, he also buys items from you for less money now. This mod only work if you haven't visited the Yavin Space Station yet. Submitter GearHead Submitted 12/06/2023 Category Mods K1R Compatible Yes  
  22. View File Taris Store Nerfs Vendors on Taris will now buy items from you for less money. Requires a new game to work. Submitter GearHead Submitted 12/06/2023 Category Mods K1R Compatible Yes  
  23. View File Rune Covered Pillar Crystal I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one. The mod only works if you haven't visited the Temple Exterior yet. Submitter GearHead Submitted 12/01/2023 Category Mods K1R Compatible Yes  
  24. View File K1 Better Twi'lek Male Heads This mod intends to address key issues with male Twi'lek heads in KOTOR I, most notably the addition of ear geometry. Both the ear meshes and textures included in this mod are modified ports from SWTOR, which improve ear shape and texture quality. Additional improvements include better smoothing groups, non-clipping teeth and eyelids, and recolored tongues. There are two options for installation. Option A models feature "slim" necks, while Option B models retain unaltered "blubber" necks. I highly recommend the first option as it fixes clipping with heavy armor collars, but feel free to choose the second if you prefer that look. There are no other differences between the two. Given the frequency of Twi'lek NPCs, this mod is a nice visual improvement, and the addition of ear meshes keeps consistency with other head models in the game. There's also a KOTOR II version available here. Installation & Uninstallation To install this mod, drag the files from either the Option A folder or Option B folder to the Override folder located in your game's directory. Then, drag files from the Textures folder to the Override folder as well. If you're updating from an older version, make sure to delete any TGA and TXI files of the same names beforehand. Only place the twilek_m05 files in your Override folder if you have the KOTOR 1 Community Patch installed. Otherwise, they won't do anything. To uninstall this mod, delete the files from your game's Override folder. There's a list of files included in the download's readme.txt for reference. Compatibility & Known Issues This mod will not be compatible with any retextures for Twi'lek male heads. This mod is compatible with both the K1 Community Patch and K1 NPC Overhaul Mod. Either or both of those must be installed prior to installing this. This mod is incorporated into N-DReW's K1 Gameplay Improvement DEM, so separate installation is unnecessary. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc The GIMP Team, GIMP Autodesk, 3ds Max Darth Parametric, Upper teeth no-clip fix Thanks to Darth Parametric, ebmar, and JCarter426 for assisting in identifying issues and troubleshooting during the making of this mod. Major thanks to the KOTOR community for the passion and dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, EA, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site. Submitter Ashton Scorpius Submitted 01/17/2019 Category Mods K1R Compatible Yes  
  25. Version 1.0.0

    160 downloads

    [K1] Recruit Griff Mod ========================================================= Description: This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk. It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option! Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour! I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_griff.ncs p_griff.utc po_pgriff.tga po_pgriff3.tga po_pgriff3e.tga portraits.2da rec_griff.ncs griff_dlg.dlg tat17_griff.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_griff.ncs p_griff.utc po_pgriff.tga po_pgriff3.tga po_pgriff3e.tga portraits.2da rec_griff.ncs griff_dlg.dlg tat17_griff.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Griff.rar