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Found 16 results

  1. View File Tutorial Remover This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Jedi from the Start mod, which also allows you to start as a Jedi. Features All tutorial elements removed from the Endar Spire and Taris Requirements & Compatibility Installation Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed You must uninstall all version older than 1.4.1 before installing version 1.4.1. Tutorial Remover should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them Compatibility The mod is fully compatible with KotOR 1 Community Patch. Install Tutorial Remover after The mod is fully compatible with KotOR 1 Restoration. Install Tutorial Remover after The mod is fully compatible with Carth's Republic Uniform and Flight Suit Most mods should be compatible, unless they edit the Endar Spire, or the Taris Appartment Jedi from the Start is not compatible, but it does exactly the same things as this mod, making this redundant if you use that Recommended Mods Jedi from the Start does the same things as this mod, but also lets you be a Jedi Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy! Submitter darthbdaman Submitted 10/28/2017 Category Mods K1R Compatible Yes  
  2. Version 1.4.1

    1,685 downloads

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Jedi from the Start mod, which also allows you to start as a Jedi. Features All tutorial elements removed from the Endar Spire and Taris Requirements & Compatibility Installation Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed You must uninstall all version older than 1.4.1 before installing version 1.4.1. Tutorial Remover should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them Compatibility The mod is fully compatible with KotOR 1 Community Patch. Install Tutorial Remover after The mod is fully compatible with KotOR 1 Restoration. Install Tutorial Remover after The mod is fully compatible with Carth's Republic Uniform and Flight Suit Most mods should be compatible, unless they edit the Endar Spire, or the Taris Appartment Jedi from the Start is not compatible, but it does exactly the same things as this mod, making this redundant if you use that Recommended Mods Jedi from the Start does the same things as this mod, but also lets you be a Jedi Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy!
  3. Version 3.1.2

    17,600 downloads

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game. The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods. The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility. Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Tutorial Remover mod. Features All tutorial elements removed from the Endar Spire Start the game as a Jedi, at second level Adjusts dialogue throughout the game to conform to the new story Requirements & Compatibility Installation Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed You must uninstall all version older than 3.1.2 before installing version 3.1.2. Jedi from the Start should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them Compatibility The mod is fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after The mod is fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes. Remove those files from the override if you have installed them The mod is fully compatible with KotOR 1 Restoration. Install Jedi from the Start after The mod is fully compatible with Taris Dueling Arena Adjustment. Install the patch in the installer after installing both mods The mod is fully compatible with JC's Jedi Tailor The mod is fully compatible with JC's Extra Saber Colors for K1 The mod is fully compatible with Carth's Republic Uniform and Flight Suit SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any actual issues Most mods should be compatible, unless they edit the Endar Spire, or the Dantooine Jedi Training JC's Robe Adjustment is not compatible. This mod includes its functionality in various ways Tutorial Remover is not compatible Recommended Mods JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod JC's Extra Saber Colors for K1 is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful Tutorial Remover is recommended if you do not want to be a Jedi, but still want a better Endar Spire Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy!
  4. I AM REACHING OUT TO THE COMMUNITY Concerns & Worries I have been notified no matter what happens, once I release the first version of my mod, it will be the same as releasing the modders resource which means I will just be releasing them as one and the same. V 0_2_5 is ready and I will upload them when ready. Though for the moment in both games the areas can only be warped to. I am not sure when I will be releasing it as I have thoughts about the future of both KotORs that may be compromised if anyone else goes crazy making content with the resources. My worries are that loads of different people will make loads of different universes for both games, which though a great thing is conflicting for the overall experience of the game unless they are used in total modifications, therefore I believe my best plan of action is to set up a website for The Expanded Galaxy project which will focus around getting the entire community to contribute to the project enhancing and adding to the overall KotOR experience as well as if possible adding an online feature for both. In order to prevent too many different universes popping up over the next few years that will rapidly change the KotOR 1 & 2 games for the better or for the worse. Thank you for reading and I really look forward to releasing after setting up a website, once I have a website I will reach out to the community with all of my ideas for both games as well as for people to help and get involved with every aspect of the mod. ModDB Page : https://www.moddb.com/mods/kotor-ii-tsl-expanded-galaxy Videos : https://www.youtube.com/watch?v=HhYlUImv8iE&list=PLcla5UjpqtcwxNVK0DcHEwDry1ya9QWYa Star Wars Knights of the Old Republic II : The Sith Lords : Expanded Galaxy Project Over all both releases contain everything necessary for KotOR and KotOR 2 in order to add every planet / missing module to each game and vice versa as well as an overall questline during the game for each area as well as an expansion to both games, currently every module can only be warped to with the cheats enabled in the swkotor.ini files for both games. Revans Eternal Empire - K2 Map Source for K1 ( 900mb ) 2.13 uncompressed This mod will add both a light side and dark side expansion for Revan, addingmore planets throughout the main storyline with short questlines, once finishing the game the player will have the ability to conquer the universe to the extent that prequels SWTOR. Exiles Expanded Galaxy - K1 Map Source for K2 ( 700mb ) 2.02 uncompressed This mod will add a continuation of the second game, with all the ability to travel to all the new planets during the focus of the main game with some missions as well as an overall end game addition which will add a new story focused around the Taris Restoration Project and the Exiles influence in founding it or informing the sith as well as a new galaxy crawl where the player will need to go to every planet once more and follow a trail of information to help or devastate Taris.
  5. "You fought in the Clone Wars?" "I was once a Jedi Knight, the same as your father." "You knew my father? What was he like?" "He was the best star pilot in the galaxy, and a cunning warrior..." Star Wars The Clone Wars Rezzy's Chronological Episode Guide Introduction: We know that The Clone Wars (3D) animated TV series came after the prequel movies and was based on their content, but did you know that The Clone Wars can actually stand on its own without any need for the prequels' story -- in fact, in many ways it even works much better that way? That's right, you can watch the original trilogy, then dive straight into The Clone Wars without ever needing to see the prequel films. You can choose to forget them entirely (if you wish to). The following guide is a curation of The Clone Wars episodes into a comprehensive (and no-nonsense) story on the historic events and battles of the Clone Wars (matching official sources), telling of Anakin Skywalker's life as a Jedi Knight, and eventual fallout with the Jedi Council at the time of the crumbling of the Jedi Order. It's a marathon of an epic, detailing the heroic times of the noble and brave Jedi Knights, who fought to preserve peace and justice in the galaxy, and exploring the vast world of the Star Wars galaxy. Let's dig in, the Clone Wars await! Note: It is recommended that you watch A New Hope before getting started on this lengthy saga, as the first episode makes direct references to it (or vice versa). The Chronology: Cat and Mouse (2,16) The Hidden Enemy (1,16) Clone Cadets (3,01) Supply Lines (3,03) Ambush (1,01) Rising Malevolence (1,02) Shadow of Malevolence (1,03) Destroy Malevolence (1,04) Rookies (1,05) Bombad Jedi (1,08) Cloak of Darkness (1,09) Lair of Grievous (1,10) Jedi Crash (1,13) Defenders of Peace (1,14) Trespass (1,15) Blue Shadow Virus (1,17) Mystery of a Thousand Moons (1,18) Storm Over Ryloth (1,19) Innocents of Ryloth (1,20) Liberty on Ryloth (1,21) Holocron Heist (2,01) Cargo of Doom (2,02) Children of the Force (2,03) Bounty Hunters (2,17) Landing at Point Rain (2,05) Weapons Factory (2,06) Legacy of Terror (2,07) Brain Invaders (2,08) Grievous Intrigue (2,09) The Deserter (2,10) Lightsaber Lost (2,11) The Mandalore Plot (2,12) Voyage of Temptation (2,13) Duchess of Mandalore (2,14) Death Trap (2,20) R2 Come Home (2,21) Lethal Trackdown (2,22) Corruption (3,05) The Academy (3,06) Assassin (3,07) ARC Troopers (3,02) Sphere of Influence (3,04) Heroes on Both Sides (3,10) Pursuit of Peace (3,11) Senate Murders (2,15) Nightsisters (3,12) Monster (3,13) Witches of the Mist (3,14) The Citadel (3,18) Counterattack (3,19) Citadel Rescue (3,20) Padawan Lost (3,21) Wookiee Hunt (3,22) Water War (4,01) Gungan Attack (4,02) Prisoners (4,03) Shadow Warrior (4,04) Mercy Mission (4,05) Darkness on Umbara (4,07) The General (4,08) Plan of Dissent (4,09) Carnage of Krell (4,10) Kidnapped (4,11) Slaves of the Republic (4,12) Escape from Kadavo (4,13) A Friend in Need (4,14) Deception (4,15) Friends and Enemies (4,16) The Box (4,17) Crisis on Naboo (4,18) Massacre (4,19) Bounty (4,20) Brothers (4,21) Revenge (4,22) A War on Two Fronts (5,02) Front Runners (5,03) The Soft War (5,04) Tipping Points (5,05) The Gathering (5,06) A Test of Strength (5,07) Bound for Rescue (5,08) A Necessary Bond (5,09) Revival (5,01) Eminence (5,14) Shades of Reason (5,15) The Lawless (5,16) Sabotage (5,17) The Jedi Who Knew Too Much (5,18) To Catch a Jedi (5,19) The Wrong Jedi (5,20) Condition Unknown (6,01) Conspiracy (6,02) Fugitive (6,03) Orders (6,04) Additional Notes: Because production of the episodes was not done in chronological order, some episodes feature chronologically later happening illustrative footage in their intro/briefing sequence. This may become apparent once you've watched the entire series at least once, and you are familiar with the sequence of events. The Downside: This being an animated series, the comedy is a little bit more light-hearted (childish) than in the movies, and actions/movements, as well as all visual features are stylised, but you will quickly learn to 'translate' them into a depiction of real life visuals and movements as you progress through the series -- because the style is representational of real life features and consistent. These things go hand-in-hand with the nature of the medium. We never get to actually see Anakin fall to the Dark Side, but the hints are strong enough to let us fill in the details between the end of The Clone Wars and events of A New Hope. We don't necessarily need everything explained, do we? Some things can just be left up to imagination -- and tend to work better that way. The moment old Obi-Wan says "Droid? Don't seem to recall ever owning a droid," (and the fact that he doesn't recognise R2) is still a bit awkward in A New Hope after watching The Clone Wars, but it can be attributed to Obi-Wan never having much fondness for droids, and to the extremely long time passing since he's last seen R2D2 (many other droids have come and gone since) leading to him not connecting the dots straight away. We never find out what happened to Ahsoka after her departure. Her later life is left open to (fan fiction and) interpretation. What You Don't Need to See: The Clone Wars feature film, and any episode not listed here. Treat them as goofy bonus content, fun to watch, and not a part of the main series. The prequel or sequel trilogy of films. I sincerely recommend you avoid them entirely. The truly light-hearted, kids' TV show called Rebels. Download (Printable Version): The Clone Wars Guide.pdf
  6. A lot of us are familiar with how MDLOPS functioned and of its limitations and workarounds. However, with the new update that just arrived this year, along with the inclusion of MDLEdit, all of the old tutorials and methods are likely outdated. So, I was wondering if the team behind these new tools had a guide (Like the one that comes packaged with TSPatcher) or was planning to create some tutorials on what the model modding process should look like.
  7. List of all In-Game cutscenes, not the movies. This is a repost, original author on LucasForums Rtas Vadum. I wish I had known of this list prior to searching through each and every one of them for a specific scene.... Original link via web Archive.org. https://web.archive.org/web/20150926031734/http://www.lucasforums.com/showthread.php?t=206812 Taris STUNT_00 -PC dreaming in the Taris bed STUNT_03a -Malak giving the order to destroy Taris STUNT_06 -Malak giving the order to stay on the order to destroy Taris Ebon Hawk STUNT_07 -Sith Fighters are incoming (right after Taris, when you get the Ebon Hawk) STUNT_16 -Ebon Hawk when it is getting tractored by the Levithan STUNT_34 -when you arrive at the Star Forge STUNT_35 -after the sith starfighter attack and you get caught in the gravity of the Unknown Planet STUNT_42 -The Republic Admiral (and Vandar) and Carth speak about the Star Forge (light side version of the discussion after the Bastila insident) STUNT_44 -The Republic Admir (and Vandar) and Bastila (and Revan) speak about the Star Forge (dark side version of the discussion after the Bastila insident) Levithan STUNT_12 -Calo Nord is shown after the destruction of Taris STUNT_14 -Calo Nord is reported dead by the PC's hand Unknown Planet STUNT_18 -Malak is shown torturing Bastila, trying to turn her to the Dark Side STUNT_31b -The cutscene showing that the pc IS Revan, taking off the Revan mask STUNT_55a -Revan has returned to power and became the Dark Lord/Lady of the Sith again! (DS ending) STUNT_57 -Revan has helped destroy the Star Forge and became a savior of the Republic (LS ending) The Star Forge STUNT_19 -Malak and an Imperial Officer speaking (where Malak's mouth piece is off) Hammer Head Cruiser These were the talks between Vandar and the Republic Admiral speaking with each other. STUNT_50a -Where the "Republic breaks through" the Sith's blockade to the Star Forge STUNT_51a -The report were Bastila is using her Battle Meditation against the Republic to make the Sith stronger STUNT_54a -The Republic has falled and is being crushed, they are doomed STUNT_56a -The report of the Star Forge getting destroyed, the Republic has won!
  8. View File Jedi From The Start This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game. The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods. The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility. Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Tutorial Remover mod. Features All tutorial elements removed from the Endar Spire Start the game as a Jedi, at second level Adjusts dialogue throughout the game to conform to the new story Requirements & Compatibility Installation Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed You must uninstall all version older than 3.1.2 before installing version 3.1.2. Jedi from the Start should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them Compatibility The mod is fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after The mod is fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes. Remove those files from the override if you have installed them The mod is fully compatible with KotOR 1 Restoration. Install Jedi from the Start after The mod is fully compatible with Taris Dueling Arena Adjustment. Install the patch in the installer after installing both mods The mod is fully compatible with JC's Jedi Tailor The mod is fully compatible with JC's Extra Saber Colors for K1 The mod is fully compatible with Carth's Republic Uniform and Flight Suit SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any actual issues Most mods should be compatible, unless they edit the Endar Spire, or the Dantooine Jedi Training JC's Robe Adjustment is not compatible. This mod includes its functionality in various ways Tutorial Remover is not compatible Recommended Mods JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod JC's Extra Saber Colors for K1 is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful Tutorial Remover is recommended if you do not want to be a Jedi, but still want a better Endar Spire Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy! Submitter darthbdaman Submitted 06/19/2012 Category Mods K1R Compatible Yes  
  9. Greetings, fellow modders! As I sit at my computer editing various textures in Photoshop, I often discover some interesting techniques for upscaling the KotOR games' low resolution/compressed images, and I hope to share some of my experience here. Some of these techniques might also be accomplished using GIMP or any other image-editing software. Optionally, you may wish to extract the relevant model into a 3D package to preview your various changes. We will begin on T3-M4 to demonstrate the two most useful techniques: edge-redrawing and edge-smearing. Extraction/Setup Edge-Drawing Edge-Smearing Part II has been posted.
  10. So if folks are wondering on how I do this portrait rendering, here follows a quick and dirty run down: The place to start is a tutorial I made some time back, as part of a lightmap tutorial. This part deals about setting up the render engine and lighting: http://www.mediafire.com/file/kw7btvf80epzcyp/Lights%26Render.pdf I'll now list a few extra tweaks I found that improved the look of the portraits, since the above mentioned tutorial deals more with lighting an area instead of a character. A first note/change: When reading the tutorial, pause at the step where you switch 'on" Global Illumination (Step 2 on the screenshot) ;-) There is a small box called Multiplier, it has a value of 1,0. You can enter 5,0 in there. Below that is Maximum Photons per sample; this is set to 500. Jack it up to 40.000. Keep following the instructions about how to setup the lights and other bits. Nothing changes there. Next use MDLops to compile your model to ASCII. Use NWmax to import. To setup a good shot of the character: 1. First, make a big box that surrounds the model. 2. Turn the box into an Editable Poly (for example, the right-click menu has "Convert To..."->"Editable Poly"). 3. Chamfer the ceiling and floor edges in the back. 4. Delete the front and sides of the box. 5. Change the selection to "Select by Element" and click on the box. 6. Then use the Flip button. Now all of the faces face inwards. 7. With all the faces still selected, scroll down to smoothing options. Click on autosmooth. Deselect the faces. Now you can open the Material editor (M-key). Change any slot from the Standard material to Arch&Design. In the options of this material, there is a drop down list. Pick 'Pearl Finish'. Apply this material to the chamfer 'box' background. Add in some lights (3 to 4 lights works best). 3 to 4 spotlights work best; only one of them casts shadows. Depending on the model, Shadowmap ( soft-edged shadows) or RayTraced Shadows ( hard crisp edges) work best for your render. Example screenshots for the spotlights: This is how my scene looks like: View of the material thingy I talked about: Getting the shot: 1. Select any viewport, just click on it. 2. Hit the P-key to change it to an Perspective 3D view. Move around the view until you get the view/shot/look of the character you want. 3. Hit Ctrl+C to create a camera, followed by Shift+F. This will set the Safe Frame. The view port now has the same size and dimensions as what your rendered image will be. If that is set at 800x600, the view will now look like that. If it is set at 1024x1024, the viewport will now be square. You can further tweak the camera, even move it around in the other viewports. You'll see the changes in the 3D viewport instantly. To get the same camera setup I used (to get a look that closely resembles the game portraits), set the camera like this: Lens: 43 - 44 ( a value in between) FOV: 45.00 These are the only options you will need to tweak a little sometimes. It depends on the pose and look of the character. Notice that in the example screenshots of my scenes, the camera is really close to the character. Example screenshots: Remember, just like the meshes, you can move the camera object and it's target with the move and rotate tool. Like this you can really capture the perfect shot. For the skins of the character I just use the Standard material (all of the character textures will be in at least one slot in the Material Editor, though a different one than the one we used earlier). I drop the skin into the Diffuse slot, as well as the Spec Color, Spec level, Glossiness, and Bump slots. Then I can play around with the specular values and the glossiness. For human skin I mostly go for Spec 55 and Gloss 35. For the Bump slot, I scale back to 15 or 5. After all of this, you can render a shot using the Render menu. Notes: You can play around with the values, it just depends on what you want. Just experiment, do lots of little test renders. Best at 512x512 for example. Quick to do and you get a good idea on how the end result looks like.
  11. Hello, fellow modders! I've started this thread to release my new tutorials. The main focus will be on creating new models for both Kotor games. Doing my best to create instructive videos, to show what is what, where to click and so on. Each time I'll create a few videos parts and also a written version. As sometimes it's easier to have text and pictures to guide you, while at other times a video might work better. I'm open to feedback to improve my tutorials, as I don't plan things out to much up front. You'll notice I start mumbling a bit as I think and figure things out on the spot. And, yeah, english isn't my main language, so there's an accent, pronunciation butchering... Grammar Nazis be prepared! ;-) I don't have any pro-skills or software for editing my recordings, so it's all very basic. Though I hope with doing more of these to at least get better results. So on wards to my first tutorial for this thread. Creating a sword model: Part I Part II Part III
  12. Hello, fellow modders! I've started this thread to release my new tutorials. The main focus will be on creating new models for both Kotor games. Doing my best to create instructive videos, to show what is what, where to click and so on. Each time I'll create a few videos parts and also a written version. As sometimes it's easier to have text and pictures to guide you, while at other times a video might work better. I'm open to feedback to improve my tutorials, as I don't plan things out to much up front. You'll notice I start mumbling a bit as I think and figure things out on the spot. And, yeah, english isn't my main language, so there's an accent, pronunciation butchering... Grammar Nazis be prepared! ;-) I don't have any pro-skills or software for editing my recordings, so it's all very basic. Though I hope with doing more of these to at least get better results. So on wards to my first tutorial for this thread. Creating a sword model: Part I Part II Part III Next release.
  13. Hey guys! Everything is shown in the video, but this is kind of a basic/advanced tutorial on how to edit dialog entries with the DLGeditor! https://youtu.be/u8tixbfgJ8g
  14. So, I'm not really knowledgeable enough to tell you everything about TXI's, but I (THINK) I know enough to tell you guys about the basics of TXI files. I hope this is actually useful haha. My tutorials are ehh, so I hope this works haha.
  15. Just a heads up: I'm not super good at giving tutorials, so please give me a chance. In this video that I created, I go through the basics of certain modding tutorials. Everything is explained in the video: Finally, my tutorial video is here! If you ever wanted to get started with modding, here are a few simple tutorials on how to mod several things. In this video, I'll show you how to edit: textures, uti (items), utc (characters and creatures), utm (stores), utp (placeable objects), dlg (dialogues), and how to create merchants. I'm only going over really basic stuff in this tutorial. I don't go in-depth; that's being saved for when I know even more about modding. I'll be putting out tutorials here and there about modding, whether it's for how to get mods working, or like this video, showing how to create mods! Tools in this tutorial; Kotor Tool: http://deadlystream.com/forum/files/f... All other useful tools here: http://www.starwarsknights.com/tools.php My Deadlystream profile: http://deadlystream.com/forum/user/13... Fair Strides' Deadlystream profile: http://deadlystream.com/forum/user/91... Merchant script: http://lucasforums.com/showthread.php...