Search the Community

Showing results for tags 'texture pack'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 13 results

  1. Version 1.0.0

    207 downloads

    This mod requires at least one of these files: TOR Ports: Jaesa Willsaam Female Player Head for K1 1.0.0 TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for K1 1.0.0 TOR Ports: Kira Carsen Female Player Head for K1 1.0.0 Features: - This mod Improves head textures from the SWTOR female heads ports by DarthParametric. Faces for each character have now more details and more depth (eyes, skin, lips, hairs). - Choice between 4 hair colors (Blond, Dark, Red, White) for each character. - HD portraits included for each variant (character/hair color/Jedi/Sith), for a total of 40 custom portraits. Installation: 1/ Install at least one of the required mods from the links above. 2/Uncompress my file and open the folder corresponding to your choosen and previously installed SWTOR female character. 3/ Choose your hair color for this character and open the corresponding folder. 4/ Drop or Copy/paste the Override folder in your KOTOR game installation folder. Overwrite when asked. If you want to use this on your current save game, you can easily change your character and/or hair color by using KSE. Compatibility: Should be compatible with anything. These files overwrite textures from the TOR Ports mods so I suggest reading these mod's description before installation. For now this mod supports KOTOR 1 versions ONLY (TSL version may come later). Thanks to: - DarthParametric for the TOR ports mods which I'm enjoying a lot in my game. - JCarter426 for the Cloaked Jedi robes I've used on my pics.
  2. Version 1.2

    287 downloads

    The KOTOR Revisited Collection: The Unknown World is a critical moment in the KOTOR story and a nice place to explore. With this textures pack I wanted to highlight the contrast between the absolute beauty of this world and the tragic fate of the Rakata survivors, now living among the wrecks of stranded ships. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie. This mod DOES replace textures for: - Architecture /Wrecks - Grounds - Rocks - Vegetation - Rakata NPCs and Rancors. This mod DOES NOT replace textures for: - The Republic ship interiors - Skybox (using the great High Quality Skybox II is strongly recommended) - The Ebon Hawk - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.2gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like walls, wrecks,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: This pack does not cover 100% of the Unknown World textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - ShiningRedHD and his Ultimate Unknown World High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here.
  3. Laast

    Korriban Revisited

    Version 1.1

    364 downloads

    The KOTOR Revisited Collection: Korriban is one of my favorite places from KOTOR, both in terms of visual and storytelling. With this textures pack, I aimed to give to this place a fresh look while respecting and highlighting its eventful past and its dusty, hostile atmosphere. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie. This mod DOES replace textures for: - Architecture - Grounds - Rocks This mod DOES NOT replace textures for: - Skybox (using the great High Quality Skybox II is strongly recommended). - NPCs - Ebon Hawk cockpit view. - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.17gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like walls, floors,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: This pack does not cover 100% of Korriban textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - ShiningRedHD and his Ultimate Korriban High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here.
  4. Laast

    Tatooine Revisited

    Version 1.1

    414 downloads

    The KOTOR Revisited Collection: I was always a bit disappointed by the yellowish look of Anchorhead in the original KOTOR game. I don't know if there's a lore explanation or something but to me it did just not look good. So this mod started as a personal project to bring at first some small changes to this place, mainly changing the overall color to something more in line with my "tastes" concerning the Tatooine feeling. I've been making textures for games for 15 years now so it had to be a "quick fix" I thought... Here we are a few days later and this "recolor" project has become a full textures overhaul! I'm very pleased with the result so maybe some people here could enjoy it as well. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspirations was of course the movies/series and also the SWTOR game. This mod DOES replace textures for: - Architecture - Grounds - Vehicles - Animals - Rocks/Vegetation. This mod DOES NOT replace textures for: - Skybox (using the great High Quality Skybox II is strongly recommended). - NPCs - Ebon Hawk cockpit view. - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.7gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like vehicles, antennas,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: My mod uses ONE TPC file (PLC_spdrwin01.tpc) which gives tranparency to speeders windshield so be sure it is also correctly installed. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - ShiningRedHD and his Ultimate Tatooine High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here.
  5. View File Tatooine Revisited The KOTOR Revisited Collection: I was always a bit disappointed by the yellowish look of Anchorhead in the original KOTOR game. I don't know if there's a lore explanation or something but to me it did just not look good. So this mod started as a personal project to bring at first some small changes to this place, mainly changing the overall color to something more in line with my "tastes" concerning the Tatooine feeling. I've been making textures for games for 15 years now so it had to be a "quick fix" I thought... Here we are a few days later and this "recolor" project has become a full textures overhaul! I'm very pleased with the result so maybe some people here could enjoy it as well. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspirations was of course the movies/series and also the SWTOR game. This mod DOES replace textures for: - Architecture - Grounds - Vehicles - Animals - Rocks/Vegetation. This mod DOES NOT replace textures for: - Skybox (using the great High Quality Skybox II is strongly recommended). - NPCs - Ebon Hawk cockpit view. - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.7gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like vehicles, antennas,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: My mod uses ONE TPC file (PLC_spdrwin01.tpc) which gives tranparency to speeders windshield so be sure it is also correctly installed. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - ShiningRedHD and his Ultimate Tatooine High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here. Submitter Laast Submitted 06/26/2023 Category Mods K1R Compatible Yes  
  6. View File Korriban Revisited The KOTOR Revisited Collection: Korriban is one of my favorite places from KOTOR, both in terms of visual and storytelling. With this textures pack, I aimed to give to this place a fresh look while respecting and highlighting its eventful past and its dusty, hostile atmosphere. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie. This mod DOES replace textures for: - Architecture - Grounds - Rocks This mod DOES NOT replace textures for: - Skybox (using the great High Quality Skybox II is strongly recommended). - NPCs - Ebon Hawk cockpit view. - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.17gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like walls, floors,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: This pack does not cover 100% of Korriban textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - ShiningRedHD and his Ultimate Korriban High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here. Submitter Laast Submitted 06/26/2023 Category Knights of The Old Republic  
  7. View File Unknown World Revisited The KOTOR Revisited Collection: The Unknown World is a critical moment in the KOTOR story and a nice place to explore. With this textures pack I wanted to highlight the contrast between the absolute beauty of this world and the tragic fate of the Rakata survivors, now living among the wrecks of stranded ships. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie. This mod DOES replace textures for: - Architecture /Wrecks - Grounds - Rocks - Vegetation - Rakata NPCs and Rancors. This mod DOES NOT replace textures for: - The Republic ship interiors - Skybox (using the great High Quality Skybox II is strongly recommended) - The Ebon Hawk - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.2gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like walls, wrecks,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: This pack does not cover 100% of the Unknown World textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - ShiningRedHD and his Ultimate Unknown World High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here. Submitter Laast Submitted 06/26/2023 Category Mods K1R Compatible Yes  
  8. View File SWTOR Heads - Customization Pack This mod requires at least one of these files: TOR Ports: Jaesa Willsaam Female Player Head for K1 1.0.0 TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for K1 1.0.0 TOR Ports: Kira Carsen Female Player Head for K1 1.0.0 Features: - This mod Improves head textures from the SWTOR female heads ports by DarthParametric. Faces for each character have now more details and more depth (eyes, skin, lips, hairs). - Choice between 4 hair colors (Blond, Dark, Red, White) for each character. - HD portraits included for each variant (character/hair color/Jedi/Sith), for a total of 40 custom portraits. Installation: 1/ Install at least one of the required mods from the links above. 2/Uncompress my file and open the folder corresponding to your choosen and previously installed SWTOR female character. 3/ Choose your hair color for this character and open the corresponding folder. 4/ Drop or Copy/paste the Override folder in your KOTOR game installation folder. Overwrite when asked. If you want to use this on your current save game, you can easily change your character and/or hair color by using KSE. Compatibility: Should be compatible with anything. These files overwrite textures from the TOR Ports mods so I suggest reading these mod's description before installation. For now this mod supports KOTOR 1 versions ONLY (TSL version may come later). Thanks to: - DarthParametric for the TOR ports mods which I'm enjoying a lot in my game. - JCarter426 for the Cloaked Jedi robes I've used on my pics. Submitter Laast Submitted 06/04/2023 Category Mods K1R Compatible Yes  
  9. Version 1.6

    18,640 downloads

    In this overhaul all major panels, workbenches and the computer panel background are remade from the scratch and animated. I tried very hard to merge the sophisticated ME3 look with original Kotor - and used only 4k/64 pics animations/uncompressed files to get a proper look - so yes - the mod size is indeed ~500MB. To get the most out of it i suggest that you guys download Xarwarz OTE series first, then override everything with my mod. Install: Download the mod, extract it with an archive extraction program like 7zip or WinRAR, then move the extracted files to your game's override directory. Compatibility: 100% compatible with TSLRCM & M478. As pure texture replacer it should be compatible with everything else. IF you want to install Xarwarz OTE texture PLC files, then install them FIRST, then override everything with my mod. Enjoy!
  10. File Name: KotOR Ultimate 2.0 Endar Spire File Submitter: thunder3 File Submitted: 13 Jan 2017 File Category: Mods K1R Compatible: Yes **** **** **** KotOR - Ultimate 2.0 - Endar Spire **** **** Texture pack **** This is the first texture-pack of the "new" KotOR - Ultimate 2.0. This pack consists of 30 completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics. This is only the first of many packages that may come in the future. ( I´m working hard ) All textures are created by Thunder3( me ). **** **** Installation instructions **** **** 1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! ) 2. Enjoy! that´s all!! 3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive. **** **** Reshade 3 **** **** 1. Download the newest version of Reshade 3 here: https://reshade.me/ 2. Launch the installation file you have just downloaded. 3. The installer will ask for a game path, and for a renderer. 3a) Choose your SWKotOR installation folder 3b) now click on OpenGL 4. The installer will install Reshade and ask, if you want to download and install the default shader pack from github - THIS IS A DEFINITVE YES!! 5. Copy the file swkotor-ultimate.ini from the folder "reshade_conf" from this archive to your SWKotOR installation folder. 6. Enjoy the awesomeness of Reshade, many thanks to Crosire for this!! **** **** How to activate Reshade ingame **** 1. When your start the game( it´s enough to be in the main menu) then press "Shift + F2" in order to open Reshades GUI. 2. If this is your first start of Reshade you will need to get through a tutorial of reshade. 3. After you have finished with the tutorial you are able to choose the config file in the "Home"-Tab in Reshades GUI. 4. It might take some time to apply the effects! 5. Ignore any errors of reshade concerning FXAA! Click here to download this file
  11. Version 1.0

    2,114 downloads

    **** **** **** KotOR - Ultimate 2.0 - Endar Spire **** **** Texture pack **** This is the first texture-pack of the "new" KotOR - Ultimate 2.0. This pack consists of 30 completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics. This is only the first of many packages that may come in the future. ( I´m working hard ) All textures are created by Thunder3( me ). **** **** Installation instructions **** **** 1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! ) 2. Enjoy! that´s all!! 3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive. **** **** Reshade 3 **** **** 1. Download the newest version of Reshade 3 here: https://reshade.me/ 2. Launch the installation file you have just downloaded. 3. The installer will ask for a game path, and for a renderer. 3a) Choose your SWKotOR installation folder 3b) now click on OpenGL 4. The installer will install Reshade and ask, if you want to download and install the default shader pack from github - THIS IS A DEFINITVE YES!! 5. Copy the file swkotor-ultimate.ini from the folder "reshade_conf" from this archive to your SWKotOR installation folder. 6. Enjoy the awesomeness of Reshade, many thanks to Crosire for this!! **** **** How to activate Reshade ingame **** 1. When your start the game( it´s enough to be in the main menu) then press "Shift + F2" in order to open Reshades GUI. 2. If this is your first start of Reshade you will need to get through a tutorial of reshade. 3. After you have finished with the tutorial you are able to choose the config file in the "Home"-Tab in Reshades GUI. 4. It might take some time to apply the effects! 5. Ignore any errors of reshade concerning FXAA!
  12. View File PANEL Overhaul animated (Mass Effect Edition) In this overhaul all major panels, workbenches and the computer panel background are remade from the scratch and animated. I tried very hard to merge the sophisticated ME3 look with original Kotor - and used only 4k/64 pics animations/uncompressed files to get a proper look - so yes - the mod size is indeed ~500MB. To get the most out of it i suggest that you guys download Xarwarz OTE series first, then override everything with my mod. Install: Download the mod, extract it with an archive extraction program like 7zip or WinRAR, then move the extracted files to your game's override directory. Compatibility: 100% compatible with TSLRCM & M478. As pure texture replacer it should be compatible with everything else. IF you want to install Xarwarz OTE texture PLC files, then install them FIRST, then override everything with my mod. Enjoy! Submitter Jorak Uln Submitted 03/11/2015 Category Skins TSLRCM Compatible No  
  13. I have an idea for reskins for the KotOR Games: What if people started including downscaled versions of their textures that would show when texture quality is adjusted in game? Would it be as simple as renaming .tga files to .tpa, .tpb, and .tpc files? This could be useful to ensure people with lower end computers could enjoy retextures with consistent texture resolution and without lag. Example: I have to turn down my graphics options down in the Jekk'Jekk' Tarr because the gas effects cause major lag. But, if I have a reskin for HK-47, he will look hi-rez compared to the rest of the scene and it might look weird. But if downscales were included, custom skins could blend in with the game for those with low-end hardware. I don't know if this will catch on, and I might just be super nitpicky, but it might be worth thinking about. Maybe super HD retextures could use this to provide regular HD and near HD options as well?