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Found 95 results

  1. View File Davik's Noble Vestments Description: As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files. Installation: Just run the TSLPatcher the direct it to your game file To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Copyright: Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit UPDATE: New version includes texture of his robe without the military medals, as requested Thanks to: Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter EAF97 Submitted 10/02/2023 Category Mods K1R Compatible Yes  
  2. Version 1.0.0

    167 downloads

    Description: As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files. Installation: Just run the TSLPatcher the direct it to your game file To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Copyright: Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit UPDATE: New version includes texture of his robe without the military medals, as requested Thanks to: Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. View File Party Model Fixes For K1, Part II Those of you familiar with Party Model Fixes by redrob41 know it is a cool mod that fixes up some of the game's models for your K1 party members. Cool enough that I figured it was time for a sequel -- we are going to do even more fixing up of our compatriots: Carth: His unique outfit has a holster which hung by some leather that was missing a texture on one side, rendering it invisible from certain angles. This fixes up that issue, alongside some bonus texture mapping fixes to his opposite pouch and jacket, including the collar fix that redrob41 worked on in their original mod. Zaalbar: Our wookiee friend had some hairs that went missing depending on the angle, again due to missing textures on the opposite sides of some geometry. This fixes that right up, alongside some other messy texture mapping for some of his fur. Jolee: Sometimes Jolee likes to just hang out in a swim suit, socks, and... some kind of bizarre ankle brace. I could not tell you what it does, but it is unlikely to be doing its job given that it disappears when viewed from the other side. This fixes up another classic case of one-sided texture syndrome, and makes some small improvements to texture mapping. Mission: Originally Mission was set to just use adult models when wearing various armors, likely due to time constraints. Therefore, I have made some alternate armor models more suitable for a kid to use. These are just edited versions of the vanilla models, with similar texture mapping, so it is all very vanilla-looking and compatible with any texture mods. This will add the new models to your game and set her appearance.2da row to use them. Her unique models in vanilla are fixed up less noticeably to reflect the changes, and include similar texture mapping fixes to the arms that redrob41 did. This mod is intended to be installed after redrob41's Party Model Fixes, but does not require it to work. All changes will be applied immediately, and do not require that you start a new game. Installation: Download the included .7z file and extract it anywhere of your choosing on your computer. You can unzip a .7z file with tools such as Archive Utility on MacOs, or by with free programs like PeaZip on Windows and Linux. Simply run this installer, directing it to the location of your main game folder with the executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". The installer is an .exe file, which Windows can run natively. Mac and Linux users might consider checking out Cortisol's HoloPatcher -- a new tool that is meant as a cross-platform alternative to traditional KotOR mod installers. Alternatively, executable files can be run on Mac or Linux with programs using tools such as Wine. If you are having trouble with either of those options, I have included some instructions for manual installation in the download's "ReadMe" file. If you happened to have previously installed another mod which placed an appearance.2da file in your override folder, the installer will give you a warning reporting as much upon completion. This is of no concern -- so long as you get no other warnings or errors, the mod is installed correctly and ready-to-go. The mod will overwrite any conflicting model files (.mdl/.mdx) in your override folder, but not any appearance.2da file it finds there, merely edit the existing one. Be sure to back up anything you want to keep ahead of time. The Included Files list below contains all the files that will be installed to the override folder. Uninstallation: Delete all of the files listed below from your override folder. If you had an appearance.2da file in your override folder prior to installing, you can find a backup version in the mod's "backup" folder, which was automatically created during installation, and place that in your override. If you are unsure whether or not a previous mod had put that file there or not, it is better to make use of the backup. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the model files (.mdl/.mdx) listed above. Files that edit appearance.2da are compatible so long as they do not change Mission's armor model cells. If you intend to install Party Model Fixes by redrob41, I recommend doing so before installing this mod, or what you install here will be overwritten. Expect compatibility with most any texture/reskin mods -- so long as they do not replace models (.mdl/.mdx files) as well as textures, there should be no conflict. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank Stoffe and Fair Strides for making inter-mod compatibility infinitely more feasible with TSLPatcher. Shout-out to ConansHair for pointing out that weird bright spot on Zaalbar's rump. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 04/26/2023 Category Mods K1R Compatible Yes
  4. Version 1.0.1

    257 downloads

    Those of you familiar with Party Model Fixes by redrob41 know it is a cool mod that fixes up some of the game's models for your K1 party members. Cool enough that I figured it was time for a sequel -- we are going to do even more fixing up of our compatriots: Carth: His unique outfit has a holster which hung by some leather that was missing a texture on one side, rendering it invisible from certain angles. This fixes up that issue, alongside some bonus texture mapping fixes to his opposite pouch and jacket, including the collar fix that redrob41 worked on in their original mod. Zaalbar: Our wookiee friend had some hairs that went missing depending on the angle, again due to missing textures on the opposite sides of some geometry. This fixes that right up, alongside some other messy texture mapping for some of his fur. Jolee: Sometimes Jolee likes to just hang out in a swim suit, socks, and... some kind of bizarre ankle brace. I could not tell you what it does, but it is unlikely to be doing its job given that it disappears when viewed from the other side. This fixes up another classic case of one-sided texture syndrome, and makes some small improvements to texture mapping. Mission: Originally Mission was set to just use adult models when wearing various armors, likely due to time constraints. Therefore, I have made some alternate armor models more suitable for a kid to use. These are just edited versions of the vanilla models, with similar texture mapping, so it is all very vanilla-looking and compatible with any texture mods. This will add the new models to your game and set her appearance.2da row to use them. Her unique models in vanilla are fixed up less noticeably to reflect the changes, and include similar texture mapping fixes to the arms that redrob41 did. This mod is intended to be installed after redrob41's Party Model Fixes, but does not require it to work. All changes will be applied immediately, and do not require that you start a new game. Installation: Download the included .7z file and extract it anywhere of your choosing on your computer. You can unzip a .7z file with tools such as Archive Utility on MacOs, or by with free programs like PeaZip on Windows and Linux. Simply run this installer, directing it to the location of your main game folder with the executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". The installer is an .exe file, which Windows can run natively. Mac and Linux users might consider checking out Cortisol's HoloPatcher -- a new tool that is meant as a cross-platform alternative to traditional KotOR mod installers. Alternatively, executable files can be run on Mac or Linux with programs using tools such as Wine. If you are having trouble with either of those options, I have included some instructions for manual installation in the download's "ReadMe" file. If you happened to have previously installed another mod which placed an appearance.2da file in your override folder, the installer will give you a warning reporting as much upon completion. This is of no concern -- so long as you get no other warnings or errors, the mod is installed correctly and ready-to-go. The mod will overwrite any conflicting model files (.mdl/.mdx) in your override folder, but not any appearance.2da file it finds there, merely edit the existing one. Be sure to back up anything you want to keep ahead of time. The Included Files list below contains all the files that will be installed to the override folder. Uninstallation: Delete all of the files listed below from your override folder. If you had an appearance.2da file in your override folder prior to installing, you can find a backup version in the mod's "backup" folder, which was automatically created during installation, and place that in your override. If you are unsure whether or not a previous mod had put that file there or not, it is better to make use of the backup. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the model files (.mdl/.mdx) listed above. Files that edit appearance.2da are compatible so long as they do not change Mission's armor model cells. If you intend to install Party Model Fixes by redrob41, I recommend doing so before installing this mod, or what you install here will be overwritten. Expect compatibility with most any texture/reskin mods -- so long as they do not replace models (.mdl/.mdx files) as well as textures, there should be no conflict. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank Stoffe and Fair Strides for making inter-mod compatibility infinitely more feasible with TSLPatcher. Shout-out to ConansHair for pointing out that weird bright spot on Zaalbar's rump. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  5. View File Taris Undercity Repairs Taris' Undercity is home to the strangest of galactic life. Not rakghouls, but floating grass. Specifically, there is one little area by the front of the Undercity pod crash with a little walkmesh error, that creates some floating grass the player can float over. This mod just fixes that out for now, it may grow later if I find other things in the module that could use work. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically create compatibility issues for mods like this. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Cortisol for making file extraction easy with the Holocron Toolset. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 11/19/2022 Category Mods K1R Compatible Yes
  6. Version 1.0.0

    500 downloads

    Taris' Undercity is home to the strangest of galactic life. Not rakghouls, but floating grass. Specifically, there is one little area by the front of the Undercity pod crash with a little walkmesh error, that creates some floating grass the player can float over. This mod just fixes that out for now, it may grow later if I find other things in the module that could use work. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically create compatibility issues for mods like this. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Cortisol for making file extraction easy with the Holocron Toolset. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  7. I always wanted to import KOTOR ships like Leviathan, Endar Spider, Ebon Hawk or other fighter into Blender and I found a way I found a page in moddb which contains those ships. Those were .max files but I converted them into .fbx format and managed to import them into blender I also used Holocron Toolset to extract ebon hawk or other ships to use them in Blender as well. With space backgrounds I managed to render some good images with those ships
  8. View File HK-47 Disabled Animation Eye Fix ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: HK-47 Disabled Animation Eye Fix Special Thanks: DarthParametric for pointing out the bug in the first place. DESCRIPTION: I must confess, I’d never noticed this before, but as soon as it was pointed out, I couldn’t unsee it and couldn’t ignore it. Basically, the vanilla HK-47 model doesn’t turn off the self-illumination for HK’s eye mesh when the disabled animation is playing, which makes absolutely no sense. This mod edits that animation and disables the self-illumination. COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility. INSTALLATION INSTRUCTIONS: Run the installer. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 07/22/2022 Category Mods TSLRCM Compatible Yes  
  9. 318 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: HK-47 Disabled Animation Eye Fix Special Thanks: DarthParametric for pointing out the bug in the first place. DESCRIPTION: I must confess, I’d never noticed this before, but as soon as it was pointed out, I couldn’t unsee it and couldn’t ignore it. Basically, the vanilla HK-47 model doesn’t turn off the self-illumination for HK’s eye mesh when the disabled animation is playing, which makes absolutely no sense. This mod edits that animation and disables the self-illumination. COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility. INSTALLATION INSTRUCTIONS: Run the installer. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  10. View File High Quality Aliens: Master Vandar DESCRIPTION This is the first entry in a new modding series I have been working on. Its objective is to gradually replace the Kotor games' alien models, which have particularly poorly aged. To this end, Master Vandar is the first alien to receive a high quality makeover. This mod replaces Master Vandar's 3D model with a new custom one, completely built from scratch using modern 3D asset creation techniques. As he appears as a hologram in the late game, his hologram model has been adapted as well, though with some constraints. Check out this thread if you'd like to know more about the development process and to get updates on the next entries of the High Quality Aliens modding series. COMPATIBILITY Since this is a replacer mod, it simply won't be compatible with any other mod that alters Master Vandar's appearance. @DarthParametric's Hologram mod and K1CP should be compatible. Just ensure to install my mod AFTER having installed K1CP or DP's mod first. KNOW ISSUES Due to technical constraints, some unavoidable and unpleasant artifacts will show up during the cutscenes using Vandar's hologram model. INSTALLATION To install, download hqa_vandar.zip and extract its contents somewhere convenient on your computer. Navigate to the extracted "HQA Vandar" folder and execute the TSLPatcher.exe. Let it do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own. CREDITS bead-v: KOTORMAX and MDLEdit stoffe & Fair Strides: TSLPatcher seedhartha: KotorBlender PERMISSIONS Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (see the final section below), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used. However, I explicitly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream. SPECIAL THANKS to @Marius Fettfor their nerves of steel while helping me resolve seemingly never-ending technical issues with the hologram model. @DarthParametric for pinging me on Discord and thus kickstarting the Vandar project. MODDERS RESOURCES ARCHIVE IMPORTANT: Disregard this section if you're not interested in re-using my files to create your own mods. I'm uploading a separate ZIP file containing modding resources and grant anyone permission to use them in any way they would like. They include the weighted .ascii file to be imported in your preferred 3D software using KOTORMAX or KotorBlender, as well as the baked mesh maps that I used to create the model's texture. Do not hesitate to DM me on Deadlystream or on Discord should you need help using those files or if I omitted to include something that could be useful. Submitter Stormie97 Submitted 07/20/2022 Category Mods K1R Compatible No  
  11. Version 1.0.0

    642 downloads

    DESCRIPTION This is the first entry in a new modding series I have been working on. Its objective is to gradually replace the Kotor games' alien models, which have particularly poorly aged. To this end, Master Vandar is the first alien to receive a high quality makeover. This mod replaces Master Vandar's 3D model with a new custom one, completely built from scratch using modern 3D asset creation techniques. As he appears as a hologram in the late game, his hologram model has been adapted as well, though with some constraints. Check out this thread if you'd like to know more about the development process and to get updates on the next entries of the High Quality Aliens modding series. COMPATIBILITY Since this is a replacer mod, it simply won't be compatible with any other mod that alters Master Vandar's appearance. @DarthParametric's Hologram mod and K1CP should be compatible. Just ensure to install my mod AFTER having installed K1CP or DP's mod first. KNOW ISSUES Due to technical constraints, some unavoidable and unpleasant artifacts will show up during the cutscenes using Vandar's hologram model. INSTALLATION To install, download hqa_vandar.zip and extract its contents somewhere convenient on your computer. Navigate to the extracted "HQA Vandar" folder and execute the TSLPatcher.exe. Let it do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own. CREDITS bead-v: KOTORMAX and MDLEdit stoffe & Fair Strides: TSLPatcher seedhartha: KotorBlender PERMISSIONS Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (see the final section below), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used. However, I explicitly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream. SPECIAL THANKS to @Marius Fettfor their nerves of steel while helping me resolve seemingly never-ending technical issues with the hologram model. @DarthParametric for pinging me on Discord and thus kickstarting the Vandar project. MODDERS RESOURCES ARCHIVE IMPORTANT: Disregard this section if you're not interested in re-using my files to create your own mods. I'm uploading a separate ZIP file containing modding resources and grant anyone permission to use them in any way they would like. They include the weighted .ascii file to be imported in your preferred 3D software using KOTORMAX or KotorBlender, as well as the baked mesh maps that I used to create the model's texture. Do not hesitate to DM me on Deadlystream or on Discord should you need help using those files or if I omitted to include something that could be useful.
  12. View File Female Sith Troopers ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Female Sith Troopers SPECIAL THANKS: N-DReW25 for the request/suggestion. DESCRIPTION: As with my previous release, this is NOT a standalone mod, but a modder’s resource. It is an edited version of the Sith Trooper model which adds a few feminine curves and uses the female animation set, ultimately giving you a female Sith Trooper, which the original game didn’t provide. There is a TSL Patcher installer included which will add the three variants of the female trooper to appearance.2da for you, but they are not placed anywhere in the game. That part is down to your good selves to get creative with! OPTIONAL: There is a folder in the zip which contains slightly different models which retain the Sith Troopers unique pause animations. If that’s something you’re interested in, then simply copy and paste the .mdl and .mdx file into your Override folder after you have run the TSL Patcher. INSTALLATION INSTRUCTIONS: Run Female Sith Troopers.exe to install the mod. PERMISSIONS: The files contained within this download may be freely used by any modder as part of any release they make, provided that due credit is given. Submitter Marius Fett Submitted 06/29/2022 Category Modder's Resources  
  13. Version 1.0.0

    132 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Female Sith Troopers SPECIAL THANKS: N-DReW25 for the request/suggestion. DESCRIPTION: As with my previous release, this is NOT a standalone mod, but a modder’s resource. It is an edited version of the Sith Trooper model which adds a few feminine curves and uses the female animation set, ultimately giving you a female Sith Trooper, which the original game didn’t provide. There is a TSL Patcher installer included which will add the three variants of the female trooper to appearance.2da for you, but they are not placed anywhere in the game. That part is down to your good selves to get creative with! OPTIONAL: There is a folder in the zip which contains slightly different models which retain the Sith Troopers unique pause animations. If that’s something you’re interested in, then simply copy and paste the .mdl and .mdx file into your Override folder after you have run the TSL Patcher. INSTALLATION INSTRUCTIONS: Run Female Sith Troopers.exe to install the mod. PERMISSIONS: The files contained within this download may be freely used by any modder as part of any release they make, provided that due credit is given.
  14. View File Period Accurate Kiosk ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Period Accurate Kiosk Special Thanks: To whoever it was I saw suggesting this change somewhere online which led me to become irritated enough by the ‘issue’ to change it myself. DESCRIPTION: This mod replaces the droid head on the PLC_Kiosk2 placeable with a more period accurate one. In essence, it removes the vanilla “R2” style droid head and replaces it with the head of one of the utility droids from the game itself. INSTALLATION INSTRUCTIONS: Run Install Period Accurate Kiosk.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 06/28/2022 Category Mods K1R Compatible Yes  
  15. Version 1.0.0

    814 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Period Accurate Kiosk Special Thanks: To whoever it was I saw suggesting this change somewhere online which led me to become irritated enough by the ‘issue’ to change it myself. DESCRIPTION: This mod replaces the droid head on the PLC_Kiosk2 placeable with a more period accurate one. In essence, it removes the vanilla “R2” style droid head and replaces it with the head of one of the utility droids from the game itself. INSTALLATION INSTRUCTIONS: Run Install Period Accurate Kiosk.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  16. View File Headless Sith Trooper Model ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Headless Sith Trooper Model DESCRIPTION: This is a MODDER'S RESOURCE and NOT a mod. The archive you have downloaded includes both male and female variants of my edited Sith Trooper armour with the head removed. You can use these models in your own mods to have the armour be an equippable item like any other armour in the game. I have also included my 2K upscaled textures, which are completely optional. PERMISSIONS: The files contained within this archive are free for anyone and everyone to use, provided that due credit is given. Submitter Marius Fett Submitted 06/26/2022 Category Modder's Resources  
  17. Version 1.1

    129 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Headless Sith Trooper Model DESCRIPTION: This is a MODDER'S RESOURCE and NOT a mod. The archive you have downloaded includes both male and female variants of my edited Sith Trooper armour with the head removed. You can use these models in your own mods to have the armour be an equippable item like any other armour in the game. I have also included my 2K upscaled textures, which are completely optional. PERMISSIONS: The files contained within this archive are free for anyone and everyone to use, provided that due credit is given.
  18. View File Carth's Blaster ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Carth’s Blaster Special Thanks: BioWare for the original model. DESCRIPTION: This mod is a port of the Ardent Defender’s Blaster Pistol from SWTOR, which I have made into Carth’s personal blaster. In addition to the gun model, the mod also contains a new ammunition type so that the blaster fires snazzy green bolts rather than red. Bit of a nod to T7Nowhere and WotOR, I suppose! This mod won’t change the gun Carth uses in the cutscene where he takes a few pot shots at Malak on the Leviathan, as even using module injection and GFF file patching, the game still doesn’t seem to like carth_temp_gun.uti having a base item type which isn’t one of the vanilla ones. I did try, but no joy. Sorry! INSTALLATION INSTRUCTIONS: Run the included TSL Patcher utility to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 06/09/2022 Category Mods K1R Compatible Yes  
  19. View File Jedi Malak PC Head (Fixed Animations and Rescaled) ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Malak PC Head (Fixed Animations and Rescaled) Special Thanks: DarthParametric for his words of wisdom on body model scaling and explaining a far simpler and less painful method than I was previously using. DESCRIPTION: This mod adds Jedi Malak as a selectable PC head and includes a scaled down version of his models so that he is the same size as the other PC options and NPC’s, rather than his original height of over two metres. It also separates his head and body (they were originally one model) so that he is able to wear all of the armour and robes which your PC can normally wear but retains his usual signature outfit as his default clothing. This adds new models and a new appearance.2da row rather than replacing the originals, so any mods which feature Jedi Malak and use his existing entry will be unaffected. INSTALLATION INSTRUCTIONS: Run the included TSL Patcher utility to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 06/09/2022 Category Mods K1R Compatible Yes  
  20. Version 1.0.0

    265 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Carth’s Blaster Special Thanks: BioWare for the original model. DESCRIPTION: This mod is a port of the Ardent Defender’s Blaster Pistol from SWTOR, which I have made into Carth’s personal blaster. In addition to the gun model, the mod also contains a new ammunition type so that the blaster fires snazzy green bolts rather than red. Bit of a nod to T7Nowhere and WotOR, I suppose! This mod won’t change the gun Carth uses in the cutscene where he takes a few pot shots at Malak on the Leviathan, as even using module injection and GFF file patching, the game still doesn’t seem to like carth_temp_gun.uti having a base item type which isn’t one of the vanilla ones. I did try, but no joy. Sorry! INSTALLATION INSTRUCTIONS: Run the included TSL Patcher utility to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  21. Version 1.0.0

    107 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Malak PC Head (Fixed Animations and Rescaled) Special Thanks: DarthParametric for his words of wisdom on body model scaling and explaining a far simpler and less painful method than I was previously using. DESCRIPTION: This mod adds Jedi Malak as a selectable PC head and includes a scaled down version of his models so that he is the same size as the other PC options and NPC’s, rather than his original height of over two metres. It also separates his head and body (they were originally one model) so that he is able to wear all of the armour and robes which your PC can normally wear but retains his usual signature outfit as his default clothing. This adds new models and a new appearance.2da row rather than replacing the originals, so any mods which feature Jedi Malak and use his existing entry will be unaffected. INSTALLATION INSTRUCTIONS: Run the included TSL Patcher utility to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  22. View File TSL Beast Ports for KotOR I ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: TSL Beast Ports for KotOR I DESCRIPTION: This is a set of ports of six animal/beast/creature models from TSL over to KotOR I. They are the large Boma Beast, the Cannok, the Hssiss, the Laigrek, the Maalrass and the Zakkeg. I know that there are other beasts in TSL such as the smaller Boma and the Drexl etc, but I just ported a selection over for now. NOTE: This is intended as a resource and NOT as a standalone mod. You can run the included TSL patcher to quickly add the relevant rows to appearance.2da and put the models/textures into your Override folder, but they are not placed anywhere in the game. PERMISSIONS: This modders resource is free to use in any mod you produce and release, provided that relevant credit is given. Submitter Marius Fett Submitted 05/11/2022 Category Modder's Resources  
  23. View File Robes With Shadows For TSL There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes! This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia's robe, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan should read the Compatibility section below for how to install the included patch that makes these mods work together. This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those who have the Aspyr patch, once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). Note that this may impact game performance. If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override". Uninstallation: Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details. This mod is compatible with head mods such as Visas Reduced Model Clipping. Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods. For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan for allowing me to use his models to create a compatibility patch for this mod and his. I would also like to thank muitafruita for pointing out some additional issues with Kreia's robe models that needed fixing, and DarthParametric for being the one to recognize how to fix them. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 05/10/2022 Category Mods TSLRCM Compatible Yes
  24. Version 1.0.0

    69 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: TSL Beast Ports for KotOR I DESCRIPTION: This is a set of ports of six animal/beast/creature models from TSL over to KotOR I. They are the large Boma Beast, the Cannok, the Hssiss, the Laigrek, the Maalrass and the Zakkeg. I know that there are other beasts in TSL such as the smaller Boma and the Drexl etc, but I just ported a selection over for now. NOTE: This is intended as a resource and NOT as a standalone mod. You can run the included TSL patcher to quickly add the relevant rows to appearance.2da and put the models/textures into your Override folder, but they are not placed anywhere in the game. PERMISSIONS: This modders resource is free to use in any mod you produce and release, provided that relevant credit is given.
  25. Version 1.2.0

    6,976 downloads

    There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes! This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia's robe, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan should read the Compatibility section below for how to install the included patch that makes these mods work together. This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those who have the Aspyr patch, once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). Note that this may impact game performance. If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override". Uninstallation: Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details. This mod is compatible with head mods such as Visas Reduced Model Clipping. Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods. For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan for allowing me to use his models to create a compatibility patch for this mod and his. I would also like to thank muitafruita for pointing out some additional issues with Kreia's robe models that needed fixing, and DarthParametric for being the one to recognize how to fix them. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.