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Found 92 results

  1. hello everyone, pardon me for a (possibly) stupid post but- i have been looking for a guide to help me learn how to WRITE a mod for kotor1, but have had little success. can anyone recommend the programs/techniques that people have used? i'm not trying to steal anyone's work, i'd just appreciate some help. this is my first time here, so sorry if this is a bad post.
  2. exactly like the title. is there a mod for kotor1 that allows you to have additional party members (is this case, OCs because the original companions of the first game are not gender dependent) that you might be able to not otherwise have? i know that there is/was partyswap for kotor2, but is there anything like that for the first game? i'm not talking about swapping out OCs for already existing member slots (like yuthura to replace juhani if you kill her) but like an addition?
  3. I'm Trying to run Kotor for the first time and I'm trying to run it in 1080p to do so I replace the swkotor.exe file but whenever I do this I get: The procedure entry point _AIL_release_3D_sample_handle@4 could not be located in the dynamic link library C:\AmazonGames\Library\Star Wars - Knights of the Old Republic\swkotor.exe. At first I thought it was maybe Bocaue I was using the Amazon Games version of the game but I saw on Steam that a few people had the same problem but never posted a solution. Does anyone know how to fix the error? I've tried reinstalling\ and I'm pretty certain I've done everything right patch wise.
  4. View File Amazon Games's K1 Release sounds/movies fix As some of you know, K1 was released free on Amazon Games for Prime users recently. Unfortunately, the release is bugged and partially broken. Here are the steps to fix it: First, find out where your game is located on disk. Default path is: C:\Amazon Games\Library\Star Wars - Knights of the Old Download and extract the provided ZIP, and copy and replace those files into your game's miles folder, backing up if you ever want to revert the changes. backup and delete the following files from your miles folder: mssds3d.flt, msseax.flt, mssogg.asi **copy** mss32.dll from the miles folder into the same directory as swkotor.exe, overwriting when prompted. Back up the original if you want to revert. The Editable EXE is required from here on out, the amazon swkotor.exe will **not** work after these changes. Download it, backup swkotor.exe, and replace Remove Disable Movies=1 and Disable Sound = 1 from the swkotor.ini (or set them to 0) Your game should now have fully working audio and movies! The files provided here in the .zip are from the steam version of the game, other versions of the game have the exact same files. For some reason only the Amazon release is different. Submitter th3w1zard1 Submitted 11/17/2023 Category Modder's Resources  
  5. Hi, i found out that KOTR has a restoration mod, i googled and found in this forum that already has been tried but one person says it has errors and the mod must be removed then placed again, other says it works, other that it doesn't or has problems. It's possible? I really wanna play the game with new content. Thanks for your time.
  6. View File Davik's Noble Vestments Description: As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files. Installation: Just run the TSLPatcher the direct it to your game file To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Copyright: Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit UPDATE: New version includes texture of his robe without the military medals, as requested Thanks to: Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter EAF97 Submitted 10/02/2023 Category Mods K1R Compatible Yes  
  7. View File Better Wookiee Warblade Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) Submitter GearHead Submitted 06/30/2023 Category Mods K1R Compatible Yes  
  8. View File High Quality Blasters 1.1 Fix - KotOR1 version After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.) Submitter GearHead Submitted 06/28/2023 Category Mods K1R Compatible Yes  
  9. View File KotOR1 - Improved AI Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 200s - Some minor bug fixes - Jedi Support AI reworked If you upgrade from version 1.0.3 or earlier delete all files with .utc file extension from your Override folder that were included in those versions. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  10. View File Czerka on Korriban Czerka employees on Korriban now wear Czerka uniforms instead of Sith ones. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  11. View File Choose Your Lightsaber This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  12. View File Star Forge spawns HKs The Star Forge spawns HKs instead of the red spider droids. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  13. View File No more unnecessarily naked Twi'lek girls No more unnecessarily naked Twi'lek girls. They are still naked in the cantinas though. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes  
  14. View File Repair HK-47 with common parts A simple mod that allows you to repair HK-47 without investing skill points into repairs. Each repair will cost you 10 Parts. Submitter GearHead Submitted 06/26/2023 Category Mods K1R Compatible Yes  
  15. Recruitable Corporal 1st Class Dak Benkins - Soldier of the Endar Spire (A Request Recruitable Mod for KOTOR I). Since I have not talked about Dak Benkins for years above end I have been talking about the potential of introducing Dak Benkins to KOTOR I, he would have a Revan Head like this guy with fair skin and dark hair but the pc head could get his eyes browned or you can keep it blue upto you, Corporal 1st Class Dak Benkins is a Republic Soldier a Corellian from Coronet City who would join you as the player of Revan PC on the run to Carth Onasi like the idea of Revan's Choice - Endar Spire Mod you are joined by Regin so like how Regin joins you the idea would be Corporal 1st Class Dak Benkins joins up with you in the corridor he is the sole survivor of 2nd Battalion Alpha after he tried to save his comrade friend from his childhood Corporal 1st Class Aidus Denlin, He joins in the Playable Recruitment Mod in the role of Juhani's place replacing Juhani, The character would travel with you to Carth Onasi at the escape pod and alongside Revan accompanies you on Taris and with the choice of Mission Vao, Zaalbar, or the choice of Bastila or T3-M4 and can join for Davik Kang's estate alongside Canderous Ordo, Side Quests they are 2 for the story on Manaan he, Revan and whatever party member is with you will assist Benkins alongside his Smuggler Friends who he knew from his childhood from Corellia, Arod 'Arrow' Renning the Male Rodian and Captain of the Ebon Hawk's sister ship New Controller and the Chandra-Fan Male First Mate Vyrr Wezz, with him are few crew members of New Controller they are the Male Nikto Navigator named Salsose Vec, the Muscles Gunner the Human Male Mandalorian Neo-Crusader War Veteran Rokis Zuhl from Clan Zuhl a old comrade in arms and friend of Canderous Ordo during the Mandalorian Wars, the Ships Cook and Gunner Male Trandoshan named Tshossork Augri, and the Human Female Ships Medical Officer named Lea Stryder, Dak's Mission would be to kill a corrupt GenoHaradan Bounty Hunter at the Visitors Hotel named Room Moks he and several thugs have stolen goods from shops on Manaan and kept some hostages preventing New Controller's crew from buying supplies, Moks' wants revenge for the death of his college Davik Kang from the Exchange on Taris, Revan who you control Dak has to also stick for the mission and one party member you got the choice of Bastila, Carth, Mission, Zaalbar, Jolee, Canderous, T3-M4 or HK-47 to assist 'Arrow's crew to stop Moks on Manaan they face him down and literally kill Moks at the Visitor's Hotel, A music for the mission of the objective is from a Lucio Fulci Horror Film City of the Living Dead with the them playing halfway Lucio Fulci City Of The Living Dead(1980)Theme - YouTube but at the scene of 0:40 verse going like it's chilled action, to 1:51 verse only. After eliminating Room Moks the Male Duros Bounty Hunter and his thugs the Visitor's Hotel is Liberated and 'Arrow's Crew takes the goods and 'Arrow' bids Dak farewell and the gang and he hopes to see him again after the war ends, 2nd Side Quest on Manaan for Dak is when he goes to sees a Junior Sith Officer named Ellabelle Blenlin a Junior Lieutenant from the Sith Empire at the Sith Cantina where Duan and Viglo are, Dak meets Blenlin and her friend Junior Lieutenant Gareth Carplin whom they exchange their true colors and they're on good terms with the republic add don't like the Sith' that well since they're like a fulcrum agent or Sith Splinter Cell who give Roland Wann vital information, Romance between Ellabelle and Dak occurs and he takes her on a date and after wards she promises a second date for him again when the war has ended since Dak has to do his own stuff, Leviathan Capture well apparently that will just be like Juhani going invisiable so that part can remain how she slipped undetected, (or have a scene where he is in the cell but convinces a Sith Guard to give up and defect fight the right cource since he is following the SIth Properganda the wrong side) Since Dak is not among the three prisoners with Revan, Carth and Bastila well Dak is a lucky man and a great guy who can slip past anything, he would rescue the others and he join Canderous and the rest to the Ebon Hawk, They're isn't much we can mention for Rakata Prime but he wishes Revan luck before the big battle that's about it, and he will appear at the Cross of Glory Ceremony as well with Admiral Forn Dodonna. So the Mod Should be a good creation and if your looking for a voice actor I can voice Dak Benkins for you since I am always avaliable remember to contact my details through Discord or Gmail to do it if I want to send Audio Files through as I like to voice the character in KOTOR Mod Iteself, Also The Mod will be a free for all uses whoever not likes to use Juhani it's entirely upto them and weather your into soldiers of the republic or jedi of the republic but those who don't wish to use jedi and smugglers or whatever whoever is a military fan your welcome to create Recruitable Corporal Dak Benkins for use since I have always liked the idea of a unknown Republic Soldier suriviving Endar Spire. Dak Benkins is equipped with a Baragwin Assault Rifle and two blaster pistols and a long sword. Regular Soldier Clothing for Revan and Republic Armor included or smugglers clothing maybe a Atton Rand outfit or upto you. Currently Dak Benkins is going to be a character for a Turkish KOTOR Machinima creator in the future who plans to do KOTOR I in future years as I am the users Writer for the story itself a long on going story. Thank you all and yes this is an update for Dak Benkins and possible future activition feel free to create the character when the time comes. Regards The Owner Colby James.
  16. Star Wars Ultrawide 3440x1440 fix is incoming UPDATE: I finished version 1.00 and uploaded it I'm waiting for approval. (I already started working on v1.1 that fixes the galaxy map gui being not consistent and other guis overall) This mod was created due to the frustration of playing with a small HUD on an ultrawide screen. The mod enhances the HUD/UI and Menus from the KotOR High Resolution Menus mod specifically for the 3440x1440 resolution. I created an enlarged HUD, that makes playing the game much more enjoyable on a 3440x1440 resolution. Due to the larger HUD, one needs to use upscaled assets for it to look good. I used a combination of different assets from (KotOR High Resolution Menus, HD MENUS AND UI Assets and Remastered UI) In summary: 1 - The mod contains a prepatched swkotor.exe or you can patch your own exe with hires menus 2 - it contains a an enlarged HUD so the game can actually be enjoyed 3 - The HUD graphic files are upscaled to look HD, else the old HUD graphics look too pixelated, for this (Im using multiple mods but put together into 1 package) I attached pictures of the version 1.00 of the mod.
  17. Hello all, This is an idea I had many years ago (I think I even made a thread here about it), but I never got very far. It crossed my mind recently so I decided to take another crack at it since it's a character's story I feel low-key passionate about. When the player is down in the Undercity of Taris, they can run into Rukil, the old proclaimer of something called the Promised Land. He has you go search for his missing apprentice, a young woman named Malya. In the game, you find a generic (old man) corpse with Malya's journal, and you tell Rukil she died. The end. Or not. The Promised Land concept is interesting enough, but the fact that Rukil has an apprentice (with a name), who seems to be an open-minded, hopeful, and brave young woman of all things seems like a huge missed opportunity to me. Maybe she's force sensitive. Maybe she has a unique perspective the other characters don't have, based on her unique upbringing. It's especially tragic for my player character, who doesn't really have the hots for Bastila and would be much more interested in someone who's not such a normie. So, Malya lives on, developing quietly in the back of my mind. So I've started work on it again. STORY: The new story is, basically, that while searching for the Promised Land, Malya left her journal on an old corpse in the Undercity when had to run and hide from Rakghouls and then Gamorrean slave hunters. She got captured by Gamorreans, and sold to the exchange. Shortly before the player character arrives at Davik's estate, Malya attempted to escape but was caught and thrown in the torture chamber. She is then rescued by the player character, and the grateful Malya joins him after learning that the other Outcasts are long gone on their journey to the Promised Land. The party then escapes Taris and goes to Dantooine, where Malya succumbs to her usual habits and explores every part of the Jedi enclave she can. While the player character is in training, Malya steals a Jedi holocron, and starts learning about the Jedi, Sith, and various Force philosophies. Once the quest for the Star Forge begins, the player character learns of Malya's Force experiments and has the option to train her as his own apprentice. Instead of becoming a traditional Jedi, however, Malya forms her own philosophy combining the teachings of Rukil and what she has learned since. One of her protests to the usual events of the game's story is on Kashyyyk, where she denounces a violent Wookiee uprising against Czerka, instead advocating for a more moderate agenda. As she harbors feelings for the player character, she dislikes Bastila, and by extension distrusts the Jedi. This is amplified after the Leviathan incident and subsequent revelation. Near the end, Malya declares her wish that the player character neither be subservient to the Jedi nor the Dark Side, and instead submit to nothing but Truth itself and become a fully realized individual, and says that this can be done by saving his old friend Malak from the Dark Side. MOD GOAL: Recruitment mod that adds Malya to the party, replacing Juhani. She serves as an alternative love interest to Bastila for male PCs. She can be trained as a Force user by the player character. She is to be fully voiced (I have directed voice actors before so I'm not worried about this - I'm more worried about lip synching because I have no idea how to do it). She is to chime in on the story like other party members do. Further down the road, if I get good enough at modding or have help, I'd like to have more story stuff like in the above summary. WHAT I'VE DONE SO FAR: -In Davik's estate, Malya can be found in the torture chamber (replacing Hudrow). When you rescue her, she gives you the Ebon Hawk security codes and joins your party after you escape Taris. This is implemented and works. However, there are a few problems I have to work out. -Her appearance is subject to change, but right now I have a reskinned albino version of TSL's PFHA06. After she escapes Davik's estate and changes out of the dirty old Outcast clothes, she has a hooded outfit which was made by removing the face from the darkjedif model (I might publish that bit on this website separately as a modder's resource or small mod). I made a prototype skin for the clothing, and I'll make cooler variants in the future. CURRENT PROBLEMS AS OF POSTING THIS: -I don't have any voiced lines yet, so Malya has been speaking Twilek. Sometimes her mouth doesn't move and I don't know why. Edit: Now I know why. -Although Malya has a unique entry in appearance.2da, I don't know how to access the new entry with the UTC editor. The dropdown menu only shows vanilla appearances to choose from, so that's why the Malya in Davik's estate looks like her old friend Shaleena the Outcast girl. Edit: Fixed! Thanks, Effix. -I hardly know how to do anything! Lol. So, if any of that sounds interesting, or if you have any comments or suggestions, or want to help in any way, or just want to say hi, I welcome your words. It had been so long I had forgotten the details; I had a post about this back in 2016: However, it's super old so I guess ignore it. Here are some images:
  18. View File K1 Clothing Reskin - The Scout K1 Clothing Reskin - The Scout Background: This is a reskin of the default scout clothing that was inspired by a very old video made eons ago by the legend themselves, ShemL. It seems that Shem had some personal edits to clothing that I was very fond of and they were never uploaded but showcased in some of their YouTube videos. Beyond being unsatisfied by some of the other scout reskins, this inspired me to create my own based on Shem's personal reskin/edits. I've decided to upload it for others who like me, are looking for something similar to his edits or are interested in switching up the OG scout clothing colors. Installation Instructions: Drag and drop .tga files into override. Overwrite when prompted. CREDITS: ShemL - For the inspiration ShiningRedHD - For the upscaled .tga files from their mod (linked below). Source Files: https://www.nexusmods.com/kotor/mods/1282 Inspiration Video: (locked to 240p) https://www.youtube.com/watch?v=ypsZouTdsqM Submitter Coventon Submitted 03/05/2023 Category Skins K1R Compatible Yes  
  19. Version 1.0.0

    114 downloads

    K1 Clothing Reskin - The Scout Background: This is a reskin of the default scout clothing that was inspired by a very old video made eons ago by the legend themselves, ShemL. It seems that Shem had some personal edits to clothing that I was very fond of and they were never uploaded but showcased in some of their YouTube videos. Beyond being unsatisfied by some of the other scout reskins, this inspired me to create my own based on Shem's personal reskin/edits. I've decided to upload it for others who like me, are looking for something similar to his edits or are interested in switching up the OG scout clothing colors. Installation Instructions: Drag and drop .tga files into override. Overwrite when prompted. CREDITS: ShemL - For the inspiration ShiningRedHD - For the upscaled .tga files from their mod (linked below). Source Files: https://www.nexusmods.com/kotor/mods/1282 Inspiration Video: (locked to 240p) https://www.youtube.com/watch?v=ypsZouTdsqM
  20. Version 1.0.2

    2,169 downloads

    This mod adds a faithful adaptation of Force Enlightenment power from TSL to K1: where the best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles. Compatibility Since this mod only adds new content and doesn’t modify existing content, it shouldn’t conflict with other mods. It works with Snigaroo’s KOTOR I Full Build Mods from reddit. Installation 1. Make sure override folder exists at game root directory 2. Run TSLPatcher to automatically install Uninstallation 1. Copy spells.2da in backup and move it to override folder. Overwrite existing spells.2da if any, otherwise remove spells.2da from override folder. Only overwrite existing spells.2da if you don't have any mod installed after this mod that touches spells.2da, otherwise this will accidentally erase any later modifications made to spells.2da. 2. Remove ip_frenlight.tga, fp_enlightenment.ncs from override folder. 3. Copy dialog.tlk from TSLPatcher backup to the main game folder (not the override folder). Overwrite the existing dialog.tlk. Known Bugs 1. Saving throw bonuses from Valor and Shield don't stack, only the highest has effect (not script issue, more of a game-engine bug). 2. Activation of Speed, Valor, and Shield on top of Enlightenment will result in additional bonuses. Fixing the problem will require massive change to the generic force power script, which is beyond the scope of this mod, but may be added for future updates. Permissions Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks - @ebmar for the awesome color-readjusted force power icon - Fred Tetra for Kotor Tool - Stoffe for TSLPatcher Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  21. Hello, I had a question. Is it possible to do spawn NPCs / Ennemies on SWKOTOR2/1 ? I've been looking since 3/4 days but nothing ... 0 mods ... nothing
  22. So I was on the ruins on Dantooine and when I passed through the door to the star map, the cutscene that was supposed to play never did, so now I'm stuck there without anything happening and I can't continue the story, so any help pls? Note that I'm on steam and I'm using a bunch of widescreen mods
  23. Version 0.9.1

    673 downloads

    INTRODUCTION Working in another MOD i realized the little attention paid at small and most of times unnoticed things that I think could have a bit more life in the KotOR universe. So simple as improve lights and buttons of panels and such and animate them. The pack is not complete yet and do not cover all the things you can find along KotOR. That means that in the future I could make bigger the pack adding new elements or new improvements. ------------------------------------------------------- NOTE ABOUT THIS MOD If we think in any current estandar graphics anyone can think that the new aspect could be extracted from "Doom" (the First, not the Second ) but keeping in mind that the work is made with the Paint app of the WinXP and if we compare it with the originals ones... well, it's not so bad. ------------------------------------------------------- The elements included are: MISCELLANY - Computer Panel (on floor)(Improved over 0.9.0 version) with four versions, BLUE, ORANGE/BROWN, GREEN and RED (sadly only can be used one at the time) - (NEW) Animated Panel when a Computer is used, making it similar to the on floor Computer Panel Placeable. - Computer Panel (wall)(Improved over 0.9.0 version) The Wall Computer Panel shares its texture with the Power Conduits and with the Info Panels. That's why I haven't modified it too much for not find weird lights or weird buttons in weird places of the three Placeables, but now you have three animated elements for the price of one. - Desk - Workbenches - Orange (Improved over 0.9.0 version) - (NEW) Blue - Foot locker (Now animated) - Locker (Now animated) ENDAR SPIRE - Broken Door (Improved over 0.9.0 version) - (NEW) Normal Door - (NEW) Buton Panels and Screens TARIS (NEW) - Doors - Apartments, Upper Taris - Upper City, Hidden Bek Base - Entry Sith Military Base - Sewers - Vulkar Base - Sith Base - Davick's State - Kiosk - Wall Panels and Screens - Shop Sign - Kolto Tank - Monitor Screens (around Taris) - Vulkar Base Panels - Sith Military Base - Screen Monitors - Red Light - Panels and Buton - Crate DANTOOINE (NEW) - Doors - Jedi Enclave - Matale & Sandrale Exterior - Sandrale State, inside - Sandrale State - Small Screens YAVIN (NEW) - Circular Door - Main Panel, Lights and Screens ------------------------------------------------------- INSTALLATION Unzip the downloaded file. Each element has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/element(s) to your 'KotOR\Override' folder. The files of the "After and Before" folders are not needed, they're only for to show the results. UNINSTALL Simply remove the files from your Override folder. ------------------------------------------------------- BUGS If you are able to find one I invite the next round. It's just a change in the textures. I've run and re run all the Endar Spire and the Taris Appartment lots of times with these files and found nothing, even the ones that are involved in the Plot as the Footlocker at the start of Kotor, the Computer Panel that permit kill Siths in the next room or the Workbench in the Taris Appartment. The only one thing I think that could occur is that you find any of these textures in other Placeables/Locations that I haven't noticed by the time and share the same texture files (I've seen that in other MODs). If the result is "fine", nothing, go ahead (although I'd appreciate a warning via post or PM). If the result is weird or bad is obliged the warning so I can correct it asap. This is not really a bug but KotOR has its own way for to show images and textures. I've noticed that most of times just cut, invert, compress, wide, tight the same images (files), I guess for get more variety without too much work, this can result in some weird -or not too much fine- vision of some elements. It's very dificult -if not impossible- find a balance for get a fine vision of all the images in all the places that are located/used and is very noticeable when is used any text. I hope not everybody knows read aurebesh... ------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. If anyone could be interested in include it or part of it in his/her own work, PM me here at Deadly Stream and talk about. ------------------------------------------------------ THANKS To Deadly Stream ------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file. ------------------------------------------------------- FINAL NOTE Made with love and funny to do it. Enjoy it!!
  24. I know many different people have asked this question, but how do you create a Lightsaber duel or blaster fight in dialogue files via scripting in a controlled manner. When I say this I mean choosing the NPC's attacks like force lightning or flurry. Thanks in advance.
  25. This may take a while to release while I fix all the bugs, but I've made decent progress in just a single day, so that's great. Ever wanted to take the underdog and worst duelist in all of Taris on an adventure? Well, soon, (with any luck) you can! Take Duncan with you as you explore the galaxy, unique dialogue, pazaak, and the ability to make stuff! He replaces T3-M4, Janice has new dialogue: There is plans to add (voiceless) banter between Duncan and characters like Mission, Carth, & HK-47! His voiced dialogue is staying in, as I believe it'd be a bit silly to get rid of any of his voiced dialogue Even further down the line I'd like to add an entire questline, and maybe SOMEDAY get a decent voice-actor, but all of that is likely in the distant future. This is just a place to show off my progress, not to provide a download just yet, sorry ya'll. Disclaimer: I'm sure this might mess with any T3-M4 mods, Taris Dueling Ring mods, or the KOTOR 1 restoration, due to Deadeye appearing on Manaan in it, so keep that in mind. Also, yes, he has the worst stats of any party member by far, but he's far better then his dueling ring self. Known bugs that I currently know of (and would like help with if at all possible): ^This hilarious one, for one. As well as this: Anyway, hope you like what you see!