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Showing results for tags 'kotor'.
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Version 1.0
453 downloads
Quanons Mission Color Pack Hello, everyone, Here follows a small mod, well more a variation on a mod I did earlier. A reskin for Mission Vao. Though this time I altered her skin color. You can pick any of 5 I made. Red, Green, Yellow, Purple and White/ Cream. Have a look at the screenshots and the row of portrait shots. Those will show you just how colorful I made it. As before, nothing changed much to her vanilla look, besides the color. To install, copy all the TGA files, each color has it's own folder, to your Override. That's it! The mod is installed. Enjoy! -
Version 1.0
2,760 downloads
This simple little mod will replace Zaalbars skin. It has been given a size increase, 2048x2048, which allowed me to put in some more details. It does keep the classic game look; it also comes with a matching portrait. Just copy the files to your Override and Zaalbar will use the skin instantly. Enjoy! -
Version 1.0
2,616 downloads
Quanons Twilek Outfits. A new pack to replace the old Twilek skins with a new look. These are new and are differant then the old skins. So it's not really a reskin. Since I went for another style on all of them. Look at the screenshots to pick and choose. I did NOT redo the heads though. I suggest using Caches mod for that. She did a really great job and you can seem them in the screenshots! So you know it just fits The green twilek has 2 options. A Black/ Red out fit or you can go for just the red look overall. Each skin as a TXI file so you should get some shiney effect. It's set to CM_Spec as I like the look of that effect more then CM_Baremetal. Feel free to adjust the TXI to your own liking. INSTALLING: Copy the files from my mod folder to your Override. Done! -
Version 1.0
684 downloads
This is just a simple reskin I made for personal use that I thought turned out kind of nice! I edited the fourth female Asian head option's texture to have darker hair, a white and gold ribbon instead of a dark orange one, darker and more brown eyes, thicker eyebrows, and a more natural lip color. I didn't include reskins of this head's dark side transitions.- 2 reviews
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Version 1.0
204 downloads
This is the NinkoKotOR KotOR Launcher that I made to support my YouTube Channel! It is currently a bit rough, and will be better eventually when I get the time to make it look better. If you don't like it simply delete it, and if you don't even want to download it, then you don't have to. Thanks to anyone in advance who says that it is good (even for a beginner). My YouTube Channel Link - https://www.youtube.com/user/NinkoKotOR Ninko out...- 2 comments
- 5 reviews
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- NinkoKotOR
- KotOR
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266 downloads
This pack contains two major elements. First, images for use as icon files, depicting one (blue) Jedi holocron and one Sith holocron. Second, it contains two placeable files and accompanying textures, for one (blue) Jedi holocron and one Sith holocron, on pedestals. There are versions of these models for KotOR I and KotOR II. N.B.: This is not a mod. Placing these files in your Override folder on their own will have no effect on your game whatsoever. Permissions You may use and modify these files however you wish in any mod that you wish, with three conditions: First, you must credit me in the Readme file or other mod descriptions (i.e., TSLPatcher info.rtf, or the file description online) as the original author of these files. Second, you must include a copy of this readme file with any mod released containing any or all of these resources. Third, that you may not reupload these files, unaltered and on their own, to any website without my expressed, written permission. This does not mean you need my permission to include them in a mod, or to upload modified versions, I just don't want this modder's resource mirrored all over the web without my knowledge. Known Bugs/Issues - The Sith holocron pedestal has some UV map issues. Attempts to fix this only broke the holocron model itself. Credits and Thanks - Thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the models; - thanks also to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod these were made for as it progressed; - to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; - to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; - and to Obsidian, Bioware, and LucasArts, for making both KotOR games. -
Version 2.0
1,199 downloads
------------------------------------------------ » Star Wars Knights of the Old Republic ------------------------------------------------ AUTHOR: ZimmMaster NAME: War Torn Mullet Man TYPE: Reskin VERSION: 2.0 SIZE: 2.81 MB (UNZIPPED) DATE RELEASED: 9/24/14 WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005 ---------------------- » DESCRIPTION ---------------------- The War Torn Mullet Man is a mod that adds a new selectable head for your PC. Similar to my New PMHH01 mod for TSL, this mod goes for the older, more worn look befitting someone who has been through wars, rather than someone in their twenties fresh out of the Jedi Temple. This mod tries to reflect that look, making him appear to be in his mid-thirties. There are no zombie style dark side transitions here. They are more subtle so as to appear similar to the movies' version. In addition to the head, this character comes with custom clothes as well, which are a reskin of the default Scout clothing. To top it all off, this mod comes with custom portraits modeled after the default ones. ----------------------- » INSTALLATION ----------------------- After extracting the archive, click and run the TSLPatcher executable file and follow the on-screen instructions. --------------------- » KNOWN BUGS --------------------- - None that I can tell. ----------------------- » CONTRIBUTORS ----------------------- - Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier. - GIMP, the awesome tool that I use to manipulate my image files. - Shem, for creating his PMHC04 reskin which I used for reference to make part of the beard in a previous version. - My Intro to Digital Imagery teacher (shall remain anonymous by request) who is teaching my class new techniques that made me decide to make this mod. ---------------------- » PERMISSIONS ---------------------- - Permission re-obtained from Shem to continue referencing his texture from my old mod. --------------------------------------- » DISTRIBUTION AND USAGE NOTES --------------------------------------- This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage. ---------------- » LEGAL ---------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
767 downloads
This mod replaces the default game male Jedi robe models with sleeveless ones, inspired by Starkiller’s robes in The Force Unleashed 2. The mod also reskins the Qel-Droma Robes for males so that they look more like the robes worn by Starkiller at the start of TFU2. These changes will only affect the PC and Jolee. Other characters will wear ‘sleeved’ robes as normal.- 3 reviews
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Version 1.0
12,754 downloads
Author: Kainzorus Prime Mod Name: Korriban/Manaan Music Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas. The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music. Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one. This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music. 2. Installation: ========= Run the patcher and let it do its magic. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Zbyl2 - Patcher help. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Author: Kainzorus Prime Mod Name: Korriban/Manaan Music Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas. The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music. Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one. This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music. 2. Installation: ========= Run the patcher and let it do its magic. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -
344 downloads
Why, hello again! This project took a few days and I can't help but say I've learned a lot doing it. I decided it would be fun to make all of the already-present male PCs into dark elves(a worlds-collide type deal). I have also gone to the extent of including the DS transition and icon textures, as well. I've taken the liberty of giving you a preview of the skins I have made, and you may also see that I've done minor modeling work to give each PC elf-like ears(except for Mullet Man, due to complications regarding his hair). Therefore, if you only want the normal facial textures, just use the model files! Hopefully some of you will enjoy this as much as I enjoyed making it. Once again, I definitely learned a lot. If you have any questions, suggestions, or adjustments you've made, let me know! -
Hi all, I've recently decided to take a crack at modding Kotor, and upgrade from texture editing to meshes. I've done quite a bit of research on the topic but most forum posts are over a decade old! I was wondering what tools people are using nowadays. I know of the Kotor Tool (amazing btw) and after extraction the files come in .mdx and .mdl formats. From what I gather, 3d information is in the .mdx, I have no idea what the .mdl has... How do I convert to .obj or some other workable format? Milkshape does not recognise KOTOR models, only World of Warcraft... I'm familiar with Maya, so I can't import directly (as far as I know). How do I export back? Does it go in the override folder? Can I even mod PC Heads or am I just wasting time? Looking forward to some replies! -Weiss
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I'm looking to have permission from Project Starforge to post this mod. Is it allowed to post this kind of mods here? [As the animation is not a work of mine.] What I do is blend the animation with the legal content I made so it could be used in-game. Need some insights here Preview:
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since its may now and that time of the month i decided to make my first kotor 1 modded game play-through pc windows 7 GOG version references from Aezgaroth KotOR Remastered . if you want a more heavy modded build list set i would recommend checking out his Build with more details. my modded build set is basically a lightweight. install order KotOR 1 Restoration 1.2 Brotherhood of Shadow Solomons Revenge Solomons Revenge Patch 1-1 (same page as above) if you come across error i recommend checking Brotherhood of Shadow nexus description to solve error Bendak Bounty Rework and Emblem Armor Compability Patch 1.0 Requires both mods to use patch. check mods description for mods Lightsaber and Force Forms 1.2 Bastila on Korriban - K1R Version 1.0 Hidden Bek Control Room Restoration 1.0 Trandoshans Rescaled for K1 1.0 Get the Other Krayt Dragon Pearl (1.1) Sherruk - Attacks With Lightsabers Sherruk Inventory Patch Place in override Force Power Gain Movie-Style Retextures for Kotor/ TSL (7) High Quality Cockpit Skyboxes 1.0 UniWS Help to change the size of the screen resolution (then use HUD Correction) KotOR High Resolution Menus 1.2 K1 Main Menu Widescreen Fix 1.0 HD UI Menu Pack 1.1 even though its my first time making a mod build list i hope this helps any future readers wanting to use mods for the first time Thanks to both bioware and obsidian for making a great Game AND Huge thanks to all modders out there on deadlystream nexusmods,etc for making these mods possible >Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. took me days to figure out what i wanted to use.. ill come back if i find any errors or when i finish the game. happy may the four to you all..
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I was thinking maybe someone out there who mods can make a playable Matilda (The twi'lek in Brotherhood of Shadows) for kotor or tsl, not as a companion, as the main character like you can pick her head from character creations. I know there are other twi'lek mods out there but this is something new.
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Pazaak Wizard for K1 View File ############################ # DESCRIPTION ############################ The "Pazaak Wizard" mod replaces all pazaak card deck of other players by 0. This mod has been made for KotOR. ############################ # REQUIREMENTS ############################ - Kotor1 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Should be compatible with any mod that does not affect pazaak decks. ############################ # HOW TO INSTALL ############################ Recommended Method : TSLPatcher Method. Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify few lines in "pazaakdecks.2da", preserving compatibility with other mods that already have modified this file. Alternative Method : Override Method. Copy the content of the override folder in the override/ folder of Kotor1. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter aazlm Submitted 04/15/2018 Category Mods K1R Compatible
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No Speed Blur View File ############################ # DESCRIPTION ############################ The "No Speed Blur" Kotor1 mod disable the motion blur when speed force power is enabled without disabling all frame buffer effets. ############################ # REQUIREMENTS ############################ - Kotor1 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Compatible with all mods in principle ############################ # HOW TO INSTALL ############################ Recommended Method : TSLPatcher Method. Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify a line in the file "visualeffects.2da", preserving compatibility with other mods that already have modified the same file. Alternative Method : Override Method. Copy the content of the override folder in the override/ folder of Kotor1. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter aazlm Submitted 04/15/2018 Category Mods K1R Compatible
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View File Pazaak Wizard Hi everyone, I'm introducing myself into the modding commiunity by sharing a very simple mod I made. ############################ # DESCRIPTION ############################ The "Pazaak Wizard" mod replaces all pazaak card deck of other players by -1. This mod has been made for KotOR 2 : TSL. ############################ # REQUIREMENTS ############################ - Kotor2 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Successfully tested with TSLRCM. ############################ # HOW TO INSTALL ############################ Copy the content of the override folder in the override/ folder of Kotor2. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter aazlm Submitted 03/25/2018 Category Mods TSLRCM Compatible
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View File HD UI Menu Pack HD UI Menu Pack for Knights of the Old Republic v1.1 - 20180318 by ndix UR (DeadlyStream user) This modification adds high resolution UI menu textures. 2K is the base resolution. The content is redrawn vector art, no modified scale-ups here. It is focused on menu backgrounds, and includes some of the overlay components for the menus. Pure Vanilla (PV) Edition aims to provide the closest match to the original menu texture assets. This mod doesn't touch a lot of the 'extra' menu-like GUI elements yet, such as the galaxy screen, computer interfaces, pazaak, etc. It also doesn't mess with the main menu at all yet. Requirements You must be running menus at a high resolution for this to really work. At the default menu size, this mod will probably look bad. You must have KotOR High Resolution Menus or an equivalent mod installed for good results. Known Issues The original textures were for 640x480 menus. The 4x sized textures in this package would look best at 2560x1920, which nobody really uses. If your display is less than 2560px width, you may experience seams where different textures are intended to meet seamlessly. The game just isn't that good at scaling UI textures with alpha channels used for transparency. There's nothing I can really do about it. There are some sprites in the menu processes that haven't made it into the package yet. They may sometime. I've added x/y clamping to some textures that should have transparent edges over 3D backgrounds. It makes the transparent edges work well, but the diffuse edges work less well. It seems you can't have it both ways, and this is the trade off. Install / Uninstall To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. Legal THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required. Submitter ndix UR Submitted 03/15/2018 Category Skins K1R Compatible No
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I've been playing a bit of SWTOR and I really like the Republic armor style. See here for reference: https://www.google.com/amp/s/www.pinterest.com/amp/pin/442197257140790930/ I would love to have some armor like this in the game, but I can't seem to find it anywhere. Thanks guys! Update: The first picture in the link is the style I would like the most.
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- The Old Republuc
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Hello all, my question is: would it be possible to add new prestige classes to the Sith Lords, with the respective skills, abilities, perks and character progress? If yes, what kind of details should I share?
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I don't suppose anyone is aware of any Leviathan texture mods out there that's either enhances or replaces the textures or even willing to create one from scratch? I cannot seem to find any except for an old, obscure video of just that with no links. It has two parts. https://www.youtube.com/watch v=_v5VlBnmmRA | https://www.youtube.com/watch?v=aly4NclcKmc
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The Act Man has uploaded a video on KOTOR's awesomeness that Hassat Hunter and I discovered!
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I've noticed while extracting a good number of textures from the KOTOR 1 game files that the ones that are mostly black have no alpha on them(such as the ones with stars). Does the game have a special way of handling textures that makes them transparent with this or is this an issue with all of the tpc to tga converters for the game? If anybody has an explanation of this that would be great, i cant seem to find a way to easily and quickly remove the black from the images.