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Found 168 results

  1. View File Azgath N'Dul's Tomb Patch Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling the completion of the sidequest. He's out of the way of the soldiers, so you may have to search a little to find him. Also, be warned that you can _only_ start the quest the first time you go to Onderon. If you try to do so the second time, he won't speak to you. I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully, this will eliminate any errors. Submitter InSidious Submitted 02/24/2014 Category Mods TSLRCM Compatible  
  2. InSidious

    New UI

    File Name: New UI File Submitter: InSidious File Submitted: 28 May 2017 File Category: Mods TSLRCM Compatible: Yes From the readme: Description This mod replaces some of the elements in the user interface (UI) with new versions. This mainly affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens. The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now. NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look different on other versions and at different resolutions. Installation Just drop the files into your Override folder. Uninstallation Take them out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks To: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Fair Strides, for feedback on a previous WIP of this mod; DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this Click here to download this file
  3. Hi Everyone I found some apparently unused code in Kotor 2's File's it looks like code for a multiplayer mode, it's in the swplayer.ini File here is the code. [server Options] Game Type=0 Server Name=Server Max Players=16 [server Options] Server Name=Server [server Options] Game Type=0
  4. InSidious

    Flash G0T0

    174 downloads

    Description "We are going to empty your mind as you would empty your pockets..." I suddenly remembered a texture I made in about 2006 for a joke, which retextured G0T0 to resemble a character out of the film "Flash Gordon". So here it is.Enjoy, but remember that you only have thirteen hours to save the galaxy... Installation Just drop the files "P_Gt.tga" and "P_Gt.txi" into your Override folder. Uninstallation Take them out again. Incompatibilities None that I can think of. The user's sense of taste, maybe? Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. This mod is not to be uploaded to any site or public file-sharing or mod distrubtion service without the expressed permission of the author. Credits and Thanks -Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; -Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; -Obsidian, Bioware, and LucasArts, for making both KotOR games.
  5. Hello I own the Star Wars : KOTOR Collection CD UK version. It is not the steam version and it is not related to any online services. It is the original edition. I cant make the update happen not in KOTOR 1 or KOTOR 2. I've tried compatibility mode, re installing the games, running as admin and safe mode but nothing seems to work For KOTOR 1: I moved the update files swkotor1_01 swkotor1_02 swkotor1_03 To the game folder. The message/error they give me is this "Star Wars: Knights of the Old Republic not found. Please re-install the game from the original CD-ROM and try again" The registry entry for the KOTOR 1 is: HKLM\SOFTWARE\WOW6432NODE\BIOWARE\SW\KOTOR For KOTOR 2: I moved the update files KotOR2 Patch v201420 UK sw_pc_uk_from201420_to211427 To the game folder. The message/error they give me is this "Missing or Invalid Registry/INI entry. Old file not found. However, a file of the same name was found. No update done since file contents do not match" I've also tried the US version update. Still the same message The registry entry for the KOTOR 2 is: HKLM\SOFTWARE\WOW6432NODE\BIOWARE\SW\KOTOR2 BOTH OF THE GAMES ARE V1.0 STRAIGHT FROM THE CD Thank you. Specs: Windows 10 64 bit GTX 970 Version 378.49 i7 2600k
  6. So I was playing kotor 2 one day when it hit me a free roam mod, what it does is after you beat the last story quest and finish the game it take's you back to the ebon hawk, and you can continue to fly to planet's and finish up any side quest you left unfinished.
  7. Anyone know how to extract the player heads from kotor 2? I need this Blonde male head. It's called PMHC06 In the file's.
  8. File Name: More darksided Bao-Dur! File Submitter: Bandi File Submitted: 14 Jan 2017 File Category: Skins TSLRCM Compatible: Yes Hi! This is my second KotOR2:TSL mod! It's just a simple reskin of Bao-Dur's clothing and arm with more 'darkside' elements. It should be compatible with everything that doesn't change Bao-Dur's appearance. |WARNING!| THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME! INSTALLATION It's very simple, just place the 'override' folder in your KotOR2:TSL installation path: "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL Enjoy! Click here to download this file
  9. Hello Deadlystream ! After a good year of using the amazing Loot and Immersion by 90SK I decided to try something new in terms of armor mods. Im concerned about the compatibility of these mods: Movie Jedi Master Robes 1.5 Darth Darkus' Armored Robes 1.3.1 Master Jorn Edition L0ki's Jedi Armor Mod Cortosis Armor Merchant Heavy Armor Expansion Peragus Mining Gear Prequel Robe Replacer Unique Upgradeable Clothes Combat Suit Revisited Canonical Mandalore Im gratefull for any advice I get concerning this matter. (This is my first forum post so this might be in the wrong section of the forum)
  10. File Name: [TSL] Lost Modules Pack File Submitter: InSidious File Submitted: 05 Nov 2016 File Category: Modder's Resources Not really a mod, more of a modding resource. Here I've gathered the 7 most useful 'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially just room models in the game files. Why do I say 'most useful'? There are a few more - one of which is a slice of corridor, and several bits of the Unknown World temple-top, but none of these are much different or much more useful than the already existing modules, or the ones I have packaged here. Neither are they particularly exemplary. And so, here they are. I would guess that the modules' functions would be: In 2006-7, I found a variety of 'lost' modules in KotOR I, which I released as a pack. This consisted mainly of areas for which area models, walkmesh and lightmaps existed in the game files, but no module file. I complied these for use. Shortly aftewards I found around three others for TSL, which I intended to release around the time of my release of another mod of mine. The mod got delayed, and I forgot about the lost modules for a long time, until reminded by VarsityPuppet. Unlike the KotOR I set, these don't appear to have been made for areas which were then unused, but were probably for test effects, or similar purposes. They are: 000test - Empty, box-shaped room. The camera clips through the walls, like it does in most custom modules. 000trl - Small, empty area with a foggy floor. Perhaps has something to do with the main menu, when completed by a character with the Sith Lord prestige class? 999dia - Very large, flat plane, with walkmesh and lighting. Perhaps a test? Usage and credit I make no claim over usage - you may create and upload your own versions of this mod however and wherever you like - but please credit me appropriately. Please also do not upload or claim credit for an unmodified version of this mod elsewhere. It's just rude. Click here to download this file
  11. View File Default Lightsaber Replacement This mod replaces the default lightsaber in the game. It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration. *UPDATE v1.2* The mod now does replace short and double lightsaber hilts. To install, drop the contents of this archive into your override folder. To uninstall, take them out again. Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet. Submitter InSidious Submitted 10/24/2016 Category Mods TSLRCM Compatible
  12. jonathan7 made a mod for the original KotOR called character start up changes that simply let you choose your own feats at character select instead of assigning you all the useless ones you get with the vanilla game. I was hoping to request a similar mod for TSL. Looked all up and down the net and couldn't manage to find one, and even tried making one myself to no avail (for some reason the edited 2da file I save to my override folder does nothing.) If anyone could help, I'd appreciate it!
  13. Knights of the Old Republic Character Generator View File A program to generate a character at random to play with in Kotor 1 and Kotor 2 Submitter Animal Submitted 06/03/2016 Category Modding Tools  
  14. Hi! Kreia's lightsaber has been missing in kotor 2 for me. I run TSLRCM 1.8.3 and i played til about after telos on nar shadda now and she still hasnt got a lightsaber. Do you think this has anything to do with RCM? Thanks
  15. A saber to the knee and good camera angle...
  16. File Name: TSL Prestige Class Saving Throw fixes File Submitter: Rovan File Submitted: 25 Feb 2016 File Category: Mods TSLRCM Compatible: Yes TSL Prestige Class Saving Throw fixes - version 1.0 By Rovan NOTE: I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in. Description: Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes. Installation: There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2. The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2. NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel. Uninstallation: Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well. Permissions: Do NOT reupload this to anywhere without my permission, especially the Steam Workshop. Do NOT make any edits to this mod and re-upload it, claiming it as your own. If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below. Credits: Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin! Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v Contact Information: Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod. There should be no compatibility problems with TSLRCM whatsoever. A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form. Click here to download this file
  17. File Name: Badass Bastila File Submitter: Medragor-des File Submitted: 15 Feb 2015 File Category: Mods TSLRCM Compatible: Yes Hi all! Most of us think that Bastila is the most appealing character in KotOR and understandably so, cause her face model is one of the most sophisticated female heads I've seen in KotOR. So I was thinking, let's kick her look up a notch with a little bounty hunter style, so she can look more badass. There are two looks to choose from, considering her Dark Side transitions... With veins and without them, I don't think I need to explain that any further. Installation instructions are in the Readme file and on the main screen of the TSLPatcher. As for the bugs; there's only one, which I couldn't fix and couldn't find about anything on it, except that it cannot be fixed... The bug is only visible on the Carachter Generation Screen, however and nowhere else. So even if you encounter this bug, which would happen offen, click "Play" without any worries, cause in-game it'll show up just fine, always. Click here to download this file
  18. So I was searching for a long time high and low for a solution to enable Frame Buffer Effects in KotOR II, but despite a lot of my attempts at doing so, I was greeted with the "KotOR II has stopped working" window, as soon as I loaded a save game with Frame Buffer enabled, or starting a new one, or enabling it in-game and crash immediately, after leaving the Options menu. BUT, finally I came upon a solution that has worked for me. It's actually two solution "molded" into one, and you don't even need to revert back to older drivers and such. Also, I believe it should work for KotOR I, as well, though I don't have the game to test it, but considering that they work pretty much the same, it probably works for that, as well. So let's see it step by step: 1.- Download the AMD Catalyst 14.4 from here (or anywhere else, really, just be it a legit download) LINK: http://www.guru3d.com/files-details/amd-catalyst-14-4-whql-%2814-100-april-17%29-download.html 2.- Double click on it, and it'll ask you where to extract the files. Extract it on desktop or anywhere you will find it, easily. After it is done extracting and the installation window pops up, just close it, cause you don't actually wanna install it. You just need the files to be extracted. 3.- Now, open the extracted folder and search or find "atioglxx.dl_" (without the quotes). Once you've found it, copy it into your root folder. (C:\) 4.- Run the command prompt (Logo button + R, and type in "cmd.exe") and go to your root directory. "CD C:\" 5.- Extract the atioglxx.dl_ to the same folder. "EXPAND atioglxx.dl_ C:\atioglxx.dll" 6.- Now copy or cut the atioglxx.dll file and paste into your main KotOR II folder, where your EXE file is located. 7.- Start KotOR II, and enable Frame Buffer Effects, and when you load or start a new game, you'll get a black screen. Just Alt + Tab out and back in, and witness KotOR II in it's full beauty!
  19. File Name: Flash G0T0 File Submitter: InSidious File Submitted: 08 Aug 2015 File Category: Skins TSLRCM Compatible: Yes Description "We are going to empty your mind as you would empty your pockets..." I suddenly remembered a texture I made in about 2006 for a joke, which retextured G0T0 to resemble a character out of the film "Flash Gordon". So here it is.Enjoy, but remember that you only have thirteen hours to save the galaxy... Installation Just drop the files "P_Gt.tga" and "P_Gt.txi" into your Override folder. Uninstallation Take them out again. Incompatibilities None that I can think of. The user's sense of taste, maybe? Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. This mod is not to be uploaded to any site or public file-sharing or mod distrubtion service without the expressed permission of the author. Credits and Thanks -Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; -Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; -Obsidian, Bioware, and LucasArts, for making both KotOR games. Click here to download this file
  20. New steam version of K2, all was fine until the Windows 10 update and generally everything is but my controller is taking minutes to be recognised or not being recognised at all. Funny thing is this is only happening with K2, it's being recognised instantly with Arkham Asylum, City, Knight, Alien Isolation, Witcher 3 and Witcher2. K1 & The Witcher 1 using programs such as Xpadder and Joy2Key. Although Xpadder has trouble finding itself literally sometimes now, it sometimes requires being relaunched, not in the middle of gameplay just on startup. I've noticed my "Microsoft Accessories" folder is gone and thought this might be the source of the problem, any ideas?
  21. File Name: [K1/TSL] Modder's Resource - Holocrons File Submitter: InSidious File Submitted: 26 Jul 2015 File Category: Modding Tools This pack contains two major elements. First, images for use as icon files, depicting one (blue) Jedi holocron and one Sith holocron. Second, it contains two placeable files and accompanying textures, for one (blue) Jedi holocron and one Sith holocron, on pedestals. There are versions of these models for KotOR I and KotOR II. N.B.: This is not a mod. Placing these files in your Override folder on their own will have no effect on your game whatsoever. Permissions You may use and modify these files however you wish in any mod that you wish, with three conditions: First, you must credit me in the Readme file or other mod descriptions (i.e., TSLPatcher info.rtf, or the file description online) as the original author of these files. Second, you must include a copy of this readme file with any mod released containing any or all of these resources. Third, that you may not reupload these files, unaltered and on their own, to any website without my expressed, written permission. This does not mean you need my permission to include them in a mod, or to upload modified versions, I just don't want this modder's resource mirrored all over the web without my knowledge. Known Bugs/Issues - The Sith holocron pedestal has some UV map issues. Attempts to fix this only broke the holocron model itself. Credits and Thanks - Thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the models; - thanks also to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod these were made for as it progressed; - to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; - to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; - and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Click here to download this file
  22. I downloaded the Extended Enclave mod, the Extended Carth meeting, and the Alternate Ending, and the instructions say to put the files wherever you like, but when I tried to put it into my Downloads folder, an error occurred. Does anyone know what folder these mods are supposed to go into?
  23. Ok so here's the thing. I started a new game without the restoration mod and all was good apart from an oval bit that would appear in the middle of the screen. If I moved it over my character then you would be able to see through him (I have activated the node and used some cheats as I just wanted a mess around). I then downloaded a mod to skip peragus using the security terminal. I selected the light side options and that Revan was a man (just to see Bastilla) and teleported to the end of peragus amd entered the Ebon Hawk. When I arrived on Telos I noticed that Atton was fully dark so I used the add light side cheat to make him fully lightside and nothing worked. I then installed the restored content mod thinking it would patch the glitch but it didn't. At one point when I earned lightside points through the game he got a little less evil but then when I earned more LS points he went fully evil again. Just to make it even more confusing, if I save the game with Atton fully DS and then load it, he will be as LS as he could be without being fully LS (I.e. he hasn't got the LS bonus). I'm thinking that there is a conflicting file somewhere from the skip peragus mod, but my coding and programming knowledge is nowhere near acceptable to try and sort it myself. Anyone got amy ideas? Help would be greatly appreciated! Many thanks in advance Nick
  24. Hello again, these are some question concerning Kotor 2, the possibility of Kotor 3, and restored content. Just as some background I've been playing Kotor 2 for about 7 years and in that time and along with readings of the game I've gathered up some questions about the game. Also I'm not a huge fan of star wars so I don't know to much outside of the Kotor series. KOTOR 3? 1. Is it plausible that Kotor 3 may still come out, and If so would it be remotely similar to the other Kotor series? 2. Is there some sort of "historical" preset they would have to follow, either from SWTOR or some other sort of media? in other words, can they just make up stuff about Revan or the Exile in the future? 3. Is Kotor 3 worth making? I believe so, but there is the question of an outdated market, along with would It need a "reboot" of the story, making it too different to almost not even be considered a sequel. KOTOR 2 "spoilers" 1. The term "canon" is used a lot to describe the male exile/Brianna male Disciple female plots, what does that mean? Is there some sort of story Outside of Kotor 2 that describes the events of it? 2. Is Kreia Brianna's Mom? They indirectly hint at this if you put 2 and 2 together but I just need some clarification. 3. What happens to Bao Dur? I've heard he dies helping HK reach the Factory, but nothing in game suggests his death, but Atton does mention there both gone during the Telos battle. Was this originally supposed to be cut content? 4. What are the HK's under HK-47's rule new targets supposed to be, and did HK-47 go "rogue" in a sense? 5. Did Kreia kill the Jedi masters if you go LS, or did she just put them into a unconscious state by draining their force? 6. Did Kreia want the Exile to die? or did she want the exile to kill her? 7. Why would they even give the option to gas your allies! what good would that do? 8. Does Atton go with the exile to join Revan? Because it shows the 2 walking off together at the end, and did T3 go with them? 9. in KOTOR 1, did T3 go with Revan to the unknown regions, and did something happen to him? the holocron T3 shows says something that T3 would and if something "happens" he is supposed to go back to the republic and would find the exile. 10. Is there a way that the Serecco can attack the Exchange on Nar Shaddaa and win? 11. Can Brianna be a dark Jedi, or is that restricted to LS? 12. Were the GenoHaradan a planned feature of Nar Shaddaa and scratched or a alternate route "LS/DS routes" and eventually scratched from the game? 13. Was Nilihus a Character from Kotor 1? I've heard he was also called Carth at one point.
  25. So, I think it's pretty clear that we won't be getting a KOTOR 3 anytime soon. Given that it has been ten years since its last installment, I personally would be extremely surprised if it ever happens. That bitter pill out of the way, with a fan base so large and present on the web, why is it not reasonable to think KOTOR 3 could be a fan made project? Before the devil's advocate and his nay saying buddied pick me to pieces; I think with good management, a clear vision, and s##t ton of work, it would be very doable. I'm not just talking, I would put in the work and be willing to take the lead on many aspects of the project. LET'S DO IT! I welcome any and all constructive feedback. Thanks for looking.