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Found 284 results

  1. Could someone help me get the unused Canderous head from TSL working as a player head in TSL, and ported to K1? A friend wanted me to do it for him, but I told him I can't yet, since I don't have enough experience with modding yet.
  2. Greetings, fellow Jedi! May the Force be with y'all. I am here to request for a mod that will fix the misnamed bone inside the "comm_a_m" model, appeared in the game as Asian commoners head- particularly this variant: We can see in the screenshot below that usually in any other head models [and its counterpart comm_a_m2], the bone are written as eyeRA and eyeLA respectively: I've tried to rename the bone myself, but in the end resulting in a new problem: Both are results of the compiled binary; either using MDLedit or MDLOps, they leave behind a mark to both side of mouth area. While the new problem is there, the renamed bone resulting in an appropriate eye movement. I believe I have ran out of options to perform the proper fix myself; hence asking the forum a request is the best option it is. I hope the information provided was enough for an attempt, and many thanks for considering this.
  3. View File K1 Ported Alien VO Replacements This mod replaces the voice overs used for Nikto, Aqualish, Gran, and Quarren NPCs in KOTOR. In KOTOR I, Nikto, Aqualish, Gran, and Quarren NPCs use VOs that are meant for and shared by several other species. KOTOR II fixes this by adding VOs specific to these four species, so I figured hey, why not incorporate them back into the original game? The intention of this mod is to provide a stronger sense of immersion and consistency between the two games, while keeping the affected dialogue true to its intended "feel." A bonus side effect is that the aggressive Nikto VOs make the Black Vulkars seem like an actual threat instead of comic relief. I've included compatibility patches for the KOTOR 1 Community Patch (Queedle Fix), K1 NPC Overhaul, and KOTOR 1 Restoration. Installation & Uninstallation To install this mod, run Installer.exe and select the first option to install the main mod. Then, run the installer again for any of the compatibility patches you may need. It doesn't matter which order you install compatibility patches in. You must have installed the other mods beforehand. To uninstall this mod, delete the files from your game's modules, override, and streamwaves folders (I've included a list of them in the readme.txt). If necessary, restore files from "backup" into your game's directory. Compatibility Compatibility patches have been added for the mods already mentioned due to their common usage. The K1 Restoration Mod has a Nikto NPC in the Vulkar Base sublevel with Basic (English) VOs. I decided to leave this unaltered as to not interfere with the restored content. Known Issues Some of the Nikto VOs don't have perfectly matching mouth animations, which is because KOTOR II has some missing .LIP files. The placeholders I'm using are as close as I could find. These may be replaced in a later version. Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod and only if his appearance is Nikto, so I felt it's a bug beyond this mod's scope. Please let me know of any other issues you find, or if you come across anything I missed! Credits Fred Tetra, Kotor Tool Fair Strides, KotOR Toolset tk102, DLG Editor & K-GFF Editor JCarter426, SithCodec Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. As this mod ports files from KOTOR II to KOTOR I, it's intended for players who already own both games. I do not claim ownership of these ported files. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site. If you just want to use the included WAV or LIP files, you're better off extracting them yourself. Not only are they not my property, some of them are renamed duplicates or have been modified otherwise. Submitter Ashton Scorpius Submitted 01/04/2019 Category Mods K1R Compatible Yes  
  4. Greetings, fellow Jedi! Hope y'all having a good time. I am here to ask; Are there any consequences for a model that is missing a letter(s) on its node? I'm pointing to the vanilla comm_a_m model which appeared in the game as Asian commoners head appearance. Particularly this variant: Big thanks to @Thor110 for referencing Simple Model Viewer on [WIP] Expanded Galaxy Mod thread; very helpful tool to provide quick-detailed screenshot for the model and its texture! Here's also a screenshot of the model's information, opened with MDLedit: As we can see there; usually in any other head models [including its counterpart comm_a_m2] they are written as eyeRA and eyeLA respectively, which leads me to asking the forum about the matter. I hope the information provided is sufficient, and many thanks for considering this.