Search the Community
Showing results for tags 'fix'.
-
Version 2.0.0
25,183 downloads
When dealing with crime lords, beware. Davik Kang's prize ship has a state-of-the-art security system -- it is filled with hulls gaps to suffocate the lungs and texturing errors to boggle the mind. If we want to get the Ebon Hawk flying safely, we ought to patch things up. The goal of this mod was to provide all of the same fixes provided by Ultimate Ebon Hawk Repairs For TSL to your K1 game. This mod patches the same issues as Ebon Hawk K1 Fixes 2.0 by ndix UR, as well as many of the others I worked on for TSL. The latest version includes some big improvements to the alignment of the ship's geometry and animations to the monitor textures it uses. I have included in the download a folder labelled "Animated Monitors"; these files serve provide significantly higher-quality alignments to those using either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz. I personally recommend using those texture mods for the monitors, and installing the contents of the included "Animated Monitors" folder to your override folder after installing the rest. See the Installation section for more details. If you would like to simply remove the blinking animations entirely, you can find an alternate version of the mod for download in PapaZinos' Alternates to do just that. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those using my monitor texture mods of choice, either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz, make sure to install the contents of the included "Animated Monitors" folder to your override. To install, simply copy the files included in the "Animation Fix Edition" subfolder to your override after copying the files from the "To Override" folder. Select "replace" when prompted. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For compatibility with the KotOR 1 Community Patch and Darth Parametric's Taris Escape Sequence Adjustments, simply install this mod after those ones. Looking to introduce some much-improved ship animations that are made for their textures? Sith Holocron, Dark Hope, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)", both of which do the job well. I recommend using either alongside the files in the "Animated Monitors" subfolder aforementioned in the Installation section. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I also want to give a shout-out to muitafruita for suggesting including the medbay walkmesh fix from TSL to K1 as a way to improve PC spawning. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. -
Version 1.0
945 downloads
Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes. Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/ Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.) Bugs: None to report. Let me know if any arise Credit: Kain with his Companion Robes pack Deadman with the original models -
Version 1.0.0
23,337 downloads
[K1] Temple Main Floor - Missing Lamps Fix Lights are always nice in a dark places. Though it'd be nicer to know where it came from... What Happened? Inside the Temple Main Floor, there are rooms with source of lights that comes from nowhere. I was terrified... thought at first they're missing the GIT reference for the placeables, appears they're not, as they're not placeables. With second thought, perhaps they're missing their render flag? Again, no lamp meshes with the room model as pointed by DarthParametric. Apparently, they are missing their lamps which caused by missing references for the objects. In essence, the lamp is not part of the room model nor a placeable, instead a reference model called by the room's. What Does This Mod Do? This mod adds the missing reference for the lamps to four of the rooms inside the Temple Main Floor module. Optionally, it can also readjust the facing point of two Rune Covered Pillars inside one of the room, which I think could improve the aesthetics and immersion that's missing from the original setup. Here's a before-and-after screenshots of what this mod mainly does - And the optional that readjust the pillars' facing point - What Can You Do? There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. What You Should Do? For best experience with the game itself, I suggest you to have KOTOR 1 Community Patch installed. Hope you enjoy the mod as much as I do! Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button! Uninstallation: remove these files from the Override folder - m44aa_04a.mdl m44aa_04a.mdx m44aa_05a.mdl m44aa_05a.mdx m44aa_15a.mdl m44aa_15a.mdx m44aa_17a.mdl m44aa_17a.mdx Compatibility: will not be compatible with mods that edits and/or replace the relevant models, also mods that possibly changes the module layouts/LYT The mod can be installed anytime - anywhere as the game's progress, and will have direct effect instantly It is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version Redistribution: you can redistribute this mod or re-release it on any websites, just don't claim it as your own. Though I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. Be advised then, most likely I will not provide ones if I don't know where it re-hosted. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. Inside this mod are resources which can be repurposed for your likings in one condition; please include the unmodified-original sources along with the release of the project. I'd love to know what others are up too, particularly if my work are included. Said and done, give credits to BioWare & LucasArts with the release - as without them this enjoyment would be non-existent. A bit of appreciation to this peasant here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for helpful insights, troubleshooting, and information regarding the model name in the first place, also for past-present knowledge which allows me to create mods and all his outstanding creation that I am a fan of JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax stoffe for the magnificent TSL Patcher and ERFEdit Fair Strides for improving TSL Patcher functionality and the very helpful KotOR Toolset tk102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on /r/kotor -eb- 4 comments
- 5 reviews
-
- 6
-
-
Version 1.0.0
719 downloads
Taris' Undercity is home to the strangest of galactic life. Not rakghouls, but floating grass. Specifically, there is one little area by the front of the Undercity pod crash with a little walkmesh error, that creates some floating grass the player can float over. This mod just fixes that out for now, it may grow later if I find other things in the module that could use work. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically create compatibility issues for mods like this. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Cortisol for making file extraction easy with the Holocron Toolset. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. -
View File Taris Undercity Repairs Taris' Undercity is home to the strangest of galactic life. Not rakghouls, but floating grass. Specifically, there is one little area by the front of the Undercity pod crash with a little walkmesh error, that creates some floating grass the player can float over. This mod just fixes that out for now, it may grow later if I find other things in the module that could use work. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically create compatibility issues for mods like this. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Cortisol for making file extraction easy with the Holocron Toolset. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 11/19/2022 Category Mods K1R Compatible Yes
-
View File Ultimate Ebon Hawk Repairs for TSL The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak. Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues. Installation: Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override. If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy. Uninstallation: Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here. If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details. You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users. For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/05/2022 Category Mods TSLRCM Compatible Yes
-
Version 2.0.0
18,702 downloads
Description This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons. New in v2.0: The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter. The descriptions were fixed for the following special weapons: Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault. Installation Run "TSLPatcher.exe" installer and select your TSL folder. Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change. Uninstallation Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first. Compatibility This mod is compatible with TSLRCM. This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods). Distribution Notes This mod may not be modified or distributed without the explicit permission of the author. This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. Credits Tools used: KotOR Tool by Fred Tetra KotOR Scripting Tool by Blue K-GFF by tk102 Contact PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
View File Force Affinity Form Fix + Overhaul mod The mod now uses HoloPatcher as installer. 1.Description The Jedi Consular, Jedi Master and Sith Lord classes learn 3 Force Forms not available to other classes. One of them, Force Affinity, is generally considered useless because it has only one effect: +500% Force Point regeneration in combat. Force Channel Form (available to all classes) gives the same bonus (not mentioned in the description of the Form) in addition to several other effects. So, the real problem here is not that Force Affinity is "useless", but that Force Channel is (unintentionally) overpowered. This mod offers 3 solutions: fixing overpowered Force Channel Form or replacing the original Force Affinity Form bonus with new one (recommended). Don't install them both at the same time. 1) The "Force Channel Fix" option will change the undocumented "+500% FP regeneration in combat" bonus of Force Channel Form to a more balanced +100%, making Force Affinity more viable. New bonus of Force Channel: FP Regeneration: +50% (non-combat), +100% (in combat) Force Power Damage: +3 Saves vs Force Powers: +2 2) The "Force Amplification" option will replace the FP Regen bonus of Force Affinity with an increased range for mass Force Powers (based on the cut Force Amplification form). New Bonus of Force Affinity: Force Power Range: +100% Opponents' Saves vs Force Powers: +3 Note: the max distance between the caster and the target to cast Force Power won't change, only the radius of the mass Force Power's effect. The increased range will be useful for such Powers as MASS STASIS, FORCE WHIRLWIND/FORCE WAVE, FORCE STORM, FORCE SCREAM chain, INSANITY, CRUSH OPPOSITION, HEAL chain, IMPROVED/MASTER FORCE DRAIN, IMPROVED/MASTER BATTLE MEDITATION and some others. 3) "Force Shell" option will allow to use the Force to absorb part of damage received (technically, to automatically restore HP depending on the amount of damage received). New Bonus for Force Affinity: Restores 50% of HP from damage received at the expense of an equivalent amount of FP ------------------------------------------- 2.Installation This mod uses HoloPatcher installer. The installer for Windows comes with the mod; installers for Linux and Mac should be downloaded from the HoloPatcher mod page (https://deadlystream.com/files/file/2243-holopatcher). Warning: TSLPatcher won't work because this mod uses specific features of HoloPatcher. 1.Launch "HoloPatcher.exe". 2.Choose one of "Force Channel Fix", "Force Amplification", "Force Shell" options from dropdown menu. 3.Select your game's folder (where "swkotor2.exe" is located) and click Install. ------------------------------------------- 3.Uninstallation Uninstallation is possible as long as you didn't install other mods after this one, otherwise you must first uninstall those mods. Either manually delete the mod files and copy back unaltered files located at the backup/{date} path in the mod folder, or use uninstall Shell (Bash), PowerShell scripts provided by HoloPatcher. ------------------------------------------- 4.Known issues "Force Shell" option: if the player is attacked by several enemies, health recovery may not occur immediately, but after several or all attacks in the current round. ------------------------------------------- 5.Compatibilty The mod is incompatible with mods that modify "k_hen_heartbt01.ncs" script. Additionally, "Force Amplification" option is incompatible with mods that modify "k_sp1_generic.ncs", "k_hen_heartbt01.ncs","k_sup_healing.ncs" and "k_inc_force.nss" (some mods that add and edit Force Powers use them). ------------------------------------------ 6.Permissions This mod may not be modified or distributed without the explicit permission of the author. This mod may be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. ------------------------- 7.Credits Fred Tetra - KOTOR Tool Blue - KotOR Scripting Tool Cortisol and th3w1zard1 - For HoloPatcher/PyKotor Stoffe and HIGH LEVEL FORCE POWERS MOD V2.1 mod - for inspiration TamerBill and Content Pack: Feats and Powers - for inspiration Special Thanks to JCarter426 --------------------------- 8.Contact PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter LoneWanderer Submitted 10/13/2022 Category Mods TSLRCM Compatible Yes
-
Version 1.0.1
658 downloads
Ebon Hawk Camera Fix by Mrtops v1.0.1 About: This mod replaces the camera placement in the Ebon Hawk, which is absurdly close to the character, with the default camera position used in the rest of the game. Compatibility: This mod should be compatible with any mod that does not change the camera placement in the Ebon Hawk. Permissions: You may use or redistribute this mod in any way you please, as long as credit is given. Credits: Fred Tetra for KotOR Tool Stoffe / Fair Strides for TSLPatcher xoreos for xoreos-tools License: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, ASPYR, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION. -
View File TSL Turrets Models Repair There are two kinds of turrets in the Star Wars galaxy: the up turrets and the down turrets. The up turrets have all the nice geometry a turret needs, while the down turrets eschew their lower geometry in favor of nice shadows, since their undersides are not actually visible to people. A harmonious balance -- or so we all thought. It turns out that there are many opportunities to see the bottoms of the down turrets, exposing their empty underbellies for everyone to see. Their shadows are also incomplete and janky-looking. Let's restore balance to this galaxy! If you have not checked out Khoonda Turrets Model Repair, I suggest you do that as well. That will set the turrets around Khoonda to the up models instead of the down models, as they were meant to be. That will mean that they have all the geometry they need without the extra model shadows, which look no good on the higher-up turrets. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Uninstallation: Remove the folder "TSL_Turrets_Models_Repair_v1.0" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. I highly recommend using this mod in conjunction with Khoonda Turrets Model Repair, of you have not checked that out already. This mod will fix the lack of geometry issue there as well, but that one will remove the nasty-looking shadow it has. Acknowledgments: Big thank-you to seedartha, Symmetric, Purifier, and Ndix UR for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction convenient with the Holocron Toolset. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 09/23/2022 Category Mods TSLRCM Compatible Yes
-
Version 1.0.0
525 downloads
There are two kinds of turrets in the Star Wars galaxy: the up turrets and the down turrets. The up turrets have all the nice geometry a turret needs, while the down turrets eschew their lower geometry in favor of nice shadows, since their undersides are not actually visible to people. A harmonious balance -- or so we all thought. It turns out that there are many opportunities to see the bottoms of the down turrets, exposing their empty underbellies for everyone to see. Their shadows are also incomplete and janky-looking. Let's restore balance to this galaxy! If you have not checked out Khoonda Turrets Model Repair, I suggest you do that as well. That will set the turrets around Khoonda to the up models instead of the down models, as they were meant to be. That will mean that they have all the geometry they need without the extra model shadows, which look no good on the higher-up turrets. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Uninstallation: Remove the folder "TSL_Turrets_Models_Repair_v1.0" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. I highly recommend using this mod in conjunction with Khoonda Turrets Model Repair, of you have not checked that out already. This mod will fix the lack of geometry issue there as well, but that one will remove the nasty-looking shadow it has. Acknowledgments: Big thank-you to seedartha, Symmetric, Purifier, and Ndix UR for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction convenient with the Holocron Toolset. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. -
7,065 downloads
NOTE: YOU STILL NEED REDROB41'S PLAYER & PARTY UNDERWEAR TO GET ANY OF THEIR OTHER FIXES AND COMPANION TWEAKS INCLUDED IN THAT MOD! IF YOU DO NOT INSTALL THEIR MOD FIRST BEFORE MINE, YOU WILL STILL ENCOUNTER PROBLEMS WITH THESE TEXTURES! So it turns out that the compatibility patch for RedRob41's Party & Player Underwear that is offered with Ultimate Character Overhaul does not include any of the PC underwear options - including the tweaks to the Dancer's Outfit for more consistent & muscular female PCs. This mod aims to fix that and add some additional tweaks, with the major one restoring the original red shoes all PCs got that was removed from RedRob41's mod. Please note that this is meant to be used alongside the compatibility patch that is offered by Ultimate Character Overhaul since that one affects party members while mine only affects the PC. There are 3 versions of the mod: Party & Player Underwear+UCO: This offers all of the PC underwear options from Party & Player Underwear in a similar quality to UCO. These are upscaled 2k textures of what RedRob41 offers in his mod. This one will have the upscaled female PC Dancer's Outfit tweaks, so grab those files from this folder if you want those fixed textures. Red Shoe Restoration for Party & Player Underwear+UCO: This restores the OG stylish red shoes on all of the applicable underwear options except for the Athletic ones since those are customized, and then all the textures are upscaled to 2k (similar to UCO quality). Red Shoe Restoration: Same as above, but for those not using UCO. This is only for those who are running Player & Party Underwear. All versions of my mod also include the following tweaks: Asian males now have more defined muscles. Their original textures had them kind-of non-existent, so I tweaked them to be more like the White male PCs. All shirtless male options now have HyperRealistic™ nipple colors instead of skin-colored nipples. Female shoes now have color-matching soles instead of the original white soles in the P&PU+UCO version. You also have the option of choosing to download uncompressed TGA files or compressed TPC files; generally speaking, TPC is nearly identical to TGA in terms of quality while being smaller in filesize, so I would recommend downloading the TPC version of this mod if only for the better load performance. Installation 1. Download Party & Player Underwear and install it. 2. (Optional) Download Ultimate Character Overhaul and the provided compatibility patch on that page, then install both. 3. Download this mod and simply drag which underwear options you want into your Override folder, then let it overwrite any other existing files. Uninstallation Just delete the following files from your Override folder, or let another texture mod that changes the following textures overwrite them: pfbamA01 pfbamB01 pfbamC01 pfbamD01 pmbamA01 pmbamB01 pmbamC01 pmbamD01-
- 4
-
-
- restoration
- underwear
-
(and 4 more)
Tagged with:
-
Version 1.0.0
952 downloads
Citadel Station is facing more than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal the place! As a result, you can find gaps in walls, floors, and ceilings all exposing the station to space. Not to mention the many lighting, walkmesh, and UV errors that leave the station looking a little too much like the planet it orbits. Let's patch things up! Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted using Archive Utility on macOS, or with programs such as PeaZip for Windows and Linux. Uninstallation: Remove "Ultimate_Citadel_Repairs" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not replace any of the files listed above. This mod includes the same files and fixes included with Citadel Station Hangars Repair, with many more added on. If you previously installed that mod, you can safely delete "Citadel_Hangars_Repair" from your override. Texture mods for Citadel Station will also be compatible. Some cool other mods to check out for Citadel Station are Citadel Station Signage by Sith Holocron, HD Czerka Droid by ScrierOne, and the Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Here's a fun one: for those of you playing 2003's Jedi Knight: Jedi Academy and 2005's Battlefront II on PC, Citadel Station has been made a playable map for both, thanks to the work of JamyzGenius and teancum, respectively. You can find the mod for Jedi Academy here, and Battlefront II here. Check the mods out on YouTube for yourself. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.- 1 comment
- 1 review
-
- 4
-
-
-
- repair
- citadel station
-
(and 3 more)
Tagged with:
-
View File Unofficial Party & Player Underwear+UCO Patch and Red Shoe Restoration NOTE: YOU STILL NEED REDROB41'S PLAYER & PARTY UNDERWEAR TO GET ANY OF THEIR OTHER FIXES AND COMPANION TWEAKS INCLUDED IN THAT MOD! IF YOU DO NOT INSTALL THEIR MOD FIRST BEFORE MINE, YOU WILL STILL ENCOUNTER PROBLEMS WITH THESE TEXTURES! So it turns out that the compatibility patch for RedRob41's Party & Player Underwear that is offered with Ultimate Character Overhaul does not include any of the PC underwear options - including the tweaks to the Dancer's Outfit for more consistent & muscular female PCs. This mod aims to fix that and add some additional tweaks, with the major one restoring the original red shoes all PCs got that was removed from RedRob41's mod. Please note that this is meant to be used alongside the compatibility patch that is offered by Ultimate Character Overhaul since that one affects party members while mine only affects the PC. There are 3 versions of the mod: Party & Player Underwear+UCO: This offers all of the PC underwear options from Party & Player Underwear in a similar quality to UCO. These are upscaled 2k textures of what RedRob41 offers in his mod. This one will have the upscaled female PC Dancer's Outfit tweaks, so grab those files from this folder if you want those fixed textures. Red Shoe Restoration for Party & Player Underwear+UCO: This restores the OG stylish red shoes on all of the applicable underwear options except for the Athletic ones since those are customized, and then all the textures are upscaled to 2k (similar to UCO quality). Red Shoe Restoration: Same as above, but for those not using UCO. This is only for those who are running Player & Party Underwear. All versions of my mod also include the following tweaks: Asian males now have more defined muscles. Their original textures had them kind-of non-existent, so I tweaked them to be more like the White male PCs. All shirtless male options now have HyperRealistic™ nipple colors instead of skin-colored nipples. Female shoes now have color-matching soles instead of the original white soles in the P&PU+UCO version. You also have the option of choosing to download uncompressed TGA files or compressed TPC files; generally speaking, TPC is nearly identical to TGA in terms of quality while being smaller in filesize, so I would recommend downloading the TPC version of this mod if only for the better load performance. Installation 1. Download Party & Player Underwear and install it. 2. (Optional) Download Ultimate Character Overhaul and the provided compatibility patch on that page, then install both. 3. Download this mod and simply drag which underwear options you want into your Override folder, then let it overwrite any other existing files. Uninstallation Just delete the following files from your Override folder, or let another texture mod that changes the following textures overwrite them: pfbamA01 pfbamB01 pfbamC01 pfbamD01 pmbamA01 pmbamB01 pmbamC01 pmbamD01 Submitter Ol' Cappy Submitted 07/23/2022 Category Skins TSLRCM Compatible Yes
-
- fix
- restoration
-
(and 4 more)
Tagged with:
-
Version 1.0.0
384 downloads
Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission. -
View File Ultimate Citadel Station Repairs Citadel Station is facing more than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal the place! As a result, you can find gaps in walls, floors, and ceilings all exposing the station to space. Not to mention the many lighting, walkmesh, and UV errors that leave the station looking a little too much like the planet it orbits. Let's patch things up! Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted using Archive Utility on macOS, or with programs such as PeaZip for Windows and Linux. Uninstallation: Remove "Ultimate_Citadel_Repairs" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not replace any of the files listed above. This mod includes the same files and fixes included with Citadel Station Hangars Repair, with many more added on. If you previously installed that mod, you can safely delete "Citadel_Hangars_Repair" from your override. Texture mods for Citadel Station will also be compatible. Some cool other mods to check out for Citadel Station are Citadel Station Signage by Sith Holocron, HD Czerka Droid by ScrierOne, and the Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Here's a fun one: for those of you playing 2003's Jedi Knight: Jedi Academy and 2005's Battlefront II on PC, Citadel Station has been made a playable map for both, thanks to the work of JamyzGenius and teancum, respectively. You can find the mod for Jedi Academy here, and Battlefront II here. Check the mods out on YouTube for yourself. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 04/25/2022 Category Mods TSLRCM Compatible Yes
-
- 1
-
-
- repair
- citadel station
-
(and 3 more)
Tagged with:
-
Version 1.1.0
953 downloads
Chodo Habat and pals were strong-armed out of their control of the Restoration Project before they could complete their work. This means that some key components for a healthy ecosystem were never imported from Dxun, such as water and physics, leading to some funky model errors. There are streams with invisible water, floating leaves, floating rocks, illusory rocks, UV errors, and one hole in the ground exposing Telos to the great void. Let's give our Ithorian friends a hand. Installation: There are two versions of the mod available to download, one of which has been made for compatibility for users with High Quality Skyboxes installed. Download the 7z file for the version of your choice, and extract to your game's override folder. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. If you are upgrading from a previous version of the mod, be sure to remove that "Telos_Model_Repairs" folder from your override after installing the new version. If you are using the High Quality Skyboxes compatible version of the mod, make sure to remove 231teld.mdl and 231teld.mdx from your installation of High Quality Skyboxes in the override folder to ensure you see all changes made. Kexikus has generously allowed me to incorporate the necessary model changes from High Quality Skyboxes into the compatibility version, so that these mods may be compatible. If you installed High Quality Skyboxes via Steam, you can find the relevant mod files at "Steam\steamapps\workshop\208580\2312186259\override". Uninstallation: Remove "Telos_Model_Repairs" from your override folder. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above models and walkmeshes. High Quality Skyboxes works alongside the compatibility version of this mod. Texture mods that do not alter the above models are fully compatible with either version. Some other great, compatible mods for Telos to check out are Telos surface 4k Retexture by coremar, TSL ORIGINS - Telos Overhaul by Jorak Uln, and Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. I would also like to thank Kexikus for allowing me to merge the necessary changes to makes this mod compatible with High Quality Skyboxes. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. -
Version 1.0.0
758 downloads
Description: The Jedi robes in KOTOR display a +8 max dexterity bonus. In reality, this does not actually apply. After so long I figured it was time for it to go and finally be corrected. Note that if you use TK-664's K1 Armor Nitpicks, you do not need this mod as the fix is already included. Compatibility Will be compatible with any mod as long as it does not edit the dexbonus label in baseitems.2da. As far as I know, no mods except the one mentioned do so. Tools Used: TSLpatcher by Stoffe and Fair Strides. Holocron Toolset by Coritsol. -
View File Telos Model Repairs Chodo Habat and pals were strong-armed out of their control of the Restoration Project before they could complete their work. This means that some key components for a healthy ecosystem were never imported from Dxun, such as water and physics, leading to some funky model errors. There are streams with invisible water, floating leaves, floating rocks, illusory rocks, UV errors, and one hole in the ground exposing Telos to the great void. Let's give our Ithorian friends a hand. Installation: There are two versions of the mod available to download, one of which has been made for compatibility for users with High Quality Skyboxes installed. Download the 7z file for the version of your choice, and extract to your game's override folder. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. If you are upgrading from a previous version of the mod, be sure to remove that "Telos_Model_Repairs" folder from your override after installing the new version. If you are using the High Quality Skyboxes compatible version of the mod, make sure to remove 231teld.mdl and 231teld.mdx from your installation of High Quality Skyboxes in the override folder to ensure you see all changes made. Kexikus has generously allowed me to incorporate the necessary model changes from High Quality Skyboxes into the compatibility version, so that these mods may be compatible. If you installed High Quality Skyboxes via Steam, you can find the relevant mod files at "Steam\steamapps\workshop\208580\2312186259\override". Uninstallation: Remove "Telos_Model_Repairs" from your override folder. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above models and walkmeshes. High Quality Skyboxes works alongside the compatibility version of this mod. Texture mods that do not alter the above models are fully compatible with either version. Some other great, compatible mods for Telos to check out are Telos surface 4k Retexture by coremar, TSL ORIGINS - Telos Overhaul by Jorak Uln, and Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. I would also like to thank Kexikus for allowing me to merge the necessary changes to makes this mod compatible with High Quality Skyboxes. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/24/2022 Category Mods TSLRCM Compatible Yes
-
View File Robe Description Fixes Description: The Jedi robes in KOTOR display a +8 max dexterity bonus. In reality, this does not actually apply. After so long I figured it was time for it to go and finally be corrected. Note that if you use TK-664's K1 Armor Nitpicks, you do not need this mod as the fix is already included. Compatibility Will be compatible with any mod as long as it does not edit the dexbonus label in baseitems.2da. As far as I know, no mods except the one mentioned do so. Tools Used: TSLpatcher by Stoffe and Fair Strides. Holocron Toolset by Coritsol. Submitter StellarExile Submitted 03/17/2022 Category Mods K1R Compatible Yes
-
View File Khoonda Turrets Model Repair The Khoonda turrets are on the fritz again. And who can blame them? A cursory inspection reveals that salvagers have clearly stolen their internal components, as they appear to be missing half their geometry! Let's switch these turrets to the correct model. For an existing game, use a save file made before visiting the Khoonda Plains for the first time (this mod won't affect save files made any later). This mod requires TSLRCM in order to install properly. Installation: Download the 7z file and extract to somewhere convenient for you to access on your computer. You can run the recommended automatic installer in the "Installer" subfolder, or open the "Manual Installation" subfolder and follow the instructions in the included read-me to install it yourself. The installer is an .exe file, which may be run natively on Windows, or with free programs like Wine on macOS and Linux. Uninstallation: Run the automatic uninstaller in the "Uninstaller" subfolder, or open the "Manual Installation" subfolder and follow the instructions in the included read-me to uninstall it yourself. Modifications (Automatic Installation): -khoonda_turre001.utc appearance type changed from 182 to 640 -khoonda_turre002utc appearance type changed from 182 to 640 -khoonda_turret.utc appearance type changed from 182 to 640 Included Files (Manual Installation): -601dan.mod Compatibility: Users should expect full compatibility with any other mods, so long as they do not attempt to overwrite the data listed above. This mod requires TSLRCM. Another good mod to check out if you have not already is "Khoonda flag fix" by FF97, which will restore the missing texture for the Khoonda flag above the building. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and of course for TSLPatcher. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/05/2022 Category Mods TSLRCM Compatible Yes
-
View File Male Scoundrel DS Underwear Fix As many of you probably already know, the DS underwear for male scoundrels uses the incorrect texture. Mods like Rob's New Underwear fixed the issue, but there was no standalone mod. All this mod does is replace the incorrect texture with the correct one from the Xbox version thanks to DarthParametric. If you are looking for a more extensive underwear mod, I recommend either Rob's or Effix's Republic Underwear Bodysuits. (which contains this fix). To install, just move the file in the folder to your Override folder. To uninstall, simply take it out. of course, it will be incompatible with any mods that edit the same file, so you'll have to choose one. Enjoy! Credits: DarthParametric for the texture. ndix UR for tga2tpc. Submitter StellarExile Submitted 02/10/2022 Category Mods K1R Compatible Yes
-
Version 1.0.0
9,200 downloads
As many of you probably already know, the DS underwear for male scoundrels uses the incorrect texture. Mods like Rob's New Underwear fixed the issue, but there was no standalone mod. All this mod does is replace the incorrect texture with the correct one from the Xbox version thanks to DarthParametric. If you are looking for a more extensive underwear mod, I recommend either Rob's or Effix's Republic Underwear Bodysuits. (which contains this fix). To install, just move the file in the folder to your Override folder. To uninstall, simply take it out. of course, it will be incompatible with any mods that edit the same file, so you'll have to choose one. Enjoy! Credits: DarthParametric for the texture. ndix UR for tga2tpc. -
View File Children NPC Fixes A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 29.01.2022 Installation: Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install. Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder. Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option. Uninstallation: Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder. Description: The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit. The fix options: Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin. Fix 1: Caucasian Head, thus matching the head with the hands Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands. Fix 3: Tanned Hands, thus matching with the head. Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands. Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga. This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Sith Holocron: For his feedback on my early mod screenshots. Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/29/2022 Category Skins K1R Compatible Yes
-
- 1
-
-
- annoying children
- bugfix
- (and 4 more)
-
View File NPC Alignment Fix This modification alters the alignment of various npcs to match their allegiance and characteristics, since in KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should. Unlike in the sequel there's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be. _____________________________ What will this change, really? In terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a different fp usage dynamic as you would expect so it more or less balances itself out. What if I'm Dark-Sided? The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game! Compatibility... As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references. _____________________________ Credits: Fred Tetra for Kotor Tool. stoffe for TSLPatcher and ERFEdit, updated by Fair Strides. The Deadlystream community for being an all-around helpful bunch. Submitter TK-664 Submitted 04/05/2021 Category Mods K1R Compatible Yes