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Found 43 results

  1. Mods/Tools featured in the wallpaper are: Kexikus' "High Quality Skyboxes" Fred Tetra's "KotOR Tool" ndix UR's "tga2tpc" bead-v's "MDLedit" bead-v's "KOTORmax"

    © BioWare & LucasArts

  2. View File Iriaz on Dantooine This mod restores the Iriaz to the planes of Dantooine. Now they can roam the planes again, and be attacked by the vicious Kath Hounds. Released: 12 March 2015 Author: Cerez Description: This mod restores the Iriaz to the planes of Dantooine. They are peaceful native animals who were mentioned to be present in plenty on Dantooine in the original game's story, but were for some reason cut from the final version of the game when it was released. Now they can roam the planes again, and be attacked by the vicious Kath Hounds. Instructions: Place all the files in the Files folder into your game's Override folder. You will need to do this before stepping out to the planes of Dantooine for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped out of the Jedi Academy/Enclave for the changes to take effect. License: You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy. Submitter Cerez Submitted 08/29/2018 Category Mods K1R Compatible No  
  3. Cerez

    Iriaz on Dantooine

    Version 1.0.0

    1,944 downloads

    This mod restores the Iriaz to the planes of Dantooine. Now they can roam the planes again, and be attacked by the vicious Kath Hounds. Released: 12 March 2015 Author: Cerez Description: This mod restores the Iriaz to the planes of Dantooine. They are peaceful native animals who were mentioned to be present in plenty on Dantooine in the original game's story, but were for some reason cut from the final version of the game when it was released. Now they can roam the planes again, and be attacked by the vicious Kath Hounds. Instructions: Place all the files in the Files folder into your game's Override folder. You will need to do this before stepping out to the planes of Dantooine for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped out of the Jedi Academy/Enclave for the changes to take effect. License: You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
  4. I'm looking to have permission from Project Starforge to post this mod. Is it allowed to post this kind of mods here? [As the animation is not a work of mine.] What I do is blend the animation with the legal content I made so it could be used in-game. Need some insights here Preview:
  5. ebmar

    KotOR0029 - Filtered

    From the album: The Playthrough

    Playing with one of the screen texture, gave it a crack to give impression Davik as the former owner of EH was a dumb-lazy-ass maintainer of the ship. Frame to the screens is additional, with bit of re-touches too. Base texture of LEH_scre02 used on the panel is created by desmasic as taken from desmasic's The EbonHawk-HDTP R1.
  6. ebmar

    KotOR0028 - Filtered

    From the album: The Playthrough

    Bit of touches to the robe now, with assumption that the robe were made of suede. Base texture of this reskinned Jedi robe is created by Marius Fett on Marius' Male Jedi Robe Replacement mod.
  7. File Name: K1 Dantooine Textures Restoration for TSL File Submitter: N-DReW25 File Submitted: 19 Mar 2017 File Category: Skins TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic 2 The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 The Sith Lords override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: While I was searching the game files for TSL I discovered the K1 Skyboxes for Dantooine were still in the TSL game files. I also discovered the grass on Onderon was also very similar to the K1 Dantooine grass so I made this mod. What this mod does is retexture the Dantooine grass and skyboxes to look like the Skyboxes and grass in K1. This mod includes no ported content from K1 into TSL. All assets used were already within the TSL game files. Known Bugs: The very top of the Dantooine Outdoor Modules is a different color to the rest of the skyboxes. I will address this when I find the correct texture for it or am able to make a custom one Incompatibilities: Is incompatible with anything that changes the Dantooine grass or skybox Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  8. Version 1.0

    436 downloads

    A Mod for Star Wars Knights of The Old Republic 2 The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 The Sith Lords override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: While I was searching the game files for TSL I discovered the K1 Skyboxes for Dantooine were still in the TSL game files. I also discovered the grass on Onderon was also very similar to the K1 Dantooine grass so I made this mod. What this mod does is retexture the Dantooine grass and skyboxes to look like the Skyboxes and grass in K1. This mod includes no ported content from K1 into TSL. All assets used were already within the TSL game files. Known Bugs: The very top of the Dantooine Outdoor Modules is a different color to the rest of the skyboxes. I will address this when I find the correct texture for it or am able to make a custom one Incompatibilities: Is incompatible with anything that changes the Dantooine grass or skybox Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. File Name: Vrook and Zhar fix File Submitter: N-DReW25 File Submitted: 15 Jul 2016 File Category: Mods K1R Compatible: Yes Vrook and Zhar fix A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 14.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor you go to Dantooine and meet Master Vrook, Master Zhar, Master Vandar and Master Dorak four Jedi Council members who are in charge of the Jedi Enclave of Dantooine they seem to be Okay until you watch the Revelation cutscene on the Levithian were you clearly see Zhar wearing red and Vrook wearing blue where in the original game Zhar wore blue and Vrook wore red. This Always bothered me so Because I couldn't fix the cutscene itself I decided to give Zhar and Vrook there appropriate robes Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "dan13_vrook" or "dan13_zhar" though the only mod that edits that is the k1 enchantment pack Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  10. Version 1.0

    6,060 downloads

    Vrook and Zhar fix A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 14.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor you go to Dantooine and meet Master Vrook, Master Zhar, Master Vandar and Master Dorak four Jedi Council members who are in charge of the Jedi Enclave of Dantooine they seem to be Okay until you watch the Revelation cutscene on the Levithian were you clearly see Zhar wearing red and Vrook wearing blue where in the original game Zhar wore blue and Vrook wore red. This Always bothered me so Because I couldn't fix the cutscene itself I decided to give Zhar and Vrook there appropriate robes Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "dan13_vrook" or "dan13_zhar" though the only mod that edits that is the k1 enchantment pack Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. It's been literally years since I poked around this forum, so excuse my lack of knowledge of formalities. I'll be short and sweet describing the problem: After having completed nar shadaa on TSLRCM 1.8.4, I decided to go to Dantooine, the *obvious next choice.* Thing is, it always redirects me to the telos academy. When I go to Korriban, the issue does not occur, but if I go to Telos from Nar Shadaa instead, it directs me again to the academy. Furthermore, the academy is exactly like the post Atris talk pre-leaving telos academy, except I can't get into the Ebon Hawk at all. I stand at the ready to provide further info, Thanks again!
  12. I downloaded the Extended Enclave mod, the Extended Carth meeting, and the Alternate Ending, and the instructions say to put the files wherever you like, but when I tried to put it into my Downloads folder, an error occurred. Does anyone know what folder these mods are supposed to go into?
  13. Xedii

    Dantooine K1

    Created a less boring looking Dantooine
  14. Xedii

    Dantooine

  15. Hi everyone, I first just want to say what a helpful forum and site this really is and I'm so glad I found people on here who enjoyed both KOTOR and KOTOR 2 as much as I do, as these were a favorite games of mine growing up. :') Anyways, I'm just posting a little in regards to TSL. I have the Steam version with TSLRCM (latest version, 1.8.3) installed plus a two mods from Filefront which I will list below: Bastila's Jedi Robe by Sith_Master_3000 HK-47 Rejuvenated by BaneMinistry And my here are my specs: MS Windows 7 Home Premium 64-bit Intel i3 CPU M 380 @ 2.53GHz, 3.0 RAM with Intel HD Graphics (Not exactly cut out for gaming, I know, but surprisingly K2 never lagged or crashed on me with these specs.) But anyways, basically the game was working great and I didn't encounter any bugs at all until this particular cutscene: As soon as Kreia sits down in the newly rebuilt Enclave, the screen goes black and all I can move is the green cursor and I can open the game menus (like to equip things, check the stats on my character, and save the game, etc.) My first thought was to save there and reload that save, and that got rid of the black screen, but as I go to the Jedi Masters, the cutscene where they discuss what a wound my poor Exile is the force doesn't trigger and I'm just left with 3 unresponsive masters. I think I've tried every fixed I googled but no dice. I know files that change Kreia's appearance conflict TSLRCM so I avoid those but I really don't know what else to do and I just want to finish this masterpiece of a game with this awesome content mod before I go back to school and don't have free time anymore. :'( If anyone has any fixes I can try or knows if my mods are conflicting, please let me know on this. You guys who made TSLRCM seriously outdid yourselves and I really, reaaaaaallly would like to finish it! Kind regards, Amber
  16. In KOTOR2 is it possible to kill one Jedi Master, spare the other two and still remain on the Light Side? I don't want to fall in the Dark Side, but merely want to kill Vrook. How would that affect last scene at the Jedi Academy courtyard on Dantooine? Or is it like when you kill one, there is no escape, there are no more dialogue lines when facing masters, just to kill. Or even if you chose to save them, you would still be judged as a dark sider on Dantooine, wouldn't it? Please help (I'm approaching Vrook...)!
  17. From the album: KotOR and TSL

    Brianna will certainly need this Armour while she helps Meetra Surik find the Jedi Master located on Dantooine.. Into the Sublevels!!