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Found 98 results

  1. View File Headless Sith Trooper Model ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Headless Sith Trooper Model DESCRIPTION: This is a MODDER'S RESOURCE and NOT a mod. The archive you have downloaded includes both male and female variants of my edited Sith Trooper armour with the head removed. You can use these models in your own mods to have the armour be an equippable item like any other armour in the game. I have also included my 2K upscaled textures, which are completely optional. PERMISSIONS: The files contained within this archive are free for anyone and everyone to use, provided that due credit is given. Submitter Marius Fett Submitted 06/26/2022 Category Modder's Resources  
  2. Version 1.4.1

    907 downloads

    Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it. ----------------------------------------------------------------------------------------------- Czerka Armor and Appearance Fixes for Star WarsTM - Knights of the Old Republic by garm343 ----------------------------------------------------------------------------------------------- Version 1.4 completed 2/13/22 Description: This updates the previous mod, adding new armor skins and correcting certain errors present in v1.0: 1. New 1.4 skins are now the default installations for Czerka armor. These new skins are a closer approximation of the colors of the Czerka uniform: darker greens and a more peach shade of orange. 2. It has been pointed out to me that Fodo Medoo, the pazaak-playing Rhodian dock worker on Kashyyyk explicitly states that he works for Czerka as a contract laborer and therefore does not get a uniform. This mod will now leave Fodo in his default appearance. 3. In v1.0, the mod failed to alter Carth friend Jordo's clothing to the green Czerka supervisor's uniform. This error has been corrected. See the v1.0 information below. The armor stats remain unchanged and the mod will still appropriately arm and armor all Czerka paramilitary personnel. Installation: Remains unchanged as in v1.0. However, while the v1.4 skins are the defaults, the v1.0 can still be installed if you preferred the originals. To overwrite the new skins, just copy everything in the 1.0 Skins folder and paste them in your game's Override folder. You can switch it back to the new skins by following the same procedure with the files in the 1.4 Skins folder, or mix and match as you like. Uninstallation, compatibilities and K1R: Remains the same as in v1.0. Acknowledgements: In addition to those listed in the v1.0 acknowledgements, I would like to thank JDub96 for pointing out the errors in the mod and suggesting the look for the new skins. My apologies for it taking so long to make these changes. ----------------------------------------------------------------------------------------------- Version: 1.0 completed 9/24/20 Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp: 1. All human and Twi'lek non-paramilitary Czerka personnel wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms. 2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species. 3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee: Stat Bars Rank Armor =============================================================================================== 0 Guard Czerka Light Armor 1 Constable Czerka Light Armor 2 Officer Czerka Mod I Armor 3 Sergeant Czerka Mod II Armor 4 Lieutenant Czerka Mod III Armor Special Captain or higher Czerka Medium Armor This armor can be obtained in game and worn by PCs. It comes in five varieties: --------------------------------- Czerka Light Armor Base Class: 4 Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features. --------------------------------- Czerka Mod I Armor Base Class: 4, Upgradable Armor Reinforcement: +1 Defense Bonus Mesh Underlay: Resist 5/- vs. Energy --------------------------------- Czerka Mod II Armor Base Class: 4, Upgradable Armor Reinforcement: +2 Defense Bonus Resist 10/- vs. Slashing Mesh Underlay: Resist 10/- vs. Energy Resist 5/- vs. Fire ---------------------------------- Czerka Mod III Armor Base Class 4, Upgradable Armor Reinforcement: +3 Defense Bonus Resist 10/- vs. Slashing Resist 10/- vs. Piercing Mesh Underlay: Resist 15/- vs. Energy Resist 10/- vs. Fire ----------------------------------- Czerka Medium Armor Base Class: 6, Upgradable Attribute Bonus: +1 Dexterity Armor Reinforcement: +2 Defense Bonus Mesh Underlay: Resist 20/- vs. Universal For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain. Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically. Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files. Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if this adds files into the Override folder or not. K1R Compatible: Yes Acknowledgements: This mod was made using the following tools: TSL Patcher v. 1.2.10b1 ChangeEdit v. 1.0.5b1 KOTOR Tool v. 1.0.2210.16738 GIMP v. 2.10.6 Many thanks to the authors and developers of these programs! Thanks also to deadlystream.com, BioWare and LucasArts. Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.
  3. Would be awesome if someone could make Kylo Ren robes and Mask. Possibly have two mask variants too: hooded and unhooded. I've found a mod for Jedi Academy, would it be possible to use those textures for kotor?
  4. Version c.03

    13,514 downloads

    TSL Loot & Immersion Upgrade Version c.01 by 90SK "This is but a taste of the dark side to whet your appetite..." -------------------------------------------------------------------- Mod Info: A fresh take on the body items in TSL, with over 60 new skins! In-character skins and integration into TSL's world. It was created to add life to TSL's selection of armors and robes. Requires a new game & start to fully add everything. This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. See changelog for details on latest version and giveitem codes. -------------------------------------------------------------------- Patches for Loot Immersion Upgrade: Ceremony Jedi Tunics Alternate Expansion Marauder Tunics Expansion Patch/Alternate Version of Loot-Immersion Upgrade c.04 Default Jal Shey Expansion Contributors: 90SK - Skinning, item creation, scripting, ideas/putting the mod together VarsityPuppet - Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe, Darth Bandon female armor Sithspectre - Heavy Armor Female skin remap to male and model RGB - Skinning help, texture parts for M class Items (Darth Bandon model) Fred Tetra - KotOR Tool Silveredge9 & Quanon - Mandalore mask model and original skin flying-gg - Beta Testing Effixian - great placement of jedi armor on Geeda merchant idea L0rdReV@n88 - Exile darksider robe skin Sharen Thrawn - Nar Shaddaa skybox skin Gsccc - Tutorial on VO recording tk102, Stoffe, Darth333 - Scripting tutorials Darth Nihilus art from prima guide as base for Nihilus mask reskin Developers of KotOR - a lot of materials, the games, and making way for my work to be done. ------------------------------------------------------------------- It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL. Content Overview: Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model with new skins. Jedi master robes have been reskinned. Significant added content focused on armors/robes for Onderon pt1 and pt2, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine. Canon and comic book style improved masks for Nihilus and Mandalore. Improved Bao-Dur skin (tan, green eyes). Korriban and Dxun tombs have improved appearance item loot. All unrestrictive items and textures totally overhauled. Metallic/improved HK-50, 51, 47 and T3. Vacuum mask replaced with an electromesh mask design. No-glitch upgrade screens for red space suit and Mandalore Armors + Custom Icons. Cheat code "giveitem light_matrix" for blue hypermesh armor. Cheat code "giveitem revan" for Darth Revan robe . Cheat code "giveitem shadow" Azkul's outfit. Cheat code "giveitem 90sk_1" and "giveitem 90sk_2" additional Exile's personal robes. -------------------------------------------------------------------- INSTRUCTIONS AND DETAILS: PLEASE READ CAREFULLY*** Step 1. Download 7Zip to unpack .7z files (harmless freeware for file packing) Step 2. Copy baseitems.2da to an empty Override Install TSLRCM and any Lightsaber mods you want Next, after installing saber mods or TSLRCM, copy this mod's Override from Mod archive to either your "Program Files/steam/steamapps/common/Knights Of The Old Republic II" , or "Program Files/LucaAarts/SWKotOR2" if you're not using the steam version Step 3. That's it! To verify that the mod is working, check it in KSE. You can do a few things to remove the mod if you need to, but it is largely not recommended. Use the auto-generated Backup folder to replace files from the mod. You can also reset your Override folder (delete your override folder, make a new folder and name it override) Manually manage your Override folder ------------------------------------------------------------------- Misc Information: If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream. -------------------------------------------------------------------- Changelog: ------------------------------------------------------------------- NOTES: Compatibility: Troubleshooting: ------------------------------------------------------------------- COMPATIBILITY & MOD DETAILS: - Item Classes: This mod replaces: the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class. Version c.01 is the current version. This mod is designed to fit in with and improve TSL. This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade v4.4.4b has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK) -------------------------------------------------------------------- Additional Credits: Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors. Explicitly do not release this mod on any site or in any way/shape/form. Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod. Special thanks to Flying-gg for some essential beta testing. Extra special thanks to staff of LucasForums and DeadlyStream! -------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. View File Revised: Czerka Armor and Appearance Fix Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it. ----------------------------------------------------------------------------------------------- Czerka Armor and Appearance Fixes for Star WarsTM - Knights of the Old Republic by garm343 ----------------------------------------------------------------------------------------------- Version 1.4 completed 2/13/22 Description: This updates the previous mod, adding new armor skins and correcting certain errors present in v1.0: 1. New 1.4 skins are now the default installations for Czerka armor. These new skins are a closer approximation of the colors of the Czerka uniform: darker greens and a more peach shade of orange. 2. It has been pointed out to me that Fodo Medoo, the pazaak-playing Rhodian dock worker on Kashyyyk explicitly states that he works for Czerka as a contract laborer and therefore does not get a uniform. This mod will now leave Fodo in his default appearance. 3. In v1.0, the mod failed to alter Carth friend Jordo's clothing to the green Czerka supervisor's uniform. This error has been corrected. See the v1.0 information below. The armor stats remain unchanged and the mod will still appropriately arm and armor all Czerka paramilitary personnel. Installation: Remains unchanged as in v1.0. However, while the v1.4 skins are the defaults, the v1.0 can still be installed if you preferred the originals. To overwrite the new skins, just copy everything in the 1.0 Skins folder and paste them in your game's Override folder. You can switch it back to the new skins by following the same procedure with the files in the 1.4 Skins folder, or mix and match as you like. Uninstallation, compatibilities and K1R: Remains the same as in v1.0. Acknowledgements: In addition to those listed in the v1.0 acknowledgements, I would like to thank JDub96 for pointing out the errors in the mod and suggesting the look for the new skins. My apologies for it taking so long to make these changes. ----------------------------------------------------------------------------------------------- Version: 1.0 completed 9/24/20 Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp: 1. All human and Twi'lek non-paramilitary Czerka personnel wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms. 2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species. 3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee: Stat Bars Rank Armor =============================================================================================== 0 Guard Czerka Light Armor 1 Constable Czerka Light Armor 2 Officer Czerka Mod I Armor 3 Sergeant Czerka Mod II Armor 4 Lieutenant Czerka Mod III Armor Special Captain or higher Czerka Medium Armor This armor can be obtained in game and worn by PCs. It comes in five varieties: --------------------------------- Czerka Light Armor Base Class: 4 Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features. --------------------------------- Czerka Mod I Armor Base Class: 4, Upgradable Armor Reinforcement: +1 Defense Bonus Mesh Underlay: Resist 5/- vs. Energy --------------------------------- Czerka Mod II Armor Base Class: 4, Upgradable Armor Reinforcement: +2 Defense Bonus Resist 10/- vs. Slashing Mesh Underlay: Resist 10/- vs. Energy Resist 5/- vs. Fire ---------------------------------- Czerka Mod III Armor Base Class 4, Upgradable Armor Reinforcement: +3 Defense Bonus Resist 10/- vs. Slashing Resist 10/- vs. Piercing Mesh Underlay: Resist 15/- vs. Energy Resist 10/- vs. Fire ----------------------------------- Czerka Medium Armor Base Class: 6, Upgradable Attribute Bonus: +1 Dexterity Armor Reinforcement: +2 Defense Bonus Mesh Underlay: Resist 20/- vs. Universal For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain. Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically. Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files. Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if this adds files into the Override folder or not. K1R Compatible: Yes Acknowledgements: This mod was made using the following tools: TSL Patcher v. 1.2.10b1 ChangeEdit v. 1.0.5b1 KOTOR Tool v. 1.0.2210.16738 GIMP v. 2.10.6 Many thanks to the authors and developers of these programs! Thanks also to deadlystream.com, BioWare and LucasArts. Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts. Submitter garm343 Submitted 02/15/2022 Category Mods K1R Compatible Yes  
  6. Version 1.02

    1,041 downloads

    NOTE: This currently replaces the textures for the armors in the same armor category as republic mod armor with the uniform texture. This mod combines SW's Republic Armour mod and Sithspecter's Helmet mod into one easily obtainable armor mod. Sadly I myself am no good with texturing and the armor uses a new model (the helmet was some unusual coding thing done by sithspecter) which messes up vanilla textures for republic mod armor and the armors in it's armor category. If anyone can work the uniform texture into working as well on a existing vanilla armor category's model somewhere feel free to do so, or can retexture the affected armors to look as close to their vanilla versions as possible, it would be appreciated. Meanwhile if you want to have least have the affected armors look differently then download SW's Republic Armour mod, extract it and take the PFBD01 to PFBD08 and PMBD01 to PMBD08 files and overwrite the ones in this mod. ======================================== A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ======================================== TITLE: Complete Republic Armor AUTHOR: Masternetra VERISON: 1.02 E-MAIL: ***Data Corrupted*** WEBSITE: None DESCRIPTION: Ever wanted to have the full republic armor set, armor and helmet? ..No? Well then move along this is for people who do, and besides no one likes you. For everyone else, this mod does all that and more! CREDITS: - Sithspecter - For Helmet Textures and Model related stuff. - SW (?) - Armor Models SPECIAL THANKS TO: - Fair Strides - Guidance. PERMISSIONS: Feel free to update/fix, and upload as you like. Just give credit where credit is due, and don't sell it of course. If you utilize the helmet you'll need Sithspecter's perm. **Included** *(Items)* -Republic Armor (g_a_class5080)- ++ Defense 5 ++ Base Price: 500 ++ Dexterity +1 (Max 4) ++ Defense +2 -(Armor Reinforcement) ++ Immunity: Poison - (Mesh Underlay) ++ Damage Resistance: Universal +10% - (Mesh Underlay) -Republic Helmet (g_i_mask060)- ++ Defense 1 ++ Base Price: 100 ++ Charisma +1 ++ Defense +2 -(Armor Reinforcement) ++ Immunity: Mind-Affecting - (Mesh Underlay) *(Optionals)* - Equippable NPC's (These NPC's are equipped with the armor) ++ Carth ++ Trask - Merchants (All options have a Enhanced Merchants Verison available as well for those who have that mod) ++ Dantoine General Store (Jedi Enclave) ++ Igear (Outcast Store) - Start Options (At least one if you actually want to start with the armor and helmet without cheating or waiting to purchase them later) - ++ Trask Dialog Start (Gets added to you during the starting dialog with Trask) ++ Trask Inventory Start (Gets added after Trask joins your party)(This replaces the Equippable NPC verison as well) **WARNINGS** - Trask Inventory Start and Equippable NPC's/Trask are incompatible use one or the other. (Trask Inventory Start is same as the Equippable NPC verison except he has a extra Armor+Helmet for you in inventory) **CHANGE LOG** (1.01) - Changed Armor icon sense I am unable to contact shem for permission. (1.02) - Fixed Trask Dialog Start not giving you a helmet. - Applied the republic armor texture as a Temporary Fix for republic mod armor and such armors. Turns out the model used for this mod's armor replaces the model used by the Republic Mod armor. **INSTALLATION INSTRUCTIONS** Put everything in the mod's override folder in override as well as all the files you want from the optional stuff. (Do not put any folder in the game's override folder, just files.) KNOWN BUGS: Trask's visual don't reflect him wearing a helmet. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. View File Canderous' Mandalore Armor for K1 Just a project I've been working on. This should replace Canderous' default clothing with his armor from TSL. The face textures are not included. Submitter Darkventus Submitted 01/17/2022 Category Mods K1R Compatible No  
  8. Version 1.0.1

    709 downloads

    This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor. It applies radio effect on Canderous' voice. Completed lines: Taris ✓ Canderous conversation (stories, etc.) ✓ Carth and Bastila banter ✓ Jagi quest line ✓ Leviathan ✓ Multiple random reactions ✓ Soundset ✓ I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know. It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with). THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY! IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"! Have fun!
  9. View File Helpful Items I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban. Submitter Neville Submitted 06/12/2021 Category Knights of The Old Republic  
  10. Neville

    Helpful Items

    Version 1.0.0

    409 downloads

    I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban.
  11. Neville

    KotOR Items in TSL

    Version 1.0.2

    313 downloads

    It always bothered me that TSL changes textures and stats of weapons from KotOR. I have restored most ranged weapons and some armors. I will try to change more. Put the .uti files in your Override folder to have these items back.
  12. View File KotOR Items in TSL It always bothered me that TSL changes textures and stats of weapons from KotOR. I have restored most ranged weapons and some armors. I will try to change more. Put the .uti files in your Override folder to have these items back. Submitter Neville Submitted 05/04/2021 Category Mods TSLRCM Compatible Yes  
  13. View File Kylo Ren for KOTOR 1 Hey guys this is only my second mod for KOTOR,ive looked into Model importing but it doesnt seem to be very popular in this game. That being said i still have a lot to learn. I hope you enjoy what i post. Please take care of me. Thank you all. Submitter kira5z Submitted 12/07/2019 Category Mods K1R Compatible Yes  
  14. Version 1.1

    2,457 downloads

    Author: Kainzorus Prime Mod Name: Cassus Fett’s Unique Armor ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game. 2. Installation: ========= Run the patcher, find the armor in the game. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Zbyl2 - Patcher help. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  15. I have a few points with KOTOR that I am trying to resolve. First, in the dialogue files such as the one attached below, do you know what Old Hit Check means and what it does? I want to know in case it is something that I might want to deselect. Second, I know on Manaan that you have equip a special diving suit to venture out underwater. Do you know if this can be changed with a mod or is hardwired into the game? I ask because I know there is a mod that allows you to take your party with you so I am hoping that I can keep the armor, headgear, and weapons that I normally have my character wear. Finally I want to know how to change the outfit for Bastilla. What I mean is that after she is taken by Malak and turns to the Dark Side she is shown wearing a black Jedi Robe. I want to know how to change her outfit so she will be wearing what I equip her with when she is in my party. For example, when she joins my party I will equipping her was a Blaster Cannon rather than a lightsaber and the Verpine Zal Alloy Mesh armor rather than robes. I want her to still be carrying, using, and wearing those items during the scene where Malak starts to entice her and when my character encounters her on the Unknown World and Star Forge System. I have edited the appearance.2da file by adding a new line (Line 509) changed the modules lines to the outfit I want. I have attached it here so you can see it. Please tell me if I am wrong anywhere. Now I need to know which columns to edit and how to give her the miscellaneous items and weapon I want. Also I absolutely want her to be wearing a headgear item so which columns do I edit for that. If I need to create new columns for these results how do I do that? Then after I have the appearance.2da file set I will edit the appearance lines in the Bastila.utc files to give the appearance I want. Does that sound right to all of you? Can you please tell me how to do all this? I am willing to take another look but I need to know what I am looking for. Is there another file that I need to be using? Hopefully by looking at them you can tell me where I went wrong. Also I am asking all of you to please check my other forum about editing placeables at the link below. I am having trouble getting a metal-box container to spawn by script, especially in the place I want it to. Perhaps you can tell me what I am doing wrong. Thank you in advance. https://deadlystream.com/topic/6857-editing-placeable-items-in-kotor/ appearance.2da lev40_darthmalak.dlg
  16. Version 6.0.0 Beta

    1,145 downloads

    TSL Armor Expansion Project Version 6.0.0 Beta Authors: 90SK, Kristy Kistic, L0rdReV@n88, VarsityPuppet, RGB, SithSpectre, MVacc224 Replacement mod for: Jal Shey/Zeison Sha M class, Armored Flight Suit K class, Light C class Armors, Jedi I&N class robe items. Alternate version of all JS new items included as patch "New Era Tunics TSL" Bao Dur's head model has been modified to seat in default bodies by Kristy Kistic. Special thanks to Shem for keeping it in the flow. Giveitem/KSE Codes for all new items: GIVEITEM CODES: Darth Bandon Armors: "deluxe001" through "deluxe010" Jedi Heavy Armors: "jediheavy1" through "jediheavy17" and "jediheavy25" through "jediheavy34" Other New Items: "tunic08" to "tunic22" "antique16" to "antique20" zs18 mod light_jedi prototype hybrid echo iridorian aratech baragwin cortosis This mod will update and patch the Loot and Immersion Upgrade. It will also work on its own and should run fine with or without TSLRCM/M4-78EP. This mod includes: All the skins for JS/ZS armors from Jedi Items + and Loot and Immersion Upgrade 3.3b replaced with new armor skins. The new merchant replacing Gegorrann sells cloaked armors. A new player armor, replacing the player armband. Padawan Robes Redone skins, instead of the cloaked tunics in Loot and Immersion Upgrade. A new Def. 15 Iridorian Heavy Armor skin sold on Onderon. Ubese Disguise and Icon as a_light_11 Khoonda Militia Armor is sold on Onderon with icon and description "giveitem khoonda_armor" Bonus Armor "giveitem light_jedi" Bonus Item "giveitem mod" for a new Dark Jedi disguise with icon. The Baseitems.2da patch is to lift force restrictions on cloaked heavy armors. Otherwise, they will be force restrictive. This mod is patchable with previous builds, same items etc. I added lots of extra armors available through KSE or Giveitem codes All items have been patched. TSLRCM Compatibility: With the addition of the mercenaries at the Onderon exit, an encounter with TSLRCM HK-50s is removed. Gegorrann, the merchant NPC in the Onderon main square, is removed/replaced with this mod. Installation: Copy all files from mod archive into your Override folder. Uninstallation: Remove all of the mod's files from Override. Credits: Do not upload this mod on Steam Workshop. Do not reupload this mod anywhere. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  17. Version 1.0.0

    278 downloads

    Reskins Jal Shey Mentor, Jal Shey Advisor/Neophyte, Zeison Sha Warrior jedi armors. Reskinned Mentor armor and slightly edited other armors to remove their weird metal butt-capes. Instalation: Copy "Override" folder to the main game folder.
  18. Version 1.0

    1,420 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.
  19. View File Jedi Armor Minor Retexture Reskins Jal Shey Mentor, Jal Shey Advisor/Neophyte, Zeison Sha Warrior jedi armors. Reskinned Mentor armor and slightly edited other armors to remove their weird metal butt-capes. Instalation: Copy "Override" folder to the main game folder. Submitter vZv Submitted 11/06/2020 Category Skins TSLRCM Compatible Yes  
  20. View File Czerka Armor and Appearance Fix Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it. Version: 1.0 completed 10/17/20 Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp: 1. All human and Twi'lek non-paramilitary Czerka personnel on every planet where Czerka operates wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms. 2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species. 3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee: Stat Bars Rank Armor 0 Guard Czerka Light Armor 1 Constable Czerka Light Armor 2 Officer Czerka Mod I Armor 3 Sergeant Czerka Mod II Armor 4 Lieutenant Czerka Mod III Armor Special Captain or higher Czerka Medium Armor This armor can be obtained in game and worn by PCs. It comes in five varieties: --------------------------------- Czerka Light Armor Base Class: 4 Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features. --------------------------------- Czerka Mod I Armor Base Class: 4, Upgradable Armor Reinforcement: +1 Defense Bonus Mesh Underlay: Resist 5/- vs. Energy --------------------------------- Czerka Mod II Armor Base Class: 4, Upgradable Armor Reinforcement: +2 Defense Bonus Resist 10/- vs. Slashing Mesh Underlay: Resist 10/- vs. Energy Resist 5/- vs. Fire ---------------------------------- Czerka Mod III Armor Base Class 4, Upgradable Armor Reinforcement: +3 Defense Bonus Resist 10/- vs. Slashing Resist 10/- vs. Piercing Mesh Underlay: Resist 15/- vs. Energy Resist 10/- vs. Fire ----------------------------------- Czerka Medium Armor Base Class: 6, Upgradable Attribute Bonus: +1 Dexterity Armor Reinforcement: +2 Defense Bonus Mesh Underlay: Resist 20/- vs. Universal For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain. Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically. Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files. Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if that mod adds files into the Override folder or not. That's a level of modding I haven't yet learned. Note on Screenshots Displayed for this Mod: This mod does not reskin weapons, it only gives weapons to personnel who should have them equipped. The blasters featured in the screenshots for this mod are not mine, but are from Sithspecter's excellent High Quality Blasters v 1.1 mod, which I have installed in my version of K1. Also, the Screenshots folder that comes with the download includes some bonus content for your amusement. Enjoy! Acknowledgements: This mod was made using the following tools: TSL Patcher v. 1.2.10b1 by stoffe, updated by Fair Strides ChangeEdit v. 1.0.5b1 by stoffe, updated by Fair Strides KOTOR Tool v. 1.0.2210.16738 by Fred Tetra GIMP v. 2.10.6 Many thanks to the authors and developers of these programs! Thanks also to deadlystream.com, BioWare and LucasArts. Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts. Submitter garm343 Submitted 10/23/2020 Category Mods K1R Compatible Yes  
  21. View File TSL Armor Expansion Project TSL Armor Expansion Project Version 6.0.0 Beta Authors: 90SK, Kristy Kistic, L0rdReV@n88, VarsityPuppet, RGB, SithSpectre, MVacc224 Replacement mod for: Jal Shey/Zeison Sha M class, Armored Flight Suit K class, Light C class Armors, Jedi I&N class robe items. Alternate version of all JS new items included as patch "New Era Tunics TSL" Bao Dur's head model has been modified to seat in default bodies by Kristy Kistic. Special thanks to Shem for keeping it in the flow. Giveitem/KSE Codes for all new items: GIVEITEM CODES: Darth Bandon Armors: "deluxe001" through "deluxe010" Jedi Heavy Armors: "jediheavy1" through "jediheavy17" and "jediheavy25" through "jediheavy34" Other New Items: "tunic08" to "tunic22" "antique16" to "antique20" zs18 mod light_jedi prototype hybrid echo iridorian aratech baragwin cortosis This mod will update and patch the Loot and Immersion Upgrade. It will also work on its own and should run fine with or without TSLRCM/M4-78EP. This mod includes: All the skins for JS/ZS armors from Jedi Items + and Loot and Immersion Upgrade 3.3b replaced with new armor skins. The new merchant replacing Gegorrann sells cloaked armors. A new player armor, replacing the player armband. Padawan Robes Redone skins, instead of the cloaked tunics in Loot and Immersion Upgrade. A new Def. 15 Iridorian Heavy Armor skin sold on Onderon. Ubese Disguise and Icon as a_light_11 Khoonda Militia Armor is sold on Onderon with icon and description "giveitem khoonda_armor" Bonus Armor "giveitem light_jedi" Bonus Item "giveitem mod" for a new Dark Jedi disguise with icon. The Baseitems.2da patch is to lift force restrictions on cloaked heavy armors. Otherwise, they will be force restrictive. This mod is patchable with previous builds, same items etc. I added lots of extra armors available through KSE or Giveitem codes All items have been patched. TSLRCM Compatibility: With the addition of the mercenaries at the Onderon exit, an encounter with TSLRCM HK-50s is removed. Gegorrann, the merchant NPC in the Onderon main square, is removed/replaced with this mod. Installation: Copy all files from mod archive into your Override folder. Uninstallation: Remove all of the mod's files from Override. Credits: Do not upload this mod on Steam Workshop. Do not reupload this mod anywhere. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 08/16/2020 Category Skins TSLRCM Compatible Yes  
  22. 90SK

    TSL Jedi Items +

    2,763 downloads

    TSL Jedi Items + Credits: 90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves. -To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory. -To uninstall, remove the mod files from your Override folder. Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon. This mod is best used with new game or relatively early game (before Dxun) Features: This mod does a number of things: It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak) Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon. The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber. The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system. JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics. Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install. Additional Details: --- Compatibility: Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type. Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted --- Please do not reupload this mod anywhere or in any way. Contact 90SK on DeadlyStream.com for info, questions, or comments. --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
  23. View File TSL Jedi Items + TSL Jedi Items + Credits: 90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves. -To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory. -To uninstall, remove the mod files from your Override folder. Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon. This mod is best used with new game or relatively early game (before Dxun) Features: This mod does a number of things: It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak) Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon. The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber. The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system. JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics. Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install. Additional Details: --- Compatibility: Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type. Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted --- Please do not reupload this mod anywhere or in any way. Contact 90SK on DeadlyStream.com for info, questions, or comments. --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it. Submitter 90SK Submitted 06/07/2020 Category Skins TSLRCM Compatible Yes
  24. View File Redhawke's TSL Armor Pack Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No