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Showing results for tags 'TSLRCM'.
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Hi everyone, I first just want to say what a helpful forum and site this really is and I'm so glad I found people on here who enjoyed both KOTOR and KOTOR 2 as much as I do, as these were a favorite games of mine growing up. :') Anyways, I'm just posting a little in regards to TSL. I have the Steam version with TSLRCM (latest version, 1.8.3) installed plus a two mods from Filefront which I will list below: Bastila's Jedi Robe by Sith_Master_3000 HK-47 Rejuvenated by BaneMinistry And my here are my specs: MS Windows 7 Home Premium 64-bit Intel i3 CPU M 380 @ 2.53GHz, 3.0 RAM with Intel HD Graphics (Not exactly cut out for gaming, I know, but surprisingly K2 never lagged or crashed on me with these specs.) But anyways, basically the game was working great and I didn't encounter any bugs at all until this particular cutscene: As soon as Kreia sits down in the newly rebuilt Enclave, the screen goes black and all I can move is the green cursor and I can open the game menus (like to equip things, check the stats on my character, and save the game, etc.) My first thought was to save there and reload that save, and that got rid of the black screen, but as I go to the Jedi Masters, the cutscene where they discuss what a wound my poor Exile is the force doesn't trigger and I'm just left with 3 unresponsive masters. I think I've tried every fixed I googled but no dice. I know files that change Kreia's appearance conflict TSLRCM so I avoid those but I really don't know what else to do and I just want to finish this masterpiece of a game with this awesome content mod before I go back to school and don't have free time anymore. :'( If anyone has any fixes I can try or knows if my mods are conflicting, please let me know on this. You guys who made TSLRCM seriously outdid yourselves and I really, reaaaaaallly would like to finish it! Kind regards, Amber
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Hello - I'm new to this community so if this blog is the wrong place, or if there is anything that is in violation of the regulations of this site please inform me right away so I may correct it -------------------------------------------------------------------------------- So I am making this blog because I am seeking advice on how to deal with a glitch of mine. So far when I play Malachor V all is well as I run though the level slaying storm beasts. The Mira-Hanharr-confrontation, The sith-assassin-greeting, The remote's mission, the remote-goto-HK confrontation, and the party-vs-kreia confrontation also work well. However when the party's confrontation with kreia is over, the game then reverts to my character, inside the the first level of the trayus academy. At that point, none of the doors are even selectable (meaning that there is no blue circle over them for me to select and open them) and I've been told I'm supposed to fight enemy's at that point. When I load a save right at that point the loading bar stops loading. When I load a save before that point, everything progresses smoothly until that point. Some installed mods that may have that caused this glitch are TSLRCM 1.8.2, the M4-87 Mod, VP's Trayus Rank Reformation found on Filefront (Its different to the one on this site)*, and Assassin to Dark Jedi Conversion found on filefront. Here are the filefront mods >*http://http://knightsoftheoldrepublic.filefront.com/file/VP_Modules_Tweak_Pack_1;108867 >**http://knightsoftheoldrepublic.filefront.com/file/Assassin_to_Dark_Jedi_Conversion;74174 This is on a playthrough where I'm playing as an LS female
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- malachor V
- Glitch
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I have TSLRCM 1.8.3. and M4-78 EP 1.1 installed. I noticed in my overide that there are several .2da files like spells.2da and featgain.2da. I want to know if these mods are compatible: 1. Feat Progression for TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Feat_Progression_for_TSL;76583 2. Force Powers Feat Gain for TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Force_Powers_Feat_Gain_for_TSL;61185 3. Super Enhanced Mod for both KOTOR & TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Super_Enhanced_Mod_for_both_KOTOR_TSL;69389 4. Super Enhanced Mod Add On for both KOTOR & TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Super_Enhanced_Mod_Add_On_for_both_KOTOR_TSL;69846 5. Increased Attributes and Skills for both KOTOR & TSL by Shem Link: http://knightsoftheoldrepublic.filefront.com/file/Increased_Attributes_and_Skills_for_both_KOTOR_TSL;67082 I really like gameplay balancing mods and character progression mods and just wanted to know if it's okay to override these specific .2da files. I really love TSLRCM and M4-78 EP, by the way.
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To whom it may concern, I recently downloaded the TSLRCM, and I absolutely love it, a thousand thanks to the makers of it! But I seem to be afflicted by an annoying glitch. Everytime there is a cinematic, the game drops me in the area where the cinematic occurred. For example, during the ravager's approach after the cinematic with Darth Sion, my character was thrown into the bridge of the ravager. I fixed that by running back into peragus, but I don't know how that happened. Now when I activate the Visas cinematic aboard the ravager, after the cinematic, my party is trapped aboard the bridge of the ravager, with no way out. Anyone have any idea how on Earth I can fix this? Any help is awesome! Thank you all!
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- cinematics
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File Name: Sion's arrival at Peragus - High Resolution Movies File Submitter: Kainzorus Prime File Submitted: 10 Oct 2013 File Category: Mods TSLRCM Compatible: Yes Author: Kainzorus Prime Mod Name: Sion's Arrival at Peragus - High Resolution Movies ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod replaces the low-res pre-rendered scenes of Harbinger arriving at Peragus found in Zbyl2's 'Sion's arrival at Peragus Fix' mod and TSLRCM. The new scenes were made using Obsidian's High Quality Movie Patch files. 2. Installation: ========= Place the two files in the Movies folder, in the game's directory. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
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Hello, I got a problems with finishing the game and I hope to find some help here. I was playing out dark jedi and got to the point were my character returns to dantooine to meet the last of jedi order. Due to the fact that I killed all Jedi masters I met on my way Exile meets only Kreia at Enclave and after piercing herself with lightsaber she with Hendmaiden gets away to Telos Academy so after series of scenes (dialog with beaten up Atton and scene where Visas Marr ask character not to meet her master) Exile gets there also. But instead of dialog between Kreia and Atris (which is supposed to trigger as I have understood after watching some walkthroughs of TSLRCM on youtube) Exile appears at docks of Telos Academy which is completely isolated and Atris's chamber closed. Loading previous saves isn't working.. My guess it is connected with the situation with Kreia which started talking about Dantooine (and nothing more) right after M4-78 planet and before Onderon is finished ( just turnover of Vaklu side was to be done). But after Onderone is passed she starts to talk to Exile as before not mentioning Dantooine at all. It seemed strange at a time it happened but I didn't bother I thought bugs "bugs happen" but now I think it some how affected my current state of the game.. Moreover I am not the only one to have this problem. There also is a thread called "Return ti Telos Academy bugged" that describes exactly the same problem. For technical side there is to add that I am a user of both modes TSLRCM 1.8.2 and M4-78 Enchancement Project that were installed as discribed. No other mode was installed also, just these two. I really like these changes as the game is finally completed and I am willing to finish it but due to my problem that I described I am completely stuck. I am really looking forward to any assistance with my problem and I am sorry for my English skills (not my native language). Thank you!
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My In-game movies 100% of the time crash my game.....how do I disable them?
- 10 replies
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- Disable Movies
- Crashes
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So this game is really special to me and I am very nostalgic for it because it helped me get through a terrible high school experience. It is one of my favorite games, better IMHO than its predecessor for the same reason I prefer Majora's Mask over Ocarina of Time. It is dark, gritty, and very human. Anyway, I have not played it since it came out, and when I heard about TSLRCM a little while ago I got very excited, dug out my old disks, bought an old PC, and tried to install it. It didn't work. The game installed fine, but when I followed instructions for installing the mods it would get the the modified load screen and it would crash upon attempting to start a new game. After multiple attempts of removing KOTOR II and the mods, when I now install KOTOR II, simply launching the unmodded game causes the program to crash. After all these attempts the computer has started to act strange too, there are lines across the screen which were not there before... The mods I am trying to install in addition to KOTOR II is the official patch, TSLRCM 1.8.1/TSLRCM 1.8.2, and the M4-78 enhancement. I am NOT a tech savvy guy at all and all my attempts at troubleshooting thus far (based on googling) have failed or been beyond my abilities. I am running Windows XP, since that is what I used to run to play KOTOR II back in the day. The machine is a Dell XPS M1210 with (to the best of my abilities) all of the needed drivers installed. Any help/advice/step-by-step newbie friendly instructions would be greatly appreciated!! Thanks
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Hello, my little green friends! I know, why the project "TSLRCM" is *stuck*. It is because modders hit the limit of 1000 global number variables that can be stored in Kotor TSL. Some days ago I have mailed them to share with community information of the problem, but I was ignored. So I will now hit harder... I will post the workaround *include* file. It will allow to use few more variables, how much exactly I do not know, but you can always expand the workaround (if you have some weight of scripting, ofc!) So: // This is your new globalcat. You shoud *not* add them to globalcat.2da // Also, there are my predefined vars (wipe them!), i've installed much mods and exceed the 1000's limit, so wrote that lib // // I'm unaware how much of them you can put in theory... // Script limit is 9999, my limit is 9-per-row, but if you wish to try 10+ increase next definition. // I'm unaware of how long a string cound even be, too... So... // If you are out of limit of scripted string's length, then script must be modified. Do or inform to do. // // Note you should *not* write +0/ again after +9/, just continue with +10/YOUR_AWESOME_VARS+11/AS_MUCH_AS_NEED // // You are still had to add K_GLOBALS_1 to globalcat.2da, it should look so way: XXX|K_GLOBALS_1|String // And for each new one (K_GLOBALS_2 and so on). // // FUNCTIONS: // Exactly what you need! Just use with your vars as usual, but with _N ))) void SetGlobalNumber_N( string sIdentifier, int nValue ); int GetGlobalNumber_N( string sIdentifier ); void IncrementGlobalNumber_N( string sIdentifier, int nAmount ); void DecrementGlobalNumber_N( string sIdentifier, int nAmount ); Yeah, I'm russian maniaco head-broken psycho-conspirator so MY SCRIPT IS LICENSED. But do not be afraid, the license is in russian but it is both permissive and GNU GPL compatible. Just google translate contents of ЛИЦЕНЗИЯ.txt if you want to check it. global_n_inc.nss ЛИЦЕНЗИЯ.txt fog_dialogs.zip
- 14 replies
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- TSLRCM
- workaround
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