Search the Community

Showing results for tags 'TSL'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 363 results

  1. Well, I think we can all agree with the fact that Kex's skyboxes are amazing, but he needs a break. So I've decided to take up the mantle to do TSL Skyboxes. Instead of using Terragen, I am using VUE Esprit because it is much easier to learn and use, and render with any kind of resolution. Here's some before and after of Onderon. The one thing that I wanted to do was to add Dxun to the sky mainly because we hear those two are a close shuttle ride apart and I was always wondering why it never showed up in the sky. So here we go. BEFORE: AFTER:
  2. File Name: TSL Armor Fix File Submitter: N-DReW25 File Submitted: 22 Jul 2016 File Category: Skins TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 22.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When I firsted starting playing TSL I noticed how some armors that appeared in Kotor 1 didn't actually appear to look like how they did in Kotor 1 instead some looked new like the Light Battle Armor and Reinforced Battle Armor had new skins which was nice but then their were things like the Heavy Battle Armor and Verpine Zal Allow Mesh were just ridicolous and kinda unrealistic to the overall story of TSL so I decided to make a fix that turns those armors into their default Kotor 1 look. Now for those who were confused as to why those armors look strange is because they rushed the game without checking over it and it lefted a TON of bugs and mistakes and one of those mistakes were armors having the wrong model but from my perspective they planed to reskin those armors but could only finish at least 4 and they just applied a random model to the armors they didn't finish so they didn't intend for the Armors to appear as they did in kotor 1 so thats why this wasn't included in TSLRCM. The armors that have been affacted by this mod includes *Heavy Battle Armor *Powered Battle Armor *Light Battle Armor *Ulic Qel Dromas Mesh Suit *Reinforced Fiber Mesh *Mandalorian Assault Armor If I missed any please let me know Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits "a_heavy_02.uti", "a_heavy_05.uti", "a_heavy_10.uti", "a_light_13.uti", "a_light_15.uti", "a_medium_02.uti" or "ia_Class9_007.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY Click here to download this file
  3. File Name: Mandalorian Assault Armor Restoration File Submitter: N-DReW25 File Submitted: 25 Jul 2016 File Category: Skins K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 25.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In Kotor 1 you can obtain an armor called Mandalorian Assault Armor which disguises your character into a blue Mandalorian as if your actually wearing there full body armor which was a good feature about the last few missions in kotor but if you play TSL you will know that the Mandalorian Assault Armor has a unique armor reskin which for me was a big slap in the face since I personally liked seeing Canderous as a Mandalorian but when I was searching through the game textures I found out that the TSL Mandalorian Assault Armor texture appears in the files of Kotor 1 meaning that the Texture appearing in TSL was intended for Kotor 1 but was cut at the last minute and replaced with a disguise though personally I would prefer the disguise though the Hardcore Restoration Fans say otherwise Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "g_a_class9010.uti" though I don't know anything that edits those. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  4. I've always loved KotOR. This is the trailer for a passion project set during KotOR era and I thought I'd share it with you guys! Enjoy! Any questions/comments feel free to share!
  5. Azgath N'Dul's Tomb View File This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. N.B.: Robes included in this mod may not be compatible with robe mods which you have installed. Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch. Submitter InSidious Submitted 02/24/2014 Category Mods TSLRCM Compatible  
  6. File Name: TSL - Ultima Duel Room File Submitter: aneeryrlue File Submitted: 27 Jun 2016 File Category: Mods TSLRCM Compatible: Yes TSL - ULTIMA DUEL ROOM MODIFICATION ____________________________________ maded by Aneeryrlue ----------------------- 1, Installation 2, Uninstallation 3, Compatibility 4, Description 5, Special Thanks ---------------- 1, Installation: ---------------- copy Modules/dr_arena.mod -> your xyz/kotor2/modules/.. copy Override/medlog.dlg -> your xyz/kotor2/override/.. copy Override/secsys.dlg -> your xyz/kotor2/override/.. copy Override/dr_arenaenter.ncs -> your xyz/kotor2/override/.. ------------------ 2, Uninstallation: ------------------ delete file from your xyz/kotor2/modules/dr_arena.mod delete file from your xyz/kotor2/override/medlog.dlg delete file from your xyz/kotor2/override/secsys.dlg delete file from your xyz/kotor2/override/dr_arenaenter.ncs ------------------ 3, Compatibility: ------------------ TSLRCM COMPATIBLE This is a lore-friendly mod, it's should be compatible with everything EXCEPT, if you have medlog.dlg/secsys.dlg in your override folder, if you overwrite them, you can't access to the UDR Arena. ex: medlog.dlg -> Medical Terminal at game starts on Peragus ex: secsys.dlg -> Security Camera System on Ebon Hawk --------------- 4, Description: --------------- Here is 340+ enemy with some personality Dialogues has some level restrict for unlocking them. Well, the most of the enemies are OVERPOWERED, but they are BEATABLE! I maded this mod for that reasons if you overbored by the story, or just want to chillin' on an another way Q: How to access to the Arena? A: 1, Start New Game-> Go and talk with Medical Terminal after 25secounds gameplay, choose Load Ultima Duel Room option. A: 2, While storyline is goes, on the Ebon Hawk go to Security Camera System -> choose Load Ultima Duel Room option. Q: xyz A: If you enter to the module, there is an information terminal for another questions. Q: xyz2 A: write me a message at anytime about anything on deadlystream.com, i'll answer i promise ----------------------------------- 5, Credit List & Special thanks to: ----------------------------------- -Kexikus for NSS Source Scripts -Antonia for NSS Source Scripts -Fair Strides for all-time helping me -Real Rece for some Robes -Varsity Puppet for some corporate -Stoffe because his premission and many thanks for it -Kainzorus Prime for Clone Armors(future relases) -Jorak Uln for original ideas, and hopefully for some corporate in future relases -Small Chicken -djh269 for some tests -for you if you download/ed this modification Click here to download this file
  7. So one of the things I'm aiming for in my not-upcoming mod is the ability to set your own allied turrets. Basically you set the turret like a mine and then use a spell activation item called a turret controller to build or break down the turret. This has no relation to the turret minigame, I'm talking about dynamically spawning in allied turret creatures similar to those you face throughout the game. Similar to the flamethrower mod I made, I'm considering releasing this piece as a quick standalone for TSL. This is to help identify any problems that placing creatures into arbitrary places in the game could cause. So I'm making this thread to gauge interest. Would you play this mod? Before you say yes, I'm asking if you are actually going to install it and try it out in a reasonable time frame. It would be for TSL and would work without having to use a fresh save. I'm not asking you to test anything specific, but if you do use it and something unexpected happens, I'd ask that you let me know about it. With that said, respond in this thread if you are interested. If you have questions about the details of what this mod would be, ask them here.
  8. Hello, I have a really disturbing bug that I don't know how to fix. You see, I am in the Jedi enclave and I am about to get out of the ruins and then I see some thugs (mercenaries) That they are trying to kill me so every time I go near them to kill them the game freezes and then crashes . . . any solution?
  9. File Name: Box's Flamethrower Mod File Submitter: Box File Submitted: 12 May 2016 File Category: Mods TSLRCM Compatible: Yes This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it. To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations. There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares. Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing. Click here to download this file
  10. Box

    Box's Flamethrower Mod

    Version 0.0.4

    220 downloads

    This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it. To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations. There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares. Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing.
  11. File Name: Aleema Keto's Robe Description Correction File Submitter: milestails File Submitted: 20 Mar 2016 File Category: Mods TSLRCM Compatible: Yes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Aleema Keto's Robe Description Correction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Aleema Keto's Robe Description Correction AUTHOR: milestails TYPE: Inconsistency Fix SIZE: Unzipped - 6.12 kilobytes, Zipped - 3.47 kilobytes DATE RELEASED: March 20, 2016 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In vanilla TSL, Aleema Keto's Robe description reads: "Aleema Keto began her training as a Jedi, but while researching the Sith became enthralled by their power and fell to the dark side. She was a master of illusions and helped seduce Ulic Qel-Droma to the dark side." There's a small problem; Aleema Keto was never a Jedi. Using a modified description from the robe's Wookiepedia page, I edited it to read: "These robes once belonged to Aleema Keto, cousin of Satal and co-leader of the dark side cult of the Krath. A master of Sith magic, she seduced Ulic Qel-Droma, who later killed Satal and took command of the Krath along with Aleema. These garments bestow increased strength and wisdom upon the wearer, and allow some small aid in reconnecting with the Force." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Drag and drop the following file into your Override folder, which for Windows 7 users is located at C:\Program Files (x86)\LucasArts\SWKotOR2: - a_robe_24.uti Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE INSTALLING THIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » UNINSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Remove the following file from your Override folder: - a_robe_24.uti (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE UNINSTALLING THIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ None. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » MOD COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This will be incompatible with other mods that edit a_robe_24.uti; however, all you would have to do is copy the description from this mod, and paste it into the conflicting a_robe_24.uti using KotOR Tool. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PM milestails at Deadly Stream and/or Star Wars Gamer or post in the release threads. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to MaxBlackwell for initially bringing up the subject of Aleema Keto's Robe in the Deadly Stream chat. Thanks to Fred Tetra and his KotOR Tool. Thanks to Wookiepedia for an accurate description and notice that the vanilla text is incorrect. http://starwars.wikia.com/wiki/Aleema_Keto's_robe Also thanks to everyone over at Holowan Labs and Deadly Stream for hosting the work of the community. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may NOT be redistributed in any way without the explicit permission of the author and the proper credit given to him within the ReadMe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  12. Hey, all! I could use a little assistance with a custom skin, for the player character. I've got my custom head to work, but the body is showing up white. Appearance.2da *looks* correct, but I'm unsure if that's where the issue is. Thanks, ahead of time, for any suggestions.
  13. File Name: Lightsaber Textures File Submitter: Izanasz File Submitted: 08 Jan 2016 File Category: Skins TSLRCM Compatible: Yes A simple mod that changes the colors of the lightsabers in the game. I always thought they were a bit off, some less, some more. I'm very well aware that there are going to be people who don't like certain colors. Tough luck. I don't mind criticism at all, I say HIT ME with it, but, please, refrain from whining and saying things that I can only reply "Mhm" to (e.g. "oh my god, I hate the orange color, it's not even orange, it's [whatever]"). If you hate something so much that you'd rather see me burn in a pool of lava, my advice is: open photoshop and change whatever you want, it ain't that hard. The "Alt" folder contains some alternatives. Some of the changes are unnoticeable, some of them are rather obvious. The second screenshot shows these colors. PS: that weird property of the blue, red, green and yellow lightsabers that causes them to look thinner from behind and much thicker from the front; I don't know how to fix that. I tried tweaking the models, but I failed horribly. It's the models, or the shaders or I don't know, but there's nothing I can do about it. Apologies. No compatibility problems. There are none, there can be none. It's just a simple texture mod. I'm 99,9% sure about that. Also, no black-core lightsabers, there are shading issues, it won't work, it'll look off and horrible and just NO. You hear me? NO. Installation: simply drag whichever files for respective lightsaber colors you want into the override folder. Click here to download this file
  14. So after years of modding, I'm starting to finally put things together. What I've discovered is that in order to get things working properly, I need to go into each module and modify all of the placeables that contain items and assign them back to their modules. I understand that this can be done. What I don't know is how exactly it works. If someone could provide a brief overview or a link to a tutorial, that would be appreciated. More importantly though, the reason I actually wanted to make this thread is to ask about compatibility concerns when editing modules. So far I've tried to keep my mod from touching or interfering with other areas of interest. My mod is designed around gameplay changes so I want to keep it from interfering with content additions/changes as much as possible. So before I start modifying all a ton of files, I thought I'd ask about common pitfalls. Basically, if I need to modify every module in the game in some way, what is it going to take in order to make my mod compatible with other mods?
  15. I just tried an interesting experiment..and it worked. I have had an old Retail copy of KOTOR (With the original discs!!!) that's installed with all kinds of awesome MODS. I just purchased the GOG Saber Package . Somewhere I had read a forum asking if the games could be installed multiple times so that Full Re-Write mods (like RoR & The Jedi Masters) could be installed alongside without totally overwriting their normal game. Couldn't be done because you'd have to be able to tell the registry that they were separate games with different names. Except that I just did it with the GOG copy using GOG Galaxy. My Retail copy: Installed to C:\Star Wars\SWKotor2\ The GOG Copy I let install to it's default, which seems to write it's own unique GOG registry entries. I tested - launched my retail copy with a save, there it was. Launched GOG version - and it's VANILLA!!! I don't know if this will work with a Retail copy and a Steam copy too. Let me know if this is actually a breakthrough or if this is common knowledge!!! It's happened before and it's okay to point that out that somewhere else is a much more informative thread!!!
  16. KOTOR2: TSL ON MAC Step by step guide to make The Sith Lords fully working on your Mac, with Mods and Fixes Introduction(scroll for actual guide) Couple years ago Bioware and Aspyr released a Steam version Mac compatible of Kotor1. The game is working well and i finished with pleasure on my macbook. Unfortunately Knights of the Old Republic II: The Sith Lords has not received the same treatment, and in fact it's not available for Mac. But after some research on the internet, I have finally made my Steam version of Kotor2 perfectly working on my mac machine, with complete widescreen support, anti-aliasing and movies. For a complete version of the game i've also installed the TSLRCM (1.8.3) and several other mods. This guide claims to contain all information needed to operate the most important features and fixes you can do on the Windows version, carefully noting that several advices given here are already available on various web sites: what I wanted was just to put together everything I learned (adding some of my own) and share with you all the pleasure to relive the amazing game experience that is Kotor2. So, let's start!What to expectFully working game in widescreen, you can install quite all mods available. Things are not going to work: Frame Buffer Effects (Camera filters for recordings, hologram effects, invisible camouflage), Soft Shadows (although normal shadows and grass actually work), Tricky Anti-Aliasing (Depending on driver used -see below-, you may be able to select only 4x,8x or none at all) Brightness blue tint (as before, it depends on driver used. Most users should not encounter this issue) Any Shader-Graphic effects Mod (Could work with Nvida gpu powered Macs) Personal Hardwdare: MacBookPro 13" mid 2012 NON RETINA (As you can see mine it's not the most powerful mac available, in fact the gpu is an intel 4000 HD, similar to MacBook Air's.)GoG VersionI do not own this version, although some people said that sometimes is going to be more stable than Steam version. Actually the only way to install this game on your Mac trough GoG is to install Paul The Tall's Porting Kit you can find here (go under Gog version) Simply open the program, select Library tab, and search for Star Wars - KotOR2 on the left, and click Download.Steam VersionActually there are two types of software that allows you to install Steam on your Mac: Wineskin, and Crossover. Praising the last one for its immediacy and user friendly configuration, Wineskin seems to be the only working for this particular game. First thing you need is the Kotor 2 Wrapper made by 1Leonard you can find on PortingTeam.com: Link Download and place it on your desktop. Double click on Knights of The Old Republic II.app Click on Advanced, and then Tools Click on Winetricks, and type steam in searchbox. Program is under apps. Check it and click run. Now wineskin will download and install Steam for you. **NOTE**:If you get an error during this operation, there is another way (open spoiler): Install Kotor 2​Now that you have installed Steam, the program should launch automatically. If it doesn't, exit Wineskin and open wrapper again (Knigts of the Old Republic II.app). Access with your account, open library, and install your game. Apparently you have to purchase game first . If everything is gone right, whenever you will click on Knights of the Old Republic II.app, Steam will launch, and you just have to select the game, and click play. Game will launch (in 4:3 indeed), movies will show up, and you are able to play without any glitches!!! **Missing texts in Steam application**: check Known Issues section below **Game not launching/Steam won't allow you to play because game is "already running"**: check Known Issues section below.WidescreenThe most important fix you're going to do is Widescreen indeed. I learned these steps from Xuul youtube video Link Here revisited for Mac. Overwrite swkotor2.exe First thing you need is this file This File from widescreenforum by Squ1zZy. You need only swkotor2.exe file. Copy it, throw the rest. Go to Knights of the old Republic 2 directory. This folder is crucial for installing any mod or fix you want, so here how to find it: Right click on wrapper (Knights of the old Republic II.app) and click show package content. Here you will find 3 files. One is Wineskin, which we have just used before to install the Steam software, one si Contents (we are not going to use it), and an alias to drive_c. This folder correspond to C: main hard drive of a windows pc. Open it. Now as using windows, go to the kotor2 directory: drive_c/Program Files/Steam/steamapps/common/Knights of the old Republic II/ Here you find the original swkotor2.exe. Rename it swkotor2.exe.old, allowing to backup in any moment. Paste squ1zzy’s .exe. Launch the game, go to options and set resolution to 1280x960. Exit game. **1280x960 Resolution not available**: check Known Issues below UniWS Patcher Now you have an executable compatible with UniWS patcher, download it here: Link **NOTE**:As you can see this is a windows program. To run an .exe file you need to open it with Wineskin, so open package content of wrapper then open Wineskin (or just cmd+DownArrow key on wrapper), and select install software. Choose your file and it will simply run as in windows. This method allows you to install any mod and fix you want, TSLRCM included.So at this point all steps are identical to a windows version. The only difference is that your C:\ drive is a folder inside Knight os the Old Republic II.app Launch UniWS with Wineskin, choose Star Wars Knights of the Old Republic 2: The sith Lords under "game", set game installation folder as seen above, and set your new resolution. Best solution is to set native resolution of your monitor. In any case you should never go under 785 height value. In my case I set 1280x800. Click Patch. Go in game directory (where you find swkotor2.exe) and open swkotor2.ini. You will probably get an error, so tell mac to open file with TextEdit. Find width and height values under [Display Options] and [Graphic Option] and set them at the same resolution you used in UniWS. Save file. Now game will run in fullscreen widescreen! **Mouse is stuck/Messing with menus and gui**: Check Known Issues below Fixes you may need for Widescreen Widescreen UI Fix by Achilles for unstretched HUD in game (Just follow installation guide, put your files in Override folder inside game directory) This guide for widescreen movies by RenegadeSniper7(You don't need to convert your movie files since Steam version already contains high resolution videos, so jump to step 9 and install HxD as you have done already for UniWS) Installing TSLRCM 1.8.3B and other ModsTo complete your Steam version of Kotor2 you definitely need the Restored Content Mod. At this point, installing this mod is not difficult at all, since you just have to install an .exe file. Download TSLRCM 1.8.3B Open Wineskin (cmd+DownArrow on Knights of the old Republic II.app) and click Install Software Choose Setup Executable and then select TSLRCM 1.8.3B.exe. Follow on screen instructions, and when the installer asks you directory's path, remember to search inside drive_c. Path usually appears like this: C:\Program Files\Steam\steamapps\common\Knights of the Old Republic II Launch game and you will see the new main menu logo. Installing M4-78 and other mods with TSLPatcher Installing M4-78 (that came with an executable installer) and all other mods that requires a TSLPatcher installation will just work exactly as TSLRCM. Just open Wineskin, Install software, choose executable, and find directory inside drive_c (Path may change in your computer): Desktop\My Computer\Users\*yourname*\Program Files\Steam\Steamapps\common\Knights of the Old Republic II\ **NOTE**: any issue, bug or glitch of any mod that not interfere with game graphic functions are not caused by the fact you are playing on a mac. Rather should be caused by incompatibility between different mods. Installing mods without TSLPatcher For all mods that requires to overwrite some files in Override folder or Directory folder (New textures, new sounds, new models, new movies...), just follow instructions given and drag files into right folder following the path inside drive_c: Knights of the Old Republic II.app\drive_c\Program Files\Steam\steamapps\common\Knights of the Old Republic II Installing KotorTools and KSE If you want to create your own mod you need KotorTools. Forgetcanon made a guide to make it work on Mac through Wine. Link For editing your kotor (1 & 2) save files you can use KSE. This video made by Rece explains how to use it with Wineskin. Known Issues **Missing Texts**: Usually texts in Steam program don't appear at all in your first run. If you got this issue follow this steps: **Game not launching/Steam won't allow you to play because game is "already running"**: **1280x960 Resolution not available**: **Mouse is stuck/messing with menus and gui**: **2x,4x,6x Anti-Aliasing options not available**: **Blue tint appears when launching game**: **Black screen after character creation** I tried to be clear enough for non expert users too, so please tell me if you have any question.
  17. I am looking for answers to these 3 questions: 1. I am looking for a tutorial in how to create and implement custom armbands into the game (TSL preferred not a big deal if for KOTOR) 2. Is there an NW plugin for a later version of 3ds Max? I may be getting a temp license now that I'm in official "Student" status again, but the NW Max Plug in download specifically says 3ds version 8 or lower and this site is only for the newest release (3ds Max 2015 or 2016)... and Gmax has been a little glitchy for me lately. Either that, or I don't have any idea what I'm doing... which is likely (if not certain) 3. I'm stuck again in KOTOR... this time I am in a fight with an NPC in which there is a glitch in that they cannot lose any HP, so I can't defeat them and move on. Weird, random glitch. (took me about 10 minutes or so the first time to realize that they couldn't possibly be that much of a bad-ass...) I've tried deleting all of this character's DLG & UTC files out of override, hoping... no change. - I do have a save point from not too far before this point, but I was hoping to just FIX it cuz I don't need the item that badly... Also, what is the air-speed velocity of an un-laden swallow?
  18. I have recently started adding mods to my KotOR TSL game (beyond RCM which I've had for some time). I initially jumped in without reading into it and completely FUBAR'd my game, so I restored local content and created a backup of this once I confirmed it was working fine again. I then took it slowly, and found that the first few mods I integrated used the TSL patcher, and upon testing the game was fine. I created an updated backup of the game at a working point with the mods I had so far installed.* I then went ahead and installed some more mods, some of these explained that they just needed to be dropped into the override folder, which I did with no conflicts in file names. When I loaded the game again, it crashed as soon as I went through a loading door to a new area. (When this happens it boots me back to the title screen and the buttons are unresponsive, I then have to end the process through task manager). If I remove just the files I had added for the mod and load the game again, the issue remains. I then have to delete all the items out of the SWKotOR 2 folder and paste in a copy of the backup for this to work. (Even though the files are exactly the same as if I had removed the mod out myself) This, I have found, only occurs with some files, such as a vibrosword reskin mod and an enhanced beams reskin mod. However other mods such as BaoDur's repulsor reskin also add to the override and cause no issues. Is there a reason for this? *BaoDur's Electromesh Armor 2.0 BaoDur's repuslor reskin Aliens redetailed Thanks in advance
  19. File Name: Mara Jade PC for TSL File Submitter: miro42 File Submitted: 16 Sep 2015 File Category: Skins TSLRCM Compatible: No ========================================================= Knights of the Old Republic The Sith Lords - Mara Jade PC ========================================================= author: miro42 email: ben@floydiantheory.com website: floydiantheory.com name: Mara Jade PC credits (thanks): All those at Holowan labs. Myself, for being so awesome and of course, thanks go to Bioware, Obsidian, and LucasArts for bringing KOTOR to life. filename: Mara Jade PC.zip file size: ~2.3MB (~6.3MB unzipped) date released: 1 October 2011 description: This mod allows you to pick Mara Jade as a PC. It includes a new body model with both a lightside and darkside texture, dark side transitions which only change the eyes, and new portraits. Mara Jade is one of the coolest (if not the coolest) characters in the Star Wars universe, even better than Jar Jar Binks! she holds the title for Hottest Jedi Ever. and yes she has no time correlation with TSL but she's a badass character and deserves to be played...and not just in the Jedi Knight expansion (anyone remember that ancient game?). this mod uses the TSLPatcher (which I had to completely relearn) and gives you two options of install: 1. Armor Change - only the underwear model will retain the Mara Jade outfit. 2. No Armor Change - regardless of which armor you equip, only the Mara Jade outfit will be visible. installation: Extract contents of the zip file. Double click the Mara Jade PC for TSL installer and follow directions. uninstallation (is that a word?): place the appearance.2da file from the backup folder into the override. delete the added files from the override, which are: heads.2da pfbmj.mdl pfbmj.mdx pfbmja01.tga pfbmjd01.tga pfhmj1.mdl pfhmj1.mdx pfhmj1.tga pfhmj1d1.tga pfhmj1d2.tga po_pfhmj1.tga po_pfhmj1d1.tga po_pfhmj1d2.tga portraits.2da permissions: You may use this for whatever you want. However, a heads up would be nice as well as a link to your project. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  20. Hi everyone! So as I guess you may be able to tell, I'm fairly new around here and the modding scene / community in general. I have however always wanted to do modding however, I've never had the equipment for it. But I have a computer now and thought "Why not?" However though as I have never created a mod before I have absolutely no idea how to do it and I know that I will have to start very basic, such as a texture mod or maybe a skin mod even. So I was wondering if anyone could help me out on how to do it, what programs would be needed and so forth. So if anyone did have any help that they could give, it would be greatly appreciated. Thank you very much.
  21. Hi, not sure whether or not this is the right place since my question falls somewhere between modding, save game editing and tech support. I seem to have encountered a bug in TSL (Steam version with latest TSLRCM from the Workshop) where the Bao-Dur conversation that supposedly triggers when you find the sensors in the Kinrath cave on Dantooine didn't happen. Long story short, restoring to an earlier save to try to trigger it this time is not an option (thanks to the weird way TSL handles - or rather doesn't handle - autosaves and quicksaves ) and now I would like to either 1) revert the quest to a point where I can try triggering the conversation again or 2) advance the quest to the point it should be at after the conversation - preferrably with the Bao-Dur influence gain you supposedly get with it Since TSL is known to be full of bugs like that, I would like to find a solution to this that can be applied to other quests/triggers as well. If it is as simple as changing an in-game value (via console or save game editing or whatever) it might be a good idea create a database with all the quests in the game and the flags that keep track of their progress, for science and future generations who might run into these sorts of problems. Since y'all here seem to really know your TSL stuff, I was hoping to find some help with that in here. Thank you very much!
  22. File Name: Modder's Resource: Harbinger Model File Submitter: tjsase File Submitted: 12 Aug 2015 File Category: Modding Tools Hello! This is a 3D model of the Harbinger that I extracted from KotOR II. Only half of it was present (as you only see half at Peragus) so I mirrored and stitched the model symmetrically. This package also contains an alternate model of the Harbinger, in which I bent or removed some of the turrets to make it look like it has been war-torn. Besides the models, I've included the original .tga texture as well as some alternate textures I made to make the ship look war-torn. This includes a color map, and incandescent map, a bump map, and a specularity map. Any one is free to use this resource in their products. Enjoy! Click here to download this file
  23. File Name: Class Clothes Fix File Submitter: 1Leonard File Submitted: 09 Aug 2015 File Category: Skins TSLRCM Compatible: Yes This mod fixes the default clothes of the male and female consulars and sentinels to actually be the same clothing they wear in the character creation screen. Installation: Press "Class Clothes Fix.exe" and follow the instructions. Removal: Remove the relevant .tga files from the override folder and restore the .2da file stored in the backup folder _________________________________ I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge. Click here to download this file
  24. File Name: Flash G0T0 File Submitter: InSidious File Submitted: 08 Aug 2015 File Category: Skins TSLRCM Compatible: Yes Description "We are going to empty your mind as you would empty your pockets..." I suddenly remembered a texture I made in about 2006 for a joke, which retextured G0T0 to resemble a character out of the film "Flash Gordon". So here it is.Enjoy, but remember that you only have thirteen hours to save the galaxy... Installation Just drop the files "P_Gt.tga" and "P_Gt.txi" into your Override folder. Uninstallation Take them out again. Incompatibilities None that I can think of. The user's sense of taste, maybe? Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. This mod is not to be uploaded to any site or public file-sharing or mod distrubtion service without the expressed permission of the author. Credits and Thanks -Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; -Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; -Obsidian, Bioware, and LucasArts, for making both KotOR games. Click here to download this file
  25. Sorceror Vestments View File Sorceror Vestments 1.0 ------------------------------------------------------- by Kaidon Jorn July 2015 These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model. There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly. Run the .exe to install Removal- delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's. Replace baseitems.2da found in backup folder to override. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 07/31/2015 Category Mods TSLRCM Compatible