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Found 363 results

  1. Hello. I need help with TSL, I'm making new icons for GUI and I'm 95% done, but one problem turned out to be no use for them, since the icons themselves in the game are very small, no matter how much I searched for different GUI, but the same situation is everywhere, however, somewhere in the vastness of YouTube, I saw in the review when the player went to the abilities\powers tab, he had quite large icons I have already downloaded the visual GUI editor https://deadlystream.com/topic/8226-visual-kotor-gui-editor-kge /, there is a field for finding icons, but there is no size of the icons themselves, or maybe I'm doing something wrong? Please help me, in response I will fill in the tests for GUI in 256 and 128 quality
  2. From what I've read, it's advised to avoid Steam Workshop if you're looking to play and/or mod TSL. Mac users can get it through the Apple Store but when it comes to PC it looks like Steam is the only (or main) option. That's the version Aspyr is offering on their site. I've seen there's a GOG version but it sounds like it's limited. What are you guys using to play/mod TSL in? I'd appreciate any recommendations.
  3. I have a problem. I recently wanted to play TSL again but I decided to install the Polish version of TSLRCM and I installed the Polish translation and the items from TSLRCM don't have a name or anything other than that they are there + on the planets that are in the mod, when I talk to someone they don't have any dialogue options and I have to force quit the game because I can't tell them anything. I've tried uninstalling every mod except these 2, or having just one, and uninstalling the game and reinstalling it, and I've also tried installing TSLRCM from another source (I didn`t found the Polish translation anywhere other than Steam) and nothing works. Can anyone help?
  4. The nostalgia bug recently bit me and I thought it might be fun to play some KOTOR2, with mods of course! After a bit of tinkering I think I have a working mod set up running on Linux. I thought that my experience might be useful to someone else attempting to install mods on Linux or a maybe a Steam Deck. A fair warning though, I have not had time to play test yet beyond running around on Peragus so there could be issues that I haven't discovered or steps that I forgot that I did. I'll try to update if I run in to any issue but I'm not promising anything, I have a nasty habit of spending days modding a game only to never actually play it when I'm done! First install the native Linux version of KOTOR2:TSL from steam Next download the latest KOTORModSync (currently 1.0.2) https://github.com/th3w1zard1/KOTORModSync - linux-x64.zip - KOTOR.Modbuilds.Rev10.zip (Contains KOTOR2_Full.toml modlist we will be using) The install directly can be found at ~/.local/share/Steam/steamapps/common/Knights of the Old Republic II/ All regular game assets are in the subdirectory 'steamassets', this is where mods will be installed, not in the main game install directory Run the game once to make sure it runs properly, I'm using Arch Linux with Hyprland(Wayland compositor) so I needed to add 'SDL_VIDEODRIVER=x11 %command%' to my launch commands to get it to run properly. The kotor2.ini found in the steamassets directory is not used, delete it. The correct kotor2.ini is found at ~/.local/share/aspyr-media/kotor2/swkotor2.ini Create a symlink to it in the steamassets directory ln -s ~/.local/share/aspyr-media/kotor2/swkotor2.ini swkotor2.ini Backup you KOTOR2 directory in case you make a mistake: tar zcvf kotor2.tar.gz Knights\ of\ the\ Old\ Republic\ II You can restore with rm Knights\ of\ the\ Old\ Republic\ II tar zxvf kotor2.tar.gz Open KOTORModSync and load the installation file (KOTOR2_Full.toml) Create a directory to store mods in (I use ~/Games/KOTOR2Mods/) Go through the mod list and download each mod to you mod directory from the link. Make sure to download The Sith Lords Restored Content Mod as a zip from the google drive link and not the regular exe installer. There are also a few cases where if you download a mod form ModNexus instead of DeadlyStream the name of the zip file will not be correct and needs to be renamed. As of writing this there are 2 issues with this mod list, this first one is with 'Reflective Lightsaber Blades' (New_Lightsaber_Blade_Model_TSL). currently the included version of Holopatcher has issues reading info.rtf files with non UTF-8 encoding and a error window will pop up. This does not actually appear to affect the installation of the mod and can be ignored. This issue will be fixed in the next relese. The second issue is with 'Improved AI' and requires some work. For some reason the zip file you download contains the mod compressed into a self extracting 7z file. KOTORModSync does currently not appear to be able to extract self extracting 7z files on Linux. My Solution was to extract the mod manually, repack it as a 7z file and alter the install instructions (7z on linux can handle 7z SFX exe files just fine). unzip imporvedai.zip cd Improved\ AI/ 7z x Modified\ AI.exe 7z a ModifiedAI.7z Modified\ AI Move the new 7z file to you mod dir and change the mod install instructions to: 1. Extract <<modDirectory>>\ModifiedAI.7z 2. TSLPatcher <<modDirectory>>\ModifiedAI\Modified AI\Install AI Tweak.exe 1 Set your mod directories. Mod Location is the mod dir you created (~/Games/KOTOR2Mods/ for me) and Kotor Directory should be '~/.local/share/Steam/steamapps/common/Knights of the Old Republic II/steamassets/' - Run pre install validation, if there are any issues detected you will need to fix them. You can find a log file in the KOTORModSync directory that can help you troubleshoot issues. - Choose 'Mock case-insensitive filesystem' - Run 'Fix duplicate files/folders' - Click 'Start the install' and cross your fingers, hopefully you set up everything correctly and installing mods should complete successfully. This takes quite a while. - All files in steamassets need to be lowercase, in some cases files installed by the mod will have uppercase lettering. There is probably a better solution but I created the following script and ran it in each directory that contained files that needed to be renamed. Be VERY careful not to run it from any other directory: # !/bin/bash for file in *; do #Suppresses all errors as not to spam errors when file does not need to be renamed mv -v "$file" "$(echo $file | tr '[:upper:]' '[:lower:]')" 2>/dev/null done I was going to try and use Reshade shaders with vkBasalt but unfortunately that was to much for my poor laptop's integrated graphics but it did seem like vkBasalts SMAA anti-aliasing worked better the KOTOR2's build in AA so I stuck with it. To get vkBasalt to work with KOTOR2 on my set up I need to run it through gamescope. Install gamescope, I'm using gamescope-git from AUR but regular gamescope from extra my work for you. If you're trying to follow this guide on a steamdeck you should already be using gmescope. See https://wiki.archlinux.org/title/Gamescope Once you've installed gamescope add 'gamescope -h 1080 -H 1080 -f -- %command%' to your steam launch options and make sure you can launch the game Install vkBasalt fro AUR yay -S vkbasalt copy the default vkbasalt config file to your KOTOR2 dir cp /usr/share/vkBasalt/vkBasalt.conf.example .local/share/Steam/steamapps/common/Knights\ of\ the\ Old\ Republic\ II/vkBasalt.conf Enable SMAA and whatever else you want (I you are going to give reshade shaders a try then the best source of shaders seems to be here: https://github.com/gripped/vkBasalt-working-reshade-shaders) effects = cas:smaa Enable vkBasalt by adding 'ENABLE_VKBASALT=1 VKBASALT_LOG_FILE="vkBasalt.log"' to your steam launch options. My finally launch options look like this: SDL_VIDEODRIVER=x11 ENABLE_VKBASALT=1 VKBASALT_LOG_FILE="vkBasalt.log" gamescope -h 1080 -H 1080 -f -- %command% And that's it! I hope this will be of some use to somebody
  5. Would anyone have any interest in implementing the Krayt Dragon Pearl into Kotor 2? I understand why it was cut, but it seems odd being the only missing crystal from the first game. I have two ideas for locations where it should spawn: 1- Geeda's shop after completing Dantooine for 2500 credits. 2- Looting Ahrnell's corpse after killing him in the Crystal cave (similar to killing Komad Fortuna for it in Kotor 1). Thanks!
  6. View File KotorDiff A simple CLI to easily compare KOTOR file formats. This is a very simple CLI to PyKotor. If you find TSLPatcher isn't patching the resulting files in the way you want, you can use this tool to compare your manual changes to the resulting TSLPatcher result. You can also use it to compare entire installations, directories, or single files. How to use: Simply run the executable. It'll ask you for 3 paths: PATH1 Path to the first K1/TSL install, file, or directory to diff. PATH2 Path to the second K1/TSL install, file, or directory to diff. OUTPUT_LOG File name/path of the desired output logfile (defaults to log_install_differ.log in the current directory) If you point PATH1 and PATH2 to two KOTOR installs, it will ONLY compare the Override folder, the Modules folder, the Lips folder, the rims folder (if exists), the StreamWaves/StreamVoices folder, and the dialog.tlk file. This was a design choice to improve how long the differ takes to finish. This includes any subfolders within the aforementioned folder names. Supported filetypes/formats: TalkTable files (TLK) Any GFF file (DLG, UTC, etc) Any capsule (ERF, MOD, etc) Not supported: NCS, NSS Any file format that's not supported will have its SHA256 hash compared instead. CLI Support: This is a very flexible tool. You can send it command line arguments if you would like to use it in a 3rd party tool. Run `kotordiff.exe --help` to get a full syntax. If there's an error, the exit code will be 1. If the two paths match, the exit code will be 0. If the two paths don't match, exit code will be 2. FAQ: Couldn't I just open my two files with Holocron Toolset/ERFEdit/K-GFF etc? You could, but for me it became tedious to manually compare them side by side, expanding every node etc. Leave alone completely multiple files. This tool allows you to simply input two paths and have the full differences outputted and logged. A main benefit is it'll show you the exact GFF paths that differ. Output such as `Missing struct: "EntryList\5\RepliesList\3" {contents of the struct}` has been very useful. Why is my antivirus is flagging this? This is a false-positive and there's nothing I can do. Python source scripts are compiled to executables using PyInstaller, but unfortunately some antivirus's have been known to flag anything compiled with PyInstaller this way. The problem is similar to why your browser may warn you about downloading any files with the .EXE extension. This whole tool is open source, feel free to run directly from the source script: https://github.com/th3w1zard1/PyKotor/blob/master/Tools/KotorDiff/src/__main__.py There's a well-written article explaining why the false positives happen on their issue template: https://github.com/pyinstaller/pyinstaller/blob/develop/.github/ISSUE_TEMPLATE/antivirus.md TLDR: PyInstaller is an amazing tool, but antiviruses may flag it. This is not the fault of PyInstaller or my tool, but rather the fault of how some scummy users have chosen to use PyInstaller in the past. Please report any false positives you encounter to your antivirus's website, as reports not only improve the accuracy of everybody's AV experience overall, but also indirectly supports the PyInstaller project. Source code: https://github.com/th3w1zard1/PyKotor/blob/master/Tools/KotorDiff/src/__main__.py Credit: @Cortisol for creating the PyKotor library (i.e., 90% of the code for this tool) Submitter th3w1zard1 Submitted 09/30/2023 Category Modder's Resources  
  7. Version v0.6.0

    25 downloads

    A simple CLI to easily compare KOTOR file formats. This is a very simple CLI to PyKotor. If you find TSLPatcher isn't patching the resulting files in the way you want, you can use this tool to compare your manual changes to the resulting TSLPatcher result. You can also use it to compare entire installations, directories, or single files. How to use: Simply run the executable. It'll ask you for 3 paths: PATH1 Path to the first K1/TSL install, file, or directory to diff. PATH2 Path to the second K1/TSL install, file, or directory to diff. OUTPUT_LOG File name/path of the desired output logfile (defaults to log_install_differ.log in the current directory) If you point PATH1 and PATH2 to two KOTOR installs, it will ONLY compare the Override folder, the Modules folder, the Lips folder, the rims folder (if exists), the StreamWaves/StreamVoices folder, and the dialog.tlk file. This was a design choice to improve how long the differ takes to finish. This includes any subfolders within the aforementioned folder names. Supported filetypes/formats: TalkTable files (TLK) Any GFF file (DLG, UTC, etc) Any capsule (ERF, MOD, etc) Not supported: NCS, NSS Any file format that's not supported will have its SHA256 hash compared instead. CLI Support: This is a very flexible tool. You can send it command line arguments if you would like to use it in a 3rd party tool. Run `kotordiff.exe --help` to get a full syntax. If there's an error, the exit code will be 1. If the two paths match, the exit code will be 0. If the two paths don't match, exit code will be 2. FAQ: Couldn't I just open my two files with Holocron Toolset/ERFEdit/K-GFF etc? You could, but for me it became tedious to manually compare them side by side, expanding every node etc. Leave alone completely multiple files. This tool allows you to simply input two paths and have the full differences outputted and logged. A main benefit is it'll show you the exact GFF paths that differ. Output such as `Missing struct: "EntryList\5\RepliesList\3" {contents of the struct}` has been very useful. Why is my antivirus is flagging this? This is a false-positive and there's nothing I can do. Python source scripts are compiled to executables using PyInstaller, but unfortunately some antivirus's have been known to flag anything compiled with PyInstaller this way. The problem is similar to why your browser may warn you about downloading any files with the .EXE extension. This whole tool is open source, feel free to run directly from the source script: https://github.com/th3w1zard1/PyKotor/blob/master/Tools/KotorDiff/src/__main__.py There's a well-written article explaining why the false positives happen on their issue template: https://github.com/pyinstaller/pyinstaller/blob/develop/.github/ISSUE_TEMPLATE/antivirus.md TLDR: PyInstaller is an amazing tool, but antiviruses may flag it. This is not the fault of PyInstaller or my tool, but rather the fault of how some scummy users have chosen to use PyInstaller in the past. Please report any false positives you encounter to your antivirus's website, as reports not only improve the accuracy of everybody's AV experience overall, but also indirectly supports the PyInstaller project. Source code: https://github.com/th3w1zard1/PyKotor/blob/master/Tools/KotorDiff/src/__main__.py Credit: @Cortisol for creating the PyKotor library (i.e., 90% of the code for this tool)
  8. View File Iridorian Modder's Resource - Iridorian by 90SK It is not fully assembled but it contains the parts required to set it up in appearance.2da. The head is the Ubese "Sith Assassin" model, and the body is PMBBL (the KotOR 1 Soldier clothing). The skins and the model for the body are there. The head model needs to be arranged but the texture provided for the head is on the Ubese Helmet model. KotOR Tool is required to finish the appearance into TSL, and it is not compatible with K1 at this time. --- Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material. --- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 08/27/2023 Category Modder's Resources  
  9. Version 1.0.0

    23 downloads

    Modder's Resource - Iridorian by 90SK It is not fully assembled but it contains the parts required to set it up in appearance.2da. The head is the Ubese "Sith Assassin" model, and the body is PMBBL (the KotOR 1 Soldier clothing). The skins and the model for the body are there. The head model needs to be arranged but the texture provided for the head is on the Ubese Helmet model. KotOR Tool is required to finish the appearance into TSL, and it is not compatible with K1 at this time. --- Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material. --- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. I really enjoyed @Effix's https://deadlystream.com/files/file/2137-effixians-cathar-pack/ and am wondering, can anyone convert Juhani from K1 into a playable character in K2? Having her underwear model (and possibly using her Jedi outfit for the dancer model) would be ideal, but honestly I mostly just want to be able to use her head.
  11. View File PC's Robe & Armband Improvement Description: This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture. Armband: Robe: There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe. Installation: 1. Extract the .zip this mod is located in. You can use 7zip or WinRAR. 2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted 3. You will be presented with 3 options: - Robe and Armband - Armband - Robe Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost. 4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not. 5. Load a save before first entering the Harbinger med bay. UnInstalling: 1. Delete these files from override if you have them in there: a_band_c01.uti exilerobe.uti ia_cloths_020.tga N_CommF20.tga N_CommM20.tga 2. Open up "Backup" in the main folder with the TSLPatcher.exe. 3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted. Compatability: TSLRCM and K2CP compatible. Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it. Credits: Kotor Tool GIMP TSLPatcher Permissions: Feel free to use assets I have made in this mod in your own, as long as I am credited. Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Lewok2007 Submitted 07/13/2023 Category Mods TSLRCM Compatible Yes
  12. Version 1.0.0

    208 downloads

    Description: This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture. Armband: Robe: There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe. Installation: 1. Extract the .zip this mod is located in. You can use 7zip or WinRAR. 2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted 3. You will be presented with 3 options: - Robe and Armband - Armband - Robe Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost. 4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not. 5. Load a save before first entering the Harbinger med bay. UnInstalling: 1. Delete these files from override if you have them in there: a_band_c01.uti exilerobe.uti ia_cloths_020.tga N_CommF20.tga N_CommM20.tga 2. Open up "Backup" in the main folder with the TSLPatcher.exe. 3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted. Compatability: TSLRCM and K2CP compatible. Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it. Credits: Kotor Tool GIMP TSLPatcher Permissions: Feel free to use assets I have made in this mod in your own, as long as I am credited. Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. View File Dark Side Portraits for Droids in TSL Dark Side Portraits for Droids in TSL Description: The Name of the mod is quite self explanatory for what the mod mainly does lol, but in case of a misread, this mod adds Dark Side Portraits for Droids in TSL. Now that is cleared up, it also adds a new Neutral/Light Side portraits for HK47 and T3M4, unlike the regular portraits which were the average beige like G0T0's, which I kept regular. T3's is changes to a misty blue, and HK's is changed to a more brown colour. First Dark side Portraits are Misty Orange - G0T0, Purlpish Beige - HK47, Misty Green - T3M4. Second Dark Side Portraits are Orange - G0T0, Purplish Red - HK47, Orange - T3M4. I find the Orange for the second transitions make sense for G0T0 and T3 since they would never fully ever be dark, while red for HK47 makes sense since he really is quite dark side. Installation: Run the executable that comes in the readme in the mod. Follow the instructions that come with it. Uninstallation: Delete the .tga files that come with this mod in tslpatchdata that are in your override folder. Copy the .2da files from "Backup" into your override folder and replace when prompted. Use of Files: You can use this in your mod, as long as you make 1 or more changes to this. Think of it as a Modders Resource as well as a mod. You can have Dark Side Transitions for your own custom retextures. LEGAL: This mod is not distributed by Bioware or Obsidian. I am not at fault for any damage to your pc or game from this mod, as all necessary information for use has been given. Submitter Lewok2007 Submitted 06/07/2023 Category Mods TSLRCM Compatible Yes  
  14. Version 1.0.0

    46 downloads

    Dark Side Portraits for Droids in TSL Description: The Name of the mod is quite self explanatory for what the mod mainly does lol, but in case of a misread, this mod adds Dark Side Portraits for Droids in TSL. Now that is cleared up, it also adds a new Neutral/Light Side portraits for HK47 and T3M4, unlike the regular portraits which were the average beige like G0T0's, which I kept regular. T3's is changes to a misty blue, and HK's is changed to a more brown colour. First Dark side Portraits are Misty Orange - G0T0, Purlpish Beige - HK47, Misty Green - T3M4. Second Dark Side Portraits are Orange - G0T0, Purplish Red - HK47, Orange - T3M4. I find the Orange for the second transitions make sense for G0T0 and T3 since they would never fully ever be dark, while red for HK47 makes sense since he really is quite dark side. Installation: Run the executable that comes in the readme in the mod. Follow the instructions that come with it. Uninstallation: Delete the .tga files that come with this mod in tslpatchdata that are in your override folder. Copy the .2da files from "Backup" into your override folder and replace when prompted. Use of Files: You can use this in your mod, as long as you make 1 or more changes to this. Think of it as a Modders Resource as well as a mod. You can have Dark Side Transitions for your own custom retextures. LEGAL: This mod is not distributed by Bioware or Obsidian. I am not at fault for any damage to your pc or game from this mod, as all necessary information for use has been given.
  15. View File HD desk texture for K1 and K2 The texture used on both these desks is used pretty ubiquitously throughout both Kotor games I wanted to make it look a little better. -To Install simply drag the contents of the folders you want into your Override folder. -To Uninstall, remove those files from your Override folder. Submitter Nehua Submitted 04/28/2023 Category Skins K1R Compatible Yes  
  16. Version 1.0.0

    150 downloads

    The texture used on both these desks is used pretty ubiquitously throughout both Kotor games I wanted to make it look a little better. -To Install simply drag the contents of the folders you want into your Override folder. -To Uninstall, remove those files from your Override folder.
  17. View File Existential Selkath's HK-47 Overhaul, TSL Patch THIS IS A PATCH, ORIGINAL MOD BY EXISTENTIAL SELKATH IS STILL REQUIRED The purpose of this mod is to provide a patch to finally be able to use Existential Selkath's excellent HK Overhaul mod in Kotor 2. I was hoping for Existential Selkath to release their own version of this but after seeing the following comment by them it seemed to me like they mostly gave up on doing so, thus I decided to release my own. This patch does not include any of the incredible texture work by Existential Selkath, it only patches the model to bring it to work within TSL. This patch also makes it so the model uses the new TSL animations and includes Marius Fett's HK-47 Disabled Animation Eye Fix Mod. A disabled HK-47 will have its eyes turned off. Original Mod: https://www.nexusmods.com/kotor/mods/1476?tab=files ------------------------------ Installation ------------------------------ Download Existential Selkath's original mod, and copy its contents to your TSL Override directory. Once that is done, run the TSL Patcher found with this mod. ------------------------------ Uninstallation ------------------------------ Copy the appearance.2da found in the backup directory back to override. Then delete the new p_hk47.mdl and p_hk47.mdx files. Submitter Nehua Submitted 04/14/2023 Category Mods TSLRCM Compatible Yes  
  18. Version 1.0.1

    164 downloads

    THIS IS A PATCH, ORIGINAL MOD BY EXISTENTIAL SELKATH IS STILL REQUIRED The purpose of this mod is to provide a patch to finally be able to use Existential Selkath's excellent HK Overhaul mod in Kotor 2. I was hoping for Existential Selkath to release their own version of this but after seeing the following comment by them it seemed to me like they mostly gave up on doing so, thus I decided to release my own. This patch does not include any of the incredible texture work by Existential Selkath, it only patches the model to bring it to work within TSL. This patch also makes it so the model uses the new TSL animations and includes Marius Fett's HK-47 Disabled Animation Eye Fix Mod. A disabled HK-47 will have its eyes turned off. Original Mod: https://www.nexusmods.com/kotor/mods/1476?tab=files ------------------------------ Installation ------------------------------ Download Existential Selkath's original mod, and copy its contents to your TSL Override directory. Once that is done, run the TSL Patcher found with this mod. ------------------------------ Uninstallation ------------------------------ Copy the appearance.2da found in the backup directory back to override. Then delete the new p_hk47.mdl and p_hk47.mdx files.
  19. View File [TSL] eb's Holo-Overlays This mod changes the hologram-overlay texture used by TSL [mostly] for the holo-logs. It is mainly inspired by combination of movie-style and SWTOR's. Preview Blue - Movie-style [STATIC] Description This version uses a static-texture sized at x512. It has an alpha-channel used for scanline effects, which diffuse used mainly for diffuse-color. Blue - Movie-style [ANIMATED] Description This version uses an animated-texture sized at x256/frame It consisted of 25 frames to a 5x5 layout sized at x1280 It is set to cycle procedurally in-game at 12.5 FPS It has an alpha-channel used for animated-scanline effects, which diffuse used mainly for diffuse-color. Disclaimer What's seen in the preview is an end-result from also using a visually-affecting mod, that is DarthParametric's "Fixed Hologram Models and Admiralty Redux for TSLRCM". Requirement It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to be working as intended. K2CP is not strictly-required, but is strongly-suggested to have as this mod were made with CP’s availability in-mind. See `Disclaimer` section above; hence it is required for user to also install the aforementioned mod to have the optimum result. Fixed Hologram Models and Admiralty Redux for TSLRCM - Mods - Deadly Stream Compatibility Compatible with any mods and builds -- long as not affecting `holotex`. It is advised for user to remove any instance of TGA, DDS, or TXI format of the said file in their `override` folder before install. Installation Install `holotex.TPC` to the `override` folder. Overwrite when prompted. Uninstallation Remove `holotex.TPC` from the `override` folder. Known Issues N/A Final Remarks There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! Redistribution Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up. Credits The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. ndix UR for tga2tpc and tpcview. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb Submitter ebmar Submitted 03/04/2023 Category Mods TSLRCM Compatible Yes
  20. Version 1.0.1

    330 downloads

    This mod changes the hologram-overlay texture used by TSL [mostly] for the holo-logs. It is mainly inspired by combination of movie-style and SWTOR's. Preview Blue - Movie-style [STATIC] Description This version uses a static-texture sized at x512. It has an alpha-channel used for scanline effects, which diffuse used mainly for diffuse-color. Blue - Movie-style [ANIMATED] Description This version uses an animated-texture sized at x256/frame It consisted of 25 frames to a 5x5 layout sized at x1280 It is set to cycle procedurally in-game at 12.5 FPS It has an alpha-channel used for animated-scanline effects, which diffuse used mainly for diffuse-color. Disclaimer What's seen in the preview is an end-result from also using a visually-affecting mod, that is DarthParametric's "Fixed Hologram Models and Admiralty Redux for TSLRCM". Requirement It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to be working as intended. K2CP is not strictly-required, but is strongly-suggested to have as this mod were made with CP’s availability in-mind. See `Disclaimer` section above; hence it is required for user to also install the aforementioned mod to have the optimum result. Fixed Hologram Models and Admiralty Redux for TSLRCM - Mods - Deadly Stream Compatibility Compatible with any mods and builds -- long as not affecting `holotex`. It is advised for user to remove any instance of TGA, DDS, or TXI format of the said file in their `override` folder before install. Installation Install `holotex.TPC` to the `override` folder. Overwrite when prompted. Uninstallation Remove `holotex.TPC` from the `override` folder. Known Issues N/A Final Remarks There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! Redistribution Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up. Credits The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. ndix UR for tga2tpc and tpcview. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb
  21. View File TSL MP3 Player Description This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten. It allows you to play your own music in-game, through a device called <FullName>'s Music Player, (where FullName is your character's name). Activating this device allows you to play one of 25 tracks of your own, or to return to playing the game's default music. It will do this via a dialogue menu. I've made a couple of improvements over the original: 1) This mod allows you to use 25 tracks, instead of 20; 2) This mod allows you to reset to the game's default music whenever you want, using the 'Play local radio' option (n.b.: 'Known Bugs', below). You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks, or you can make it at the workbench. Installation Installation of this mod comes in two parts. 1) Use the TSLPatcher .exe included to install the base mod (i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.) 2) Adding your tracks to the game: i. Select up to 25 tracks that you have on your computer. These *must* be in MP3 format. ii. Copy the tracks to a new folder. iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3 iv. Copy the renamed files to your StreamMusic folder inside the base game folder. Uninstallation 1. Delete the new tracks you added to your StreamMusic folder. 2. Delete the following files from your Override folder: di_mp3.ncs di_mp3.uti di_mp3p.dlg di_mp3p_1.ncs di_mp3p_2.ncs di_mp3p_3.ncs di_mp3p_4.ncs di_mp3p_5.ncs di_mp3p_6.ncs di_mp3p_7.ncs di_mp3p_8.ncs di_mp3p_9.ncs di_mp3p_10.ncs di_mp3p_11.ncs di_mp3p_12.ncs di_mp3p_13.ncs di_mp3p_14.ncs di_mp3p_15.ncs di_mp3p_16.ncs di_mp3p_17.ncs di_mp3p_18.ncs di_mp3p_19.ncs di_mp3p_20.ncs di_mp3p_21.ncs di_mp3p_22.ncs di_mp3p_23.ncs di_mp3p_24.ncs di_mp3p_25.ncs di_mp3r.ncs 3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder, you can copy the following files backed up there, and use them to overwrite the copies in the Override folder: ambientmusic.2da globalcat.2da spells.2da However, it is advised that you do NOT do this unless absolutely necessary, as these files are used in a lot of other mods. Known Bugs Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat. It should return to the normal mode area music once this finishes playing, though. Submitter InSidious Submitted 02/20/2023 Category Mods TSLRCM Compatible Yes  
  22. InSidious

    TSL MP3 Player

    Version 1.0.0

    50 downloads

    Description This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten. It allows you to play your own music in-game, through a device called <FullName>'s Music Player, (where FullName is your character's name). Activating this device allows you to play one of 25 tracks of your own, or to return to playing the game's default music. It will do this via a dialogue menu. I've made a couple of improvements over the original: 1) This mod allows you to use 25 tracks, instead of 20; 2) This mod allows you to reset to the game's default music whenever you want, using the 'Play local radio' option (n.b.: 'Known Bugs', below). You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks, or you can make it at the workbench. Installation Installation of this mod comes in two parts. 1) Use the TSLPatcher .exe included to install the base mod (i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.) 2) Adding your tracks to the game: i. Select up to 25 tracks that you have on your computer. These *must* be in MP3 format. ii. Copy the tracks to a new folder. iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3 iv. Copy the renamed files to your StreamMusic folder inside the base game folder. Uninstallation 1. Delete the new tracks you added to your StreamMusic folder. 2. Delete the following files from your Override folder: di_mp3.ncs di_mp3.uti di_mp3p.dlg di_mp3p_1.ncs di_mp3p_2.ncs di_mp3p_3.ncs di_mp3p_4.ncs di_mp3p_5.ncs di_mp3p_6.ncs di_mp3p_7.ncs di_mp3p_8.ncs di_mp3p_9.ncs di_mp3p_10.ncs di_mp3p_11.ncs di_mp3p_12.ncs di_mp3p_13.ncs di_mp3p_14.ncs di_mp3p_15.ncs di_mp3p_16.ncs di_mp3p_17.ncs di_mp3p_18.ncs di_mp3p_19.ncs di_mp3p_20.ncs di_mp3p_21.ncs di_mp3p_22.ncs di_mp3p_23.ncs di_mp3p_24.ncs di_mp3p_25.ncs di_mp3r.ncs 3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder, you can copy the following files backed up there, and use them to overwrite the copies in the Override folder: ambientmusic.2da globalcat.2da spells.2da However, it is advised that you do NOT do this unless absolutely necessary, as these files are used in a lot of other mods. Known Bugs Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat. It should return to the normal mode area music once this finishes playing, though.
  23. View File HK Stats Rework Description By default, HK-47 has 16 points in Strength, and only 10 in Constitution. This strength stat is almost completely useless, since HK is unable to wield melee weapons. So I have swapped his Constitution and Strength base stats, which should (hopefully) make him a bit more viable as a companion. Installation Double-click 'Install [TSL] HK Stats Rework' and use the installer as intended. Uninstallation Remove p_hk47.utc from your Override folder. If TSLPatcher saved a previous version of this file to the backup folder, copy the version in the backup folder into your Override folder. Submitter InSidious Submitted 02/19/2023 Category Mods TSLRCM Compatible Yes  
  24. Version 1.0.0

    301 downloads

    Description By default, HK-47 has 16 points in Strength, and only 10 in Constitution. This strength stat is almost completely useless, since HK is unable to wield melee weapons. So I have swapped his Constitution and Strength base stats, which should (hopefully) make him a bit more viable as a companion. Installation Double-click 'Install [TSL] HK Stats Rework' and use the installer as intended. Uninstallation Remove p_hk47.utc from your Override folder. If TSLPatcher saved a previous version of this file to the backup folder, copy the version in the backup folder into your Override folder.
  25. A while ago I received permission from Evasto to upload his Luke Skywalker hilt pack to Deadlystream to help preserve the mod. Evasto gave me permission to really do whatever with it, due to him moving away from Kotor modding in favor of other games. I was wondering if anyone would be willing to update this mod for me in a few areas to make it a little more modern with the times. Specifically, I had three requests for the hilt pack: 1. Split each hilt into it's own separate unique lightsaber instead of replacing the vanilla Green lightsaber. 2. Make each saber compatible with Crazy34's New_Lightsaber_Blade_Model_TSL replacer as an additional install option with TSL patcher. 3. Throw each saber's crystal into a unique location to obtain without SGE or cheats (one hilt's crystal in Daraala's inventory on Dantooine, one hilt's crystal in Geeda's inventory on Nar Shaddaa, one hilt's crystal in Kex's inventory on Dxun). If anyone can help out, I would greatly appreciate it!