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Found 36 results

  1. Greetings to all, my very first post. A humble request, to you fellow Jedi. A game save request for Star Wars KOTOR IOS/Iphone mobile. Start From Endar Spire Level 1+ Name: Naver Attributes: All Max +30 or +99 Full Light Side May the Force be with you!
  2. Greetings, fellow Jedi! Hope you are doing fine. I am here to request for your help with inverting the panels particularly inside the m01aa_10 and m01aa_09 model: These panels noticeably looks inverted when using Dak Drexl's "Dak's Endar Spire Retexture". The inverted panels meshes is LHR_wall02. I believe they are still noticeable with the vanilla texture installed only by look at them closely, but by using Dak's texture the transition was quite significant. I have tried myself to "rotate" the panels but ends-up rotating the whole room. Many thanks for considering this, and may the Force be with you!
  3. Hi, there! (Apologies in advance if I've posted this in the wrong place) I'm an avid fan of this franchise and have been playing on repeat since it first came out in 2003. I'm also brand-new to the modding scene (I've only made one mod, for Pillars of Eternity) and would love to get into modding KotOR II. I think it would be great if there would be a mod that changed the attack animations of Jedi depending on which lightsaber form they were currently using (e.g. tighter, more defensive movements for the Soresu form and more wild movements for Ataru or Juyo). However, as I search around these forums and other places, I find myself at a loss for how to make this mod. While I have a few years' programming experience, I have absolutely no experience making 3D animations and no experience modding KotOR II - though I would love to learn! If anyone has some advice for me, or if they would like to join in on this project, I would greatly appreciate it! With love and respect, ~Finchyy2702
  4. Can a mod or please change my name to Sithy_Kayse? I've been meaning to request a use change, and did, but the mod/admin said they didn't have the ability to, anymore.
  5. Hello everyone! I was wondering, if it's easy enough to do, if anyone can make head pmhh02 into a Miraluka head, like the ones in the revenge of reven MOD (no eyeballs and skin covering the socket)? Just recently found out they're back in canon, and would love to play as one. Also, if you have time, maybe a bandana item for the head slot. Thanks!
  6. So, I have an idea for a mod for kotor. Now, I know that this request is a little insane, but I have no semblance of modding ability whatsoever. If I could make this mod, I would. Basically, I was thinking of a mod where it's kind of a Pre-kotor mod, in which you play as Revan from the beginning of his padawan training to the point where his memory is erased by the council. This is kind of done in Brotherhood Of Shadow, but I mean a very expansive version in the style of kotor itself. (Choosing Jedi Classes, Training as Revan, basically everything in the kotor style.) Basically, you would complete your Jedi training as Revan and then continue on doing everything Revan did from that point to the ending of kotor. I don't really expect anyone to actually do this, but I do think this is a very interesting idea that I would love to see a mod on. Side Note: I do not know most of the details of revan's jedi training or anything so you might have to do a little bit of digging or make it up yourself depending on if there's details on it.
  7. So one of the things I'm aiming for in my not-upcoming mod is the ability to set your own allied turrets. Basically you set the turret like a mine and then use a spell activation item called a turret controller to build or break down the turret. This has no relation to the turret minigame, I'm talking about dynamically spawning in allied turret creatures similar to those you face throughout the game. Similar to the flamethrower mod I made, I'm considering releasing this piece as a quick standalone for TSL. This is to help identify any problems that placing creatures into arbitrary places in the game could cause. So I'm making this thread to gauge interest. Would you play this mod? Before you say yes, I'm asking if you are actually going to install it and try it out in a reasonable time frame. It would be for TSL and would work without having to use a fresh save. I'm not asking you to test anything specific, but if you do use it and something unexpected happens, I'd ask that you let me know about it. With that said, respond in this thread if you are interested. If you have questions about the details of what this mod would be, ask them here.
  8. Hi, everyone, i'm Xuul. If you didn't know, I've been making YouTube videos about Kotor mods for nearly a year now. Lately I've been getting many requests across various platforms for videos so I'm making this thread in the hope that people will post their requests here. I usually release a video weekly so if demand is high your video could take a while. I will make, spotlights, comparisons, installation, teaser videos.. ect. I am willing to make other videos as well upon request. If the video is about a mod I need the following information: Mod Title- A link to the mod- Required mods- Is a new game required? (If you are unsure just say so) TSLRCM Compatible? (If you are unsure just say so) Any additional information about the mod would be greatly appreciated. In particular if you are able to provide any of the following: Item Codes- To spawn in armour, weapons, & items. This will save me time and get the video made faster. Locations- Where is the content? What point in the game do I need to be? Showcase areas- Is there a particular area or part of the mod where one can easily see the effects. Is there a really "Cool" to show off the mod? Is it a WIP? I will only cover a WIP mod if there is enough content to justify the work of making a video. I will add a disclaimer to the video mentioning it is a WIP and will create a "Finished" mod showcase at a later date (time permitting) Other information- Anything significant pertaining to the mod that you think i should know. If you are a mod author and you have any other projects you would like to cover you can also PM on this site and I can normally respond in a day. Sorry for the wall of text. Hopefully people actually post here instead of just spamming the comments section on Youtube. Thank you much, and may the force be with you.
  9. In the last weeks I have been working with the newly found information about cube- and bump-maps quite a lot. Seeing all of the possibilities, a very special Idea crossed my mind: To what extent are we capable of changing the appearance of combat shields? We all know that weird gloomy glow that is covering the characters like a weird liquid. And I personally don't really like that. So what If we were able to take a new approach on combat shields? For example like Mass Effect did it: - http://oyster.ignimgs.com/mediawiki/apis.ign.com/mass-effect-3/thumb/5/5b/Tech_Armor_ME2.png/228px-Tech_Armor_ME2.png - http://cdn.obsidianportal.com/assets/125964/tech_powers.jpg If we were able to implement a feature like that into KotOR and TSL, it would change the atmosphere of combat in a very positive way. I would be glad if someone had ideas or even the skill to make this reality!
  10. Since I'm kinda desperate for this, and I know a fair share of modders here, I thought I'd ask this. Basically, I'd like someone to convert the body of a Disciple - those guys - into a playable armor. Bonus if the chainmail coif can also be made into a headgear. A similar mod was made, encompassing playable Darkspawn armors, but sadly it never included the Disciples. Might be used as a reference - http://www.nexusmods.com/dragonage/mods/1791/?
  11. Can someone please make a fix for the security spikes in KOTOR 1