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Found 33 results

  1. jc2

    #MakePeragusGreatAgain

    Make Peragus Fun Again! That sounds a little less like it's crossing the line to politics.. but I bet the other line caught your eye I'm a hardcore enthusiast, so this will increase the difficulty of the Peragus (but that can be reduced by in-game difficulty setting) to a new and fun experience. But for those of us like myself, who live to challenge themselves then this is what you need! There are Five necessary mods for Peragus, (Note: all of these mods are compatible with TSLRCM) Driods2Sith http://www.nexusmods.com/kotor2/mods/428/ Darker Peragus - found on deadlystream downloads section Peragus OTE - texture pack found on http://www.nexusmods.com/kotor2/mods/14/? TSL Darksword - found in deadlystream downloads by Chainz.2da Sith Assassin's Sabers- found in deadlystream downloads by ShemL Depending on your wish for a darker or texture improved lighted areas, there are some files that overlap in the Peragus OTE and Darker Peragus, merely install the only you would like best FIRST, before installing the other. TSL Darksword adds a Nightsister to Peragus Droids to SIth mod, changes every Peragus droid to a Sith from kotor 1. It makes the game have a Deja Vu effect that works well with the Harbinger. This adds some difficulty to the game. Finally, the Sith Assassin's Sabers is extremely necessary, in my biased opinion, because it not only adds a flavor of Sith to the game, but does increase difficulty. Other mods that add to Peragus are Wound in the Force - http://www.nexusmods.com/kotor2/mods/745/? -> Gives an excellent Jedi Veteran look to the male player head, (head mod) Feats and Powers Pack - http://www.nexusmods.com/kotor2/mods/57 -> adds extra Feats K2_hoods - http://www.nexusmods.com/kotor2/mods/155/? -> Because hoods are fun xD Dark Jedi Robes Pack - deadlystream mod -> It adds robes. A Closer View - Camera mod from deadlystream so that you can see the new textures better Then Deadman's Sound mod - http://deadlystream.com/forum/files/file/139-sabermelee-weapon-sound-mod/ -> This adds to the atmospheric feel of the game, very important and goes well with the new textures and darker look. I did have to use the Kotor tool to extract the appearance, base items, globalcat, upcrystals, all of these are 2da files. Then i used the 2da merger to merge. Though I did have a few other mods accompanying this, that may have caused the 1 or 2 of these 2da files to need merging. Which means you may not have to merge each of these 2da files. If you are unfamilar with the Kotor Tool and/or the 2da Merger, you can find them on Deadlystream in the Modding Tools Section of Downloads. They are actually very easy to use for this task. Lastly for the TRYHARDS install this MOD http://deadlystream.com/forum/files/file/874-k1-and-tsl-difficulty-options/ And choose the HARDCORE option. This will make your nightmares come true ! It's glorious... <<READ AFTER INSTALLING>> Cannon: Since this does change a few things about TSL. Here are a few quick explanations to questions you may have about why there are Sith or blah blah. The Droids to Sith mod, A cult of Sith born from Malachor decide to pursue the Last Jedi and hear of his or her stay on the Harbinger. They infiltrate Peragus after HK-50 killed all the miners. They destroyed most of the droids and reprogram a few to identify themselves as allies to aid in their search for the Last Jedi. They are actively searching for the Exile! And are about to approach the medical bay. HK-50 is not their ally. He is unaware of their infiltration to large extent. The Sith Cult are in either full gear or have masks to keep the intoxicants from killing them. After several of these Sith have been slain, they begin to track you and establish points where you'd likely go. The Sith Assassins under Sion's command are not in league with these Sith, ( or you could say they were over eager Sith who left to kill the Exile before Sion) Sion's right hand woman is the Nightsister you run into. Kreia doesn't sense the Sith Cult because she is disoriented and as she said doesn't glance off near death experiences as well as you do! At least she doesn't say, "your weapons, you will not need them" because you will need a lightsaber found on the corpse of a pickpocketer before his untimely poisoning by HK-50. Miners never met any Sith. The Sith Cult docked in the Astroid's main supply hangar (not where the ebon hawk was). The Sith Cult makes a final play at getting on to the Ebon Hawk and dies trying to board. The Exile has wiped out this Sith Cult. Decisions to make! Kill all the Sith before Releasing Atton from the the Prison Cell or they will stand around silly! When shutting down the containment field so that you can move on to the Miner's Dormitories, the Sith have a power struggle and betray themselves! Select the option to force the "droids" to attack themselves at the computer before shutting down the containment field. Sit back, eat popcorn, and watch the Sith Mayhem! I hope this brings fun to the most boring part of TSL! Well mabye Telos is worse.. idk... May the Force be With you!
  2. jc2

    Peragus T3M4

    From the album: Kotor 1+2

    T3M4 is dead!
  3. Kreia

    Old thread follow-up

    How do you go about overriding area walkmesh files One day I decided Atton really ought to take a seat, specifically on the Administration Level as he operates the console. Normally he would stand, and a convenient camera angle would make it look like his hands were on the console. Why do that when everything looks like he's meant to seat down, there's even his favorite chair from the Ebon Hawk. Unfortunately the walkmesh of that area didn't agree, the spot where Atton would need to be is not walkable, and I couldn't seem to make it walkable with WalkSwitch. Now I've suddenly had the idea to modify the animation so that Atton wouldn't need to be there, moving the animation root will make the animation play exactly where it needs to play. So I made a stunt model for Atton using S_Male02, which has the animation, and put it in the dlg file. I hex-edited four numbers inside the model, renamed the file, and there you have it, Atton uses the animation from the dialog stunt-model and appears seated on the chair with his hands on the console. Muahaha.
  4. File Name: A Darker Peragus REDUX File Submitter: Malkior File Submitted: 22 Oct 2015 File Category: Mods TSLRCM Compatible: Yes Using the techniques pioneered by the great modder Canderis, I have created my own version of the Darker Peragus formula. However, when working with the darker areas, I noticed that no matter what I did, all of the Plasteel Canisters and Footlockers were much too bright. And so, with the help of my modding compatriots, I have darkened all of the placeable items in the Peragus, Peragus Spacewalk, and Harbinger portions to match the darker lightmaps. To Install: Choose from either the full REDUX (WIth all of my customized lightmaps), or from the compatibility option (For those using Canderis' A Darker Peragus mod) (Note: There are two versions available to download. Use the A_Darker_Peragus_REDUX_TSLRCM if you have TSLRCM installed, and A_Darker_Peragus_REDUX_Vanilla if you don't) To Uninstall: 1) Replace the .mod files in your Modules folder with the .mod files found in the Backup folder created by the TSLPatcher, 2) Replace the placeables.2DA in your Override with the placeables.2DA from the Backup folder, and 3) Copy all of the TGA MDX and TXI files from the TSLPatchdata folder to your Override (let them overwrite files if they’re already there), and then delete them all from it Permissions: Please inform me if you would like to use this mod or its assets in your own projects. Credits: Canderis for his permission in making a compatibility for his mod and for teaching me how to edit lightmaps to darken levels with his own mod A Darker Peragus; FairStrides for his endless insight, his BGR-RGB Converter, and for packaging this mod’s install as well as walking me through the process, LiliArch for her research into editing assets within the GIT and teaching me what a ColorTweak variable is; Darth Sapiens for his resource Cubemap Pack to make the Spacesuit snazzy; The rest of the Deadlystream community for their continued support and enthusiasm; TK102’s KGFF for its easy to use interface and raw GIT editing power; Fred Tetra for making KOTORTool which is still my favorite modding utility; Adobe for their Photoshop; Obsidian for making KOTOR2 in the first place; Bioware for starting the KOTOR craze in the first place; and George Lucas for starting all of the Star Wars insanity. Click here to download this file
  5. Peragus Mining Gear View File Author: Kainzorus Prime Mod Name: Peragus Mining Gear 1.01 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now. 2. Installation: ========= Copy the files into the Override folder. Overwrite existing if necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Submitter Kainzorus Prime Submitted 03/17/2014 Category Mods TSLRCM Compatible  
  6. View File Replacement Peragus II Artwork by Trench Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench. I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do. Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level. The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below) Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . . Original and With Extra Asteroids As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade. Installation: ------------------- Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course. Uninstall: ---------------- Take the textures out again. Known Bugs: --------------------- None known at this time. Legal Disclaimer: ---------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: -------------------------- To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod. To Darth_Sapiens: For finding location of the texture I was missing. To Quanon: Research into Peragus models and also for finding the location of the texture I was missing. To Insanity_Sorrow: Research into Peragus models and beta-testing. Submitter Sith Holocron Submitted 11/16/2013 Category Skins TSLRCM Compatible Yes  
  7. File Name: Peragus Galaxy Map Change File Submitter: Kainzorus Prime File Submitted: 19 Sep 2013 File Category: Skins Author: Kainzorus Prime Mod Name: Peragus Galaxy Map Change ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod introduces a very simple change to one of those little things that are there just to be annoying. The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball. Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes. 2. Instalation: ========= Place the files in the Override folder. 3. Usage ========= The mod will replace the textures as soon as they're in the Override. 4. REMOVAL: =========== Remove the files from the OVerride folder. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  8. Improved Peragus Asteroid Fields View File ==================================================================== STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ==================================================================== --------------------------------------------- AUTHOR: VasiliiZaytsev (aka RenegadeSniper7) CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com MOD NAME: Improved Peragus Asteroid Fields VERSION: 1.2 DATE: July 22nd, 2015 --------------------------------------------- /*v1.2 CHANGELOG:*/ - Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down. --------------------------------------------- /*v1.1 CHANGELOG:*/ - Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement textures to prevent this issue from happening. - Improved the placement of asteroids within the texture to produce a more realistic look. --------------------------------------------- DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default textures vs. mine. NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures. INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder. UNINSTALLATION: Remove the aforementioned files from your override folder. PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on. Submitter Vasilii Zaytsev Submitted 08/05/2013 Category Skins TSLRCM Compatible