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Found 39 results

  1. View File Quanons Star Forge and Endar Spire Upscaled Textures This mod will add upscaled textures for the Star Forge and Endar Spire sections of the game. Except the skies see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Enjoy! Sky textures are made by the awesome Kexikus get them here: => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/ Submitter Quanon Submitted 07/25/2022 Category Mods K1R Compatible Yes  
  2. Version 1.0.0

    367 downloads

    This mod will add upscaled textures for the Star Forge and Endar Spire sections of the game. Except the skies see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Enjoy! Sky textures are made by the awesome Kexikus get them here: => https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/
  3. View File Quanons Taris Upscaled Textures This mod will add upscaled textures for the planet Taris. Except the skies and Sith base see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Enjoy! Sky textures are made by the awesome Kexikus get them here: https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/ For the Sith base get my other Upscaled pack! 😉 Another great mod you might consider, for the cantina signs; by SithHolocron: https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/ Other big improvement, to the Taris arena, mainly the crowds and fights, by DarthParametric: https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/ Submitter Quanon Submitted 06/30/2022 Category Mods K1R Compatible Yes  
  4. Version 1.0.0

    376 downloads

    This mod will add upscaled textures for the planet Taris. Except the skies and Sith base see note below. All textures are now 4x their original size. Example a 128x128 becomes 512x512, etc... I've not gone up to the 4096x4096 sizes as I don't see what that would add to this older game. A few textures do get to this size, example is the Ebon Hawk. Normal maps have also been redone, rerendered not just upscaled. It's still a 400% improvement on the older files. Enjoy! Sky textures are made by the awesome Kexikus get them here: https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/ For the Sith base get my other Upscaled pack! 😉 Another great mod you might consider, for the cantina signs; by SithHolocron: https://deadlystream.com/files/file/1135-animated-manaan-cantina-sign-for-kotor1/ Other big improvement, to the Taris arena, mainly the crowds and fights, by DarthParametric: https://deadlystream.com/files/file/1404-taris-dueling-arena-adjustment/
  5. View File K1 Pre-Release Pack A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 20.06.2021 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. WARNING: If you wish to use Gloveless Sith Officers and Albino Sith Officers at the same time, please install Gloveless Sith Officers FIRST and Albino Sith Officers SECOND! Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: July 15 2003 was the day Kotor 1 was released for the first time on Xbox. If you've played Kotor on the Xbox or have played my Knights of the Old XBOX mod then you might be aware that the Xbox version and the PC version of these games are different, but what if I told you there was a 3rd version of Kotor which you might not have heard of before? Between 2002 and early 2003, the original Kotor website published a series of images which ranged from concept art to promotional screenshots of the game during its Beta/Pre-Release stage of development. Whilst these promotional screenshots might appear worse than the vanilla game (As these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks. What this mod will do is add these features into the vanilla PC game. WARNING: Please be sure to consult the mod's screenshots before installing (Or ask the mod author in the comments), the installer for this mod is modular allowing you to install things at your leisure, however, some features might be perceived as lower quality than others so it is recommended to be 100% sure of what you want to install before installing anything. None of the features should break your game, it's merely a matter of your own opinion on whether or not you like the aesthetic of a specific feature or not. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Gloveless Jedi Robes do not receive the grey Dark Side transitions, meaning the player character will have a grey head with normal hands. The best way to fix this would be to use a mod which removes the Dark Side transitions. Incompatibilities: Would be incompatible with any mods which modifies Mission Vao's body/underwear/head texture and portraits, Trask Ulgo's unique head texture and portraits, Jedi Robe textures and models, Sith Officer body/head textures or models Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/20/2022 Category Mods K1R Compatible No  
  6. Version 1.1.1

    212 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 20.06.2021 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. WARNING: If you wish to use Gloveless Sith Officers and Albino Sith Officers at the same time, please install Gloveless Sith Officers FIRST and Albino Sith Officers SECOND! Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: July 15 2003 was the day Kotor 1 was released for the first time on Xbox. If you've played Kotor on the Xbox or have played my Knights of the Old XBOX mod then you might be aware that the Xbox version and the PC version of these games are different, but what if I told you there was a 3rd version of Kotor which you might not have heard of before? Between 2002 and early 2003, the original Kotor website published a series of images which ranged from concept art to promotional screenshots of the game during its Beta/Pre-Release stage of development. Whilst these promotional screenshots might appear worse than the vanilla game (As these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks. What this mod will do is add these features into the vanilla PC game. WARNING: Please be sure to consult the mod's screenshots before installing (Or ask the mod author in the comments), the installer for this mod is modular allowing you to install things at your leisure, however, some features might be perceived as lower quality than others so it is recommended to be 100% sure of what you want to install before installing anything. None of the features should break your game, it's merely a matter of your own opinion on whether or not you like the aesthetic of a specific feature or not. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Gloveless Jedi Robes do not receive the grey Dark Side transitions, meaning the player character will have a grey head with normal hands. The best way to fix this would be to use a mod which removes the Dark Side transitions. Incompatibilities: Would be incompatible with any mods which modifies Mission Vao's body/underwear/head texture and portraits, Trask Ulgo's unique head texture and portraits, Jedi Robe textures and models, Sith Officer body/head textures or models Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. View File Jedi Knight Lightsaber Pack [TSL] ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Knight Lightsaber Pack Special Thanks: Big thank you to Plasma; the original creator of these models for allowing me to port them over to KotOR from his original Jedi Academy mod and release them to the public. DESCRIPTION: This mod adds seven unique lightsabers to the game which are based on those from the game Star Wars: Jedi Knight: Dark Forces II. Six are based on the lightsabers belonging to the Dark Jedi and one is based on Qu Rahn’s lightsaber. I didn’t include Gorc’s hilt as it would just be a scaled up version of Pic’s and wouldn’t look good in the game. You can obtain the crystals required to build the lightsabers from the museum in the Onderon Palace. If you choose not to loot the museum, Queen Talia will give you the crystals as part of your reward for assisting the Royalists. INSTALLATION INSTRUCTIONS: Run Install Jedi Knight Lightsaber Pack.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 04/14/2022 Category Mods TSLRCM Compatible Yes  
  8. View File Jedi Knight Lightsaber Pack [K1] ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Knight Lightsaber Pack Special Thanks: Big thank you to Plasma; the original creator of these models for allowing me to port them over to KotOR from his original Jedi Academy mod and release them to the public. DESCRIPTION: This mod adds seven unique lightsabers to the game which are based on those from the game Star Wars: Jedi Knight: Dark Forces II. Six are based on the lightsabers belonging to the Dark Jedi and one is based on Qu Rahn’s lightsaber. I didn’t include Gorc’s hilt as it would just be a scaled up version of Pic’s and wouldn’t look good in the game. Each of the lightsabers can be obtained in the following places: Boc’s Lightsaber: Two of these can be found on the corpse of the Sith Interrogator in the Sith Academy on Korriban. Jerec’s Lightsaber: Can be found on the corpse of the Sith Master inside the Sith Base on Manaan. Maw’s Lightsaber: Can be found on the corpse of the Sith apprentice in Dreshdae who is taunting his friends with his new power. Pic’s Lightsaber: Can be found on Belaya’s corpse if you kill her at the Sith Academy Entrance on Korriban. Qu Rahn’s Lightsaber: Can be found on Nemo’s corpse in the Dantooine ruins. Sariss’s Lightsaber: Can be found on Lashowe’s corpse after killing her either inside the Sith Academy or in the Valley of the Dark Lords. Yun’s Lightsaber: Can be found on Kel Algwinn’s corpse after killing him in the Sith Academy on Korriban. INSTALLATION INSTRUCTIONS: Run Install Jedi Knight Lightsaber Pack.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 04/14/2022 Category Mods K1R Compatible Yes  
  9. Version 1.0.0

    1,329 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Knight Lightsaber Pack Special Thanks: Big thank you to Plasma; the original creator of these models for allowing me to port them over to KotOR from his original Jedi Academy mod and release them to the public. DESCRIPTION: This mod adds seven unique lightsabers to the game which are based on those from the game Star Wars: Jedi Knight: Dark Forces II. Six are based on the lightsabers belonging to the Dark Jedi and one is based on Qu Rahn’s lightsaber. I didn’t include Gorc’s hilt as it would just be a scaled up version of Pic’s and wouldn’t look good in the game. You can obtain the crystals required to build the lightsabers from the museum in the Onderon Palace. If you choose not to loot the museum, Queen Talia will give you the crystals as part of your reward for assisting the Royalists. INSTALLATION INSTRUCTIONS: Run Install Jedi Knight Lightsaber Pack.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  10. Version 1.0.0

    1,146 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Knight Lightsaber Pack Special Thanks: Big thank you to Plasma; the original creator of these models for allowing me to port them over to KotOR from his original Jedi Academy mod and release them to the public. DESCRIPTION: This mod adds seven unique lightsabers to the game which are based on those from the game Star Wars: Jedi Knight: Dark Forces II. Six are based on the lightsabers belonging to the Dark Jedi and one is based on Qu Rahn’s lightsaber. I didn’t include Gorc’s hilt as it would just be a scaled up version of Pic’s and wouldn’t look good in the game. Each of the lightsabers can be obtained in the following places: Boc’s Lightsaber: Two of these can be found on the corpse of the Sith Interrogator in the Sith Academy on Korriban. Jerec’s Lightsaber: Can be found on the corpse of the Sith Master inside the Sith Base on Manaan. Maw’s Lightsaber: Can be found on the corpse of the Sith apprentice in Dreshdae who is taunting his friends with his new power. Pic’s Lightsaber: Can be found on Belaya’s corpse if you kill her at the Sith Academy Entrance on Korriban. Qu Rahn’s Lightsaber: Can be found on Nemo’s corpse in the Dantooine ruins. Sariss’s Lightsaber: Can be found on Lashowe’s corpse after killing her either inside the Sith Academy or in the Valley of the Dark Lords. Yun’s Lightsaber: Can be found on Kel Algwinn’s corpse after killing him in the Sith Academy on Korriban. INSTALLATION INSTRUCTIONS: Run Install Jedi Knight Lightsaber Pack.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  11. View File Beta Peragus Miner Pack A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 06.03.2022 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. It isn't recommended to install "Everyone a Beta Miner" and "Some Beta Miners" as EABM will change ALL the miners thus rendering SBM redundant. It is highly recommended you check out the "Description" section of the readme to ensure you've made an informed decision on what exactly you want to install. Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: The Peragus Miner NPCs all wear the same old Miner Uniform item which the player gets to wear, but did you know that during the early development of Kotor 2 this wasn't meant to be? In the game files, you can find a texture which suggests that the Miner Uniform was originally based on the Czerka Uniform model whereas the current Miner Uniform is based on the Combat Suit model. The change from a Czerka Uniform to a Combat Suit based texture was probably to allow the player to wear the Miner Uniform without Obsidian being required to add a new 2DA slot. Oddly, the Maintenance Officer's Corpse placeable and the dead Peragus Miners floating in the Kolto Tanks also use the Czerka based Miner Uniform. From here on, we shall refer to the Czerka based Miner Uniform as the "Beta Miner Uniform". This mod has the following mod options: OPTION 1: Everyone a Beta Miner Everyone a Beta Miner will restore the Beta Uniform to EVERY single Peragus Miner NPC. This will not affect the Player's Miner Uniform. OPTION 2: Some Beta Miners This option will only restore the Beta Uniform for a select few Peragus Miners. The Medical Officer, the Administrator, the Dock Officer, the Maintenance Officer and the Security Officer will wear the Beta Uniform whereas every other Peragus Miner will wear the vanilla Miner Uniform. OPTION 3: No Player Heads Did you know notice how some Peragus Miner NPCs (Coorta's Thugs etc.) reuse the Player Heads? This install option will replace the Player Heads with Generic NPC Heads. This option is compatible with options 1 and 2. ADDITIONAL CONTENT: Inside the folder "Kolto Tank Miners (Optional)" is an additional mod you can install that doesn't require the TSLPatcher. The Kolto Tank Miners texture in vanilla is 256x256 in resolution, the texture consists of 4 parts (Several K1 Player Head and the Beta Uniform textures) which are all 128x128 in resolution. This additional mod will improve the Kolto Tank Miners but you, the player, can choose which option to install. Within "Kolto Tank Miners (Optional)" you shall find two subfolders called "Normal" and "Burnt". Within these two folders are several variations of Kolto Tank Miners you can choose from, the main difference between "Normal" and "Burnt" is that "Normal" will use the vanilla K1 Player Head whereas "Burnt" will use the K1 Dark Side Player Head textures. You, the player, can decide which looks better: the normal K1 Player Heads as Obsidian intended, or the Dark Side K1 Player Heads who look burnt/deceased inside the Kolto Tank. Both "Normal" and "Burnt" shall contain these 3 folders, these are the following options: OPTION 1: High Quality High Quality will be 1024x1024 in resolution, the Beta Uniform shall be its default resolution 512x512 whereas the K1 Player Heads will be upscaled via AI to be 512x512 like the Beta Uniform. OPTION 2: Normal Quality Normal Quality will be 512x512 in resolution, the Beta Uniform shall be reduced to 256x256 resolution to match the default K1 Player Heads resolution which is 256x256. This is twice the quality of the original Kolto Tank Miners and will still look good in-game. OPTION 3: Low Quality Low Quality will be 256x256 in resolution, the Beta Uniform and the K1 Player Heads will all be reduced to 128x128 in resolution. The "Burnt" option will be the only one to have any real difference in the Kolto Tank Miner texture, whereas the "Normal" Low Quality texture will have very minor changes to the Miner Uniform. Only recommended for very low end PCs. Known Bugs: This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com. Incompatibilities: * This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod- https://deadlystream.com/files/file/401-peragus-mining-gear/ If you intend to play with Kainzerous Prime's Peragus Mining Gear, it is recommended you do NOT install Option 1. Option 1 is compatible with the Peragus Mining Gear mod, however, Option 1 will make it so that the Mining Gear only appears on the player (Which isn't fun, I'd suggest using Option 2). * This mod is compatible with VarsityPuppet's Peragus Tweak- https://deadlystream.com/files/file/8-peragus-tweak/ If you intend to play with Peragus Tweak, it is recommended you do NOT install Option 1. Option 1 is FULLY compatible with Peragus Tweak, however, the Miner Corpses added from Peragus Tweak will NOT have the Beta Uniform. Report any incompatibilities to me on Deadlystream.com. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource which the Medical Officer's Beta Uniform is based upon. ebmar: For providing help with the TSLPatcher Bioware: For such an amazing game Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 03/06/2022 Category Skins TSLRCM Compatible Yes  
  12. Version 1.0.0

    134 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 06.03.2022 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. It isn't recommended to install "Everyone a Beta Miner" and "Some Beta Miners" as EABM will change ALL the miners thus rendering SBM redundant. It is highly recommended you check out the "Description" section of the readme to ensure you've made an informed decision on what exactly you want to install. Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: The Peragus Miner NPCs all wear the same old Miner Uniform item which the player gets to wear, but did you know that during the early development of Kotor 2 this wasn't meant to be? In the game files, you can find a texture which suggests that the Miner Uniform was originally based on the Czerka Uniform model whereas the current Miner Uniform is based on the Combat Suit model. The change from a Czerka Uniform to a Combat Suit based texture was probably to allow the player to wear the Miner Uniform without Obsidian being required to add a new 2DA slot. Oddly, the Maintenance Officer's Corpse placeable and the dead Peragus Miners floating in the Kolto Tanks also use the Czerka based Miner Uniform. From here on, we shall refer to the Czerka based Miner Uniform as the "Beta Miner Uniform". This mod has the following mod options: OPTION 1: Everyone a Beta Miner Everyone a Beta Miner will restore the Beta Uniform to EVERY single Peragus Miner NPC. This will not affect the Player's Miner Uniform. OPTION 2: Some Beta Miners This option will only restore the Beta Uniform for a select few Peragus Miners. The Medical Officer, the Administrator, the Dock Officer, the Maintenance Officer and the Security Officer will wear the Beta Uniform whereas every other Peragus Miner will wear the vanilla Miner Uniform. OPTION 3: No Player Heads Did you know notice how some Peragus Miner NPCs (Coorta's Thugs etc.) reuse the Player Heads? This install option will replace the Player Heads with Generic NPC Heads. This option is compatible with options 1 and 2. ADDITIONAL CONTENT: Inside the folder "Kolto Tank Miners (Optional)" is an additional mod you can install that doesn't require the TSLPatcher. The Kolto Tank Miners texture in vanilla is 256x256 in resolution, the texture consists of 4 parts (Several K1 Player Head and the Beta Uniform textures) which are all 128x128 in resolution. This additional mod will improve the Kolto Tank Miners but you, the player, can choose which option to install. Within "Kolto Tank Miners (Optional)" you shall find two subfolders called "Normal" and "Burnt". Within these two folders are several variations of Kolto Tank Miners you can choose from, the main difference between "Normal" and "Burnt" is that "Normal" will use the vanilla K1 Player Head whereas "Burnt" will use the K1 Dark Side Player Head textures. You, the player, can decide which looks better: the normal K1 Player Heads as Obsidian intended, or the Dark Side K1 Player Heads who look burnt/deceased inside the Kolto Tank. Both "Normal" and "Burnt" shall contain these 3 folders, these are the following options: OPTION 1: High Quality High Quality will be 1024x1024 in resolution, the Beta Uniform shall be its default resolution 512x512 whereas the K1 Player Heads will be upscaled via AI to be 512x512 like the Beta Uniform. OPTION 2: Normal Quality Normal Quality will be 512x512 in resolution, the Beta Uniform shall be reduced to 256x256 resolution to match the default K1 Player Heads resolution which is 256x256. This is twice the quality of the original Kolto Tank Miners and will still look good in-game. OPTION 3: Low Quality Low Quality will be 256x256 in resolution, the Beta Uniform and the K1 Player Heads will all be reduced to 128x128 in resolution. The "Burnt" option will be the only one to have any real difference in the Kolto Tank Miner texture, whereas the "Normal" Low Quality texture will have very minor changes to the Miner Uniform. Only recommended for very low end PCs. Known Bugs: This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com. Incompatibilities: * This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod- https://deadlystream.com/files/file/401-peragus-mining-gear/ If you intend to play with Kainzerous Prime's Peragus Mining Gear, it is recommended you do NOT install Option 1. Option 1 is compatible with the Peragus Mining Gear mod, however, Option 1 will make it so that the Mining Gear only appears on the player (Which isn't fun, I'd suggest using Option 2). * This mod is compatible with VarsityPuppet's Peragus Tweak- https://deadlystream.com/files/file/8-peragus-tweak/ If you intend to play with Peragus Tweak, it is recommended you do NOT install Option 1. Option 1 is FULLY compatible with Peragus Tweak, however, the Miner Corpses added from Peragus Tweak will NOT have the Beta Uniform. Report any incompatibilities to me on Deadlystream.com. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource which the Medical Officer's Beta Uniform is based upon. ebmar: For providing help with the TSLPatcher Bioware: For such an amazing game Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. View File Redhawke's Exile Booster Pack Author : RedHawke 06/17/05 V1.0 ============================================================================ This is simply an update to the Exile's Robes you get in the Exile's Item Pack I did. Available here: http://www.pcgamemods.com/10927/ First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO) Second I have made the Exile's Sith Robes, and Jedi Robes their own Textures, nothing fancy, but I like em. The Jedi Exile Robes are similar to Obi-Wan Kenobi's from Episode 1, The Sith Exile Robes are simply a little Darker than they were before. (Again, like with the White Robes, I included fixed collar and normal collar versions each set in their own subfolder) Lastly I included a Handmaiden robe uti file that uses the White Robe Skin from this mod instead of the Greyish thicker bathrobe she normally gets, just in case you want to put the Handmaiden in this robe too. The stats of the items are not altered from my original mod. To see the changes you will have to install this before you enter the level with your Quarters on the Harbringer the first time, or use KSE or Cheats, to give yourself a new set of Exile's Robes. The Cheat Codes are listed in the Exile's Item Pack readme file. Installation Instructions: (Being this is a booster pack it is a little more complicated than normal sorry about that) ----------------------------- If you have not allready done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. REQUIRES: Installing my Exile's Item Pack, available here http://www.pcgamemods.com/10927/ Available instead on Deadlystream <insert link here when mod is approved> Unzip all of the files in the .rar, to a folder outside of your KOTOR2 override directory and put all of the following files into your override; -------------------------------------------------- ia_JediRobe_068.tga, ia_JediRobe_069.tga, and ia_JediRobe_070.tga rh_robe_01.uti, rh_robe_02.uti, and rh_robe_03.uti -------------------------------------------------- Then put all the tga and txi files from the appropriate subfolder into your override, explained below; If you just have the standard game robes then install the contents of the 'Normal Robe Textures' subfolder. If you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' installed then you need to instead install the contents of the 'Svosh N ILC Collar Fix Textures' subfolder. If you want the Handmaidens robe to be like the Exile's White Robes, then copy over the a_robe_x01.uti from the 'Handmaiden Robe Modification' subfolder and when she gets her robe viola! You will see the changes best if you install this before you get into the Harbringer Crew Level and your quarters, or start a new game. And Enjoy! ;^) This mod requires that you at least have my Exile's Item Pack, available here http://www.pcgamemods.com/10927/, all ready installed to function correctly. It also helps to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To Svösh for fixing the dreadful Jedi Robe Collar problem. To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  14. View File Redhawke's TSL Armor Pack Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  15. Version 1.0.0

    288 downloads

    Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324
  16. View File Redhawke's Beginner's Item Pack Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  17. View File Redhawke's Exile General Uniforms Pack Author : RedHawke 05/05/05 V1.0 ============================================================================ The Exile's General Uniform Pack These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform. These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod. Installation Instructions: ----------------------------- run tslpatcher. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Note: Use of the term "<FullName>" indicates the item will have your PC's name on them. <FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture) <FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture) <FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture) <FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture) <FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture) <FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture) <FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture) <FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear. You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point. Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_uniform01 - <FullName> Guardian Uniform rh_uniform02 - <FullName> Sentinel Uniform rh_uniform03 - <FullName> Consular Uniform rh_uniform04 - <FullName> Crimson Uniform rh_uniform05 - <FullName> Black Uniform rh_uniform06 - <FullName> Gray Uniform rh_uniform07 - <FullName> Dark Uniform rh_uniformas - <FullName> Bladesinger Uniform g_a_clothes01 - Normal game clothing that will display the Blue Texture g_a_clothes02 - Normal game clothing that will display the Yellow Texture g_a_clothes03 - Normal game clothing that will display the Green Texture Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- for his life saving decompiling skills. To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  18. View File Redhawke's Exile Items Pack Author: Redhawke These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back. New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  19. Version 1.0.0

    782 downloads

    Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
  20. Version 1.0.0

    348 downloads

    Author : RedHawke 05/05/05 V1.0 ============================================================================ The Exile's General Uniform Pack These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform. These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod. Installation Instructions: ----------------------------- run tslpatcher. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Note: Use of the term "<FullName>" indicates the item will have your PC's name on them. <FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture) <FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture) <FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture) <FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture) <FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture) <FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture) <FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture) <FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear. You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point. Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_uniform01 - <FullName> Guardian Uniform rh_uniform02 - <FullName> Sentinel Uniform rh_uniform03 - <FullName> Consular Uniform rh_uniform04 - <FullName> Crimson Uniform rh_uniform05 - <FullName> Black Uniform rh_uniform06 - <FullName> Gray Uniform rh_uniform07 - <FullName> Dark Uniform rh_uniformas - <FullName> Bladesinger Uniform g_a_clothes01 - Normal game clothing that will display the Blue Texture g_a_clothes02 - Normal game clothing that will display the Yellow Texture g_a_clothes03 - Normal game clothing that will display the Green Texture Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- for his life saving decompiling skills. To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  21. Version 1.0.0

    456 downloads

    Author : RedHawke 06/17/05 V1.0 ============================================================================ This is simply an update to the Exile's Robes you get in the Exile's Item Pack I did. Available here: http://www.pcgamemods.com/10927/ First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO) Second I have made the Exile's Sith Robes, and Jedi Robes their own Textures, nothing fancy, but I like em. The Jedi Exile Robes are similar to Obi-Wan Kenobi's from Episode 1, The Sith Exile Robes are simply a little Darker than they were before. (Again, like with the White Robes, I included fixed collar and normal collar versions each set in their own subfolder) Lastly I included a Handmaiden robe uti file that uses the White Robe Skin from this mod instead of the Greyish thicker bathrobe she normally gets, just in case you want to put the Handmaiden in this robe too. The stats of the items are not altered from my original mod. To see the changes you will have to install this before you enter the level with your Quarters on the Harbringer the first time, or use KSE or Cheats, to give yourself a new set of Exile's Robes. The Cheat Codes are listed in the Exile's Item Pack readme file. Installation Instructions: (Being this is a booster pack it is a little more complicated than normal sorry about that) ----------------------------- If you have not allready done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. REQUIRES: Installing my Exile's Item Pack, available here http://www.pcgamemods.com/10927/ Available instead on Deadlystream <insert link here when mod is approved> Unzip all of the files in the .rar, to a folder outside of your KOTOR2 override directory and put all of the following files into your override; -------------------------------------------------- ia_JediRobe_068.tga, ia_JediRobe_069.tga, and ia_JediRobe_070.tga rh_robe_01.uti, rh_robe_02.uti, and rh_robe_03.uti -------------------------------------------------- Then put all the tga and txi files from the appropriate subfolder into your override, explained below; If you just have the standard game robes then install the contents of the 'Normal Robe Textures' subfolder. If you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' installed then you need to instead install the contents of the 'Svosh N ILC Collar Fix Textures' subfolder. If you want the Handmaidens robe to be like the Exile's White Robes, then copy over the a_robe_x01.uti from the 'Handmaiden Robe Modification' subfolder and when she gets her robe viola! You will see the changes best if you install this before you get into the Harbringer Crew Level and your quarters, or start a new game. And Enjoy! ;^) This mod requires that you at least have my Exile's Item Pack, available here http://www.pcgamemods.com/10927/, all ready installed to function correctly. It also helps to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To Svösh for fixing the dreadful Jedi Robe Collar problem. To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  22. Version 1.0.0

    1,204 downloads

    Author: Redhawke These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back. New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens.
  23. View File Redhawke's Verpine Armor Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Reflec Heavy, Light, and Mod Armor with some very good bonuses, and stealth and energy reflective capabilities. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor Package Contains: ---------------------------------------- Verpine Reflec Armor (Class 9 Armor) ------------------------------------- Found in a spawning Metal Box in Selven's Apartment on Taris. ------------------------------------- Verpine Modular Armor (Class 5 Armor) ------------------------------------- Found in a spawning Metal Box in Matrik's Appartment. ---------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) ------------------------------------- Found on a new spawning Twilek Corpse in Lower Taris, Near the first Canderous Cutscene. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  24. View File Redhawke Enhanced Terminator Droid Pack Author : RedHawke 08/19/04 ============================================================================ These are an array of Droid Upgrade items for our two little and understated pals in KOTOR, Hk-47 and T3-M4. It will turn them into 2 walking, or rolling, Terminators, give them the right Firepower and they will reign supreme! The new Cyberdyne Droid items come in 3 levels of power, except the droid weapons that only have two levels. These items can be found in game normally as they are on the 2 droids when they join your party or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the read-me. A small Warning, some of these items are quite powerful, but everyone has a different opinion of what a powerful or outrageous item is. These are more progressively powerful as the game progresses and your droids level up. This is fully compatible with my other mods. Though if you have my Blasters/Armor/Droid/Misc. Item Pack installed it will overwrite the 2 droid files (p_t3m4.utc and p_hk47.utc) and alter what the 2 droids have when they join your party, these droid items in this pack are not as immediately powerful as those in that pack so if you are happy with those droid items as they are then don't install this pack. This pack will not overwrite any of the droid items from my Blasters/Armor/Droid/Misc. Item Pack so they can still be aquired by cheat codes, or purchased (If possible). Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstall Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Droid Equipment --------------- Cyberdyne C-1 Carbonite Projector (Level 1 Upgrade, Unlimited Uses, Fires Standard Carbonite Spray) Cyberdyne C-2 Carbonite Projector (Level 2 Upgrade, Unlimited Uses, Fires Heavy Carbonite Spray) Cyberdyne T-1 Flame Thrower (Level 1 Upgrade, Unlimited Uses, Fires Standard Flame Thrower) Cyberdyne T-2 Flame Thrower (Level 2 Upgrade, Unlimited Uses, Fires Heavy Flame Thrower) Cyberdyne G-1 Gravity Projector (Level 1 Upgrade, Unlimited Uses, Fires Standard Gravity Pulse) Cyberdyne G-2 Gravity Projector (Level 2 Upgrade, Unlimited Uses, Fires Heavy Gravity Pulse) Cyberdyne SD-1 Shield Disruptor (Level 1 Upgrade, Unlimited Uses, Fires Standard Shield Disruptor) Cyberdyne SD-2 Shield Disruptor (Level 2 Upgrade, Unlimited Uses, Fires Heavy Shield Disruptor) Cyberdyne S-1 Stun Ray (Level 1 Upgrade, Unlimited Uses, Fires Standard Stun Ray) Cyberdyne S-2 Stun Ray (Level 2 Upgrade, Unlimited Uses, Fires Heavy Stun Ray) Assassin Targeting Computer I (Level 1 Upgrade, Gives All Rifle and Pistol Feats, +6 Awareness and Security) Assassin Targeting Computer II (Level 2 Upgrade, Gives All Rifle, Pistol, and Heavy Weapons Feats, +8 Awareness and Security) Assassin Targeting Computer III (Level 3 Upgrade, Gives All Rifle, Pistol, Heavy Weapons, and Melee Weapons Feats, +10 Awareness and Security) Astromech Combat Sensor I (Level 1 Upgrade, Gives first 2 Pistol, and Two-Weapon, as well as Power Blast, Rapid Shot, and Sniper Shot Feats, +6 Awareness and Repair) Astromech Combat Sensor II (Level 2 Upgrade, Gives All Pistol, and first 2 levels of Two-Weapon, Power Blast, Rapid Shot, and Sniper Shot Feats, +8 Awareness and Repair) Astromech Combat Sensor III (Level 3 Upgrade, Gives All Pistol, Two-Weapon, Power Blast, Rapid Shot, and Sniper Shot Feats, +10 Awareness and Repair) Advanced Droid Interface I (Level 1 Upgrade, +2 to Awareness, +4 to Computer Use, Demolitions, Security, +1 to Intelligence and Wisdom, +1 to all Saving Throws) Advanced Droid Interface II (Level 2 Upgrade, +4 to Awareness, +6 to Computer Use, Demolitions, Security, +1 to Strength and Dexterity, +2 to Intelligence and Wisdom, +2 to all Saving Throws) Advanced Droid Interface III (Level 3 Upgrade, +6 to Awareness, +8 to Computer Use, Demolitions, Security, +2 to Strength and Dexterity, +3 to Intelligence and Wisdom, +3 to all Saving Throws) Molecular Bonded Plating I (Level 1 Upgrade, +2 to Defense, +2 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 1, +1 to all Saving Throws) Molecular Bonded Plating II (Level 2 Upgrade, +3 to Defense, +4 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 3, +3 to all Saving Throws) Molecular Bonded Plating III (Level 3 Upgrade, +5 to Defense, +6 to Strength, Dexterity, and Constitution, Immunity to Critical Hits, Regeneration of 5, +4 to all Saving Throws) Cyberdyne Light Droid Shield (Level 1 Upgrade, Unlimited Uses, Light Droid Shield Unit) Cyberdyne Medium Droid Shield (Level 2 Upgrade, Unlimited Uses, Medium Droid Shield Unit) Cyberdyne Heavy Droid Shield (Level 3 Upgrade, Unlimited Uses, Heavy Droid Shield Unit) Giveitem Item Cheat Console Codes: --------------------------------------------------- carb_drdutldev1 - Cyberdyne C-1 Carbonite Projector (Comes With HK-47) carb_drdutldev2 - Cyberdyne C-2 Carbonite Projector (Comes With HK-47) flame_drdutldev1 - Cyberdyne T-1 Flame Thrower (Comes With HK-47) flame_drdutldev2 - Cyberdyne T-2 Flame Thrower (Comes With HK-47) grav_drdutldev1 - Cyberdyne G-1 Gravity Projector (Comes With T3-M4) grav_drdutldev2 - Cyberdyne G-2 Gravity Projector (Comes With T3-M4) shld_drdutldev1 - Cyberdyne SD-1 Shield Disruptor (Comes With T3-M4) shld_drdutldev2 - Cyberdyne SD-2 Shield Disruptor (Comes With T3-M4) stun_drdutldev1 - Cyberdyne S-1 Stun Ray (Comes With T3-M4) stun_drdutldev2 - Cyberdyne S-2 Stun Ray (Comes With T3-M4) hk_drdtrgcom1 - Assassin Targeting Computer I (Comes With HK-47) hk_drdtrgcom2 - Assassin Targeting Computer II (Comes With HK-47) hk_drdtrgcom3 - Assassin Targeting Computer III (Comes With HK-47) t3_drdtrgcom1 - Astromech Combat Sensor I (Comes With T3-M4) t3_drdtrgcom2 - Astromech Combat Sensor II (Comes With T3-M4) t3_drdtrgcom3 - Astromech Combat Sensor III (Comes With T3-M4) rh_drdcomspk1 - Advanced Droid Interface I (Comes With HK-47 and T3-M4) rh_drdcomspk2 - Advanced Droid Interface II (Comes With HK-47 and T3-M4) rh_drdcomspk3 - Advanced Droid Interface III (Comes With HK-47 and T3-M4) rh_drdhvplat1 - Molecular Bonded Plating I (Comes With HK-47 and T3-M4) rh_drdhvplat2 - Molecular Bonded Plating II (Comes With HK-47 and T3-M4) rh_drdhvplat3 - Molecular Bonded Plating III (Comes With HK-47 and T3-M4) rh_drdshld1 - Cyberdyne Light Droid Shield (Comes With HK-47 and T3-M4) rh_drdshld2 - Cyberdyne Medium Droid Shield (Comes With HK-47 and T3-M4) rh_drdshld3 - Cyberdyne Heavy Droid Shield (Comes With HK-47 and T3-M4) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  25. View File Redhawke's Jedi Robe Pack Author : RedHawke 08/07/04 ============================================================================ These are some new Jedi Master Robes in some interesting colors Red, Gray, Golden Yellow, Brighter Blue, and Pink (Goes great with Jackels Pink Lightsabres!) This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Jedi Master Robe Package Contains: ---------------------------------------- Jedi Master Robes (Red) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Yellow) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Blue) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] Jedi Master Robes (Pink) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom] You get them on Manaan a metal box spawns a little distance away when you talk to the Pazaak player Jolan Aphett for the first time. It also gives you a few credits and a little Expirience. Giveitem Item Cheat Console Codes: --------------------------------------------------- red_mstrrobe09 - Jedi Master Robes (Red) red_mstrrobe10 - Jedi Master Robes (Gray) red_mstrrobe11 - Jedi Master Robes (Yellow) red_mstrrobe12 - Jedi Master Robes (Blue) red_mstrrobe13 - Jedi Master Robes (Pink) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No