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Showing results for tags 'Kotor'.
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Version 1.0.0
19 downloads
Modder's Resource Weapon Icon Backgrounds Kaidon Jorn - Dec 2024 These were the backgrounds for lightsaber icons that I used to use for my old HotOR, SLM, and DHRM mods. They are in .tga form on transparent backgrounds at 600x600 IIRC. Not sure if anyone would want to use them but here they are if you do. -KJ-
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View File Force Point Regeneration Robes This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration. It won't work on robes that already spawned in. Submitter GearHead Submitted 12/05/2024 Category Mods K1R Compatible Yes
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View File Modder's Resource - Weapon Icon Background Templates Modder's Resource Weapon Icon Backgrounds Kaidon Jorn - Dec 2024 These were the backgrounds for lightsaber icons that I used to use for my old HotOR, SLM, and DHRM mods. They are in .tga form on transparent backgrounds at 600x600 IIRC. Not sure if anyone would want to use them but here they are if you do. -KJ Submitter Kaidon Jorn Submitted 12/07/2024 Category Modder's Resources
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View File Useful Sith Lightsaber This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow. If you already visited the tomb the mod won't work, you need to load a pre tomb save. Default Version: -------------------------- +3 Damage +3 Attack Force Point Regeneration: 1 Bonus Feat: Force Focus Bonus Feat: Improved Force Focus Alternative Version 1: ---------------------------------- +3 Damage +3 Attack Keen Bonus Feat: Flurry Bonus Feat: Improved Flurry Alternative Version 2: ---------------------------------- +3 Damage +3 Attack On Hit: Stun, 50%, 6s, DC14 Bonus Feat: Critical Strike Bonus Feat: Improved Critical Strike Alternative Version 3: ---------------------------------- +3 Damage +3 Attack Blaster Bolt Deflection: +3 Bonus Feat: Power Attack Bonus Feat: Improved Power Attack Submitter GearHead Submitted 12/02/2024 Category Mods K1R Compatible Yes
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Version 1.0.0
165 downloads
Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.) -
Version 1.0.1
291 downloads
Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) -
View File Mandalorian Spawn Fix The Mandalorian ambushers on Lehon (Rakata Prime) now spawn further back so they can properly nuke you with grenades. Submitter GearHead Submitted 10/22/2024 Category Mods K1R Compatible Yes
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View File Mandalorians on Lehon Fix The Mandalorian ambushers on Lehon (Rakata Prime) are no longer unnecessarily immune to 'Damage Type: Universal'. This can be useful to players who changed the distruptor pistol/rifle damage type from Physical (Piercing) to Universal. Submitter GearHead Submitted 10/14/2024 Category Mods K1R Compatible Yes
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View File Tulak Hord's Mask Fix Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.) Submitter GearHead Submitted 10/07/2024 Category Mods K1R Compatible Yes
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View File Czerka miners on Tatooine On Tatooine, in the Dune Sea there is a Sand Crawler. Right next to it there are Czerka miners in regular clothes. This mod gives them Czerka uniforms. Submitter GearHead Submitted 10/01/2024 Category Mods K1R Compatible Yes
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View File K1 Better Clothes Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.) Submitter GearHead Submitted 10/07/2024 Category Mods K1R Compatible Yes
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Version 1.0.0
194 downloads
Changes the base weapon damage to be in line with that of KotOR2. Standard Lightsaber: Damage: 2-16 ----> 2-20 Double-Bladed Lightsaber: Damage: 2-20 ----> 2-24 Short Lightsaber: Damage: 2-12 ----> 2-16 Blaster Pistol: Damage: 1-6 ----> 1-8 Heavy Blaster: Damage: 1-8 ----> 1-10 Blaster Carbine: Damage: 1-8 ----> 1-10 Critical Treat Range: 19-20 ----> 20-20 Blaster Rifle: Damage: 1-8 ----> 1-12 Repeating Blaster: Damage: 1-8 ----> 2-12 Heavy Repeating Blaster: Damage: 1-10 ----> 2-16 Ion Blaster: Damage: 1-4 ----> 1-6 Criticalical Multiplier: x2 ----> x3 Ion Rifle: Damage: 1-6 ----> 1-10 Critical Multiplier: x2 ----> x3 Disruptor Pistol: Damage: 1-4 ----> 1-6 Critical Treat Range: 20-20 ----> 18-20 Disruptor Rifle: Damage: 1-6 ----> 1-10 Critical Treat Range: 20-20 ----> 18-20 Bowcaster: Critical Multiplier: x2 ----> x3 Sonic Rifle: Damage: 1-6 ----> 1-10 -
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View File Kinrath Egg Fix In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned. Submitter GearHead Submitted 09/26/2024 Category Mods K1R Compatible Yes
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View File KotOR2 base weapon damage for KotOR1 Changes the base weapon damage to be in line with that of KotOR2. Standard Lightsaber: Damage: 2-16 ----> 2-20 Double-Bladed Lightsaber: Damage: 2-20 ----> 2-24 Short Lightsaber: Damage: 2-12 ----> 2-16 Blaster Pistol: Damage: 1-6 ----> 1-8 Heavy Blaster: Damage: 1-8 ----> 1-10 Blaster Carbine: Damage: 1-8 ----> 1-10 Critical Treat Range: 19-20 ----> 20-20 Blaster Rifle: Damage: 1-8 ----> 1-12 Repeating Blaster: Damage: 1-8 ----> 2-12 Heavy Repeating Blaster: Damage: 1-10 ----> 2-16 Ion Blaster: Damage: 1-4 ----> 1-6 Criticalical Multiplier: x2 ----> x3 Ion Rifle: Damage: 1-6 ----> 1-10 Critical Multiplier: x2 ----> x3 Disruptor Pistol: Damage: 1-4 ----> 1-6 Critical Treat Range: 20-20 ----> 18-20 Disruptor Rifle: Damage: 1-6 ----> 1-10 Critical Treat Range: 20-20 ----> 18-20 Bowcaster: Critical Multiplier: x2 ----> x3 Sonic Rifle: Damage: 1-6 ----> 1-10 Submitter GearHead Submitted 09/27/2024 Category Mods K1R Compatible Yes
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Version 1.0.0
722 downloads
Description: As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files. Installation: Just run the TSLPatcher the direct it to your game file To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Copyright: Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit UPDATE: New version includes texture of his robe without the military medals, as requested Thanks to: Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
View File Emitter Rebalance All disrupting and phobium emitters now slow the target lowering their defense, reflex saves and attack rolls by 2. It is also much harder to resist their effects. Submitter GearHead Submitted 09/07/2024 Category Mods TSLRCM Compatible Yes
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Version 2.0
878 downloads
Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod. Uses TSLPatcher to make the following changes: [Main Mod] The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina. (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.) Kandon Ark is now orange, and his bodyguard is green. Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs. Davik's Agent uses an alternate Black Commoner model, as does Hudron. Throughout the Lower City: Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models. Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense. Beks: Blue/aqua Vulkars: Orange/red (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.) In the Undercity: Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims. The Gate Guard Trewin has his name back. Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy). The Republic Soldier is in uniform. [Unique Heads] Dia now has a unique head based off PFHA02. Matrik has Zhar's head and wears Cinnegar Weave Armor. Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade. Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists. Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land. On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian. [Undercity Culture] Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist. [Optional Asian Shaleena] Gives Shaleena a unique Asian head based primarily on PFHA05. [Davik's Gamorrean Guest] Changes Davik's Rodian guest into a Gamorrean. For the lols.