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Found 168 results

  1. InSidious

    6 Player Heads

    Version 1.0.0

    646 downloads

    Description This mod adds 6 new heads to the game - five male, and one female. The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the Peragus Medical Officer. Each head comes with its own set of Dark Side transitions. This mod was inspired by the 8 New Male Player Characters mod, released by The Ossus Keeper in 2005. The mod makes use of TSLPatcher, for easier installation and compatibility. Installation Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button. Known Bugs Known Bugs ---------- - The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This is a defect in the model, which is not fixed. - The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin. - The Gadon Thek head looks a bit disproportionate on some models. 😕 - The portraits don't look the same or as good as the vanilla game ones. 😕 - This mod was made using the 4CD version of the game, and textures may not look so good in the hi-res, Aspyr re-release.
  2. View File 6 Player Heads Description This mod adds 6 new heads to the game - five male, and one female. The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the Peragus Medical Officer. Each head comes with its own set of Dark Side transitions. This mod was inspired by the 8 New Male Player Characters mod, released by The Ossus Keeper in 2005. The mod makes use of TSLPatcher, for easier installation and compatibility. Installation Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button. Known Bugs Known Bugs ---------- - The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This is a defect in the model, which is not fixed. - The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin. - The Gadon Thek head looks a bit disproportionate on some models. 😕 - The portraits don't look the same or as good as the vanilla game ones. 😕 - This mod was made using the 4CD version of the game, and textures may not look so good in the hi-res, Aspyr re-release. Submitter InSidious Submitted 12/27/2018 Category Mods TSLRCM Compatible Yes  
  3. View File TSL Ebon Hawk Downloadable Map This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. If you're annoyed at blocked off corners within the ship that prevent you from filling the map on your own, then this is the mod for you. Installing this will add a dialogue option to the ship's security system allowing you to download the Ebon Hawk's full map. I've also added background stars to the Ebon Hawk's interior maps (regular and prologue variants) to make them look less bland. Installation To install this mod, run Installer.exe and select your game's directory. To uninstall this mod, delete the files from your game's Override folder. Note that the Ebon Hawk's map will still be full in saves created before uninstalling. Compatibility & Known Issues This mod should be fully compatible with anything else. Installing this mod for a version of the game not in English may cause issues, although I've added language compatibility to the best of my ability. Credits Fred Tetra, Kotor Tool tk102, DLG Editor & K-GFF Editor The GIMP Team, GIMP Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site. Submitter Ashton Scorpius Submitted 11/19/2018 Category Mods TSLRCM Compatible Yes  
  4. Hi all of you I'm unable to find the Patch 1.0a International (or spanish) version anyware. All I find are closed servers or broken links where the file/download can be placed. I want to make this requirement to the Community, if someone can upload this file (or send me PM via) or leading me to a working link/site where I can download it. Thanks in advance to everyone.
  5. Version 1.0.0

    814 downloads

    DESCRIPTION This is the Patch for update the 4 CD's version (English, Spanish - Español, German - Deutsch, French - Française, Italian - Italiano) from 201.420 to 210.427 (211.427 UK) version (1.0a to 1.0b) ----------------------------------------------------------------------------------------------------------------------------- DOWNLOAD Click the Download button of this page and choose the Download Language File desired (UK, SP, DE, FR, IT) ------------------------------------------------------------------------------------------------------------------------------ INSTALLATION Just double click on the "KotOR2 Patch from 201420 to (...)(...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. ------------------------------------------------------------------------------------------------------------------------------ NOTES If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. Before install the Patch 1.0b you need to install the Patch 1.0a. Can be found here: https://deadlystream.com/files/file/1384-kotor-2-patch-10a-for-spanish-version/ (for the spanish version) https://deadlystream.com/files/file/1391-kotor-2-patch-10a-uk-ger-fr-ita-versions/ (for the english, german, french and italian versions) There is another Patch 1.0b file but I'm almost sure it's only for the US version of TSL. Can be found here: https://deadlystream.com/files/file/812-official-10b-patch/
  6. I'm looking for the Manual of KotOR 2 TSL in .pdf format and english language, the original file after a fresh installation (before install any Patch or MOD). Searching in the net I've found just one web that contains it but, besides to subscribe, it demands to pay for the downloads. I've always respected the work of others and I don't know who owns the rights of the file -if still exists really- but is a shame that anyone have to pay for a file of one game 14 years old. Well, my requirement is simple, and I think that with a PM with a File BELONGING to a friendly user, nobody would be compromised, nor, for sure, DS. Thanks in advance.
  7. KotOR 2 - Patch 1.0a for Spanish Version View File DESCRIPTION / DESCRIPCIÓN This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a) Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a) ------------------------------------------------------------------------------------------------------- INSTALLATION /INSTALACIÓN Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith. ------------------------------------------------------------------------------------------------------ NOTES / NOTAS If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed. Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada. After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: Despues de instalar el Patch 1.0a quizás quieras instalar el Patch 1.0b. Puedes encontrarlo aquí: https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/ ------------------------------------------------------------------------------------------------------ THANKS Sith Holocron ---------------------------------------------------------------------------------- NOTA para los hispanohablantes El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario. Submitter Obi Wan Pere Submitted 10/17/2018 Category Mods  
  8. Version 2.2

    3,786 downloads

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling the completion of the sidequest. He's out of the way of the soldiers, so you may have to search a little to find him. Also, be warned that you can _only_ start the quest the first time you go to Onderon. If you try to do so the second time, he won't speak to you. I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully, this will eliminate any errors.
  9. A friend of mine recently requested that I make the unused bearded Canderous head a select able PC head in K1 and TSL, I told him that I can't port models to K1 yet due to lack of experience. But that I would happily attempt to get it working in TSL... Welp, that didn't work out well. I extracted the head, it's texture, and all the other files that I needed to extract. I renamed the head to replace the Obi-Wan looking guy. And.... this happened. But hey, despite the fact I unleashed a borderline Lovecraftian horror into the world of Star wars. At least it's progress!
  10. I'm curious to see if they do, (A puppet is what remote is.) because I noticed there were 2 empty puppet slots while looking through the files, maybe I'll use them.
  11. To any modders on this Reddit, I have a brilliant idea for a mod. Someone/group should make a mod where we Zayne Carrick appears in KOTOR 1 and 2 on different locations. He was a fan favorite in those KOTOR comics and I always wish we see him appear or least mention in those games; it's those cases where I wish the comic came out before the game. I want to know what happens
  12. InSidious

    New UI

    Version 0.4

    504 downloads

    From the readme: Description This mod replaces some of the elements in the user interface (UI) with new versions. This mainly affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens. The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now. NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look different on other versions and at different resolutions. Installation Just drop the files into your Override folder. Uninstallation Take them out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks To: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Fair Strides, for feedback on a previous WIP of this mod; DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
  13. 198 downloads

    Hi! This is my second KotOR2:TSL mod! It's just a simple reskin of Bao-Dur's clothing and arm with more 'darkside' elements. It should be compatible with everything that doesn't change Bao-Dur's appearance. |WARNING!| THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME! INSTALLATION It's very simple, just place the 'override' folder in your KotOR2:TSL installation path: "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL Enjoy!
  14. 168 downloads

    Not really a mod, more of a modding resource. Here I've gathered the 7 most useful 'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially just room models in the game files. Why do I say 'most useful'? There are a few more - one of which is a slice of corridor, and several bits of the Unknown World temple-top, but none of these are much different or much more useful than the already existing modules, or the ones I have packaged here. Neither are they particularly exemplary. And so, here they are. I would guess that the modules' functions would be: In 2006-7, I found a variety of 'lost' modules in KotOR I, which I released as a pack. This consisted mainly of areas for which area models, walkmesh and lightmaps existed in the game files, but no module file. I complied these for use. Shortly aftewards I found around three others for TSL, which I intended to release around the time of my release of another mod of mine. The mod got delayed, and I forgot about the lost modules for a long time, until reminded by VarsityPuppet. Unlike the KotOR I set, these don't appear to have been made for areas which were then unused, but were probably for test effects, or similar purposes. They are: 000test - Empty, box-shaped room. The camera clips through the walls, like it does in most custom modules. 000trl - Small, empty area with a foggy floor. Perhaps has something to do with the main menu, when completed by a character with the Sith Lord prestige class? 999dia - Very large, flat plane, with walkmesh and lighting. Perhaps a test? Usage and credit I make no claim over usage - you may create and upload your own versions of this mod however and wherever you like - but please credit me appropriately. Please also do not upload or claim credit for an unmodified version of this mod elsewhere. It's just rude.
  15. Version 1.2

    587 downloads

    This mod replaces the default lightsaber in the game. It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration. The mod does not replace the default double lightsaber models. To install, drop the contents of this archive into your override folder. To uninstall, take them out again. Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.
  16. Version 1.0

    31,941 downloads

    TSL Prestige Class Saving Throw fixes - version 1.0 By Rovan NOTE: I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in. Description: Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes. Installation: There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2. The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2. NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel. Uninstallation: Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well. Permissions: Do NOT reupload this to anywhere without my permission, especially the Steam Workshop. Do NOT make any edits to this mod and re-upload it, claiming it as your own. If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below. Credits: Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin! Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v Contact Information: Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod. There should be no compatibility problems with TSLRCM whatsoever. A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form.
  17. 222 downloads

    This pack contains two major elements. First, images for use as icon files, depicting one (blue) Jedi holocron and one Sith holocron. Second, it contains two placeable files and accompanying textures, for one (blue) Jedi holocron and one Sith holocron, on pedestals. There are versions of these models for KotOR I and KotOR II. N.B.: This is not a mod. Placing these files in your Override folder on their own will have no effect on your game whatsoever. Permissions You may use and modify these files however you wish in any mod that you wish, with three conditions: First, you must credit me in the Readme file or other mod descriptions (i.e., TSLPatcher info.rtf, or the file description online) as the original author of these files. Second, you must include a copy of this readme file with any mod released containing any or all of these resources. Third, that you may not reupload these files, unaltered and on their own, to any website without my expressed, written permission. This does not mean you need my permission to include them in a mod, or to upload modified versions, I just don't want this modder's resource mirrored all over the web without my knowledge. Known Bugs/Issues - The Sith holocron pedestal has some UV map issues. Attempts to fix this only broke the holocron model itself. Credits and Thanks - Thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the models; - thanks also to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod these were made for as it progressed; - to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; - to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; - and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
  18. 1,118 downloads

    These robes will make you look like Darth Nihilus, and have some very powerful stats. They were made on request for somebody, although I forget who now (sorry). You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'. I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.
  19. 1,445 downloads

    This mod adds a new lightsaber to the game, based on that of Qu Rahn, as seen in the Dark Forces games. It has an animated blade, that shifts colour between blue and green. It must be cheated into the game. The code for the saber crystal is “di_lcrys_12”, without the quotes. There is only a standard lightsaber model – do not attempt to use the crystal in a short or doublesaber, as this will crash your game.
  20. 881 downloads

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.
  21. Version 2.0

    1,184 downloads

    This mod will make Mission Vao a selectable head at the game's start. Included in this version is the ability to wear masks, use the default TSL clothes (unlike the previous release) and use the default dancer's outfit.
  22. 684 downloads

    A.M.D.G. [TSL] Mass Effect-Style HK-50s =============================== by Darth InSidious ------------------ Description ----------- This mod reskins the HK-50s to look more like the defence droids in Mass Effect, in particular the FENRIS bots, etc. Installation ------------ Put the three .tga files and the two .txi files into your Override folder. Uninstallation -------------- Take them out again. Permissions ----------- This mod is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks to: ---------- Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Holowan in general for being helpful, friendly and all the rest of the good stuff it is ; KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this . L.D.S.
  23. I've been playing a bit of SWTOR and I really like the Republic armor style. See here for reference: https://www.google.com/amp/s/www.pinterest.com/amp/pin/442197257140790930/ I would love to have some armor like this in the game, but I can't seem to find it anywhere. Thanks guys! Update: The first picture in the link is the style I would like the most.
  24. Guys and gals, please help me with flawless widescreen for kotor 2. I dunno if i'm being stupid or my pc is being stupid or what. I followed Xuul's guide to the letter, got to the flawless widescreen part. "Awesome" I thought to myself, "I can enjoy kotor in 1080p" alas twas not to be, for when i settled my gaze on the flawless widescreen program looking for that holy grail of a plugin called Kotor II, it could not be found. Yup, zero plugins. Nothing. Nada. How do i fix this? Did i do something wrong? Do i need to install flawless widescreen in the kotor folder? do i need to sacrifice 100 virgin wookies to darth vader? someone please end my misery. tl:dr, installed flawless widescreen as per xuul, no plugins P.S. - Ignore my grammar, i'm at work and not supposed to be using the internets for personal stuff so no proofreading. P.P.S - Windows 7 home professional, core I5 cpu, 8gb ram, GTX 750 Ti Gpu, 4 cd retail version of Kotor II, South african
  25. I just downloaded the game on steam with the latest version of the mod. Whenever I activate live video from another room, it just lags and there is no animation. Also on Peragus, after Krea spoke about the room with the mining droids in it, it would just lag and almost not respond at all until I look away from the door. 1. The problem began after playing for the first time. 2. Yes, I have the latest version. 3. Steam 4. The game is updated. 5. It is a fresh installation. 6. The only other mod I have installed is the one with the droid planet with Master Vash on it. 7. It happens whenever you look at another room using live feed from a terminal, or have a vision of the room ahead. The massive lag happens right after Krea's vision on Peragus after you pass the security desk. 8. I have not tried re-downloading the mod. 9. I have tried different save games. 10. I use Windows 10 Pro. The computer specs are: Intel i5 3320M 2.6 GHz, 4Gb of RAM, 64-bit OS