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Found 168 results

  1. 1,029 downloads

    I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion! The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release... Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge. When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed! So without further ado, here's what my fix well... fixes: - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one. - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one. - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones. Installation: You of course NEED to have the original mod installed! After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti. The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference. That's it! Enjoy VarsityPuppet's amazing work! VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/
  2. 854 downloads

    Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes! Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification. ************************************** Knights of the Old Republic II: TSL ************************************** TITLE: PMHC06 Fixed AUTHOR: ndix UR VERSION: 1.0 RELEASE DATE: 10/2017 FILENAME: pmhc06-fixed-tsl.7z A modification for Knights of the Old Republic II: The Sith Lords. -------------------------------------- INSTALLATION -------------------------------------- 1. Place ALL the files in the 'Override' folder of this package into your game's Override folder. -------------------------------------- DESCRIPTION -------------------------------------- This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL. It fixes the issues outlined in the following forum post: http://deadlystream.com/forum/topic/4610-renaming-bones-in-models The fixed model has eyes that move and can blink. Changes to the model: - Nodes renamed: eyelidL => eyeLlid eyelidL01 => eyeRlid eyeL => eyeLA eyeR => eyeRA teethUP => teethupper teethDWN => teethlower - Flipped normals on the right eyelid - Nudged the vertices under hair_front backwards a tiny bit Thanks to 1Leonard and DarthParametric for fleshing out the issues. Kudos to DP for the rerig attempt, but that is not the approach I followed. -------------------------------------- UNINSTALLATION -------------------------------------- Remove the added files from your Override folder. -------------------------------------- COMPATIBILITY -------------------------------------- This mod replaces the PMHC06.mdl and PMHC06.mdx files. It will not be compatible with other mods that do the same. -------------------------------------- BUGS -------------------------------------- Smoothing might not be perfect. -------------------------------------- LEGAL -------------------------------------- I place no additional restrictions on the use, distribution, etc. of this package and the files herein. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  3. Version 1.0

    264 downloads

    This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so.
  4. Version 1.0

    421 downloads

    Mandalorian Helmet/head + armor icon redux Author: djh269 Release Date: 20.03.2017 Description: This changes the default icons for the Mandalorian Helmet/head + armor you find within the game, all items. I've also tweaked the Mandalorian Assault Armors description, as it stated: "This was the armor of the Mandalorian elite frontline troops, a sight that Republic soldiers were all too familiar with during the war." I've removed the "elite" part, as the disguise was for the standard troopers. Known Bugs: This mod shouldn't have bugs, if there is, click on my profile and send me a PM. Incompatibilities: This mod shouldn't have incompatibilities, if there is, click on my profile and send me a PM. Permissions: You're free to use this in any mod you wish. Thanks: Bioware for such an amazing game. Fred Tetra for Kotor Tool Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
  5. Version 1.0

    427 downloads

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way.
  6. Version 1.0.6

    601 downloads

    Fixes to different upgrade items that had problems with their descriptions. My first released mod, thought I'd get it out there instead of on disk and give back to the community. This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal. Suggestions welcome. Use it however you like, just throw a mention my way.
  7. N-DReW25

    TSL Armor Fix

    Version 1.0

    531 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 22.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When I firsted starting playing TSL I noticed how some armors that appeared in Kotor 1 didn't actually appear to look like how they did in Kotor 1 instead some looked new like the Light Battle Armor and Reinforced Battle Armor had new skins which was nice but then their were things like the Heavy Battle Armor and Verpine Zal Allow Mesh were just ridicolous and kinda unrealistic to the overall story of TSL so I decided to make a fix that turns those armors into their default Kotor 1 look. Now for those who were confused as to why those armors look strange is because they rushed the game without checking over it and it lefted a TON of bugs and mistakes and one of those mistakes were armors having the wrong model but from my perspective they planed to reskin those armors but could only finish at least 4 and they just applied a random model to the armors they didn't finish so they didn't intend for the Armors to appear as they did in kotor 1 so thats why this wasn't included in TSLRCM. The armors that have been affacted by this mod includes *Heavy Battle Armor *Powered Battle Armor *Light Battle Armor *Ulic Qel Dromas Mesh Suit *Reinforced Fiber Mesh *Mandalorian Assault Armor If I missed any please let me know Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits "a_heavy_02.uti", "a_heavy_05.uti", "a_heavy_10.uti", "a_light_13.uti", "a_light_15.uti", "a_medium_02.uti" or "ia_Class9_007.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY
  8. Version 1.0

    1,494 downloads

    This mod fixes the default clothes of the male and female consulars and sentinels to actually be the same clothing they wear in the character creation screen. Installation: Press "Class Clothes Fix.exe" and follow the instructions. Removal: Remove the relevant .tga files from the override folder and restore the .2da file stored in the backup folder _________________________________ I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge.
  9. Version 1.0

    12,477 downloads

    Author: Kainzorus Prime Mod Name: Korriban/Manaan Music Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas. The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music. Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one. This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music. 2. Installation: ========= Run the patcher and let it do its magic. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Zbyl2 - Patcher help. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Author: Kainzorus Prime Mod Name: Korriban/Manaan Music Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas. The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music. Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one. This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music. 2. Installation: ========= Run the patcher and let it do its magic. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  10. File Name: Queedle Fix File Submitter: N-DReW25 File Submitted: 11 May 2018 File Category: Skins K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.05.2018 Installation: Copy and Paste the file within "For Override" into your Kotor Override folder Uninstallation: Remove the file you copied from the Override folder Description: Queedle is an Ithorian Swoop Racer on Manaan, he seems all well and normal until you find out he claims he is from the world "Ando" (which is the same homeworld as the Aqualish species) and a Sith refers to him as an "Aqualish" which leads me to believe Queedle is supposed to be an Aqualish but during development his appearance was set to an Ithorian as both Ithorian and Aqualish NPCs share the same VO thus the confusion. This fix turns Queedle into an Aqualish Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  11. File Name: Holowan Duplisaber Fix File Submitter: JulieLakaye File Submitted: 05 Jan 2018 File Category: Mods TSLRCM Compatible: Yes I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion! The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release... Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge. When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed! So without further ado, here's what my fix well... fixes: - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one. - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one. - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones. Installation: You of course NEED to have the original mod installed! After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti. The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference. That's it! Enjoy VarsityPuppet's amazing work! VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/ Click here to download this file
  12. View File Comlink and Sonic Imprint Sensor Icon Swap A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 13.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they appeared to have the wrong icons associated with them. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Roth9 for requesting the mod Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/12/2018 Category Skins TSLRCM Compatible  
  13. View File Star Forge Door Fix Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware Submitter jc2 Submitted 01/12/2018 Category Mods K1R Compatible  
  14. Hey guys, After my fight with the Sith Assassins, the ship is empty of any crew. The only crew I had was the party that was with me when I fought the sith. I used KSE to get Kreia in my party, which allowed me to do the dialogue between myself and her and myself and atton (not having them both in the ship screwed with their dialogue - also, a bunch of the movies (harbinger blowing stuff up) got skipped. Fast Forward 10 hours in, same problem. My party is larger now, and none of them are aboard. I still automatically lose my party upon entering the hawk, am in the correct location module, and can use the navicomputer without issue. I have had no other issues with party members spawning anywhere. Does anyone have a fix or an idea?
  15. File Name: Simple Weapons Feat Restoration File Submitter: N-DReW25 File Submitted: 04 Apr 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  16. File Name: PMHC06 Fixed for TSL File Submitter: ndix UR File Submitted: 19 Oct 2017 File Category: Mods TSLRCM Compatible: Yes Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes! Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification. ************************************** Knights of the Old Republic II: TSL ************************************** TITLE: PMHC06 Fixed AUTHOR: ndix UR VERSION: 1.0 RELEASE DATE: 10/2017 FILENAME: pmhc06-fixed-tsl.7z A modification for Knights of the Old Republic II: The Sith Lords. -------------------------------------- INSTALLATION -------------------------------------- 1. Place ALL the files in the 'Override' folder of this package into your game's Override folder. -------------------------------------- DESCRIPTION -------------------------------------- This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL. It fixes the issues outlined in the following forum post: http://deadlystream.com/forum/topic/4610-renaming-bones-in-models The fixed model has eyes that move and can blink. Changes to the model: - Nodes renamed: eyelidL => eyeLlid eyelidL01 => eyeRlid eyeL => eyeLA eyeR => eyeRA teethUP => teethupper teethDWN => teethlower - Flipped normals on the right eyelid - Nudged the vertices under hair_front backwards a tiny bit Thanks to 1Leonard and DarthParametric for fleshing out the issues. Kudos to DP for the rerig attempt, but that is not the approach I followed. -------------------------------------- UNINSTALLATION -------------------------------------- Remove the added files from your Override folder. -------------------------------------- COMPATIBILITY -------------------------------------- This mod replaces the PMHC06.mdl and PMHC06.mdx files. It will not be compatible with other mods that do the same. -------------------------------------- BUGS -------------------------------------- Smoothing might not be perfect. -------------------------------------- LEGAL -------------------------------------- I place no additional restrictions on the use, distribution, etc. of this package and the files herein. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Click here to download this file
  17. Guest

    Sith Marauder Fury Fix

    Hello everyone, i've been looking everywhere for a fix for this but i haven't been able to find it despite many people having the same problem. The Master Fury force power is supposed to give you two extra attacks, but it's not happening, and i'm not talking about it not stacking with Master Speed or any Speed force powers, it simply does not do what it says in the description, it only gives the stat buffs and such. Is there anyone who could fix this? This bug kinda defeats the entire purpose of a heavy armor sith marauder build like the one i'm trying to play as. I'm not using any mods that could break force fury. http://imgur.com/a/o7V74 ^ Link to Master Fury description
  18. View File Robe Description Fixes Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite. Use it however you want, as usual just throw a mention my way. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible Yes  
  19. View File Serocco Guard VO Fix A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 11.06.2017 Installation: Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor. Here is a preview of the problem and the fix Known Bugs: None that I know of but if there is please report it so I can fix it Incompatibilities: Is incompatible with anything that edits "serthug2.dlg" Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/11/2017 Category Mods TSLRCM Compatible  
  20. View File Droid Anatomy Library Description Fix Droid Anatomy Library Fix 1.0.1 for K2 by Marauder Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. All the bonuses from this utility item only apply when unarmed. This should be interesting for seeing HK-47 rough up some gland-driven meatbags. -Install- Drop d_interface_12.uti into your Override folder. -Copying- Use it however you want, just throw a mention my way. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible  
  21. View File Droid Energized Armor Balance Fix This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible  
  22. Female Dark Jedi Restoration View File Female Dark Jedi Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.05.2017 Release Date: 9.07.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Before the game's release, Bioware released a bunch of preview screenshots of the game. Two of those screenshots showed the dark Jedi trio encounter on Tatooine however something I noticed was instead of three male dark Jedi like in the vanilla game there were two male Dark Jedi and one female dark Jedi. Female Dark Jedi ARE definitely seen the game however they were seen after the Leviathan Mission so what this mod does is replace one of the three male Dark Jedi on Tatooine into the original female dark Jedi that was scrapped before the game's release. WARNING: This mod requires K1R to work Known Bugs: None known however in the Bioware photo the trio all had normal lightsabers instead of a double bladed lightsaber, dual wield short sabers and a lightsaber. It can be assumed the double bladed lightsaber and short lightsabers weren't ready at that point so the dark jedi in this mod still have their double bladed lightsaber, dual weild short sabers, and a lightsaber. Future: I may make it so a female dark jedi is in the trio on Kashyyyk and maybe place a few on the Manaan Sith Base Incompatibilities: None known Permissions: Do NOT claim credit for this mod and do not use assests from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game and releasing the preview screenshots SithSpector for giving the people of Deadlystream a link to the Kotor website arhceive where I obtained the Preview Screenshots Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/11/2017 Category Mods K1R Compatible  
  23. Companion Robes Patch View File Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes. Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/ Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.) Bugs: None to report. Let me know if any arise Credit: Kain with his Companion Robes pack Deadman with the original models Submitter Squall Lionhart Submitted 04/04/2017 Category Mods TSLRCM Compatible Yes  
  24. File Name: Heavy Weapons Feat Restoration File Submitter: N-DReW25 File Submitted: 17 Mar 2017 File Category: Mods TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.03.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc". When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files If you have any problems be sure to contact me for support Description: Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it my priority to restore this small bit of cut content that TSLRCM doesn't even mention. WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know the reason behind this message please tell me immediately so I can hope to fix it Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can fix them Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/ Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Permissions: Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  25. File Name: Mandalorian helmet/head and armor icon fix File Submitter: djh269 File Submitted: 20 Mar 2017 File Category: Mods K1R Compatible: Yes Mandalorian Helmet/head + armor icon redux Author: djh269 Release Date: 20.03.2017 Description: This changes the default icons for the Mandalorian Helmet/head + armor you find within the game, all items. I've also tweaked the Mandalorian Assault Armors description, as it stated: "This was the armor of the Mandalorian elite frontline troops, a sight that Republic soldiers were all too familiar with during the war." I've removed the "elite" part, as the disguise was for the standard troopers. Known Bugs: This mod shouldn't have bugs, if there is, click on my profile and send me a PM. Incompatibilities: This mod shouldn't have incompatibilities, if there is, click on my profile and send me a PM. Permissions: You're free to use this in any mod you wish. Thanks: Bioware for such an amazing game. Fred Tetra for Kotor Tool Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE Click here to download this file