Fair Strides

Administrators
  • Content Count

    2,310
  • Joined

  • Last visited

  • Days Won

    69

Everything posted by Fair Strides

  1. Back when Lucasforums was still with us, there was a thread in Holowan Labs called "Qui-Gon Glenn's Script Shack". Qui-Gon Glenn started the Shack as a central area for anyone to trouble-shoot problems with a script or get an idea of how to do something. There were some requests as well, almost always answered, and people could even post cool or useful scripts they had made for others to use and share around. It's my wish that this thread serve the same purpose, though I will attempt to curate the thread itself and keep up something of a Table of Contents for this thread. And with that, let the gates of Modding Hell open up and bring on the chaos... Edit: And by the way, if you want to remove the Color-Coding that happens when you do your code snippet (which can be done with the blue in the toolbar) [Please, please, please remove the Color-Coding for the sake of my eyes if not your own!], set the Code Type to "XML".
  2. Now that the 1.2 version of K1R is officially released, this will become the new bug report thread. Please post any bugs you find, and where possible, try to differentiate between vanilla bugs and bugs caused by K1R please. The format for the bug reports will be like so: FOR K1R FOR ANY MODS OTHER THAN K1R!
  3. Fair Strides

    Official 1.0b Patch

    Version

    3,967 downloads

    Official 1.0b patch for Star Wars Knights of the Old Republic 2: The Sith Lords. IF you have a non-English version of the game, then you will need the 1.0a patch for your language BEFORE you apply the 1.0b patch.
  4. Fair Strides

    Download:Official 1.0b Patch

    File Name: Official 1.0b Patch File Submitter: Fair Strides File Submitted: 07 Feb 2016 File Category: Media Official 1.0b patch for Star Wars Knights of the Old Republic 2: The Sith Lords. IF you have a non-English version of the game, then you will need the 1.0a patch for your language BEFORE you apply the 1.0b patch. Click here to download this file
  5. Fair Strides

    DLG Editor

    File Name: DLG Editor File Submitter: Fair Strides File Submitted: 07 Nov 2015 File Category: Modding Tools DLGEditor is a GUI based dialog viewer and editor for Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords. The editor is divided into two panes. The upper pane contains the treeview portrayal of the dialog with NPCs speaking in red (Entries) and PC replying in blue (Replies). Upon highlighting the nodes of the tree, detail widgets appear in the lower pane containing node-specific information which can be edited. Click here to download this file
  6. Fair Strides

    RGB-BGR Converter

    File Name: RGB-BGR Converter File Submitter: Fair Strides File Submitted: 11 Jul 2015 File Category: Modding Tools This conversion tool is simply a converter between the standard hexadecimal RGB colour format and the decimal BGR color format. This BGR format is used in the Fog settings and the Tweak Colour field used in the UTD structs in a .git file (though, the tweak colour might be useable in all of the Type structs...). Click here to download this file
  7. Fair Strides

    Party on the Leviathan!

    Version 1.1

    2,490 downloads

    Party on The Leviathan! by Fair Strides Description: This mod came about as a way to realistically restore cut content that K1R couldn't restore. Juhani had some dialog that played specifically on the Leviathan, both for normal players and for a romanced Female PC. However, normally you can't ever talk to Juhani on the Leviathan and there was no real way for K1R to include the content without breaking immersion/not sticking to its goal... So, I had the idea to spawn the entire party (except Bastila and Carth, obviously) in the Detention Block after you're rescued. Here, you can talk to all of the party members, though only Juhani has any new lines here. And right as you leave the Detention Block, all the party members will run off around the corner ahead of you (You did tell them to get their gear and head off...) to get to the Hangar and free the Ebon Hawk. This mod is both compatible with K1R and does not require K1R to be installed! Installation: Simply run the TSLPatcher and direct it to your KotOR folder. Uninstallation: Delete the following files from the Override: fs_party_free.ncs fs_party_go.ncs fs_party_run.ncs fs_party_kill.ncs fs_party_go.dlg fs_party_leave.utt k_plev_freecs2.ncs And if you did NOT have a mod that added/modified a lev_m40aa.mod file in your modules folder, then delete the lev_m40aa.mod file from your modules folder. If you DID have a mod that added/modified the lev_m40aa.mod file in your modules folder, then replace that file with the lev_m40aa.mod file from the backup folder in the same folder from where you ran the TSLPatcher. Credits: ZM90 for discussion.
  8. Fair Strides

    Vulkar Coward Redux

    Version 1.1

    712 downloads

    VULKAR_COWARD Redux By Fair Strides Description: This mod is in reply to requests that the original vulkar coward that you encounter in the Vulkar Base Main Level be put back in, in place of the restored Vulkar we put in his place. This mod is fully compatible with K1R and gives the user three different options for how they want the original coward restored: 1. Original original, with no K1R changes applied. 2. Original appearance, but with K1R dialog and with English VO as well. 3. Original appearance, but with the K1R dialog and with Twi'lek VO like the original. Installation: Simply run the TSLPatcher and select which verison you want to install. Uninstallation: Overwrite the tar_m10aa.mod file in your modules folder (from the main KotOR 1 folder) with the tar_m10aa.mod in the backup folder the TSLPatcher will create in the folder it is run from. Credits: People for requesting this in the first place. Sith Specter for discussion of possible options, even though I went a bit beyond what he'd suggested...
  9. Fair Strides

    Brotherhood of Shadow: Solomon's Revenge

    Version 1.5

    33,218 downloads

    WARNING: You must download all seven (7) parts of the BoS 1.0 before trying to unpack them. The unpacker should unpack them all in a row if you start unpacking the .part01.rar file!!! A note about the 1.5 bundled release: The 1.5 bundled release has some bugs fixed, but it is also in preparation for an eventual 2.0 release that will only have 1 installer. This 1.5 release still has both the 1.0 and the 1.1 downloads, so you will need to download both files. Bugs fixed by this bundled release are listed below. This pack includes several fixes for BoS:SR, done by LiliArch. Source files included. Original 1.0 Review from Filefront: Original 1.1 Review from Filefront:
  10. Fair Strides

    KotOR SaveGame Editor

    File Name: KotOR SaveGame Editor File Submitter: Fair Strides File Submitted: 04 Jan 2015 File Category: Modding Tools KotOR Savegame Editor is a Perl/Tk application used in the editing of Star Wars: Knights of the Old Republic savegame files. The following fields are currently editable: - Savegame name - Player name - NPC Name - Appearance (player and party) - Portrait (player and party) - Attributes - Skill Ranks - Equipment (player and party)*** - Feats (add/remove)** - Powers (add/remove)** - Cheats Used flag - Hit Points (current and max*) - Force Points (current and max*) - Experience Points (player and party) - Good/Evil rating - Credits - Time played - Class (see notes below)** - Levels - Current Party - NPCs - Global Booleans - Global Numerics - Gender - Min1HP - Inventory** - Influence (TSL only) - Chemicals (TSL only) - Components (TSL only) - Quests *=Note: Max Hit Points and Max Force Points, while editable appear to be calculated at the time the savegame is loaded. Therefore while these fields are editable, the game will change the values back to what it calculates as correct. It is therefore better to change your Wis/Cha and Con to affect your MFP and MHP. ** Not supported on Xbox Saves, will cause "Damaged Savegame" message. *** See special section for detailed instructions ----------------- Credits ----------------- tk102 for originally creating the KSE. Pazuzu156 for reporting the issue with the Cloud saves, as well as helping fix it and setting up a mirror for and creating the auto-updater. Chev Chelios for much discussion of how Steam worked, as well as creating the INI-Generation tool, KPF. ----------------- Before Using KSE ----------------- --------------- Intro to KSE --------------- ------------- Using KSE ------------- --------------------------------------------- Override Folder: Subdirectories NOT supported --------------------------------------------- ----------------------------- Notes About Feats and Powers ----------------------------- ------------------------- Reminder: No Safety Net! ------------------------- ----------------------------------------------- Notes regarding Class-changing/Adding/Removing ----------------------------------------------- -------------------------------- Notes regarding changing levels -------------------------------- ------------------------------- Notes about changing equipment ------------------------------- =============== Known Bugs =============== No saves found (You have Steam KotOR 2 and use cloud saves) ----------------------------------------------------------- Go to your KotOR 2 folder and make a folder called "saves". Inventory Hiccup ------------------ If an item is added to your inventory and it has the same Tag as another item, KSE will generate an error. Getting Stuck During Vision Sequence (KotOR1) ---------------------------------------------- Symptom: After leaving the Endar Spire or Leaving Taris, you run into a sequence where you should be seeing a "dream" cutscene but instead you're locked up in a room with a "CutStart" object that doesn't do anything. Cause: You have NOT placed the modified .dlg files into your override directory and you have changed your character to a Jedi/Minion/Droid class or you have changed your Gender to something other than Male or Female. Fix: Download the KSE Fixed Cutscene Files (available from http://www.pcgamemods.com/8800 ) and place the .dlg files into your Override folder. ============================================== After changing appearance to look like (an NPC), the real NPC has no head! --------------------------------------------------------------- Symptom: You change appearance to look like one of your party NPCs and all is well until you attempt to enter a new area with that NPC. Then the NPC loses its head! Cause: SW:KotOR doesn't like two unique characters appearing together. Fix: From T7Nowhere's post on Holowan Labs-- =============================================================== Equipment Section ------------------ Due to an unknown bug, the Equipment branch might become unusable. The only fix is to restart KSE. ================== Please report bugs to zxcvbnm6012@yahoo.com 11/7/13 - In addition, please report bugs to tristongoucher@gmail.com Thank you. - Fair Strides. Click here to download this file
  11. The bug commonly referred to as the "Juhani Quest Glitch" has officially been fixed. With the help of LiliArch, Kexikus, and several other people, I've managed to fix this long-standing bug in the game, and here's the bug, how the bug is caused, how to fix it, and how we found it: The Bug: Whenever you follow Juhani's personal dialog far enough along, you will be approached by a Twilek named Xor. He will take an interest in Juhani, but is forced to leave disappointed and angry. Later, he ambushes you outside your ship if Juhani is present, and will be dead when all is said and done. From that first moment when you get approached by Xor, you will no longer be able to be approached by any more messengers, effectively stopping the advance of others' personal quests and blocking you off from a shop later in the game. Because of the loss of this store, most players have learned to hold of on delving too deep into Juhani's past until later on, after the store is open. The Cause: The bug is caused simply because the game checks that the value of the global number K_XOR_AMBUSH is either 0 or greater than 2 when determining whether to have any messengers approach you. K_XOR_AMBUSH is set to 1 after Xor talks to you and takes an interest in Juhani. It is set to 2 after he attacks you later on. But it is never set to 3 after the attack is done! The Fix: You guessed it: you need to set the global number K_XOR_AMBUSH to 3 after Xor dies. This will allow other messengers to approach you and allow you access to a store later on. The Discovery: While looking into this bug, I went searching through the game's files for how the messengers were spawned and determined. I found out that each planet had one or two scripts for this, but not all could be decompiled. By examining the ones that could be decompiled, I was able to track the code that handles everything to k_inc_utility.nss in KotOR 1's scripts.bif. The relevant code from that file: Of importance is the following sample: int nXor = GetGlobalNumber("K_XOR_AMBUSH"); //Do not fire any messenger plots on Kashyyyk if Chuundar is dead if(GetGlobalNumber("K_CURRENT_PLANET") == 20) { bConditional = GetGlobalBoolean("kas_ChuundarDead"); } if(bConditional == FALSE) { if(nXor == 0 || nXor > 2) { This led me to investigate the K_XOR_AMBUSH global number and how and where it was changed. I discovered that it was set to 2 just before he attacked you, but that it was never set to 3 when he is dying. From there, I gathered saves from Kexikus and others and tested setting the K_XOR_AMBUSH to 3 after Xor dies. And everything works! This script is used by the game to launch Xor's death scene, but I've edited it to set the K_XOR_AMBUSH to 3 at that time as well. Simply drop it into your override folder and you're good to go! k_hxor_state03.7z
  12. File Name: Brotherhood of Shadow: Solomon's Revenge File Submitter: Fair Strides File Submitted: 13 Dec 2015 File Category: Mods K1R Compatible: Yes WARNING: You must download all seven (7) parts of the BoS 1.0 before trying to unpack them. The unpacker should unpack them all in a row if you start unpacking the .part01.rar file!!! A note about the 1.5 bundled release: The 1.5 bundled release has some bugs fixed, but it is also in preparation for an eventual 2.0 release that will only have 1 installer. This 1.5 release still has both the 1.0 and the 1.1 downloads, so you will need to download both files. Bugs fixed by this bundled release are listed below. This pack includes several fixes for BoS:SR, done by LiliArch. Source files included. Original 1.0 Review from Filefront: Original 1.1 Review from Filefront: Click here to download this file
  13. Version

    1,492 downloads

    Inside this download, you will find several VERY useful tools. Almost all of these were made by stoffe originally and the only alteration I made was to make sure TSL Patcher did NOT check for the presence of the dialog.tlk file to verify the path you're installing the mod to. This was done to allow installing mods to the Workshop folders. Of note in this package are three files: 1. ReadMe, really.pdf - A read-me file that really should be read if you want to understand how to do something with the TSL Patcher. 2. nwnnsscomp.exe - A modified script compiler that TSL Patcher uses to substitute tokens (such as .2da row pieces) in source scripts (.nss files) and then compile the scripts. 3. nwscript.nss - As far as I'm aware, the nwscript.nss file from KotOR 2, required by nwnnsscomp.exe to compile scripts. Below are the original release thread descriptions for stoffe's work and I honestly don't think I could put it better than she already did years ago. TLK Ed: TSL Patcher (along with ChangeEdit): A few quick "how to" examples: Insert new branches into DLG files. ( http://web.archive.org/web/20150911133933/http://www.lucasforums.com/showpost.php?p=2135535&postcount=177 ) Install a New Player Appearance mod. ( http://web.archive.org/web/20150929073207/http://www.lucasforums.com/showpost.php?p=2168405&postcount=201 ) Troubleshooting: Q: I get a RichEdit line insertion error when trying to install mods. What's wrong? A: It seems a few people have odd versions of the RichEdit DLL files installed in their system that doesn't play nice with the colored text box component TSLPatcher uses. To work around this you could try to replace the RichEd DLL files with versions that should work. Extract the two DLL files from this archive and put them in your Windows\Windows32 folder. Move existing files with those names to a safe location first so you can restore them if this causes other problems! Do not overwrite them! Alternatively, if you don't want to mess with your DLL files, you could force TSLPatcher to use a plain text box for status messages rather than the colored/formatted one. To do this, use Notepad to open the changes.ini file found inside the tslpatchdata folder that came with the mod you wish to install. Under the [settings] section, change the value of the key PlaintextLog from 0 to 1. Q: I'm not seeing any Install Mod button, and the text field in the TSLPatcher window seems to extend behind the window boundraries. A: This odd problem some people experience seems to be tied to what screen resolution and pixel density is being used in your monitor settings, but I have been unable to replicate it or figure out exactly what's going on. As a workaround you can "click" on the Install button by using it's quick keyboard command. Pressing the [ALT] keys on your keyboard should start the installation process. Q: When trying to install a mod it complains that it's not a valid installation location. What's wrong? A: Make sure you are selecting the folder the game is installed in, not the override folder, when the TSLPatcher asks you where to install the mod. Q: When trying to install a mod it complains that access was denied to the dialog.tlk file. A: Make sure that your dialog.tlk file is not write protected. This file is found in the same folder as the swkotor.exe binary. To check if it's write protected and undo it, right-click on the file, pick Properties in the context menu and uncheck the write protected checkbox. Original update history (ordered newest change first):
  14. Fair Strides

    What's Restored In K1R

    Copying the outline of Stoney's old list of content outlined in his "What's Restored In TSLRCM" thread on DeadlyStream: [R] - Restored [PR] - Partially Restored [RM] - Restored but Moved to another area [NR] - Not Restored [O] - Optimized (As-in, not really a restoration, but an alteration to make sense or keep with the game's text...) [iF] - Inconsistency Fix (As-in, not really a restoration, but a alteration to keep the game consistent with itself...) General [R] - Impossible Difficulty [R] - You can now ask Juhani why she is so hostile towards Canderous. [R] - Juhani will now speak of the evils of Korriban. [R] - You can now ask Juhani about the planets you are on. [R] - Juhani now properly shows up for the Post-Leviathan cutscene. [R] - Restored .BIK movies [NR] - Sleheyron (Basically like M4-78... Most of the content would be fan-made) [NR] - Tatooine Temple (Too much work to restore and no content to put there) [NR] - Carth's warning about the Katarn. (No Carth VOs) [NR] - Sand People Messiah (No HK VOs) Endar Spire [R/O] - Trask had an incomplete/broken soundset. Taris [R] - Carth's initial dialogue when you're tossing and turning in your bed. [R] - Bribing Sarna or Yun Genda if you're a girl or guy, respectively. You have to pay them to get to the party with them to acquire a suit of Sith Armor. [O] - Sith Guard at the Elevator checks that everyone in the party is wearing a set of Sith Armor [R] - A cut out PC response to Niklos. [R] - A serving droid in the Taris Upper City Cantina. [R] - You can now speak to the Duel Announcer outside of the arena. [R] - Lower City citizens and Hidden Beks wandering the streets, similar to the Vulkars already present. [R] - Able to access the Swoop Platform separately from The Race. [R] - Gadon takes both Sith Armors instead of just one. [R] - Glow Rod in Taris Sewers [R] - Cut Vulkar Base Sublevel - This is an in-between section for the Vulkar Base, where the first level could be called "A", this restored level "B", and the Vulkar Garage "C". [R] - Various Droid Items including the infamous Oil Slick. [NR] - Buying a Sith Base Passcard off of Yun Genda or Sarna - This would allow one to completely skip T3, who is considered integral to the plot/canon. [NR] - Able to buy T3 without Canderous's Permission - Again, for plot purposes, as this would also allow one to enter the base incredibly early... Dantooine [R] - Crattis Yukal offering/demanding to buy crystals you harvest from the Crystal Caves. [R] - Shuma the Hutt can now be talked to on Dantooine. [R] - An arguing master and apprentice can now be found on Dantooine (Garrum and Tar'leek). [R] - Items have been restored to the Jedi Enclave Footlockers. [R] - Carth commenting about the Kath Hounds before you enter the plains. [R] - Republic Security telling the PC to be careful of Kath Hounds on the plains. [R] - Iriaz now roam the plains and are the prey of the Kath Hounds. [R] - Bastila now comments on the crystals in the cave. [R] - Carth now comments on the droids in the Sandral Estate. [R] - Able to make an indecent proposal to Rahasia or Shen, depending on gender. [R] - Sharina Fizzark now appears on Dantooine depending on your choices. [iF] - References to Sleheyron have now been removed from the Star Map room as you cannot go to Sleheyron. [iF] - Juhani now starts out with her default outfit instead of Jedi robes. Tatooine [R] - Wandering bands of Jawas in the Dune Sea [R] - Bastila has extra dialog about her mother. [R] - A second guy helping guard the gates to the Dune Sea. [NR] - Cut Tatooine Temple - Not enough content [NR] - Fight with the Krayt Dragon - Lack of/weird animations. FS Note: I will at the very least look into the model and the difficulties with realistically animating it... [NR] - Sand People Messiah/Free Tatooine of Czerka - Not restored due to lack of HK-47 VO that would be needed. [iF] - You can no longer ask Niko where to buy swoop upgrades as you cannot upgrade your swoop. [iF] - The dialog of the droid merchant on Tatooine has been altered to make it clear he does not sell swoop upgrades. Kashyyyk [NR] - Carth's Warning before heading into the Shadowlands - No VO to support the line... [R] - Fighting alongside Jolee [R] - Alternate line for Jolee when asking him to bring down the force field. [R] - Rulan Prolik shape-shifting into your party members [R] - Rough-Cut Wookie Amulet added back into the game as a reward from the Wookie Hunter. [iF] - Jolee now starts out with his default outfit instead of Jedi robes. Manaan [R] - Duan\Viglo getting drunk - This allows you to get a Sith Base Passcard to enter the Sith Base through the front door... [R] - Deadeye Duncan now appears on Manaan. [R] - The Echani Mercenary. [R] - There is now a busy waitress in the same module as Duan/Viglo. [O] - A video-playback of the Republic's hidden camera on Sunry's meeting with Elassa. [R] - Taking certain party members with you under the Sea Floor. [R] - Pazaak Tournament on Manaan - Talk to the Swoop Organizer [iF] - The dialog of the junk merchant on Manaan has been altered to make it clear he does not sell swoop upgrades. Leviathan [R] - Major Hurka - An injured officer who might help you get to Admiral Karath... [R] - The Dead Body of Crattis Yurkal can now be found on the Leviathan. Korriban [R] - Lots of bartender dialogue [NR] - Party in Naga Sadow's Tomb [NR] - Bastila on Korriban [iF] - Yuthura and Uthar's clothing is now consistent throughout Korriban. Unknown World [R] - Rancor Grenades to help clear out the area [R] - Wraids and Wraid Handler in the Temple. [R] - Injured Sith Apprentice [R] - Cold Serum and "Cold atmosphere" in the Catacombs. Star Forge [R] - Restored Dark Side Female ending with Carth
  15. In absence of the Signatures, I would add this to it:

    "College is the bane of productivity."

    1. jc2

      jc2

      Literally the best! XD

    2. DarthParametric

      DarthParametric

      Only if you bother attending lectures. After the first semester of first year, I quickly learned that many subjects you could just turn up for the exams and ditch the lectures. Depends on what the degree is though I guess, and how they apportion their grading. But lecturers typically like to minimise their workload.

    3. LiliArch

      LiliArch

      By the way, signatures are back.

  16. Fair Strides

    Quanons & Djh269 Armor Pack

  17. Fair Strides

    Friendly Droid Kits

    Version 1.0

    525 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Friendly Droid Kits 1.0 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Friendly Droid Kits TYPE: Added Content VERSION: 1.0 SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes DATE RELEASED: March 10, 2017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Malkior. It re-surfaced when I stumbled upon and investigated the scripts the floating mines used. Then Khaledm99 on the KotOR Subreddit asked about a mod that would do something similar to what I had wondered about, so I decided to go ahead and give this a whirl. What this mod does is allow you to build a "kit" at the workbenches. This is a one-time-use item that will create a floating mine droid that is friendly to you and hostile to your enemies, a welcome change. The droid can be talked to and given orders to follow you and you can determine how close an enemy can be before the mine will go to attack. The settings are using the normal mine droid behavior as the defaults. The mine droid will not follow you (it will stay where it's spawned) and will target any enemy within 7 meters. You can talk to the droid and pick between three distances: 5 meters, 7 meters, and 10 meters. In addition, if told to follow you, the droid will follow the current party member at all times and will stop following if you enter solo mode. Also the behaviors can be adjusted on a per-droid basis. Lastly, two things: accessibility and damage. I've made it so you can't build the kits until you are level 12 AND have 15 or more points in the Repair skill (items do count towards this). As for the damage, first I'll show the vanilla damage calculations and then my own: Vanilla: 1 to ( * 4). A level 10 player could expect a mine to do 1-40 damage. Modified: 1 to ( * 4) + ( * 2). A level 10 player could expect a mine to do 21-60 damage. I've modified the damage to balance out the weakness of the mines and making the risk a bit more real compared to getting a mine in the face and only taking 1 point of damage... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. You have two choices to pick from when installing the mod. The first will simply install the mod and use my modified damage calculation. The second will apply the modified damage to the rest of the mines you'd normally encounter, just to be fair. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread (http://deadlystream.com/forum/topic/5197-friendly-droid-kits/ ) 2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS / CREDITS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Malkior for play-testing and providing feedback. Box for discussion of the concept and ideas in the past. Khaledm99 on the KotOR Subreddit for making the request to get me off my ass and working on the idea... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
  18. Fair Strides

    Effects Log

    Version 1.0

    53 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Effects Log 1.0 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Effects Log TYPE: Added Content VERSION: 1.0 DATE RELEASED: March 10, 2017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks. What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script. There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5202-effects-log/ ) 2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS / CREDITS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ wedgiey1 on the KotOR Subreddit for making the request. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
  19. Fair Strides

    Fumble! Grenades

    Version 1.0

    503 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Fumble! Grenades 1.0 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Fumble! Grenades - No Feedback TYPE: Added Content VERSION: 1.0 DATE RELEASED: July 7, 2017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So, some of you may remember my recent "Friendly Droid Kits" mod where I mentioned Malkior and I had been talking about fumbling grenades. Well, things happened, I got bored, and it boils down to "Why not?" What this mod does is allow anyone who ever uses a grenade to have a chance at fumbling the throw. Essentially, the person throwing the grenade will need to make a Reflex saving throw when they go to throw the grenade. The result of the throw is then matched up against a target DC based on the thrower's level: Levels 1-5 = DC 20 Levels 6-10 = DC 22 Levels 11-14 = DC 25 Levels 15-19 = DC 30 Levels 20-25 = DC 35 Level 26+ = DC The scaling might seem off, but it tries to account for the better-tier items and boosts you get towards the higher levels and takes into account that it should get easier to use grenades over time. Another thing this mod does is restore the Weapon Proficiency, Focus, and Specialization feats for the grenades. I've corrected the TLK entry for the description of the Weapon Specialization: Grenade feat to reflect the actual vanilla contents of the "k_sup_grenade.nss" script. I've also modified the use of the Weapon Focus: Grenade feat, since you don't make Attack rolls with grenades. Instead, the DC to save from fumbling will be reduced by 5 if you have the feat. This version of the mod provides no feedback on the results of your fumble save. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. You have four options to pick from when installing the mod; these choices boil down to two separate choices The first is whether or not to print feedback to your message log on the results of the Reflex save against fumbling. The second is whether you want to install a version compatible with Shem's SEM - Super Enhanced Mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Not a bug, but when you fumble a grenade, you won't know until it blows up. This is because the animation and model of the thrown grenade is specificied in spells.2da and takes a predefined course, namely at the person you're targeting. There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5508-fumble-grenades/ ) 2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS / CREDITS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Malkior for play-testing and providing feedback, as well as the initial idea and several talks on the subject. N-Drew25 and high5 for playtesting and providing feedback/ 90SK for doing the majority of the installer for me due to ChangeEdit not liking my resolution. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing. I would also like to be contacted before you release your mod.
  20. Fair Strides

    NPC Auto-Leveller

    Version 1.0

    113 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » NPC Auto-Leveller 1.0 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: NPC Auto-Leveller TYPE: Modder's Resource VERSION: 1.0 DATE RELEASED: July 2, 2017 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A while back, Darth Tyren was asking me about how the KotOR 2 balances the enemies to make them tougher as you go on through the game. We then spent a few hours running some tests and digging through the files, with the end result being that the game seems to just upgrade the enemies' Hit Points and Force Points. I then theorized that one could use the extra functions Obsidian added for modifying your skills, attributes, feats, and force powers to work up a framework for levelling up the NPCs without actually assigning them levels. This is the result of that work. The heart of this modder's resource is the "fs_level.nss" #include file, where I've one main function called LevelUp and several support functions that will randomly assign feats, force powers, skill points (including support for cross-class skills), and attribute points at the appropriate times and in the appropriate amounts. I've scoured the various .2da files and the all of the default values and rules that the player has to obey are obeyed by the script as well. Also, there are 750 .uti files included. There are 50 for each class, and each item handles the defense, saving throw, and attack modifier increases that a given class would get as they level. These items are not accessible or equippable in-game, as they use the hidden creature slots (specifically, slots 14 and 15). I've shown how to use the #include file in the included "k_ai_master.nss" in the source folder. The compiled form is included in the installation. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. You don't have to use the installer if you're just using parts of this or adapting it, but it's an easy way to get it all set up and ready to go. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Not exactly a bug, but the two slots I used may very well be used by animals like the Kinrath that have special properties to their attacks. There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5509-downloadnpc-auto-leveller/ ) 2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS / CREDITS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Darth Insidious, Malkior, Markus Ramikin, Darth Tyren, and probably many others who were willing to discuss the topic with me over Skype. Darth Tyren for the initial investigative work and the idea itself. 90SK for some installer help on my Fumble! mod, whose changes.ini file I edited in Notepad for this mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing. I would also like to be contacted before you release your mod.
  21. Fair Strides

    Cantina Bastila

  22. Fair Strides

    DLG Editor

    Version 2.3.4

    1,152 downloads

    DLGEditor is a GUI based dialog viewer and editor for Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords. The editor is divided into two panes. The upper pane contains the treeview portrayal of the dialog with NPCs speaking in red (Entries) and PC replying in blue (Replies). Upon highlighting the nodes of the tree, detail widgets appear in the lower pane containing node-specific information which can be edited.
  23. Fair Strides

    Visas' Dancer Outfit and Dance

    Version 1.0

    576 downloads

    Visas' Dancer Outfit By Fair Strides Description: This is a small and simple mod that allows Visas Marr to wear the Dancer's Outfit you get on Nar Shaddaa when you dance for Vogga. It will also give you the opportunity to have Visas dance for Vogga just before you will acquire the outfit. Installation: Simply unpack the mod and run the TSLPatcher.exe to select an install option. To get Visas to actually dance for Vogga, you will have to run the install three times; once to allow her to wear the outfit, and two more times to install both parts of the dancing for Vogga sequence. A small warning about making Visas dance for Vogga: this mod is both compatible with TSLRCM and separate from it. In order to make this so, I've added unmodded versions of the levels I edit with this mod, but if you have TSLRCM installed, these unmodded versions won't be installed and they will give off a warning saying that the file already exists. This is harmless and perfectly okay. Uninstallation: Each folder inside the tslpatchdata folder has an info.rtf file that has uninstallation instructions for that particular install option. Permissions: You have my express permission to re-upload this mod wherever, but only on FOUR conditions: 1. You do not change anything whatsoever about it. 2. You do not upload it to the Steam Workshop. This mod and the way it is done is not designed for Steam Workshop's way of installing mods. Files actually need to be patched for this mod to work. 3. You give credit to me as the author of this mod and must leave the read-me included and intact. 4. You do not re-use the resources/files involved in compatibility with Varsity Puppet's "Visas Unmasked!" mod. If you wish to do so, you must contact Varsity Puppet at Lucasforums or Deadlystream, and he must say yes for you to use them! Credits: -loseryoda from the KotOR Sub-reddit for making the request in the first place, even if I have gone a little bit beyond what he was requesting... -Varsity Puppet for allowing me to use parts of his Visas Unmasked installer to make the compatibility option.
  24. Fair Strides

    KotOR Toolset

    Version BETA

    701 downloads

    You see before you the culmination of eight months of effort, or there about. This is a PUBLIC BETA of a new KotOR Toolset, whose central focus is as a level-editor. This means that the tool's main job is to edit levels, and to go along with this, I've built editors for most of the games' file types: UTC, UTD, UTE, UTM, UTP, UTS, UTT, UTW, ARE, IFO, GIT, and NSS. The Toolset cannot do the following things yet: UTI files, DLG files, anything beyond extracting models, no texture support whatsoever (no viewing, no extracting, nothing), and no support for walkmeshes of any kind (.wok, .dwk, and .pwk). This Toolset should be intuitive and easy to use, or at least that is my sincere hope. I've taken great pains to label mostly everything in layman's terms and also to explain things whenever I can. Most people wouldn't know the amount of effort and time I've put into this project, but it's all I can do to hope that people find it useful, easy to use, and most of all, helpful to new modders. The documentation is rather sparse at the moment, but I hope that I (or any volunteers...) can expand on things later on, as well as continuing development. Lastly, this is a PUBLIC BETA!!! I am expecting bugs and errors, so please by all means report them. Credits: Bioware -- For their NWN documentation PDFs on most of the file formats, which I referenced heavily (and ripped off some screencaps of in the read-me. ) tk102 -- For creating the programming libraries I've used to create this Toolset. Otherwise, I'd have been lost in a lot of backtracking... Sithspecter, LiliArch, 90SK, Malkior, Dastardly, Logan23, Rece, and Canderis -- Support, advice, and more than a few talks asking for opinions on how something looked, or how best to design this or that piece. Also, most of them helped out in a Private Beta earlier this month. Sithspecter -- Icons used in the Area View. He just couldn't stand those colored circles I'd been using... Logan23 -- Initial testing and advice from the perspective of a heavy user. If there's anyone I forgot, please mention it and I will correct this issue. Permissions: You are allowed to use this program for any use, so long as it isn't illegal and is not for profit. In addition, if you were to produce a mod using this tool, I'd greatly appreciate a mention in the read-me. You ARE NOT allowed to re-upload this program anywhere without my express permission. If I want it up somewhere, I will upload it there myself, thank you very much.