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File Comments posted by danil-ch
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On 3/16/2020 at 3:32 AM, SovereignXII said:@danil-ch I don't know if it's fixable, but when Kreia drains the Jedi Masters' and they're collapsed on the floor, their left sleeve constantly flaps about.
I wasn't able to find a solution for this issue so far.
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On 7/16/2019 at 10:51 PM, Obi Wan Pere said:In this last update (February 16th) v2.5 is included "Extended Enclave Jedi dialogue 1.0" (submitted October 2012)?
https://deadlystream.com/files/file/230-extended-enclave-jedi-dialogue/
or this one is an optional MOD to install with (or without) the main Extended Enclave MOD? or are they incompatibles?
Thanks
It's the old version. Extended Enclave v0.1 )))
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On 2/11/2019 at 9:50 AM, barachiel said:Okay, I have this weird issue where I go to the Rebult Enclave, the Jedi tell me I am too great a threat to let go, I get a cut scene of Kreia walking down a hall towards the room. And then I'm standing there, in font of the masters, in regular play mode. no cut scene. no nothing. I can't interact with them. I can wander the level. If I get too close to Kreia, the Dark Side version of the scene plays suddenly, but I'm playing a LS Jedi and have taken no hostile actions towards the Mastesr. I have no idea what to do, as I don't want to proceed with a DS confrontation.
Should be fixed in 2.5 version.
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On 4/25/2018 at 4:12 AM, aazlm said:Is this mod compatible for other languages than english ?
Nope.
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On 8/31/2017 at 11:42 PM, phenex said:Is this compatable with 1.8.5?
Yes)
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I believe that the "improved" k_hcar_dialog.dlg breaks Juhani's dialogue chain (she immediately speaks about Revan and never returns to her parents' story) which prevents Xor from ever appearing even for the first time (tested on every planet, multiple area transitions and returning to Ebon Hawk through map interface). This quest is bugged in general, so it may be caused by something else, but caution is advised. Besides, line about Revan activates after Threat from Xor or Leviathan without this fix.
I'll check this (Sorry for the late response).
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What mods did you improve compatibility with?
All that changed .2da files.
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Made a similar mod years ago. =) http://deadlystream.com/forum/files/file/432-kreias-fall-hd-cutscene/
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It won't read the .rar files
Use WinRAR to open .rar files.
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Well, despite using Steam M4-78, EE didn't install. I then unsubscribed from M4-78, ran TSLRCM only (also using the Steam version of that mod), and the installer told me 'TSLRCM was not installed properly' and didn't go through. So...
Try open rcmchanges.ini and remove "Required=c_mirachoke.ncs".
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I have same issue
Can you elaborate?
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I'm following the same mod build as aGhostChase and even though I removed the line "Require=c_mirachoke.ncs" , I get the message "Done. Some changes may have been applied, but 4 errors were encountered!".
Are you using workshop? If so then did you installed the mod in TSLRCM workshop folder?
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Is this already included in TSLCRM 1.8.4?
Nope.
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I'm getting the same error. I am on TSLRCM 1.8.4. All of the rest of my mods install just fine.
have steam version and am currently following this mod build.
when i go to install this mod. it says that TSLRCM is not installed properly. I have the workshop version of the RCM.
You may open rcmchanges.ini and remove "Required=c_mirachoke.ncs". That should solve your problem.
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Well, then is it compatible with the Alternate Ending?
Not yet.
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Does this include the extra line at the end from the Alternate Ending mod? It wasn't much, but I did like it.
Nope.
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I see. Would you consider an optional version that allows that outcome if you also choose to follow Revan?
That wouldn't make sense. Evil PC tells Visas/Brianna to stay on Malachor to build an army.
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Does it allow a darksider to destroy Malachor? I've asked Fair Strides for such a tweak, but it will be unnecessary if this has such an option.
Only if you choose to Return to your exile/Don't choose anything.
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Or do I need to start a new game?
Nope.
Also for clarification I am supposed to delete anything in my override Folder that says "end.nsc" ?
Delete a_end.ncs if you had one.
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Proper hood animation.
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Good work on 1.2. However, I see Kreia's still missing her hand. You could edit her .utc for that scene to use her two-handed model (I think it's the one with 'stunt' attached to it in appearance.2da), and just rename her evil textures to regular ones.
The two-handed model doesn't have proper animations.
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Ok, it's obviously not in-game, so I won't ask that stupid question. But, how does it differ from the one provided by the offical HQ movies patch?
It's much better quality. I've recorded scene in 1600x1200 resolution. See the screenshot for comparison.
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The file 204tel.git seems to be the culprit, since the area loads normally after I remove said file. Could this file be the one messing up the installer, as well? What does it do?
It contains "Grenn position fix". Necessary only for widescreen users. 204tel.git should be installed in .mod file, otherwise it will not work correctly.
You can copy other files in override folder without any trouble.
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Hey I have steam version installed which is v2.2 I believe, then installed TSLRCM 1.8.2. My progress with the game is quite far now. Can I install this mod?
Yes, you can. There shouldn't be any problem.
Extended Enclave (TSLRCM add-on)
in Mods
Posted
I'm glad you liked it.