Ferc Kast

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Posts posted by Ferc Kast


  1. Not sure if this has been asked on these forums.

    Is KOTOR 1 and 2 compatible with Windows 8? (Additionally along with the restoration mod).

     

    I've had no problem with the Steam copies of the KotOR series (use normally) nor the disc copy of TSL (using to make EotF) since I've been running Windows 8 (and its' public betas.)

     

     

    Thus, as long as you follow the steps you took on your computer to run it/them on Win 7, you should be fine running it on Windows 8. :)

     

     

    *cough*


  2. Not sure if this has been asked on these forums.

    Is KOTOR 1 and 2 compatible with Windows 8? (Additionally along with the restoration mod).

     

    I've had no problem with the Steam copies of the KotOR series (use normally) nor the disc copy of TSL (using to make EotF) since I've been running Windows 8 (and its' public betas.)

     

     

    Thus, as long as you follow the steps you took on your computer to run it/them on Win 7, you should be fine running it on Windows 8. :)


  3. I found the following quote on the bombing of Telos IV. It seems to settle the question of who ordered it.

     

    "After the treachery of former Jedi Knights Revan and Malak, who left the Jedi to become Sith Lords, was revealed in 3,959 BBY, the former Republic Admiral Saul Karath, as a token of his loyalty, provided the Sith with the Republic Navy's docking bay codes, which enabled Sith bombers to bypass security scanners and destroy over half of the Republic fleet docked on the planet. As a reward, the new Dark Lord of the Sith, Darth Revan, promoted Karath to Supreme Commander of the Sith starfleet. As a final test of Karath's loyalty, Darth Malak, without his master Revan's approval, ordered the Admiral to bombard Telos's surface in 3,960 BBY." -Wookieepedia


  4. If this mod is not dead, I would be happy to lend my voice as to potentially portray a character in this seemingly promising mod.

     

    This mod isn't dead. There just hasn't been any noteworthy or fun things to post about its progress recently. Thanks for the voice acting offer, but I think my first priority is making the content before voicing any characters. But, I'll definitely keep the offer in mind. cool.png


  5. ok well then was there ever a mod that followed through with the idea?

     

    There was such a mod in development once, but the would-be mod being abandoned before completion. (For various reasons) unsure.gif If memory serves me correctly, I don't believe there has been an attempt at a mod to make Hanharr a Jedi since then.


  6. Based on my original Clothed Beginning mod, this mod will allow the user to find clothes on the Peragus Administration Level.

     

    Changes from 1.0

    ------

    - In container on the Peragus Administration Level, instead of pre-equipped in the kolto tank

    - Possible dialog conditional for Atton and Kreia's dialog.

     

     

    At this point, it is mostly in planning stage. Before I got too far into development, I wanted to get some opinions on the following questions.

     

     

    1) Location of clothes?

    a) Before meeting Kreia?

    B) If not, before meeting Atton?

    2) Dialog conditional?

    a) If it's before meeting Kreia, would you like a conditional to rid the "you may wish to extend your search for clothes" comment?

    B) If it's before meeting Atton, would you like a conditional to get rid of Atton's "nice outfit" comment?

    3) When released, would you like the original version included as an option? (i.e. have a "v1" folder in the zip)


  7. Clothed Beginning


    This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.

    Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.

    Known Bug(s):

    • Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus.

    TSLRCM Compatible: Yes


    • Submitter
    • Submitted
      07/24/2012
    • Category
    • TSLRCM Compatible
      Yes

     


  8. index.php?app=downloads&module=display&section=screenshot&id=162

    File Name: Recruit Function

    File Submitter: Ferc Kast

    File Submitted: 28 May 2012

    File Category: Mods

    TSLRCM Compatible: Yes

     

    This Recruit Function script will allow you to easily recruit NPCs as new party members. It eliminates the need for a wall of text in scripting. Instead, you only need to provide an integer value/variable and 2 string values.

     

    For details on how to install and/or use this script in your own mod, read either the readme file or the following thread on Holowan Labs: http://www.lucasforums.com/showthread.php?t=210187

     

    Click here to download this file


  9. I just have one question - I'm pretty sure you've read the Revan novel so you know T3's fate (SPOILER ALERT: T3 gets killed by the Emperor). So how can T3 be still alive in your mod? Also, how many years after KotOR 2 are we talking about? Because at that time Canderous must have been around 65 years old. Talking about Canderous, do you plan to include anybody from Revan's and the Exile's party members (except T3 and HK) in the game? Not as companions, of course, but as a quest givers or something like that.

     

    I have known about T3's fate since I read the Revan novel; but, I haven't come up with a new astromech droid companion yet. So, I merely listed him there as a placeholder until I do. As for the years after KotOR 2, I have not finalized that detail yet. (It will probably take place around 5 or so years after KotOR 2; but, again, that detail not set in stone yet.) And, I have given some thought about some possible appearances from previous cha...companions from the KotOR series. (What? unsure.gif I meant to write companions; really, I did.)


  10. logo.png

     

    Plot Introduction

    Years after the Battle of Telos IV, the Republic struggles to recover from the war. A series of systems have seceded from the Republic. Attacking from an unknown source, the planet Darrax is under attack. In the midst of a debate in the Senate, the Jedi Council sends a lone Jedi to investigate...

     

    Companions

    • Xin
    • Subal Mahkon
    • Koran Vox
    • Ora Vaona
    • HK-47
    • Master Adri Vale
    • T3-M4
    • Kira Sadow
    • Saverak Vornskar
    • Jarl Dawas
    • 2 MORE TO BE DECIDED...

     

    Planets

    • The Corsair Nova
    • Darrax
    • Danjir IV
    • Ryloth
    • Korriban
    • MORE TO BE DECIDED...

     

    Progress

    • The Corsair Nova: 35%
    • Darrax: 0%
    • Danjir IV: 0%
    • Ryloth: 0%
    • Korriban: 0%

     

    Team Recruitment

    I am looking for additional modders to help with this mod in the following areas:

    • Modelers (mostly planets)
    • Skinners (characters & modules)
    • Dialog Writers
    • Side Quest Ideas

     

    Screenshots

    th_K2_00001-1.png

     

    th_K2_00002.png

     

    th_K2_00003.png

     

    th_hilt_render1.png

     

    Update 1 - Oct 20, 2011

    First, I fixed the bug mentioned in my last post. Second, there are now journal entries for the quests so far. So, I am going through & adding the entries/quests in-game. Finally, I am almost done with the initial version of the Corsair Nova. As such, I expect to be working on the next planet soon. With this in mind, I thought to give a video clip from the beginning of the Corsair Nova. (Side note: still trying to tweak the camera so it shows the player at the beginning instead of the droid.)

     

    http://www.youtube.com/watch?v=B80O8okYrB8

     

    Update 2 - Dec 14, 2011

    Well, it's time again for a mini update for EotF. Last time, I asked about a minor bug I had found. Since then, Ive found a temporary fix for my problem until someone can figure out how to fix it the way I was hoping for it to be fixed. Also, I am starting to work on the next module in-game. (Yay for Darth333's whereami band.)

     

    Finally, I am getting around to reskinning those terrible looking "potato sack(s)" from the vanilla KotOR II; Personally, I find it to look more Jedi-esque now. However, I would like to find out what your opinions are about the reskin. I also wondered if there was interest for me to release it for TSL in addition to including it in EotF. :) So, give me your input so I can take the needed action(s).

     

    K2_00006.png

     

    Update 3 - Feb 24, 2012

    It's time for an update on progress: I have gotten a bit more done on the mod. :) It's mostly been plot details, a few new selectable heads, along with some content implementation into the game itself. I don't any new screenshots or videos, though. In their stead, here are some party member background stories for EotF.

    • OB-48 - Combat Droid (Temporary Party Member)

      OB-48 will be found on the Corsair Nova. OB-48 is the personal bodyguard droid of Captain Dax Mindar. He has currently been programmed to ensure your safe arrival to Darrax, by any means necessary.

    • Adri Vale - Jedi Master/ Female/ Echani

      Adri Vale was the PC's Jedi Master, following the Battle of Telos IV. She will be found on Darrax on an unrelated assignment; But, after the events that transpire there, the Jedi Council will have her aid you in pursuing the matter.

    • Subal Mahkon - Scout/ Male/ Devaronian

      Subal Mahkon is a reputable pilot, who will get the PC to his/her destination(s). He was a previous pilot of the Ebon Hawk while Davik owned it. He rarely talks about his past. Subal has flown from one side of the galaxy to the other.

    • T3-M4 - Astromech Droid

      T3-M4 was created by Janis on Taris. T3-M4 was responsible for getting the launch codes to allow Revan and his party to escape. T3 can tell you about the events of KotOR I & II. T3 has retained his excellent repair & computer skills, which in handy from time to time.

    Update 4 - Mar 3, 2012

     

    • Koran Vox - Soldier/ Male/ Mandalorian

      Koran Vox is a Mandalorian, who was present for the Battle of Malachor V. He also was present for the Battle of Telos IV. He was sent by Mandalore the Preserver to find out about the attacks on Darrax. When he missed his opportunity, he decided to take a detour before returning to Dxun.

    • HK-47 - Assassin Droid

      HK-47 was created by Revan, following the Battle of Malachor V. He has been assigned by both Revan and the Exile to keep tabs on activity from criminal organizations, such as Czerka and the Exchange. HK's aggressive personality and dislike of meatbags still remain intact.

    • Kira Sadow - Scoundrel/ Female/ Human

      Kira Sadow is a smuggler, who was captured on route for a shipment. She was taken prisoner during the Corsair Nova's journey to Darrax. Once the ship was under attack, she managed to escape her cell. Her street skills are handy from time to time.

    • Ora Vaona - Jedi Sentinel/ Female/ Twi'lek

      Ora Vaona is still a Padawan, but has great potential. Recently, she was sent with her Master to Ryloth to get information on the Exchange's recent actions there; Unfortunately, their presence was discovered. They killed her Master, but took her prisoner. The Jedi Council is still debating how best to free her.

    Update 5 - Mar 15, 2012

     

    With that out of the way, it is time for an update: Firstly, for those who are unaware, I am writing an extended backstory for Kira Sadow called A Debt Unpaid (see the link in my signature.) It is intended as a treat while Echo of the Force is still in production; And, its story will end close to where EotF's storyline begins. :) Secondly, the other day, I made and have in-game a head skin for the party member Subal Mahkon (who was only mentioned for the first time a few posts ago.) I don't have custom clothes for him yet, but I thought to at least get his head done :)

     

    iPWGM2Y173RmP.png

     

    Contest

    Well, today officially ended the party member contest!! Thank you to all who sent in an entry. :) It was definitely a tough decision...But since the contest ended, it had to be done.

     

    Without further ado, the winner...s are:

    • christos200's male Human, Xin
    • Warlord664's male Rodian, Saverak Vornskar

     

    Congratultations, you two!! :) And, I'd also like to thank all those who submitted an entry.

     

    Website

    On that exciting note, I have yet more exciting news: I have acquired a new domain name for my modding site; What is more news is that I have started construction on it. Eventually, it will eventually have a dedicated section for Echo of the Force. Until then, I would like your opinion on the site's setup. To find out about and/or download my mods, would you prefer like to have/be:

    1. Blog entries with screenshots, download links, etc. (Using Wordpress)
    2. Blog entry about the mod, but separate page with the screenshots, download links, etc. (Wordpress for blog entry, separate page for mod)
    3. Other (specify in your post.)

     

     

    More Coming Soon...

    Facebook Page

    KotOR: Echo of the Force Website

    LucasForums Thread


  11. index.php?app=downloads&module=display&section=screenshot&id=135

    File Name: Improved Jedi Sacks

    File Submitter: Ferc Kast

    File Submitted: 27 Jan 2012

    File Category: Skins

     

    I've heard and said it many times: "The Exile looks like (s)he is wearing a potato sack." While working on my WiP TC mod, I realized that how they looked like nothing that a Jedi (even an exile) would wear. Therefore, I reskinned them to look more Jedi-ish. TSLPatcher is used to ensure it will only affect the Exile and not party members who happen to use the original texture.

     

    Click here to download this file


  12. Any chance we could get a larger screen shot?

     

    Didn't notice this post until today. I could get a bigger screenshot, though I tend to play in windowed mode at 800*600 resolution. (Despite having a screen with a native 1366*768 resolution smiley-sw007.gif)


  13. Hey! You did-it. And very fast at that! Congratulation, I think I've never seen a request done in such short time ;)

     

    Well, certain types of mod requests are easier to do than others. :) And, modeling happens to be a type of modding I've improved upon lately.