Quanon

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Quanon last won the day on March 20 2017

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205 Jedi Grand Master

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About Quanon

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    Jedi Master
  • Birthday 09/21/1985

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    Male
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    Harelbeke
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    To much to put in here!

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  1. Carth reskin mod has been updated.

  2. Happy B-day SithSpecter!!! May you have many more happy 3D modelling days!!!

  3. After updating Bastilas hair, I decided Carth couldn't be left behind. I've got mixed results... The UVmap on Carth badly stretches parts of his skin. And all the nice detail I had gets a bit lost. It all gets a very soft look; the details aren't as sharp. It just looks odd. Certainly when I did a test in the game. On my preview renders it's a bit less. But; perhaps the hair samples I used where to long. Though I alway thought Carth had a bit more flow to his hair; say compared to Canderous. But it seems I can't get that look across. Bioware certainly did a very poor job on the unwrapping of the UVmaps of the main characters. I don't understand all the cuts they've made across the model. It just makes the whole skinning process difficult. Anyhow, here's what I've got so far on this: EDIT1: Forgot to add, the other 'sexy' stuff: Edit2: Kept on tweaking; to get flow of the hair to match up better on each part of his UVmap and figured out how to get a nice color on it. That at least comes a bit closer to his vanilla look. I'll keep the blondy Carth as an extra option for the pack. I guess I might also include a black haired Carth. What eye colors would match up best for those? Onwards to a quick preview in the game.
  4. Bastila mod has been updated!

  5. Kept working on Bastila some more. Minor tweaks to the face. Main focus was getting the hair to look good this time. Spend more time to make sure the hair flows a bit a better. The test before the direction of the hair didn't work good on the model. Also spend time to get the hair color ok looking. I'll release a pack. So far I've got a good 'dark' brown. 'Light' ( stronger contrast) brown and a blonde Bastila. Which looks really weird; but that's just because I'm used to seeing her as a brunette Preview of 'light' brown and blondy (which just needs better fitting make up):
  6. Thanks for that! I'll try it out Bastila is now in full redux status. I redid most of the skin. It needs some fixes around the mouth. Things get more stretched then I thought. It looks a bit funny now I haven't changed the hue/ color of the skin it self. It's how the photo model looked like, rendered in Kotor engine. So it's a bit more tanned then I think Bastila would be. I only applied a soft layer of the old Bastila skin on top. I'll play around a bit more. Then get back to do the hair. It's moving along a lot quicker, since I've already did this once before. Less searching on how or what I should do. Tried your GLOverride, SuperSzym, but it didn't help. I keep having the same issue, bit of a shame. But; it doesn't bother me to much. Kept tweaking Bastila. Getting closer to what I want. If I can, I'll release a multi color hair pack. Should be fun, if anyone wanted to play with a blond or redhead Bastila
  7. Yes, that's because of the alpha channel. My PC doesn't handle the graphics correctly. I have the same issue with the grass on Dantooine. It clips through the models. It should just be transparent and work OK on other PCs. Plus I can easly provide a skin without the alpha channel.
  8. After seeing Dark Hope's excellent update on my Canderous skin; I felt that I just did a very sub-par job on the hair. Dark Hope also has a nice looking contrast on the skin of the characters; while my versions have a softer look to that part. I must admit that the higher contrast does 'pop' better in the game. I always get fooled by the looks of things in Photoshop. And I haven't really nailed down how to get a same effect in Photoshop. Ahum, but the skin thing is besides the point... I'm now experimenting on getting better looking hair on the characters. First test was done on Bastila and I like it so far. Coloring might be worked on; contrast thingies; but it looks better.
  9. Internet is back! Q is online.

  10. File Name: Quanons Mission Color Pack File Submitter: Quanon File Submitted: 26 Jun 2017 File Category: Skins K1R Compatible: Yes Quanons Mission Color Pack Hello, everyone, Here follows a small mod, well more a variation on a mod I did earlier. A reskin for Mission Vao. Though this time I altered her skin color. You can pick any of 5 I made. Red, Green, Yellow, Purple and White/ Cream. Have a look at the screenshots and the row of portrait shots. Those will show you just how colorful I made it. As before, nothing changed much to her vanilla look, besides the color. To install, copy all the TGA files, each color has it's own folder, to your Override. That's it! The mod is installed. Enjoy! Click here to download this file
  11. Version 1.0

    156 downloads

    Quanons Mission Color Pack Hello, everyone, Here follows a small mod, well more a variation on a mod I did earlier. A reskin for Mission Vao. Though this time I altered her skin color. You can pick any of 5 I made. Red, Green, Yellow, Purple and White/ Cream. Have a look at the screenshots and the row of portrait shots. Those will show you just how colorful I made it. As before, nothing changed much to her vanilla look, besides the color. To install, copy all the TGA files, each color has it's own folder, to your Override. That's it! The mod is installed. Enjoy!
  12. Lightmap blues...

    1. DarthParametric

      DarthParametric

      Have fun with that. It drove me crazy making lightmaps for level mods in Dragon Age Origins.

  13. No worries, I will release them. I just want to do a few extra colors Meanwhile, I've been testing KotorMax and MDLedit. An updated version of NWmax and MDLops, which was the tool I used for about everything 3D related. I now have used the tool for a first serious attempt at getting a new area in the game. The experience has been great. Things work pretty good from the go. I only had to correct a few bothersome meshes; still have a few left. Looks like the rescaling I did on some of my machines got lost on the exporting or compiling. Walk-mesh creating has been a blast as well. I don't think I ever got a good result from the very first test. Camera gets blocked of as well; which used to be an annoying affair to get corrected. Often meaning things got broken beyond repair sometimes. I do still have some issues, with my Light maps. It looks like UVs got destroyed. I might have done to many 3D meshes in one go for the tools to handle. So I cheated a bit. I just turned all of my light maps in a neutral grey. Which at least made my area visible for inspection. This is an updated model for my Scrapyard mod. It's the landing bay. So far only the Ebon Hawk and Barracuda, use their proper Light maps; all the other stuff has the "cheating" lightmap applied MIND, this is sort of an alpha or beta build. I'm very aware of the faults!
  14. Quanon

    MoreHair

    A hairy old man!