DeadMan

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Status Updates posted by DeadMan

  1. Resident Evil 2 is AWESOME!!!

    1. Malkior

      Malkior

      Indeed. I was pleasantly surprised how they improved the original game in nearly every way. After every remake since .. basically the last two decades has been a huge disappointment, I was expecting it to be more of the same. 

  2. Have anybody read Disney's EULA (https://disneytermsofuse.com/)? I usually have problems with understanding juridical language (for me it's all gibberish no matter in which language it's written), so can somebody translate it from "legal English" to "human English"? (look at GOG EULA for reference: https://www.gog.com/support/policies/gog_user_agreement). I'm most interested in the User Generated Content part. Is porting from one KotOR game (or other SW-games)...

    1. Show previous comments  8 more
    2. LiliArch

      LiliArch

      Yeah, just checked KotOR Collection's EULA. It has no numbers, and it says "You shall not" instead of "You may not", but it doesn't have the (5). It does have (2), and it does tell "Hack or modify (or attempt to hack or modify) the Product, or create, develop, modify, distribute or use any software programs in order to gain (or allow others to gain) advantage of this Product in an on-line multiplayer game setting", in addition to multiple, different ways of tel...

    3. LiliArch

      LiliArch

      ...ling "do not make illegal copies of the product", but nothing about levels.

    4. DarthTyren

      DarthTyren

      Interesting. Could we be casting a faint light onto the ultra-gray area of modding?

  3. I'm getting tired of this. I didn't released any KotOR/TSL mod for... 2 years (?) And now I'm gettiogn a lot of messages, that my mods don't work with Steam version. So, I just have to say this: I DON'T CARE!!! STEAM is DRM BS for idiots which should have never existed. NO, I will never support this version. NO, my mods cannot be uploaded to Steam Workshop. NO, damn you, if you are stupid enought to use this DRM BS, you are not worthy to mod your game. Sorry if...

    1. Show previous comments  7 more
    2. Fair Strides

      Fair Strides

      @HK, 1Leonard, and Deadman: The file structure isn't changed, but the .exe was... A Steam Workshop mod installs into its own folder in Steam's Workshop folder, not in the game's own directory. There is no TSLPatcher used, no compatiblity work done, just a drop in a folder.

       

      And given the way it's all setup, the load-order can't be changed and if a lower folder (higher-numbered folder, so loaded closer to the end) uses same-named files, those will be used instead....

    3. Fair Strides

      Fair Strides

      And guys... It's Deadman's own status update; it's not reflective of DS, but one modder's own opinions in a status update on his own profile... unless he's linking to porn or torrents or scams or a crime or something, he's perfectly-valid to post whatever he wants in a status update...

    4. HK-47

      HK-47

      Oh right. I had forgotten about the load order. And you're right. I was not expecting the reaction to folks.

  4. Decided to replay Witcher 1... And made an interesting discovery - Witcher can use weapon models exported directly from NWMax (official Witcher 3DS Max exporter doesn't work for me)... I have a lot of modding ideas;) Will need to experiment with animated models.

    1. Show previous comments  1 more
    2. Kate The Bionic Uterus

      Kate The Bionic Uterus

      I have never played it but I have heard the first volume was an excellent game.

    3. DeadMan

      DeadMan

      IMHO, it's THE BEST game of 2007 ;) Maybe it's because I'm a huge fan of the Witcher books :)

      BTW, second game is also great, although completely different in gameplay terms.

    4. Rece

      Rece

      I still need to buy FS that...

  5. Finally got some free time... and a copy of StarCraft II.

  6. I'm still too busy IRL. But I hope it will change soon and I'll be back to modding. Anyway, I want to make a small announcement: if anybody want to use my mods in their own work - be my guest. You don't need to ask me for permission, even if readme says otherwise.

  7. All my modding projects are temporary frozen. Too much RL work.

    1. Sith Holocron

      Sith Holocron

      I hope all gets sorted out in your RL!

  8. I knew that it was a bad idea to run Civilization V... Goodbye modding, I have a world to capture.

    1. Show previous comments  6 more
    2. hkmandalore47

      hkmandalore47

      what happens in civ 5 with nukes? do u still get global warming? bc i hate that, its the main reason why i dont use them in civ 4

    3. DeadMan

      DeadMan

      Global warming was cut in Civ5. Just like many other things.

      But I really like what they made with combat (only 1 unit in 1 cell, hexed instead of squares) - combat is now actually interesting.

    4. hkmandalore47

      hkmandalore47

      lol i guess im too used to massive stacks of siege weapons and other units

  9. Does anyone have good hi-res pictures of DC-17m (blaster rifle from Republic Commando)? Even ri-res screenshots will be OK to me. I have some plans for it :-)

    1. Show previous comments  3 more
    2. DeadMan

      DeadMan

      I've seen those. They all show the weapon from the left side, where clip is attached, and I need some other views. Looks like I'll have to reinstall the game ;) Or just experiment, I didn't planned to make exact replicas anyway.

    3. ratchet_owns88

      ratchet_owns88

      I know of some similar models on the Mandalorian Knight's page. They look fantastic and already have them in my own game. Hope you find it useful;

      http://mandalorianhunters.weebly.com/weapons.html

    4. DeadMan

      DeadMan

      Thanks, I'll take a look.

  10. Going offline for ~2 weeks.

    1. Michele79a

      Michele79a

      Hope you enjoy yourself from the break with online!

    2. Sith Holocron

      Sith Holocron

      See you when you get back, D-man!

  11. Once again I screwed Anakin's head... Why the hell those danglymeshes don't compile properly?!

    1. Show previous comments  2 more
    2. VarsityPuppet

      VarsityPuppet

      Are you getting the head animations to work correctly? From what I've found, sometimes you have to compile it a certain way, and then when you're finished, you can always use my HeadFixer program :D

    3. DeadMan

      DeadMan

      The head itself works just fine (I've hex-edited it to work properly). Only danglymeshes are screwed. I'll continue my experiments.

    4. Lord Revan

      Lord Revan

      Are you still working on it, because I would Like to see it oneday, if your still working on it that is

  12. I've re-registered, so... I'm back!!!!!!!!!!!!!

    1. Sith Holocron
    2. Tyvokka
    3. Zhaboka

      Zhaboka

      YEAH! THIS WAS A LONG TIME AGO BUT I'M STILL SUPER STOOOOOOOOOOOOKED!!!!