OzilsEyes

Modders
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File Comments posted by OzilsEyes

  1. Cathalan Improvement Project

       713    26

    52 minutes ago, klorin said:

    I am unable to target the sharakan, if i kill them my game crashed. I think the opponent supposed to be red color, how to overcome this? I reinstalled the mod it still the same

    sharakan.png

    Looks like you have a mod conflicting with it, may be caused by running the wrong installation. I’d run the installer again making sure you choose the correct compatibility option, potentially m4-78 if you’ve got that installed

    • Like 1
  2. Cathalan Improvement Project

       713    26

    20 hours ago, Cr00ker said:

    Nice! I’ll give it a playthrough.

    ive got a pretty extensive mod build so fingers crossed nothing breaks!

    Please post feedback in here once done, may help other users too. :)

     

    In theory it should be compatible with almost anything due to the way it’s patched but there may be files that are also in use by other mods you may have.

  3. Cathalan Improvement Project

       713    26

    9 hours ago, Cr00ker said:

    Thanks! Was gonna do option 1 and 2 otherwise 😆 

    is this the final version of the mod or still being worked on?

    It’s finished in the sense it plays through without bugs (depending on other mod installations & people following instructions), I’d like to improve it, better voice acting, better video etc. but I’m not actively working on anything at the moment.

     

    To be honest, I started this to learn more about how scripting in Kotor worked, only released it because it was actually quite fun to play through once it was done 😅

     

    Maybe in the future!

  4. Cathalan Improvement Project

       713    26

    1 hour ago, aleph01 said:

    So, got this happening with the Lower Level, and for the life of me, dunno what the cause is or how to fix it. Never seen anything like it. NPCs, some random objects and force-fields are visible, and the GUI can be a bit glitchy too. I can't think of any mods that would conflict, much less cause this (I have the Coruscant Jedi Temple, and have installed the compatibility patch for it). I have uninstalled, and reinstalled the mod

    1978187352_swkotor22025-07-2819-38-03_587.png.4d7f5550df02321732565161d3029728.png

     

    swkotor2 2025-07-28 18-50-55_389.png

    swkotor2 2025-07-28 19-52-02_540.png

    Looks like you're missing the model files completely or some textures Are all the other levels working fine for you? Could drag all the CAT454 model files for that level into your override folder and reload to see if that resolves for you.

  5. Cathalan Improvement Project

       713    26

    1 hour ago, Jeff1742 said:

    In the crypts, I'm getting a sealed door that just stays locked - there isn't any way to unlock it - I believe it's the one that allows you to access the other missing foragersimage.png.84298f36c24d71b816a083ce2b98490c.png

    Hi Jeff!

     

    You'll have to make sure you've killed all the Sharakan and other in the area, make sure you've found all the bodies too and the door will open :)

  6. TSL Collectables

       467    6

    On 1/29/2025 at 9:03 AM, JustARookie said:

    Does this mod mess with the core "hologram" logic in K2?  Not blaming this mod or anything, don't worry, but for reasons unknown, one of the mods i'm using causes former "holograms" to appear as non-hologram AKA actual NPCs in recordings, such as those found in peragus and the Sith-overtaken Harbinger. Basically, no regular "blue-covered NPC" appear and, instead, an actual non-holo npc appears.

    Just figured i'd ask since I dunno if this mod is causing the issue or not as i've yet to nail down which mod is causing this issue after all. ^^;
    If need be, I can show a list of the mods I use, though i've cut down on some atm in order to figure out what causes this issue. Normally i'd just ignore this issue, but for some VERY STRANGE reason, Bakel (during the initial visit to Onderon in order to get into contact with Jedi Master Kavar) NEVER appears in her spot after Dhagon Ghent tells the Exile to collect his stolen encrypted holodiscs, thus pretty much soft-locking progress in K2 at that point. My guess is that it has something to do with issue involving non-holos since it even literally blinds the screen during the rare Ebon Hawk "turret sections" during the first travel to Onderon before being diverted to Dxun instead after the brief tangle with the asshole Tobin, not even remotely joking here... DX   It also seems to get rid of the "droid/force-related vision modes" such as when looking from stationary first person view from droids like T3-M4, B4-D4 and HK-47 as well as the "Force Sight" power gained from Visas teaching it to the Exile, hence why it's becoming a REAL pain in the ass... DX  

    Major apologies in advance for turning this into a miniature wall of rant-text, but it's just been bugging me a lot is all. >_<

    Hello, nope! Shouldn’t have any effect,  to holograms, it doesn’t edit anything to do with npcs etc.

    As a first check, I’d analyse what mods you have installed and check out any possible conflicts, maybe check your override for npc files that may have been edited as part of one of those mods.

    It would be a good idea to post in the General Kotor modding section for some assistance as this isn’t really the place for it :) 

  7. Cathalan Improvement Project

       713    26

    15 hours ago, Yoohoovoice said:

    Getting a weird error when I try to install this mod with ModSync. I am not sure if the error originates with the mod or Modsync, so I am commenting on Modsync page also. As a work around I have just been making Modsync run or execute, but it should just auto install the mod. For now I have to point the mod at tslpatchdata and game directory.

    https://deadlystream.com/files/file/2317-kotormodsync

    Sorry to hear you're having problems man, I'm not familiar with ModSync/never used it.

     

    Hopefully you get a response from them soon, if not soon I'll download it and have a go then feedback.

  8. Cathalan Improvement Project

       713    26

    9 hours ago, Kaidon Jorn said:

    So do you have an append.tlk file set up to install new entries to the existing dialog.tlk yet?

    I redownloaded it but want to go through and make sure it wont affect my current playthrough.

    Yes, append.tlk was there from the start.  Global.jrl was the only installation issue which you kindly pointed out, I accidentally left the line in the changes config file to replace from when I was testing - this was since removed (along with the global.jrl file from the tslpatcher directory).

    If you install the latest version, you will have no problems - as long as you choose the correct install from the dropdown list. If you do find anything out of the ordinary though, please let me know & I’ll fix asap. 
     

    I believe it’s in a good state now.

  9. I Have The Power!

       609    2

    1 hour ago, RicoOfTaymyr said:

    im new to modding. how would i go about installing this? i checked all the game files and none say overwrite like in the installation instructions

    Hello, think he meant to say 'override', you should find that folder in the main installation directory of your game -> If it's not there, just create a folder and name it that, then drop the files in there.

    • Light Side Points 1
  10. Cathalan Improvement Project

       713    26

    23 minutes ago, TheNextSeeker said:

    Would I need to install the old Cathalan first, then install this mod, or am I able to just install this mod without needing to install the old Cathalan? I didn't really see any clarification in the mod description and I'm a bit confused.

    You can install without having to install the original Cathalan, I’ll add something to the post to make it a little clearer - thanks!

  11. TSL Khoonda Expansion Mod

       588    6

    45 minutes ago, Commander Awesome said:

    Maybe I'm misremembering, but didn't the droids join the battle before?

     

    The ones N-DreW25 was referring to are the *New* droids that were added in this mod, they reside in the 'South' Droid defence workshop.

  12. TSL Collectables

       467    6

    5 hours ago, DarthValeria said:

    Mod looks perfect, I'll download and try it one day

    And I see that you used Holocron Toolset

    I wonder can you teach me how to make those cutscenes with those tools if you have Discord ^^

    Thank you, glad you liked it!


    The 'cutscene' part was created with a script executed by dialogue / interaction with an object, I am on discord drop me a pm on DS :)

     

    I know @Thor110 has some very nice scripting tutorials on DS that may also help: Here

    • Like 1
  13. Cathalan Improvement Project

       713    26

    3 hours ago, Kaidon Jorn said:

    Advising to NOT install this quite yet. Still needs some work.

    First thing to happen was my existing quest entries were removed. 

    Needs to learn how to add new entries into the existing global.jrl file (from what I can tell) - dialog.tlk as well.

    ...and the headache goes on...

    Whoops! Thanks for pointing that out - all sorted (& new version uploaded).

    Looks like I left the global.jrl file in the 'replace' part of the changes.ini (No doubt due to hours of tampering & learning how tslpatcher/holopatcher works 😅), luckily the file that was there had all Vanilla, TSLRCM & M4-78EP quests so wouldn't cause issue for the majority of people.

    Teething issues!

  14. TSL Khoonda Expansion Mod

       588    6

    13 hours ago, N-DReW25 said:

    Do these droids join the final battle of Khoonda alongside the droids of the north droid station?

    They didn't - I've just uploaded a second version where they now join the battle :) Please see below images:

     

    image.png.969cdf2748fb23627df161e6704056d3.png

     

    Engaged *

    image.png.ce40a95e48120b302cad2d20ad00d176.png

     

     

    I've also removed a couple of un-used files which I left in the installation folder by accident.

  15. Cathalan Improvement Project

       713    26

    54 minutes ago, EAF97 said:

    Having seen playthroughs of this mod, I have some ideas for how the voiceovers for some of the custom dialogs could be improved. I'm currently working on another mod which partly involves the use of AI voice generation and was wondering if it would be possible or allowed to make a mod which improves the audio quality and gives better voiceovers for the lines in it. 

    Feel free to go ahead, they aren't great in their current state! I'd be open to working with you on this if you'd like to drop me a pm? It would be great to update these voiceovers to something a bit better.

    • Like 1