brents742

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Files posted by brents742

  1. Recruit HK-47 Early

    Recruit HK-47 Early v1.0
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 4/9/2021
         - Initial release
    Description
    ===========
    -This mod allows for recruiting HK-47 into your party as quick as possible in a way that lines up with the story arc.
    -By scrapping the damaged HK-50 unit inside the Telos Military Base, the player can pick up two additional HK parts (HK Droid Processor and HK Chassis).
     These, in combination with the parts received by the Peragus and Polar Mesa HK-50 encounters, will allow HK-47
     to be rebuilt the moment the player returns to the Ebon Hawk after leaving the Telos Polar Academy.
     
    -Nothing has changed beyond what you are able to do with the damaged HK-50 droid in the Telos Military Base.
     If you want him to follow you and explode near the HK-50 Factory door as normal, you can still do that.
     
    -This mod simply adds a dialog option for scrapping the damaged HK-50 unit instead of programming it to follow you.
    Background
    ==========
    -I wanted to create a mod that allows you access to HK-47 early but in a way that makes sense. I toyed with giving the player
     every HK part on Peragus but ran into the question of where is HK-47 on Citadel Station? Was he taken with the Ebon Hawk?
     He wouldn't have allowed the Handmaiden to just walk in and steal the ship. If he is abducted, why is he nowhere in the Polar Academy?
     
    -These are all questions I may solve in a different, admittedly much harder to create, mod later on down the road.
     
    -For the meantime, this mod exists to give him to you as early as the story allows.
    -This, like all my mods, takes things that I usually cheat into the game and makes them part of the game.
     One could easily open up the cheat console and give all the hkparts the moment they leave Peragus if they wanted.
     But my vision with every mod I make is to render the cheat console as obsolete as possible.
    Requirements
    ============
    TSLRCM 1.8.5 or above
    Installation
    ============
    STEAM TSLRCM VERSION USERS:
    When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.
    !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!!
    NON STEAM TSLRCM VERSION USERS:
    Run TSLPatcher.exe and follow the prompts.
    The patcher will make backups of any existing files you may have that are the same as files this mod uses.
    Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
    Uninstalling
    ============
    Copy and paste the original backed up files of 232tel.mod and 232TEL_dlg.erf that
    the TSLPacther made during installation into the Modules folder within your KOTOR II directory.
    Getting Started
    ===============
    This mod works best from a save before entering the Telos Military Base.
    You can use a save from within the Telos Military Base you may need to
    head back to the surface and reenter the Military Base to force the game to load the module again.
    Simply speak to the Damaged HK-50 droid and select the option that reads '[Repair] Scavenge the droid for HK series parts.'
    Important - Timing
    ==================
    You only get one shot to scrap the Damaged HK-50 droid. If you program it to follow you instead of scrapping it, you'll need to load up a different save and try again.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the hk50.dlg file located in the 232tel.mod and 232TEL_dlg.erf files.
    Any mod that changes the hk50.dlg file located within the previously mentioned files will not be compatible with this mod.
    A mod that modifies 232tel.mod and 232TEL_dlg.erf should be compatible so long as the hk50.dlg located within these files is not touched.
    If you run across a mod that this mod seems to conflict with,
    please let me know and I will work to update this mod to address it.
    What Specifically does this mod do?
    ===================================
    -hk50.dlg was modified within 232tel.mod and 232TEL_dlg.erf to give the player the option to scrap the damaged HK50 unit in the Telos Military Base.
     This new dialog option gives the player two HK parts. Specifically, hkpart01 and hkpart02 which are HK Droid Processor and HK Chassis
    -Created the following Booleans:
    KES_HK1 boolean - flags when the damaged HK-50 droid has been scrapped, preventing any further actions with the droid.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.

    913 downloads

       (0 reviews)

    0 comments

    Updated

  2. Recruit HK-47 on Taris

    Recruit HK-47 on Taris v2.1
    ======================================

    By brents742
    ============
    Description
    ===========
    -This mod allows for recruiting HK-47 into your party as early as possible (Taris) in a way that does not interfere with the story arc.
    -Yuka Laka is trapped on Taris by the Sith Quarantine! Taking refuge in either Kebla Yurt's store or the Alien Apartments of Upper City South depending on what you chose.
    Yuka needs credits and he needs them fast, so he offers HK-47 for purchase on Taris if the player has enough credits. How will he escape and make it back to Anchorhead???
    -Some additional dialog has been added to Yuka Laka on Taris and Tatooine.
     
    -HK-47 will appear in your Taris apartment after being recruited.
     
    -Nothing has been removed from the game. If you want to wait until Tatooine for HK-47 to enter your party as normal, you can still do that.
     
    -This mod simply adds the ability to purchase HK-47 from Yuka Laka on Taris instead of waiting to do so on Tatooine.

    Version Notes
    =============
    v1.0 - 8/10/2021
         - Initial release
        
    v2.0 - 9/17/2021
         - Reconfigured installer to give options for various installations involving K1 Restoration and K1 Community Patch. Thanks to N-Drew25 and Ebmar for their help with this!
         - Added options for where the player would like HK-47 to be recruited from (Kebla Yurt's store or the Alien Apartments in Taris Upper City South)
         - Reduced pricing structure for HK-47 to better reflect an affordable yet not inconsequential price. (2500/2000/1750/1500)
    v2.1 - 1/31/2022
         - Updated compatibility for K1 Community Patch
    Requirements
    ============
    IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
    This mod can be installed to the base game without any additional mods.

    Installation
    ============
    Run TSLPatcher.exe and select the option that best describes your specific installation. Choosing the wrong one will make the mod not work properly, partially, or at all depending.
    The patcher will make backups of any existing files you may have that are the same as files this mod uses.
    Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
    Override Warnings: -k_ptar_opengate.ncs may flag if it is already present due to my Recruit T3-M4 Early mod. This is fine.
                       -tat17_08yuka_01.dlg will flag as being overriden in installations where K1 Restoration is involved. This is fine.
                       
    There should not be any others, but should you run across any, log them and the mods you are using and please PM me so I can work further on compatibility.

    Getting Started
    ===============
    A new save is required for this mod to work properly. Short of that, a save before leaving the Endar Spire.
    IMPORTANT: Loading an existing save will have the game call up cached information for the module Yuka Laka and HK-47 appear in (tar_m02ac or tar_m02aa depending on your installation) and they will not appear.

    Timing
    ======
    If you do not purchase HK-47 before going to Davik's estate, your next available opportunity will be on Tatooine as normal.
    Compatibility
    =============
    IMPORTANT - This mod makes changes/adds the following modules to the game:
    tar_m02aa.mod
    tar_m02ac.mod
    tar_m02af.mod
    tat_m17ac.mod
    Both K1 Restoration and K1 Commmunity Patch were specifically in mind when designing this mod as they also make changes to some of the above modules.
    If you run across a mod that this mod seems to conflict with,
    please let me know and I will work to update this mod to address it.
    What Specifically does this mod do?
    ===================================
    -k_ptar_opengate.ncs (found in your override folder after installation of this mod, or already existing if you have my Recruit T3-M4 early mod, allows for three party members to exit the Outcast camp, as vanilla only included MoveTo instructions for the Hendar scene to two party members as that is all you were meant to have at that point in the game.
    -m02aa.git was modified (within tar_m02aa.mod) to spawn Yuka Laka and HK-47 to spawn in the Alien Apartments via UTC.
    -m02ac.git was modified (within tar_m02ac.mod) to spawn Yuka Laka and HK-47 to spawn in Kebla Yurt's shop via UTC.
    -m02af.git was modified (within tar_m02af.mod) to place a waypoint for HK-47 to appear in your Taris apartment like the rest of your party members.
    -m17ac.git was modified (within tat_m17ac.mod) to reflect the location of a trigger that will remove the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
    -tar_m02ac.mod   
    & tar_m02aa.mod -Modified to include the necessary scripts present within tat_m17ac (Yuka Laka's Anchorhead shop) to allow for the proper recruitment of HK-47.
                    -Modified to include dlg files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same dlg files in tat_m17ac but changed where needed to reflect the Sith Occupation of Taris.
                    -Modified to include utc files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same utc files in tat_m17ac.
                    -k_act_hk47bought.ncs is a script that was created to set boolean KES_HK1 to indicate HK-47 has been purchased on Taris.
                    -Added scripts to check if the player has the needed credits for the new purchase options as well as for taking those credits off the player once purchased. Check the source folder for specifics on this if needed.
    -tat_m17ac.mod -Modified Yuka Laka's dlg file (tat17_08yuka_01) to give Taris specific dialog if HK-47 was purchased on Taris. Otherwise, regular dialog will trigger.
                   -New trigger UTT file created that will fire script k_ptat_killhk47.ncs that removes the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
                   -k_con_hk47join.ncs checks to see if KES_HK1 boolean is true, and ensures Taris specific dialog only fires the first time the player speaks with Yuka Laka on Tatooine.
                   -k_act_hk47join2.ncs flags HK-47 as having been purchased locally so Yuka Laka (Tatooine version) does not mistakenly believe he still has an HK-47 unit to sell you. Also sets Yuka Laka as having been talked to for the first time to prohibit Taris conversation every time you speak to him.
    -Created the following Booleans:
    KES_HK1 boolean - flags when HK-47 has been purchased on Taris. This is reflected in globalcat.2da changes that TSLPatcher makes during install.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    N-Drew25 and Ebmar for their assistance in reorganizing the installer for best practice installation methods.
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
     

    633 downloads

       (0 reviews)

    10 comments

    Updated

  3. Recruit T3-M4 Early

    Recruit T3-M4 Early Mod v1.3
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 4/7/2021
         - Initial release
        
    v1.1 - 4/9/2021
         - Added instructions for a third party member to exit out the main gate in the Taris Undercity
           as opposed to the base game only giving instructions to two party members as that's all you're
           supposed to have at that point in the game. This solves an issue where the cutscene to save
           Hendar would seemingly go on forever.
          
    v1.2 - 12/30/2021
         - Removed k_ptar_openbase from install files to maintain compatibility with the K1 Community Patch. This script was initially modified for this mod to restrict the player from breaking the original order of events by entering the Sith Military Base early. However, upon realizing the game is fully voiced for Canderous to mention your recruitment of T3-M4 before speaking to Canderous, as well as for getting the Launch Codes early, there was no real reason to restrict entry to the base. Enter whenever you desire!
        
    v1.3 - 3/13/2022
         - Updated compatibility for K1 Community Patch by adding k_ptar_a05ab_en.ncs to the install files. The K1 Community Patch modifies the Vulkar Base door behind the Rancor and the On Enter script for the area to prevent reentry to the Vulkar Base "post-swoop race (and the Bek base if Gadon is dead)" (CP ChangeLog). By doing so, it did not allow players to break into the Sith Military Base at any point they pleased as this mod allows. The door to the Vulkar base behind the Rancor would simply not open. This update corrects that by placing a vanilla copy of the On enter script into your installation's override folder, bypassing the Community Patch's On Enter script that locks the door after a certain point in the Taris story.
        
          
    Requirements
    ============
    IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
    This mod can be installed to the base game without any additional mods.
    Installation
    ============
    Copy k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs to your override folder.
    You should not run across any override warnings. If you do, let me know.
    Description
    ===========
    -This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame.
     You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual.
     There will be a new dialogue option that allows you to purchase T3 from her early.
    -If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit
     will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the
     developer's intention at some point to let you recruit T3 earlier than possible in the launch version.
    -The Sith Military Base will open before speaking to Canderous if you're up for a challenge!
     Break into the Military base whenever you please with T3 and witness some hidden Canderous dialog for doing so.
    -If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall.

    Getting Started
    ===============
    This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina.
    Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit
    and persuading her to sell you the droid.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the files k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs (when the Community Patch is installed) to work.
    Any mod that plays with these files will likely break or impair this one. PM me if you find ones that do so I can make this mod compatible.
    What Specifically does this mod do?
    ===================================
    -tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option
     will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does.
     
    -k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity.
     The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game.
     
    -k_ptar_a05ab_en.ncs is in place to override changes made within the K1 Community Patch that prevented access to the Vulkar Base after certain conditions were met in the story line - ("post-swoop race (and the Bek base if Gadon is dead))" (CP ChangeLog). By overriding CP's copy of the script, that mod's change that prevented access is undone, allowing for entry into the Vulkar Base if the player did the Sith Military Base early.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    -N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity
    -Squall Lionhart for reporting the Vulkar Base sewer door lock issue
    -JCarter426 for their help identifying the compatibility issues with Community Patch and potential solutions
    Prydeless for their pink lightsaber mod that inspired me to start modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
     

    6,922 downloads

       (0 reviews)

    20 comments

    Updated

  4. T3-M4 Lightsaber Construction Mod

    Tired of missing a lens? T3-M4 can help! You can have a lightsaber as early as your first trip to the Ebon Hawk in a way that fits in with the story & adds additional dialogue & immersion to the game. You can construct as many lightsabers as you have crystals!
     
    UPDATE: Reconstruct Visas Marr's destroyed ligthsaber via T3-M4 for some added dialogue and influence gain/loss options with Visas when you give it back to her.
     
    T3-M4 Lightsaber Construction Mod v1.2
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 3/4/2021
         - Initial release
        
    v1.1 - 3/7/2021
         - Added ability for T3-M4 to rebuild Visas' lightsaber and place in player inventory after Visas joins the party
         - Created new dialogue with Visas via existing sound files for returning her lightsaber
         - Added new influence gain/loss options with Visas when returning her lightsaber
        
    v1.2 - 8/10/2021
         - Updated M4-78 compatibility to properly display T3's dialog options for the planet
         - Grammatical errors corrected when returning Visas' lightsaber to her
    Requirements
    ============
    TSLRCM 1.8.5 or above
    Installation
    ============
    First, it should be noted that using Steam Workshop is NOT recommended as it can cause any number of issues during your playthrough. Especially with TSLRCM.
    With that in mind, if you are using Workshop mods, follow the Steam instructions below versus the regular install instructions.
    REGULAR TSLRCM INSTALL USERS:
    Run TSLPatcher.exe and follow the prompts.
    The patcher will make backups of any existing files you may have that are the same as files this mod uses.
    Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
    TSLRCM + M478 INSTALL USERS:
    You will need to go into the download files and copy the t3m4.dlg file from the M4-78 folder within the folder called Compatibility.
    Drop this in your respective override folder after regular install of this mod. Failing to do so will cause M4-78 to not be accessible as T3
    will lack the dialog options to unlock the planet without this file.
    TSLRCM INSTALLED FROM STEAM WORKSHOP USERS:
    When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.
    !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!!

    Description
    ===========
    -This mod expands upon existing lightsaber construction methods (Bao-Dur) and allows T3-M4 to not only help you
    construct your first lightsaber, but further allows him to construct as many lightsabers as you have crystals
    available in your inventory (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber) - on demand.
    -The intention of this mod is to give players the ability to have a lightsaber that fits into the existing lore and story
    of the game as early as your first visit to the Ebon Hawk if they choose. I wanted a mod that didn't just magically give
    the player lightsabers.
    -How T3-M4 is able to help you create lightsabers is explained in as much detail as would be available
    to the Exile at this stage in their journey. Speaking to T3-M4 and asking him to help you construct a lightsaber will begin
    the series of short steps required that will activate this ability for T3-M4 and give you three crystals of your choosing
    for use in construction.
    -This mod pays careful attention to ensuring nothing is removed from the base game. If you still want to follow Bao-Dur's
    lightsaber construction method and search for parts across the galaxy - you can do that!
    -The Crafting a Lightsaber quest is now given directly after regaining your Force powers on Peragus.
    -Using T3-M4 to construct a lightsaber will trigger the Crafting a Lightsaber quest as completed just like if you made one
    through Bao-Dur. Bao-Dur will not ask you why you do not carry a lightsaber anymore once this occurs.
    Likewise, if you have not used T3-M4 to construct a lightsaber before bringing Bao-Dur aboard the Ebon Hawk,
    he will speak to you about a lightsaber as normal.
    -Lightsaber training with Kreia is CONFIRMED to be working using T3-M4 to construct your lightsaber.
    -Looting post Crafting a Lightsaber quest works as it would in the base game. Where you would have found a
    lightsaber part, you will now find a lightsaber, just like in the base game.
    -This mod was designed to work within the existing format of the game concerning lightsaber construction.
    The only difference is the lightsaber quest will trigger early and is able to be completed via T3-M4 versus
    only Bao-Dur. There are some additional dialogue options for immersions sake and T3 can construct multiple
    lightsabers but everything else works exactly as it should.
    -There's a cool story easter egg within the Security System tucked away

    Getting Started
    ===============
    This mod works best from a new save to experience all the changes as they were meant to be experienced.
    This is not mandatory, however, as the mod is designed to be used at any point in the game.
    If Using an Existing Save
    =========================
    Talk to T3-M4 and he will give you the access codes to the Ebon Hawk.
    Ask him about lightsaber construction and he will direct you how to upgrade him.
    If using a New Save
    ===================
    Play the game as you normally would through Peragus.
    T3-M4 will give you the Ebon Hawk's access codes before leaving Peragus.
    Ask him about lightsaber construction and he will direct you how to upgrade him.
    Important - Timing
    ==================
    Due to the natural progression of the game, it is best to speak with T3-M4 about lightsaber construction just before or
    after your initial conversation with Kreia aboard the Ebon Hawk. If you wait, your next opportunity will be directly after
    leaving Telos.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the default crystal files that come with the game. (U_l_colo_01 thru u_l_colo_10)
    Any mod that removes some of these files for some reason will cause this mod to not function at 100%. Mods that change
    existing u_l_colo files should not be a problem.
    Any mod that gives you a lightsaber and then changes how the Crafting a Lightsaber quest works is likely to conflict
    with this mod.
    A mod that just gives you a lightsaber and messes with nothing else should be okay, if also redundant.
    -I have made a somewhat thorough search of existing lightsaber mods to search for any crystal files they may add.
    -To my knowledge, no existing mod adds new crystals to the game beyond Prydeless' Pink Lightsaber mod.
    -If you are using a mod that adds crystals to the game, then after running TSLPatcher.exe and the installation of
    the base mod has completed, open the 'Compatibility' folder inside 'tslpatchdata' and drag and drop the secsys.dlg
    from the folder corresponding to the crystal mod you have installed into the override folder located inside the
    main directory of your KOTOR II installation. When prompted, override the existing file. I will update this file
    as more mods come out / I am made aware of that add new color crystals to the game.
    Current compatible crystal mods:
    -Prydeless' Pink Lightsaber mod
    -Working on adding more!

    If you run across a mod that this mod seems to conflict with, or a mod that adds crystals to, the game, please let
    me know and I will work to update this mod to address it.
    What Specifically does this mod do?
    ===================================
    -000.dlg was modified to give the player the Crafting a Lightsaber quest early (Peragus after regaining Force powers).
    -Global.jrl has been updated to reflect a non Bao-Dur specific lightsaber quest through string 128188 that comes
     with the base game and a new string appended to dialog.tlk that reads "With your companion's assistance, you have
     crafted a new lightsaber."
     
    -103atton.dlg was modified to reflect T3's new abilities and gives the player owner identification codes to the Ebon Hawk.
    -T3M4.dlg was modified with a new dialogue option that will begin the steps needed to allow for lightsaber
     construction (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber)
     Will not allow creation without a crystal.
     Will properly set boolean 000_Lightsaber_Built that flags the Crafting a Lightsaber quest as completed. This is the same boolean
     the game has always used.
     T3 can be asked how he learned to help create lightsabers, after a brief explanation of time serving the Jedi, conversation
     is routed to existing conversation that can lead to the holorecording with KoTOR 1 characters.
     
    -Modified u_have_any_co_cr.ncs, a script that comes with the base game, so the game properly checks bronze crystals in your inventory
     when checking for crystals (This script will continue to be updated to reflect additional lightsaber crystals that new mods add to the game).
     
    -Modified baosaber.dlg so that Bao-Dur's conversation about lightsabers will not trigger if Crafting a Lightsaber quest
     is complete. This conversation will occur as normal if it is not complete.
     
    -Modified secsys.dlg with an Access System Commands option.
     Added a hidden compartment with three crystals that can be made into any color.
     Created the process for upgrading T3-M4 to allow for lightsaber construction.
     Placed existing camera recordings within an Access Security Cameras option.
     
    -Modified visasmarr.dlg to allow for dialogue when returning her rebuilt lightsaber as well as influence gain/loss options.
     
    -Created the following Booleans:
    KES_CR1 boolean - flags when the compartment crystals are created, preventing crystal creation from repeating.
    KES_CR2 boolean - will allow for the secret easter egg to take place.
    KES_CR3 boolean - prevents an infinite LS/DS point exploit from forming from repeating the secrete easter egg.
    KES_CR4 boolean - flags T3-M4 as having had an update, allowing for lightsaber construction to take place.
    KES_CR5 boolean - flags whether the character has received the Ebon Hawk's owner identification codes.
    KES_CR6 boolean - flags when T3-M4 has helped rebuild Visas' lightsaber, preventing this option from appearing again in dialogue.
    KES_CR7 boolean - prevents repeatedly activating the dialogue of giving Visas her lightsaber back.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Prydeless for their pink lightsaber mod that inspired all of this to begin with.
    The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.

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