Masamune753

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  1. Making sense of decompiled scripts is just awful...if you are doing it wrong. Thanks DarthParametric.

    1. DarthParametric

      DarthParametric

      It's not that bad, once you get the hang of it. You just need to start recognising common Include functions that pop up regularly.

    2. Masamune753

      Masamune753

      At first I thought I was decompiling wrong, but I guess it is just supposed to look like a jumble of letters and numbers alongside recognizable script.

      I've just started taking the same script and looking at it's source vs. decompiled versions to try and figure out the transliteration. I can see where a lot of the original functions are, but instead of all the content within, it will just be some kind of reference:

      "ACTION DelayCommand(0007), 02"

      vs.

      "DelayCommand(0.2,ActionEquipItem(oNewHide,INVENTORY_SLOT_CARMOUR,TRUE));"

    3. DarthParametric

      DarthParametric

      Quote

      ACTION DelayCommand(0007), 02

      That's bytecode, not script. So yes, you are decompiling wrong.

      You're trying to use nwnnsscomp presumably? Or perhaps Xoreos Tools? That can't decompile to script, only bytecode. You need to use DeNCS.

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