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JumpStationZ

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  1. Redhawke's Correction Armband


    Author : RedHawke 03/01/05 Version 1.1

    ============================================================================
    This simple armband mod gives you an armband, that can give you Lightside or Darkside points at will, also it will allow you to gain or lose influence with the NPC's currently in your party, this function works outside the Ebon Hawk only.

    New in Version 1.1: Added the ability to Increase or Decrease Main PC's Attributes (One or Two points at a time), and Increase or Decrease the Main PC's Skills (One, Two, or Five points at a time). The reason I did this is to ease in Workbench and Item mod testing.

    I created this armband, my first by the way, because I grew tired of all the LS or DS hits I had to take in conversations to gain influence with a particular NPC, or to complete cartain quests... basically I wanted to be able to play the Lightside or the Darkside my way... and I didn't want to edit a thousand dialog files to do so, this was the easiest solution. 

    You will have to use the giveitem cheat to get it, this is a purely cheating/testing device after all.

    Installation Instructions:
    -----------------------------

    Run tslpatcher.

    Un-installation Instructions:
    -----------------------------
    Simply delete these files from your override directory, and use backup folder to replace spells.2da.

    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    rh_correction  - Correction Armband

    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  

    And Darth333 for without her Whereami armband this would have not been possible...

    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "TSL Mod: Correction Armband now up at my site"

    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324


    • Submitter
    • Submitted
      03/16/2020
    • Category
    • TSLRCM Compatible
      No

     

  2. Redhawke's TSL Kamino Eugenics Chamber Mod


    Author : RedHawke 02/07/06 Version 1.0

    ============================================================================
    This KotOR I transplant mod adds a new Kolto Tank placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, though I reduced them to half what they were in the KotOR I version of this mod because of the lack of a High-Stakes Pazaak mod, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^)

    WARNING: This mod should be used in conjunction with Beancounters's Hardcore Mod and or Achilles Game Balance Mod, or both, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!)

    This should be fully compatable with my other Mods, and just about everyone else's as well. Except stoffe -mkb-'s Ebon Hawk Tweak Mod, but you can just overwrite the files from this mod and you won't lose anything from that mod.

    This mod uses the Ebon Hawk Tweak created by stoffe -mkb- so as a side effect of this you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game.

    Installation Instructions:
    -----------------------------
    UnRar all of the files in the 'For Override' subfolder into your KotOR II: TSL override directory before you enter the Ebon Hawk and leave the Hidden Telos Jedi Academy, and or start a new game. 

    And Revel in your newfound power! ;^)

    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.

    This Mod Does:
    ----------------------------------------
    By using stoffe -mkb-'s Ebon Hawk Tweak Scripts this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, just like in KotOR I, as a side effect because of stoffe's cool tweaks you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game.

    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  

    A big thanks also to stoffe -mkb- who created the Ebon Hawk Tweak Mod, by doing so enabled me to add this one onto the Hawk really easily.

    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.


    • Submitter
    • Submitted
      03/16/2020
    • Category
    • TSLRCM Compatible
      No

     

  3. Redhawke's Kreia Prestige Class


    Author : RedHawke 01/22/06 V1.0

    ============================================================================
    Simple script addition to grant Kreia Jedi Master Prestiege Class if the PC chooses a Jedi Prestiege Class, and grants Kreis a Sith Lord Prestiege Class if the PC becomes a Sith Prestiege Class.

    Installation Instructions
    ---------------------------
    Place the a_pc_jedi.ncs into your TSL override directory, and load a save before you choose your prestiege class.

    The a_pc_jedi.nss is the source script and is included so you can make this compatable on your end with any mod that uses this script.

    The ForPrCLRobeNSaberMod subfolder contains the script files that are compatable with Maverick187's and My Prestiege Class Robe and Saber Pack. If you have our mod just copy over the a_pc_jedi.ncs file from that subfolder intead and overwrite the one from our mod.

    Uninstallation Instructions
    ----------------------------
    Remove this file from your override.

    Enjoy! ;^)


    • Submitter
    • Submitted
      03/16/2020
    • Category
    • TSLRCM Compatible
      No

     

  4. Redhawke's Prestige Item Pack


    Author : RedHawke

    The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update)
    -------------------------------------------------------------------------------------------
    PART I: Introduction (prt1)

    Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file.  The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen.
    -------------------------------------------------------------------------------------------
    PART II: Table of Contents (prt2)

    PART I      -   Introduction (prt1)                        
    PART II     -   Table of Contents (prt2)
    PART III    -   Features (prt3)
    PART IV     -   Sabers, Crystals, and Lightsaber Upgrades (prt4)
    PART V      -   The Prestige Robes (prt5)
    PART VI     -   Installation (prt6)
    PART VII    -   Uninstallation (prt7)
    PART VIII   -   In-Game Placement (prt8)
    PART IX     -   Bugs (prt9)
    PART X      -   Acknowledgements and Credits (prt10)
    PART XI     -   Item Cheat Codes (prt11)
    PART XII    -   Screenshots (prt12)

    -------------------------------------------------------------------------------------------
    PART III: Features (prt3)

    This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII.  Now on to the features.

    --> 18 different sabers, each with a custom blade and hilt texture.
        -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double
        -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as        the short saber, and the longer Malak model saber in place of the regular saber
        -> Each of the 6 classes sabers have stats designed for that specific class

    --> For those who prefer the standard game textures, a folder with files to make the sabers     appear as the stadard game sabers has been included.

    --> 6 different lightsaber power crystals, 1 for each Prestige Class

    --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens'

    --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes

    -------------------------------------------------------------------------------------------
    PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4)

    This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each.

    Jedi Weapons Master:

    Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi           withstand more damage in battle.
    Color Crystal: Glows with a green core and a outer blue beam.
    Power Crystal: Increases Strength and damage done vs. Dark side opponents


    Jedi Watchman:

    Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to          deflect blaster bolts.
    Color Crystal: Glows with a strong Yellow-Orange beam.
    Power Crystal: Increases Dexterity and the Stealth and Awareness skills


    Jedi Master:

    Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to           regenerate Force Points.
    Color Crystal: Glows with a deep green beam.
    Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points.


    Sith Marauder:

    Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder              withstand more damage in battle.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Strength and damage done vs. Light side opponents


    Sith Assassin:

    Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability         to deflect blaster bolts.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Dexterity and the Stealth and Awareness skills


    Sith Lord:

    Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability         to regenerate Force Points.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points.


    Lightsaber Upgrades:

    Power Cell 1: Increases Strength and Damage-Energy
    Power Cell 2: Enhanced Energy Damage
    Emitter 1: Attack Bonus and Increased Damage-Unstoppable
    Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection
    Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection
    Focuing Lens 2: Keen and Massive Criticals

    -------------------------------------------------------------------------------------------
    PART V: The Prestige Robes (prt5)

    This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out.

    Jedi Weapons Master:

    Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor

    Jedi Watchman:

    Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor

    Jedi Master:

    Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor

    Sith Marauder:

    Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor

    Sith Assassin:

    Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor

    Sith Lord:

    Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor

    Armored White Jedi Robes:

    Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor

    Armored Life-Support Sith Robes:

    Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor

    Sith Master Robes:

    Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor


    -------------------------------------------------------------------------------------------
    PART VI: Installation (prt6)

    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.

    Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.

    Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da.

    If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder.

    -------------------------------------------------------------------------------------------
    PART VII: Uninstallation (prt7)

    Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.

    -------------------------------------------------------------------------------------------
    PART VIII: In-Game Placement (prt8)

    When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class.

    The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game.

    -------------------------------------------------------------------------------------------
    PART IX: Known Bugs (prt9)

    There are no known bugs at this time.

    If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically:

    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked.

    -------------------------------------------------------------------------------------------
    PART X: Acknowledgements and Credits (prt10)

    Fred Tetra: Without your tireless effort on the creation and continued dedication to             upgrading your incredible KotOR Tool this mod would not be possible, for that               we are all in debt to you, and we cannot thank you enough.

    tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment        of creating the "Super Jedi" lol, also your help and guidance has been tremendous,          thanks.

    T7nowhere: Thank you, for the encouragement early on when I started modding way back in            KotOR 1, and for the tremendous amount of help when I was learning to model, I              owe a lot to you, thanks T7

    svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR         1 days, helping me learn the basics of skinning and texturing and teaching me some          of the finer points of Photoshop, and for the help and direction when I tried to            model, and for letting me use your custom shader for almost all of my mods, and for         letting RedHawke use your original Revan Redemtion concept and adapt it for this            mod, thank you svösh

    RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we               teamed up for this pack of all packs and I know we'll probably be at it again               sometime, I owe more to you than anybody on this one, thanks buddy.

    stoffe -mkb-: For the awesome TSL Patcher Program.

    Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know                     you've all been waiting for RedHawke's robes, well wait no longer ;)

    -------------------------------------------------------------------------------------------
    PART XI: Cheat Codes (prt11)

    Robes:
    rh_robe_jwm    = Jedi Weapon Master Robe
    rh_robe_jw     = Jedi Watchman Robe
    rh_robe_jm     = Jedi Master Robe
    rh_robe_sm     = Sith Marauder Robe
    rh_robe_sa     = Sith Assassin Robe
    rh_robe_sl     = Sith Lord Robe
    rh_robe_ar     = Armored Sith Robes (Male PC / NPC's Only)
    rh_robe_wht    = Armored White Jedi Robes (Male PC / NPC's Only)
    dt_robe_vdr    = Armored Life-Support Sith Robes (Male PC / NPC's Only)

    Upgrades:
    u_l_cell99     = Impulse Vibration Energy Cell
    u_l_emit99     = Enhanced Beam Emitter
    u_l_lens99     = Pure Mirrored Lens
    rh_cell99      = Coyonite Energy Cell
    rh_emit99      = Master Khardon Emitter
    rh_lens99      = Vrellite Intensity Lens

    Color Crystals:
    color_wpnmstr_01  = Crystal of the Jedi Weapon Master
    color_wtchmn_01   = Crystal of the Jedi Watchman
    color_jedimst_01  = Crystal of the Jedi Master
    color_sthmrdr_01  = Crystal of the Sith Marauder
    color_sthassn_01  = Crystal of the Sith Assassin
    color_sthlrd_01   = Crystal of the Sith Lord

    Power Crystals:
    u_l_wpnmstr_01    = Crystal, Jedi Weapon Master
    u_l_wtchmn_01     = Crystal, Jedi Watchman
    u_l_jedimstr_01   = Crystal, Jedi Master
    u_l_sthmrdr_01    = Crystal, Sith Marauder
    u_l_sthassn_01    = Crystal, Sith Assassin
    u_l_sthlrd_01     = Crystal, Sith Lord

    Lightsabers:
    g_dbl_wpnmstr001  = Jedi Weapon Master Doublesaber
    g_dbl_wtchmn001   = Jedi Watchman Doublesaber
    g_dbl_jedimst001  = Jedi Master Doublesaber
    g_dbl_sthmrdr001  = Sith Marauder Doublesaber
    g_dbl_sthassn001  = Sith Assassin Doublesaber
    g_dbl_sthlrd001   = Sith Lord Doublesaber
    g_mlk_wpnmstr001  = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model)
    g_lng_wtchmn001   = Jedi Watchman Saber
    g_lng_jedimst001  = Jedi Master Saber
    g_mlk_sthmrdr001  = Sith Marauder Saber (Long Blade, Malak Hilt Model)
    g_lng_sthassn001  = Sith Assassin Saber
    g_lng_sthlrd001   = Sith Lord Saber
    g_lng_wpnmstr001  = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model)
    g_srt_wtchmn001   = Jedi Watchman Short Saber
    g_srt_jedimst001  = Jedi Master Short Saber
    g_lng_sthmrdr001  = Sith Marauder Short Saber (Standard Blade and Hilt Model)
    g_srt_sthassn001  = Sith Assassin Short Saber
    g_srt_sthlrd001   = Sith Lord Short Saber

    -------------------------------------------------------------------------------------------

     


    • Submitter
    • Submitted
      03/16/2020
    • Category
    • TSLRCM Compatible
      No

     

  5. Redhawke's Exile's Item Pack Booster (Robe Pack)


    Author : RedHawke 06/17/05 V1.0a

    ============================================================================
    This is simply an update to the Jedi Master and Sith Lord Robes you get in Maverick187 & My Prestiege Class Robe & Saber Pack we did, to make it compatable with the robe collar fix Svösh made, and ilikecommas made the default textures for. This will only be needed if you want to use the cool collar fix that Svösh made and ilikecommas made default textures for.

    This only affects the Padawan style Jedi Master and Sith Lord robes.

    The PrCl R&S Pack is available here: http://www.pcgamemods.com/mod/10756.html
    ILC's Standard Robe Pack for use with Svösh's Robe Collar Fix is available here: http://www.pcgamemods.com/13033

    You should be able to apply these changes at any time.

    Installation Instructions: 
    (Being this is a booster pack it is a little more complicated than normal sorry about that)
    -----------------------------
    If you have not allready done so, install the Prestiege Class Robe & Saber Mod, and ilikecommas Standard Robe Pack for use with Svösh's Robe Collar Fix.

    Unzip all 4 of the .tga files in the .rar, to your override directory and overwrite the originals. 

    To use this robe fix you have to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033

    And of course the Prestiege Class Robe & Saber Pack, available at http://www.pcgamemods.com/10756

    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.

    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 

    To Svösh for fixing the dreadful Jedi Robe Collar problem.

    To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves.

    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.


    • Submitter
    • Submitted
      03/16/2020
    • Category
    • TSLRCM Compatible
      No

     

  6. Grif Vindh's Roleplay Padawan Mod


    Part of the...

    5luQymB.png


    Roleplay Padawan Mod by Grif Vindh
    -------------------------------------------
    Version 1.0, 7 October 2004


    Introduction
    -------------------------------------------

    This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well.

    What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people?

    I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun.

    This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better.


    Features
    -------------------------------------------

    1. Uses the basic components of Achilles' Padawan Mod. This means that your character will:

        - start the game at third level (initial class and two jedi levels)
        - be given one short lightsaber of the appropriate color

    2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story.

    3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine.

    4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different.

    5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory.

    6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them).


    What It Doesn't Do
    -------------------------------------------

    1. None of the new dialog options have sound files attached to them. Maybe someday.

    2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble.

    3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already.

    4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry.


    Files Modified
    -------------------------------------------

    These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline:

    end_trask.utc - Trask Ulgo's character file
    end_trask01.dlg - Dialog file that triggers the scripts and sets up the story
    make_consular.ncs - assigns XP, Class, and Inventory for Consulars
    make_guardian.ncs - assigns XP, Class, and Inventory for Guardians
    make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels


    These files were taken from the Endar Spire module and altered to keep the story consistent:

    end_cut01.dlg
    end_cut04.dlg
    end_levelup.dlg
    end_pop01.dlg
    end_pop02.dlg
    end_pop03.dlg
    end_room3.dlg


    Installation
    -------------------------------------------

    To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game.  After the movies play, you'll be taken to the new introduction and storyline.

    Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod.


    Uninstall
    -------------------------------------------

    To uninstall this mod, delete the files listed above from your Override directory.


    Reporting Bugs and Making Suggestions
    -------------------------------------------

    If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address:  [see read-me for contact information]


    Acknowledgements
    -------------------------------------------

    I would like to thank Talchia for the original mod that inspired Achilles' work.

    I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine.

    I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this.

     


     

  7. Nur Al Sab's Bastila Hardcore


    Part of the...

    5luQymB.png

    "BASTILA HARDCORE v1.0" Mod by Nur Ab Sal

    Mod original creation date: 21SEP2005

    Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed!

    Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation.

    All hail to Bastila, the true Empress of the Star Wars universe!

    INSTALLATION:

    Simply throw all files into your Override folder, start the game and observe the slaughter of your team...


    BIG THANKS TO:

    Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra.

     


     

  8. Darth333's Mind Trick


    Part of the...

    5luQymB.png

    --------------------------------------------
    FORCE POWER MIND TRICK
    --------------------------------------------
    By Darth333

    Custom Icon by Svösh

    Special thanks to TK102 for his Darkside choker which I used as an example for making this force power.

    Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds.

    Source code included.

    ====================================================
    INSTALLATION:
    ====================================================


    DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER:
    The script (.nss and .ncs) and the spell.2da files
    have been modified to fit the following situations.

    Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you:

    1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory:

        - spells.2da
        - K_sup_trick.ncs
        - ip_trick.tga

    2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory:

        - multi_spells.2da and RENAME IT spells.2da
        - k_sup_trick1.ncs
        - ip_trick.tga
        - g_i_frarmbnds51.uti

            With the permission of TK102, I included the g_i_frarmbnds51.uti file
            so that the DS Choker will not conflict with this mod (you still need to download the
            Darkside Choker by TK102 - just replace the original .uti by the one included
        in this package.)

    ====================================================
    UNINSTALL:
    ====================================================

    Delete the files from your Override directory


    Feedback is always appreciated.

    Enjoy!

    Updated: June 19, 2004
    -------------------------------------
    My email: [see read-me for contact information]
    [link no longer functional]
    -------------------------------------

     

     


     

  9. Dark Light Jedi Knight's Be Jedi Now


    Part of the...

    5luQymB.png

    Jedi Mod
    --------------------------------------------------------------------------------
    Author: Darklight Jedi Knight
    Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas.
    File Size:
    Programs Used: KOTOR Tool
    email: [see read-me for contact information]

    Creation Date: 05MAR2005
    --------------------------------------------------------------------------------

    Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals.

    Installation Instructions:

    1. Copy all files to your Override folder.

    2. Launch a new game. Select the class that you want.

    Class Listing
    ________________________

    Soldier=Guardian
    Scout=Sentinel
    Scoundrel=Consular

    3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe.

    Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity.
    Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side.

     


     

  10. Prime's New Jedi Robes [K1]


    Part of the...

    5luQymB.png

    KOTOR New Jedi Robes Mod
    =============================

    Author: Prime
    Email: [see read-me for contact information]
    Website: [link no longer functional]


    Description:
    ------------
    This zip includes all the versions of my jedi robes.  These robes are all based on the same original skin, but have different colour variations to give them
    different looks.  There are light and dark coloured robes which have special abilities, and there are other robes that are closer to those worn by various Jedi from the movies.  
    Consult the associated read-me files for each robe for more details.  

    The available robes are:

    Light Robes - these are light brown robes that give certain bonuses. -> jedirobesmod.zip
    Dark Robes - these are grey and black robes that give certain bonuses. -> jedirobesmod.zip
    Qui-Gon Jinn Robes - these robes have a colour scheme similar to Qui-Gon. -> jinnrobes.zip
    Obi-Wan Kenobi Robes - these robes have a colour scheme similar to Obi-Wan. -> kenobirobes.zip
    Anakin Skywalker Robes - these robes have a colour scheme similar to Anakin in Ep2. -> skywalkerrobes.zip
    Mace Windu Robes - these robes have a colour scheme similar to Mace. -> windurobes.zip


    Installation:
    -------------
    Consult the read-me for the associated skin to learn how to install it.  For the most part, it simply involves extracting the appropriate files into the Override Directory.

    Note: these robes are compatible with each other.


    Known Issues:
    -------------
    On the inside of the left hip flap that hangs down behind the leg, in certain stances and camera angles, a light spot can be seen.  Unfortunately, this is
    due to the way the texture is laid out and mapped onto the body, and is not correctable.  C'est la vie.

    If you encounter other issues, please report them to the email address specified above.
    I will do what I can to correct them.


    Acknowledgements:
    -----------------
    A big thanks to Fred Tetra for creating the truly fantastic kotor editing tool.  Also a appreciative shout out to the many friendly folks at the
    Lucasforums Holowan Laboratories board who have helped me learn how to dothings like this.  This included especially Kitty Kitty, T7nowhere, and Jackel.  

    Finally, thanks to Bioware for making a truly kick ass game...


    Conditions:
    -----------
    You may alter or modify these files for your own personal use.  

    If you wish to use any or all of these files for your own public mod, please contact me for permission at the email address at the beginning of the file.  If I give
    permission, please give me credit and include the read-me file for the robe you are using.

    I am willing to let others use my work, so as long as you ask it shouldn't be a problem :)


     

  11. Darth333's Spawning Armband


    Part of the...

    5luQymB.png

    ====================================================
    Spawning Armband
    ====================================================
    By Darth333


    The idea to make this mod was given to me by Achilles.  He once told me that it was annoying to look for proper dialog entries to test scripts rapidly and more particularly spawn NPCs.

    To get the armband in the game, type the cheat code: "giveitem spawnband" (without quotation marks) for the regular installation and "giveitem spawnbnd" for the mods compatible with the AIOFPM (I removed the a for accidental overwriting.)

     

    ====================================================
    INSTALLATION/REMOVAL - 2 possibilities
    =====================================================

    If you want this mod to be COMPATIBLE with the AIOFPM v.3.0.1 (http://www.pcgamemods.com/7313/ ) extract the contents of the following folder to your override directory: aiofmp_compatible

    If you do not have the AIOFPM, extract the files contained in the non_aiofpm_comp folder to your Override directory.


    This mod will conflict with any mods other than the AIOFPM v.3.0.1, using the spells.2da file.


    To remove, delete the files from your Override folder.

     


    THERE ARE 4 MAIN FUNCTIONS:

    ----------------------------------------------------------------------------------------
    1. Add/remove original party members
    ----------------------------------------------------------------------------------------

    With this new armband, you can add/remove party members from your party at any time during the game. Simply activate the armband and make your selection.

    In order to diminish the risk of screwing up the game, the remove function will only be available when your party members are normally available during the game (ex. you will not be able to remove Zaalbar when is a prisoner on Kashyyyk).

    WARNING: I DON'T KNOW HOW THE GAME WILL REACT TO THIS USE WITH CAUTION. DO NOT COMPLAIN IF YOU SCREW UP YOUR GAME USING THIS: YOU HAVE BEEN WARNED.
    HOWEVER, THE GAME SUPPORTS THE ADDITION OF BASTILA AFTER THE LEVIATHAN ;)

    IN ANY EVENT, SAVE OFTEN SO YOU CAN GO BACK IF YOU NEED.

    ----------------------------------------------------------------------------------------
    2. Recruit custom NPCs:
    ----------------------------------------------------------------------------------------

    Select the NPC you want to replace. You can also use it to recruit custom party members and remove your custom recruits from your party when you want.


    For more info on how to recruit custom party members see: http://www.lucasforums.com/showthread.php?s=&threadid=131944

    To use the add recruit function: open "ad_custom.nss" and replace my_npc_template by the name of the .utc file of the creature you want to recruit in the line:

     string sTemplate = "my_npc_template";
    

    DO NOT TYPE THE EXTENSION (.utc.) (Per Example, if you want to recruit Dustil from the recruitable Dustil mod, you have to type p_dustil and not p_dustil.utc).

    Finally, replace number 7 in the following lines:

       RemoveAvailableNPC(7);
       AddAvailableNPCByTemplate(7, sTemplate);
    

    By the number corresponding to the party member you wish to replace - see list included in script for quick reference.

    Finally compile your script with HazardX script compiler (for download link and instructions on how to use the compiler, see: http://www.lucasforums.com/showthread.php?s=&threadid=129789
     - using the compiler is no more complicated than a simple double click on an icon if you make a bat file - )

    NOTE: to behave like a party member, the .utc file of the creature will have to be edited if taken directly from the game (see link provided above concerning recruitable mods)

    To remove the custom, recruit, simply select the appropriate option in the menu.


    ----------------------------------------------------------------------------------------
    3. Spawn NPCs:
    ----------------------------------------------------------------------------------------

    A third possibility is to spawn any creature you wish, including custom creatures, anytime during the game to test your mods and dialogues or for whatever purpose (i.e. you can spawn hostile creatures and fight against them if you wish).

    How to use this: in the following line, simply replace my NPC with the name of the .utc file of the NPC or creature you wish to spawn. DO NOT REMOVE THE QUOTES.  
     

              SpawnNpc("my_npc");
    

    and compile your script.

    ----------------------------------------------------------------------------------------
    4. Test your scripts:
    ----------------------------------------------------------------------------------------

    Paste your scripts in the following file: my_script.nss and compile.

    Note: make sure you are in the same module as where you expect the event to happen when you select this dialog option.

     


    Enjoy!

    Updated: September 11, 2004
    -------------------------------------
    My email: [see read-me for contact information]
    [link no longer functional]
    -------------------------------------


     

  12. Prime's Stormtrooper Mod [TSL]


    Part of the...

    5luQymB.png

    TSL Stormtrooper Mod
    ====================

    Skinner & Model Porter: Prime
    Email: [see read-me for contact information]
    Website: [link no longer functional]

    Helmet Model Importer: Bneezy
    Email: [see read-me for contact information]

    E-11 Blaster Rifle: Mono_Giganto
    Other Mods: [link no longer functional]


    Description:
    ------------
    This mod adds a set of Imperial stormtrooper armour, both for the player and Sith troopers.  This includes both the body armour suit, helmet, and a blaster for the PC.  Along with altering the character's appearance, the stormtrooper armour provides the following bonuses:

    Armour suit:
    Defense +12
    Max Dexterity Bonus +0
    Limited environmental protection

    Helmet:
    Awareness +2


    The files included in the mod are:

    Armour
    PMBH15.tga - texture for the stormtrooper PC armour suit
    ia_class9_015.tga - inventory icon for the armour suit
    storm_armour.uti - armour suit parameters and specifications

    Helmet
    helmet.tga - texture for the stormtrooper helmet
    ii_mask_099.tga - inventory icon for the helmet
    i_mask_099.mdl - helmet model mdl file
    i_mask_099.mdx - helmet model mdx file
    helmet.txi - texture reflectiveness definition
    storm_helmet.uti - helmet parameters and specifications

    Blaster
    w_blstrrfl_065.tga - texture for the E-11 blaster rifle
    w_BlstrRfl_065.mdl - model for blaster
    w_BlstrRfl_065.mdx - model for blaster
    iw_blstrrfl_065.tga - inventory icon for the blaster
    w_blstrrfl_065.txi - texture reflectiveness definition
    g_w_blstrrfl065.uti - blaster item definition

    Sith Trooper replacement
    PMBH01.tga - texture for the stormtrooper replacement armour suit
    appearance.2da - alters the Sith troopers to use stormtrooper armour
    heads.2da - specifies new head to use for troopers
    itemcreate.2da - allows helmet, armour, and blaster to be creatable on the workbench
    itemcreatemira.2da - allows helmet, armour, and blaster to be creatable on the workbench
    STHA04.mdl - helmet model for trooper replacement
    STHA04.mdx - helmet model for trooper replacement


    Installation:
    -------------
    The stormtrooper gear can be installed in by the following steps:

    1. Extract all the files into the Override folder in the The Sith Lords directory.  The files will be placed inside their own directory in there.  This allows the armour to be
    created during the course of the game, and replaces the Sith troopers with stormtroopers.  Note: a high enough experience level and repair skill are required to create the player items.

    2. Using the "giveitem" cheat command (Optional!)
    This method will add the armour and helmet to the player character's inventory.
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
    add EnableCheats=1.  Start the game then when playing press ' to bring down the console prompt, which is not visible.

    At the console prompt, type "giveitem storm_armour" to add the armour suit to the inventory.  To add the helmet, type "giveitem storm_helmet".  For the blaster, type
    "giveitem g_w_blstrrfl065."  These can then be equipped by the player with the appropriate feats from the inventory screen.


    Modding Information:
    --------------------

    Several configuration files have been altered from the original game.  The following is
    information that can be used to combine this mod with others that affect the same files.
    You will require the kotor_tool to merge these files.

    appearance.2da
    - edited line 28 Sith_Soldier_01
    - edited line 44 Sith_Soldier_02
    - edited line 261 Sith_Soldier_03
    - edited line 338 Lite_Sith_Soldier
    - edited line 508 Sith_Commando_01_A
    - edited line 509 Sith_Commando_01_B
    - edited line 510 Sith_Commando_01_C

    heads.2da
    - added line 192

    itemcreate.2da
    - added line 209 storm_armour
    - added line 210 storm_helmet
    - added line 211 g_w_blstrrfl065

    itemcreatemira.2da
    - added line 214 storm_armour
    - added line 215 storm_helmet
    - added line 216 g_w_blstrrfl065


    Known Issues:
    -------------
    There are no known issues.  However, the helmet is a little big to accomodate all the
    player heads.

    If you encounter issues, please report them to the email address [see read-me for contact information].
    I will do what I can to correct them.


    Acknowledgements:
    -----------------
    There are lots of people to thank for helping make this mod a reality.  Thanks to Hapslash for allowing us to us his Jedi Academy stormtrooper helmet, and bneezy for doing the
    original port to KOTOR.  A big thanks to cchargin for creating MDLOps, allowing me to convert the helmet and blaster models to TSL format.  And finally, thanks to Mono_Giganto for providing
    the great E-11 blaster model and skin.

    Thanks to Fred Tetra for creating the truly fantastic kotor editing tool.  Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions.   

    Finally, thanks to Bioware for making a truly kick ass game...


    Conditions:
    -----------
    You may alter or modify these files for your own personal use.  

    If you wish to use any or all of these files for you own public mod, please contact us for permission at the email addresses at the beginning of the file.  If we grant
    permission, please give us credit and include the read-me file for this mod.

    If you wish to use the stormtrooper helmet in a mod, you will also have to get permission from the model's creator Hapslash ([see read-me for contact information]).


     

  13. Prime's Republic Clone Trooper Mod


    Part of the...

    5luQymB.png

    TSL Republic Clone Trooper Mod
    ==================================

    Modder:
    --------
    PRIME
    Email: [see read-me for contact information]
    Website: [link no longer functional]

    Credits:
    Porting the mod to TSL.  Skinned each armour texture and helmet texture.  
    Jointly skinned the DC-15 rifle.  Edited the creation files for the armour,
    helmet, and blaster rifle.  Created the icons for the armour and helmets in the
    inventory.


    Additional KOTOR Modders:
    BNEEZY
    Email: [see read-me for contact information]
    Credits:
    Imported the clone and pilot helmets created by the Jedi Academy AOTC/TC
    team.  Made the helmets wearable by the PC and party NPCs.  Created new
    heads to replace those for the Republic troopers.

    XAVIER2
    Email: [see read-me for contact information]
    Credits:
    Jointly skinned the DC-15 blaster rifle and created the icon.  Edited the
    appropriate files to replace the republic troopers and Carth with clone troopers.  
    Created the textures for the clone replacement of Carth as well as new clothes.

    [STGN]LOCUTUS
    Email:
    Credits:
    Modeled the DC-15 baster rifle.


    Description:
    ------------
    This mod adds Republic Clone Troopers to The Sith Lords.  It is essentially a port of the KOTOR
    clone trooper mod.  There are multiple armours and helmets that reflect those seen in Attack
    of the Clones.  These variants are:

    Standard Trooper - White
    Sergeant - Green
    Lieutenant - Blue
    Captain - Red
    Commander - Yellow
    Pilot - Yellow with unique helmet

    The clone trooper armour that is wearable by players and party NPCs.  The mod
    includes both body armour suits and helmets, and they can be equipped independently
    of each other. Along with altering the characters appearance, the clone trooper armour
    provides the following bonuses to the player characters:

    Body Armour:
    Defense +14
    Max Dexterity Bonus +0
    Limited environmental protection

    Helmet:
    Awareness +4
    Immunity to poison

    The mod also includes the DC-15 blaster rifle which is fully upgradable.


    Installation:
    -------------

    The clone trooper gear can be installed in by the following steps:

    1. Extract all the files into the Override folder in the The Sith Lords directory.  The
    files will be placed inside their own directory in there.  This allows the armours and blaster
    to be created during the course of the game.  
    Note: a high enough experience level and repair skill are required to create the items.

    2. Using the "giveitem" cheat command (Optional!)
    This method will add the armour and helmet to the player character's inventory.
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
    add EnableCheats=1.  Start the game then when playing press ' to bring down the console
    prompt, which is not visible.  At the console prompt, type "giveitem <item name>" to add
    the item to the inventory.  

    The item names are:

    Soldier: soldier_armour, soldier_helmet
    Sergeant: sergeant_armour, sergeant_helmet
    Lieutenant: lieut_armour, lieut_helmet
    Captain: captain_armour, captain_helmet
    Commander: commander_armour, commander_helmet
    Pilot: pilot_armour, pilot_helmet
    Rifle: g_w_hvrptbltr097

    These can then be equipped by the player with the appropriate feats from the inventory screen.


    Uninstall
    ---------
    Simply remove all the files from the Override directory.


    Modding Information:
    --------------------

    Several configuration files have been altered from the original game.  The following is
    information that can be used to combine this mod with others that affect the same files.
    You will require the kotor_tool to merge these files.

    itemcreate.2da
    - added lines 209-221

    itemcreatemira.2da
    - added lines 214-226


    Known Issues:
    -------------
    If you encounter issues, please report them to Prime's email address specified
    above.  I will do what we can to correct them.

    NOTE: if you already have a modified itemcreate.2da or itemcreatemira.2da file in your Override
    directory, DO NOT replace those with the versions included in this mod.  This will
    have undesirable effects on the other mods.  You will have to choose which mod you
    want to use.


    Acknowledgements:
    -----------------
    Thanks to the AOTC/TC for allowing us to use his awesome Jedi Academy clone trooper
    helmets.  Thanks to all the original KOTOR members of the team for coming together and
    working on this mod.   

    Thanks to Fred Tetra for creating the truly fantastic kotor editing tool.  Also
    a appreciative shout out to the many friendly folks at the Lucasforums' Holowan
    Laboratories board who have provided guidance and insight as well as answering
    numerous questions.

    Finally, thanks to Bioware for making a truly kick ass game...


    Conditions:
    -----------
    This mod is not supported in any way by Lucasarts or Bioware.

    You may alter or modify these files for your own personal use.  

    If you wish to use any or all of these files for you own public mod, please
    contact PRIME for permission at the email addresses at the beginning of this file.  If
    we grant permission, please give us credit and include this readme file with your mod.

    If you wish to use the clone trooper helmets in a mod, you will also have to get permission
    from the models' creators, the AOTC/TC team (http://www.aotctc.com/).


     

  14. Gargant's Recruit Atris


    Part of the...

    5luQymB.png

    ---------------------------------
    RECRUIT ATRIS
    ---------------------------------
    V1.0

    Created by: Gargant
    Released: 04/03/2005

    ---------------------------------
    Installation:
    ---------------------------------
    Extract all files to your Star Wars Kotor2 TSL override folder. If you don’t have one make a new folder and name it Override.

    ---------------------------------
    Uninstall:
    ---------------------------------
    Delete all files from your Override directory.

    ---------------------------------
    Recruiting Atris:
    ___________________
    Talk to Atton and tell him you have questions for him. Atris will replace G0-T0 so make sure you have him before recruiting her.

    ---------------------------------
    Compatibility:
    ---------------------------------
    This mod will work with Zez-Kai Ell mod but not my Vrook mod.
    ---------------------------------
    Conflicts:
    ---------------------------------
    None right now.

    ---------------------------------
    Bugs:
    ---------------------------------
    None that I know of, right now. If you find one please report it to me at [contact information in read-me]


     

  15. Darth333's Turn anyone into a Tach


    Part of the...

    5luQymB.png

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Turn anyone into a Tach  (A force power for Kotor 2) - Happy Birthday Mono_Giganto!
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    By Darth333 (08-29-2005)

    I made this humorous force power for Mono_Giganto, the Holowan Labs tach lover.  :D

    It will turn NPCs into tach for 30 seconds. The power appears in the friendly force power menu (same as heal) so it is usable at any time during the game.

    To give some usefulness to this power, if you use it against enemies, it will affect their attributes the following way:

    CONSTITUTION - 5
    STRENGTH - 5
    DEXTERITY -5

    =====================================================
    Using the force power:
    =====================================================

    - You will be able to select the force power in the level up menu once you reach lvl 4

    - You can also use KSE to add/remove this force power. KSE is available here: http://www.starwarsknights.com/tools.php


    =====================================================
    INSTALLATION:
    =====================================================

    This force power is compatible with other force power mods previously installed provided you use the installer.

    To install simply double click on Install_TachFP.exe and extract to the SWKotOR2 directory (not the Override Directory).


    =====================================================
    UNINSTALL:
    =====================================================

    Delete the following files from your Override directory:
    d3_tach.ncs
    ip_tach.tga
    spells.2da (Be careful if you are using other force powers mods: deleting this file will delete your other force power mods.)


    The source code (.nss file) has been included.

    =====================================================
    SPECIAL THANKS
    =====================================================

    - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!

    - Fred Tetra for making Kotor tool.

    =====================================================
    TERMS OF USE
    =====================================================
    Mono_Giganto can do whatever he wants with this Force power. :p

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, OBSIDIAN ENTERTAINMENT, BIOWARE CORP
    OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    =====================================================

    Enjoy!

     


     

  16. Darth333's Telos Secret Academy dlg fix


    Part of the...

    5luQymB.png

    ==============================================
    Telos Secret Academy dlg fix
    ==============================================
    By Darth333 (05-16-2005)

    Corrects a bug introduced in the handmaiden.dlg file in the Telos academy with patch 1.0b that would cause the conversation to stop if the dialogue option "All right, we mean no harm" was chosen
    and when the player would try to initiate conversation with Atton, he would get the following options:


    1. [Cheat Node] Jump to the PC confrontation with Atris.
    2. [Cheat Node] Continue with Kreia Conversation.

    The present fix will now lead you to the correct cut-scene.

     

    ====================================================
    INSTALLATION:
    ====================================================

    1. If you haven't already, create a new folder called Override in your
    C:\Program Files\LucasArts\SWKotOR2 directory.

    2. Extract the handmaiden.dlg file to your Override directory.

    ====================================================
    UNINSTALL:
    ====================================================

    Delete the handmaiden.dlg file from your Override directory


    Enjoy!

     


     

  17. Darth333's Nar Shaddaa Sealed Doors


    Part of the...

    5luQymB.png

    ==============================================
    Nar Shaddaa Sealed Doors
    ==============================================
    By Darth333 (02-27-2005)

    Simple mod that unlocks the two sealed doors on Nar Shaddaa as well as the private doors in Khoonda.
    (Actually it removes the doors in Khoonda as even opened, you could not previously be able to get into the rooms).

    Not much to see, just for curious people who want to explore these areas and modders looking for ideas. (The area on Nar Shaddaa has some good potential for other mods.)

    ====================================================
    INSTALLATION:
    ====================================================

    1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory.

    2. Extract the files to your Override directory.

    ====================================================
    UNINSTALL:
    ====================================================

    Delete the files from your Override directory


    Enjoy!

    Want to learn modding Kotor and TSL?
    Visit Holowan Laboratories:
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324


     

  18. Darth333's Spawn Deadeye Duncan on Manaan


    Part of the...

    5luQymB.png

    -----------------------------------------------------------------------------------------
    Spawn Deadeye Duncan on Manaan
    -----------------------------------------------------------------------------------------
    By Darth333
    05-20-2004


    A simple mod that spawns Deadeye Duncan on Manaan to access some unused dlg and sound files.

    ====================================================
    INSTALLATION:
    ====================================================

    Drop everything into your Override folder

    ====================================================
    UNINSTALL:
    ====================================================
    To uninstall, just delete the man26_reparg.dlg and spawn_deadeye.ncs

    Enjoy!


     

  19. Darth333's Force Choke Anyone [TSL]


    Part of the...

    5luQymB.png

    -----------------------------------------------------------------------------------------
    FORCE CHOKE ANYONE (force power) v. 1.1
    -----------------------------------------------------------------------------------------
    By Darth333
    09-09-2005

    A while ago, tk gave me the permission to release a TSL version of the dark side choker he made for Kotor 1 so here it is with a few modifications.

    This force power allows you to force choke anyone in the game except your party members.

    I modified tk102's original mod to make a force power which will appear in the friendly force power menu (where healing is) instead of using an armband. You can use it at any time and not
    only during battle.

    The other modifications I brought are:

    - reduced area of effect (8m instead of 17m, which should allow you to target a NPC with more precision)
    - removed the possibility to target droids (maybe I should have added an exception for G0-T0...)
    - removed the possibility to target puppets (poor Remote!)
    - removed the possibility to target some NPCs which had the friendly faction but were not party members
    - new icon for the force power menu


    Other comments from the original mod:

    - The first time you choke a specific NPCc,  it will cause a choke simulation but with no damage (safety measure to avoid killing NPCs by mistake). 

    Force choking the NPC a second time will start causing damage to the already choking victim.

    - Dark side Points:  If the user is neutral or good, he/she will receive dark side points when using this armband to harm someone - no dark side points are given when force choking a NPC for the first time.

    =====================================================
    Using the force power:
    =====================================================

    - You will be able to select the force power in the level up menu only if you already have "Wound", which is a level 6 force power.

    - Once you have Wound and Level 6, you will be able to select Force Choke Anyone in the level up screen.
    Force Choke Anyone is not the Regular Force Choke from the game. It has its own Icon: a green icon with a man choking.

    - The force power will be available at anytime in your friendly force power menu (same menu as heal).

    - Don't go killing everyone in the game: if you kill key NPCs, you'll may end up unable to progress in the main quest.
    Choose your victims carefully. The script will target the nearest NPC. Use the force...and your head.


    =====================================================
    INSTALLATION:
    =====================================================

    This force power is compatible with any other force power mods previously installed.

    To install simply double click on Install_ForceChoke.exe and extract to the SWKotOR2 directory.


    =====================================================
    UNINSTALL:
    =====================================================

    Delete the following files from your overide directory:
    d3_choke.nss
    ip_chokef.tga
    spells.2da (careful if you are using other force powers mods: deleting this file will delete your other force power mods)


    The source code (.nss file) has been included.

    =====================================================
    SPECIAL THANKS
    =====================================================

    - tk102 for making the DS choker for Kotor 1 and giving me permission to release it for kotor 2 and for making various modding tools

    - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!

    - Fred Tetra for making Kotor tool.

    =====================================================

    Enjoy!


     

  20. Darth333's Kill Yuka Laka


    Part of the...

    5luQymB.png

    ---------------------------------------------------
    Kill Yuka Laka mod
    ---------------------------------------------------

     

    This small mod simply adds the option to HK-47 fulfil his long-time fantasy of killing Yuka Laka (and recover your money.)

     

    Note: it's up to you to discover how to trigger this option.

     

    Note: If you kill Yuka Laka after the Leviathan, the conversation will be slightly different.

     

    I added a few new sound files too.

     

    ---------------------------------------------------

    Installation:

    ---------------------------------------------------

     

    Extract the following files into your KotOR Override directory.

    ---------------------------------------------------  

    Uninstall:

    ---------------------------------------------------

     

    Delete the files from your KotOR directory.

    Darth333


     

  21. Darth333's Easy Warping Armband


    Part of the...

    5luQymB.png

    -------------------------------------------------------------

    Easy Warping Armband v.1.0.1

    -------------------------------------------------------------

     

    By Darth333 (08-17-2004)

     

    v.1.0.1: loop in dialog preventing you to use the armband to travel on Manaan corrected.

     

    This armband will allow you to easily warp to any area while playing the game and without having to use cheats and look for the area cheat codes.

    See below on how to get the armband in the game.

     

     

    ============================================

     

    IMPORTANT NOTICE:

     

    ============================================

     

    This armband is primarily intended to be a tool for modders to test their mods.

     

    If you intend to use this armband just for fun, you are free to do so but it is *AT YOUR OWN RISK*.

    You could severely screw up your game in that many events could not trigger depending on where and when you use it. In the worst scenario, you could even be incapable of finishing a game.

    If it is not for testing purposes, I strongly recommend that you do not use the armband, unless you are comfortable editing globals.

     

    More specifically: if you want to use the armband to warp to the Leviathan before time and play the game as *you know who*, be advised that unless you edit the global for the Star Map, you won't be able

    to finish the game.

     

    If you decide to ignore the above notice and mess up with your game, then you can always try to repair the damages on your own by using TK102's KSE to edit globals.  His Global Variable Comparison tool can be useful for this too.

     

    =============================================

    Installation and getting the armband in the game:

    =============================================

     

    Extract the files to your override directory.

     

    If you start a new game, it will be placed automatically in your inventory under the name

    "d333 Warpband".

     

    You can also get the armband by using the cheat code "giveitem d333_warpband" (without

    quotes).

     

    Equip the d333_warpband and activate as any other armband. A screen will appear asking you to which planet you want to warp. Except for Yavin, the Rakatan Box and the Ebon Hawk to which you will be transported directly, a second screen will appear asking you the precise location where you want to go.

     

    =============================================

    Uninstall:

    =============================================

    Delete the files from your override folder.

     

    ============================================

    POSSIBLE CONFLICTS

    ============================================

     

    If you have other mods that use the spells.2da file, it could cause conflicts (mostly force power mods, tk102's armbands). Remove the existing spells.2da file from your override directory before

    using this one or edit the spells.2da and the .uti for the armband.

     

    A non-conflicting version will be released soon.

     

    In any event, enjoy! (I hope)

    Darth333

     


     

  22. Darth333's Medium Difficulty Swoop Racing Course (Tatooine)


    Part of the...

    5luQymB.png

    -----------------------------------------------------------------------------------------------------
    Medium Difficulty Swoop Racing Course (Tatooine)
    -----------------------------------------------------------------------------------------------------

    Tired of spending many hours (and credits) trying to beat the three tiers in Manaan and Tatooine but still want swoop racing side quests, credits and fame?

    This simple mod is intended for semi-lazy players who don't want to invest too much time and efforts trying to beat the track but who find the easy mod just too easy.

    I slightly modified the normal track layouts in order to have less steep turns and repositioning a couple useless accelerator pads in more "useful" locations.

    ---------------------------------------------------
    Installation:
    ---------------------------------------------------

    Just extract the files into your KotOR Override directory.

    ---------------------------------------------------
    Uninstall:
    ---------------------------------------------------

    Delete the files from your KotOR Override directory.

     

    Darth333

    3/21/2004


     

  23. Darth333's Manaan Force Choke mod


    Part of the...

    5luQymB.png

    -----------------------------------------------------
    Manaan Force Choke mod
    -----------------------------------------------------

    This small mod simply adds the option to force choke a few NPCs on Manaan during conversations.
    (Hukta Jax when he threatens you, one of the Sith who laughs at you, and one of the Selkath standing near the Sith girl who mocks you.)

    Note: it's up to you to discover how to trigger these conversation options.

    I added a few new sound files too.

    Installation (2 steps):
    1. Extract the following files into your KotOR
       Override directory:
        - man26_sithsolar.dlg
        - man26_sel2.dlg
        - man26_hukta.dlg
        - forcechoke2.ncs
    2. Extract the three .wav files to your KotOR streamwaves directory.
     
    Uninstall:

    Delete the files from your KotOR directory.

    Thanks to Gameunlimited for his help with the script.

    Darth333


     

  24. Darth333's Manaan Selkath Door Relief Mod


    Part of the...

    5luQymB.png

    =======================================
    Manaan Selkath Door Relief Mod
    ========================================

    By Darth333 (08-29-2004)

    This mod removes the unending and "highly disturbing" warning in Selkath language when you pass security.
    doors on Manaan. :D

    I also set the dialog to skippable so you can left click to make it go even faster!


    =============================================
    Installation/Removal of mod
    =============================================

    Extract these files to your override directory.
    man26ad_door01.dlg
    man26_exit7.dlg
    man26_exit6.dlg
    man26_exit5.dlg
    man26_exit4.dlg
    man26_enter7.dlg
    man26_enter6.dlg
    man26_enter5.dlg
    man26_enter4.dlg

    =============================================
    Uninstall:
    =============================================

    could threaten your mental health and it is not recommended unless you miss the Selkath voices  (j/k) - seriously now: just delete the following files from your override folder:
    man26ad_door01.dlg
    man26_exit7.dlg
    man26_exit6.dlg
    man26_exit5.dlg
    man26_exit4.dlg
    man26_enter7.dlg
    man26_enter6.dlg
    man26_enter5.dlg
    man26_enter4.dlg

    =============================================
    Credits:
    =============================================

    And full credits to Redhawke here for having found some inspiration in those security doors and having found the perfect title for this mod:  "Manaan Selkath Door Relief Mod" :D (it was probably the most difficult part of the mod...) - see this thread for complete history:
    http://www.lucasforums.com/showthread.php?s=&threadid=135253 (warning: do not expect any kind of serious lecture :D )


     

  25. Darth333's EZ Swoop [TSL]


    Part of the...

    5luQymB.png

    Easy Swoop racing TSL


    Easy swoop racing is back!

    Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters!

    The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily.

    Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all.

    ==============================================
    Instructions:
    ==============================================
    Just go into a straight line and change the gears when the shift indicator hits the red.

    ==============================================
    VISIONS:
    ==============================================

    1. Obstacles:
    Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now.

    2. Accelerator pads:
    I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways.


    ==============================================
    Installation:
    ==============================================
    1. If you haven't already, create a new folder called Override in your
    C:\Program Files\LucasArts\SWKotOR2 directory.

    2. Extract the following 3 files to your Override folder:

    211tel.lyt
    371nar.lyt
    510ond.lyt

    3. Extract the following 3 files to your Modules folder:

    211TEL.mod
    371NAR.mod
    510OND.mod

    ==============================================
    Uninstall:
    ==============================================

    Manually delete the above files.

    Enjoy!


     

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