Thor110

Modders
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Blog Comments posted by Thor110


  1. 17 hours ago, JDub96 said:

    I'm by no means an expert... but if you want some help with .utc/.uti editing I'm down to help.

    Anyone and everyone is welcome to help, I will always give credit where credit is due.

    I believe the majority of .utc/.uti editing is done, though I do have one serious issue with the balancing still that is likely caused by the .utc files and I have not been able to determine what exactly is causing the balancing to be so off.

    After adjusting every .utc file in the game everything seemed to be okay up until around Dantooine and onwards, so it could be I missed something in some of the later .utc files.

    There is also a much more serious issue that I cannot seem to track down which is causing companions health to double every time they are swapped out using the party selection screen.

    To you and anyone else that feels they could lend a hand or help out I would say install the project, dig around in the files and message me with information or files regarding the changes made.

    The project has been getting on top of me for a while now which is why I have been taking a lengthy break from it.

    Given that I have finally finished my playthrough of a cancelled original Xbox game ( Stargate SG-1 : The Alliance ) I am sure I will be back at it in no time.


  2. 3 hours ago, JDub96 said:

    Yeah. I was just wondering if you'd be willing to make a version where the add-ons, including the Yuthura recruitment, could be installed optionally while using the vanilla K1 as the basis.

    EDIT: Let me rephrase. Only if it is not too much work and won't require too much backtracking. I obviously would never ask you do anything too arduous given the scale of what you're doing.

    Realistically enabling "Vanilla" at the moment only requires me to disable Yuthura and the extra planets. ( I think ) so it's likely I will do so.

    But I might have made changes or edits here and there that improve or fix things that might not be considered "Vanilla"

    The whole project is a bit of a mess to be honest, I had really hoped to get the rest of the KotOR modding community on-board with the project but there has been no real interest.

    So who knows. But also probably.


  3. 18 hours ago, JDub96 said:

    Duuuude. That's sick. Will there be a vanilla only port as well? Not that I'd want to add to the work or anything.

    How do you mean "vanilla only port" if you mean just K1 in K2 without all the extra content, that's sort of a maybe for now. But I will make sure to differentiate between releases as I start adding in new content.

    For now it is Vanilla with the only added feature of Yuthura being a companion. ( still lots to fix though )


  4. Cool stuff :D I wonder if it would be worth setting up a room where people could more easily take portrait images.

    For example : a room with a gradient coloured or grey background that a singular NPC sit's in front of.

    Could even include a few different camera angles, if & when I get the hang of Blender I might give it a go.

    Though I just spent hours stitching the floors walkmesh back together after deleting the Sandcrawler from tat_m18aa_03a.mdl and I am sure there would have been a quicker way to do it, ah well.


  5. 11 hours ago, Sith Holocron said:

    Seeing as the sound file choices limit what Matilda/Shadow says is so limited, have you considered possibly using SWTOR's expanded voice set for female Twi'lek to replace what that character can say?

    You have my permission to use my Replacement Brotherhood of Shadow Legal Screen BIK mod in your port.  Credit appropriately if used.

    All things are on the table for now, I am in no rush to get all of this done. I still most likely have most of the testing to do, coupled with whatever improvements I decide to make.

    I will check them out then, thanks for letting me know. Update : Yeah I will probably use that, the image is much higher quality of the Brotherhood cover, thanks :D


  6. Wow did I just read all that and @N-DReW25's entire message just for @Neville to not even respond to a single thing that had been said?

    @Neville

    As others have mentioned you really need to tear the game apart file by file and learn how it all works. ( this is the best approach to modding any video game in my opinion because then you know how it all fits together )

    I had a similar experience when first arriving, my ideas outlandish or crazy ( though I don't think your ideas are crazy ) and possibly far out of my ability and it seemed not many wanted to listen or help, but I did get some help here and there which gave me headstart on learning, though at the same time before I knew it I was learning more by taking the game apart.

    Even now I know I am doing things wrong here and there, sometimes cutting corners, but regularly I go back to those cut corners, have a go at myself and try to fix them up.

    I wouldn't even be surprised if I talk too much or ask too much still from time to time ( as I know I do )

    But sometimes you just got to take a step back, give yourself a kick up the backside and just carry on.

    Also it's generally considered nice to reply to what somebody has to say instead of once again repeating yourself...

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  7. This is amazing :D I look forward to trying it out sometime, I actually had a similar idea but to make some new maps manually out of other pieces but as I am not very good with modelling I scrapped the idea in the end. 3D & 2D views :o this will make arranging a level so much less time consuming!