Thor110

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Everything posted by Thor110

  1. Is there really no way to delete a mod?

    1. Snigaroo

      Snigaroo

      Correct, we can hide them to restore later or delete them outright.

    2. Thor110

      Thor110

      Could you possibly delete my latest? It is flat out broken and PapaZinos Ebon Hawk Repairs do the same thing which I was not aware of.

    3. Snigaroo

      Snigaroo

      Yeah, done.

    4. Show next comments  9 more
  2. View File Tutorial Model Fix Warning : don't authorise or download yet, further inspection is needed to fix the issue. Tutorial Model Fix This mod fixes the model “001ebo5.mdl” from the level 001ebo, or the Tutorial level. Previously it had a black box surrounding the model which when shown while in the room 001ebo3 would preven the stars from being visible through the damaged part of the Ebon Hawk. To uninstall just delete these three files from your override folder 001ebo5.mdl 001ebo5.mdx 001ebo5.wok Thor110 Submitter Thor110 Submitted 11/19/2022 Category Mods TSLRCM Compatible Yes  
  3. It is in the Prima guide, page 35.
  4. Somebody asked if adding this back in was possible. However unfortunately changing that entry in the appearance.2da results in regular clothing giving the appearance of whatever it has been changed to. So for the time being I am not sure if this is possible, but I may look into it again at some point. If anybody knows otherwise, feel free to drop me a message.
  5. Thor110

    Expanded Galaxy Demo

    I have no idea regarding it's compatibility with other mods unfortunately, sorry.
  6. Thor110

    M478EP Level Fixes

    0 - If I can find the time I will collect some screenshots and update all of my stand-alone mods. But if you check the original version, all of the control panels and droids weren't lined up and were all at different angles, was an immersion breaker for me. 1 - Because it felt jarring to walk between them, quite an immersion breaker in my eyes. 2 & 3 - I was not aware of this so, no.
  7. Thor110

    End Game Free Roam

    Yeah I have been surprised for quite some time that nobody had built such a mod for both games, guess it was down to me to do it! But luckily it was quite straight forward where I did exactly the same work in my port of K1 to K2, I just had to reproduce it for K1.
  8. View File End Game Free Roam End Game This mod adds free roam to Star Wars : Knights of the Old Republic Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System. Thor110 thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss Known bugs The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod ) Compatibility I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters ) Source files are included so compatibility patches can be made. Installing Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module. Uninstalling to uninstall the mod simply delete the following files from your override folder. k_act_makeitem.ncs k_con_makeitem.ncs k_inc_ebonhawk.nss k_pebn_galaxy.ncs k_sup_galaxmap.ncs k_sup_galaxymap.ncs k_stunt_end.ncs k_creditsplay.ncs and the following files from the modules folder. unk_m41aa.mod ebo_m12aa.mod Submitter Thor110 Submitted 10/13/2022 Category Mods K1R Compatible No  
  9. Thor110

    End Game Free Roam

    Version 2.0.0

    603 downloads

    End Game This mod adds free roam to Star Wars : Knights of the Old Republic Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System. Thor110 thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss Known bugs The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod ) Compatibility I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters ) Source files are included so compatibility patches can be made. Installing Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module. Uninstalling to uninstall the mod simply delete the following files from your override folder. k_act_makeitem.ncs k_con_makeitem.ncs k_inc_ebonhawk.nss k_pebn_galaxy.ncs k_sup_galaxmap.ncs k_sup_galaxymap.ncs k_stunt_end.ncs k_creditsplay.ncs and the following files from the modules folder. unk_m41aa.mod ebo_m12aa.mod
  10. Thor110

    Ebon Hawk Armband

    Ah thanks for the heads up on all of these, I should definitely go about fixing all of this at some point. I think I had to make some allowance for an edge-case where things would go wrong when spawning on the ship, I can't actually remember the exact details now.
  11. If it is just a .tlk file replacement it should work with Android and any other version of the game just fine. Provided it is installed to the correct location. See my reply above.
  12. View File Topaz GigaPixel AI Upscales - K2 WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME! Modder's Resource - Topaz GigaPixel AI Upscales - Source These are all of the second games textures upscaled by Topaz GigaPixel AI. While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well. It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game. So here they are. The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action. All TXI files as well as the few textures that had issues being upscaled in their own packages. Submitter Thor110 Submitted 09/10/2022 Category Modder's Resources  
  13. View File Topaz GigaPixel AI Upscales - K1 WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME! Modder's Resource - Topaz GigaPixel AI Upscales - Source These are all of the first games textures upscaled by Topaz GigaPixel AI. While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well. It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game. So here they are. The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action. ( added some screenshots of the actual textures ) All TXI files as well as the few textures that had issues being upscaled in their own packages. Submitter Thor110 Submitted 09/09/2022 Category Modder's Resources  
  14. Version 1.0.0

    95 downloads

    WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME! Modder's Resource - Topaz GigaPixel AI Upscales - Source These are all of the second games textures upscaled by Topaz GigaPixel AI. While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well. It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game. So here they are. The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action. All TXI files as well as the few textures that had issues being upscaled in their own packages.
  15. Version 1.0.0

    93 downloads

    WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME! Modder's Resource - Topaz GigaPixel AI Upscales - Source These are all of the first games textures upscaled by Topaz GigaPixel AI. While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well. It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game. So here they are. The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action. ( added some screenshots of the actual textures ) All TXI files as well as the few textures that had issues being upscaled in their own packages.
  16. For mods that don't have text you will be lacking edits to the dialog.tlk file For those that do have the text the text will be contained in the .dlg files As for models I believe they need to be formatted slightly differently, there's some information about it around here somewhere.
  17. Here is the video for these edits, looks a lot better now.
  18. I am kind of saying it has already been tested as it is a part of my KotOR2 project and I have heard no complaints about it not working. As for actually testing it, I don't think my current phone would run it, unfortunately I broke my other phone a little while back.
  19. Maybe something is missing, admittedly I could be wrong about it working as I don't really play on Android but I do own it on mobile for testing my own project, which actually contains this mod. And I don't recall having it brought up as an issue by anyone testing my project on mobile.
  20. Install it on PC then put the files on Android. All mods or most already work for Android. You just have to put the effort in.
  21. This is v3 in action and I will grab a recording of the Foreman droid in just a moment. And the Foreman Droid.
  22. KotOR Tool as described by many in the community is a great can opener, but not a great tool as it's incomplete and has bugs here and there. Ultimately that is all I use KotOR Tool for, to unpack the original files, other than that K-GFF Editor and a few other tools are really useful to have. KotOR GUI Editor is also another new tool, very much worth having in my opinion. My point is realistically you can't rely on one tool to do it all, though I think we all have high hopes for the Holocron Toolset to do it all in the near future.
  23. Anyone could adjust the camera hook with no problem, it's adequately named and there's no tricky business involved linking, relinking or properly setting anything up.
  24. Sorry for the late response : Overall it's much more noticeable, but I think the shapes should recess into the eye as opposed to extrude from.