Sam Fisher

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Sam Fisher last won the day on May 14 2018

Sam Fisher had the most liked content!

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27 Jedi Padawan

About Sam Fisher

  • Rank
    Jedi Padawan
  • Birthday 04/17/1957

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  • Gender
  • Location
    -Towson, Maryland
  • Interests
    Tactical Swimming
    Close Quarters Combat
    Applied Explosive Technique
    Rapid Assault
    Dynamic Entry
    Counter Surveillance
    Evasive and Anti-Terrorist Driving Technique
    Parkour (Free Running)
    Covert Communication
    Surreptitious Entry
    Military Free-Fall Parachuting
    Edged Weapons
    Precise Application of Lethal Force
    Urban Sniping
    Unarmed Combat
    Threat Elimination
    Structure Penetration
    Covert Influence Operations
    Support and Recruitment of HUMINT assets
    Interrogation Resistance
    Extreme Environment Survival
    Field Medicine

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  1. WOW!!! That plateau and skybox looks incredible!!! I can't wait to be blown away by your rendition of Dxun.
  2. I've sent you a Personal Message. 

    1. DarthParametric


      An attempt at provoking a reply by public shaming?

    2. Sam Fisher

      Sam Fisher

      I  sent him a message at the beginning of march/near enough and it's unread, so I wondered if perhaps he hit "Mark all as read" and simply didn't see my message. Truth is I don't know, so I'm just reminding him/her. But it's really no rush. 

  3. I think you've absolutely nailed the look and feel of Star Wars, yes I don't care for the flag or your replacement of the fish, but by and large your work's phenomenal. The inside of the Telos "Academy" although it oozes a look and feel all it's own- reminds me a lot of the interior of Bespin in the area Luke fights Vader, the lights on that pillar off to the right of Atris' room in particular.
  4. I really don't think that stuff is all necessary, personally, I think a genuine sense of immersion would be benefitted by a NPC Overhaul that makes it so no human NPC (in either game) is identical, or uses potential player faces. Unless you want to pretend some unnamed characters performed by the same VA in K1 and then K2 are the one character. (And then of course you could model a couple heads to have masks permanently on for a group of thugs, such as the Serreco group, and have a hooded male and female model covering most of their faces in shadow, for places like Onderon with masses of identical human NPCs) I do think though the camera can be rather goofy at times, but on the whole I think it's alright, it's more a case of changing it in places where it clips through characters. And I think TSL could do with a complete rebalance in particular, the game is laughably easy, with a level cap that's never reachable.
  5. Absolutely superb work. The only option's then obviously redoing the FMVs to fit your new look, but I don't know if that's possible. Speaking of visual consistency, what about other aspects of the games that now don't match your spectacular texture work?
  6. I wasn't disagreeing with that. I was just saying, unless you're going to completely redo each games FMVs, you might want to stay to the look of the areas presented in said FMVs, for consistency. For example in the Telos opening FMV, Because we see this area in the FMV, you might want to leave that area looking sort of as it does already, that's all. (:
  7. Thank you, every effort should be made to elevate Revan's cadence to something befitting the character described to us in KOTOR 2, smart evil, or pragmatic good. Not manic evil or goody two shoes.
  8. Also for a professional look, retain something similar to the visuals we see in the FMVs in those areas, for example the Telos hangar.
  9. Useful as inspiration for the Tomb on Dxun perhaps? And I apologize if I appear standoffish. I want wholeheartedly for nothing more than you finishing this project for both video games, giving them a proper modern update as you say.
  10. I don't do this kind of argument, so no and yes, because it's just the truth.
  11. Yeah, but like your Twi'lek animation/Pazaak card design thing looks out of place regardless, nothing else does. Just saying. Also considering the nature of KOTOR being so long ago, I think being inspired by Fallen Order etc is fine, but using stuff from it wholesale again, feels jarring. And yes I understand the window effect, it just doesn't suit the specific place you put it in.
  12. It's always great to see someone else doing something I was going to do far better than I ever could, keep it up!
  13. Dead man's robes are my favourite by far.
  14. Yes, I think that texture could totally work somewhere in KOTOR or KOTOR 2, but the wall you put it on is far too large, and therefore I believe it's quite ugly, it's in such a small place in BF for good reason, it's detailing and not a design that makes up the bulk of the wall- in contrast I think the fish gave the environment a ton of life. I think the questioning of your decisions is down to fear, all past attempts by any modder I can think of that said they were going to retexture and generally update the entire game never followed through. So, there's an aspect of comfortable familiarity to the shades of grey in KOTOR 2 in particular that reflects the state of the Galaxy, KOTOR 1 less so- but neither look entirely like the OG Trilogy or the Prequel Trilogy and that's a blessing, the look is unique. I think like Xuul (I believe) once said, the best kind of mod is one you don't notice but if it's ever removed you feel it's absence. I must stress I do like the majority of the work you've done, for example I think your reimagining of Tells is near perfect, but don't stress faithfulness to your sources (Fallen Order etc) to the point it's not aesthetically pleasing or doesn't suit the area, or even what the game can feasibly represent. A screenshot or model from the modern EA Battlefronts (Or anything like them) would feel highly out of place for example. When it comes to the environment, it's details and what's in it- use Chris Avellone's philosophy or MrBTongue's "Shandification" idea- think of where, when and how this object or texture got there when you find yourself questioning whether or not something is appropriate.