ebmar

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Image Comments posted by ebmar


  1. Cheers! 🍻

    Yeah, what happened on my end were all started because some of the [Spyder] Droids had their SoundSetFile's assigned incorrectly. Granted, their template's naming convention gave it all - that perhaps they were meant to be different one to another, in regards to their type. So that's that, hahah.


  2. 1 hour ago, DarthParametric said:

    It will be Vandar standing on a bar stool, so you can see him over the fog. After that, maybe T3 doing an Empire Strikes Back tribute.

    I see someone has been playing a lot with the mainmenu.gui lately, hahah.


  3. That looks astonishing! It's going to be interesting to see an actual in-game footage of this re-texture in action. Though I'm not really a fan of PBR/photorealism implementation for KotOR series in particular, this work is greatly appreciated.

    1 hour ago, Natural Law said:

    We've been ambushed by Republic-sponsored exfoliation!

    There's something behind here...

    • Haha 1

  4. 1 hour ago, Dark Hope said:

    Thank you

    You're welcome! :cheers:

    Quote

    It seemed to me that this is generally a converted model.

    Whoops! Yeah, I forgot to tell that it was ported from TSL, so you'd need a functioning model for that to use it in K1. Here's a model that has been ported/converted as appropriate, but not yet assigned/purposed to the game - [K1]_TSLPorted_Sith_Commando_Model.7z


  5. 6 hours ago, jc2 said:

    Neat photo, as always!

    Thanks! Much appreciated. :cheers:

    Quote

    I forgot about the female version of the Sand People disguise.

    Hahah, the female version of SP disguise wasn't actually dropped in the vanilla - that's a custom disguise I made to improve the immersion/gameplay aspect on my end.

    • Like 1

  6. On 4/12/2019 at 9:19 AM, JasonRyder said:

    How did you port the Quarterstaves from K2 to K1?

    1. Create an end-result folder anywhere you see fit and save every stuff you worked on below to that folder
    2. Open DeadMan's Quarterstaff model - w_Qtrstaff_003.mdl with MDLedit
    3. I do - ignore the "vertex normal calculation settings" error message
    4. Proceed
    5. Change the target game to KOTOR1
    6. Within the Header node change the Model Name reference to w_Qtrstaff_001 by right-clicking the node and advance accordingly
    7. Save the binary
    8. Change the icon reference - iw_qtrstaff_003 to iw_qtrstaff_001
    9. Put these files to the Override folder:
      w_Qtrstaff_001.mdl
      w_Qtrstaff_001.mdx
      dm_qrtstaff_002.tga
      dm_qrtstaff_002.txi
      iw_qtrstaff_001.tga

       

    I'm quite sure that should work - just let me know at which area the problems should occured. :cheers:


  7. 9 hours ago, JasonRyder said:

    I love how Kandon Ark and his bodyguard looks in this screenshot!

    Many thanks for your comment! Appreciate it. :cheers:

    Quote

    Is there a way to make them look like this?... Maybe you could make a 'Kandon Ark: Legends' mod?

    There is! And thank you for the thoughts, though actually that was already on my list. What is left is to get rid of my laziness to packaging the mod, lol. I will look to pull this off around next week. 🤞


  8. Quote

    My favorite planet of  the first KOTOR!

    Me too! :cheers:

    Quote

    The Dantooine grove had some of the best parts in KOTOR, namely the Juhani duel and the final confrontation with the Mandalorian raiders.

    Yes, very much agree on that. Those quests has tragedy and drama with them, two aspects that I look for from an event/story.

    Quote

    Love the screenshot!

    Thank you! Much appreciated. :cheers:


  9. Quote

    Never seen that canderous armor before...

    The amazing Canderous' airborne armor is a texture work by xander2077. You can get it here:

    It's an expansion to Sithspecter's "Canderous' Mandalorian Items". Seriously- that is one of the best KotOR re-texture mod all around. :cheers:

    Quote

    ...what's that picture/sign in the background...

    Hahah that's just my attempt to change the standard Tarisian logo [LTS_screen] and its reference inside the room model to something unique and resemblance The Exchange; as it appears in Davik's Estate/torture chamber.


  10. 6 hours ago, Malkior said:

    Do you know if the issue is resolvable?

    Unfortunately don't. I thought it was something about the file format you submitted but seem it wasn't. Perhaps this is site relatable [pointing to AdminCP which CP likely stands for 'ControlPanel'] and I think Mods/Admins should get notified about this. 🤔

    Quote

    ...hoped it was just isolated to my side.

    Guess not. Some albums also had that occurrence.

    Edit: All is well by viewing the image(s) via the 'New Images' section.