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Status Updates posted by CarthOnasty
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Back in the neighborhood, but lost everything so starting from scratch.
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I need a project to work on in between pazaak gui and starmap, any ideas?
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How about creating new textures for the workplaces at the Czerka office in Telos? Perhaps adding animation to them in the process. Or improving an ugly low poly flowerbed in the Ithorian Compound. Not the most important thing in the game, but with Telos texture mods, these placebles stand out in bad way. Screenshots below.
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I was gone for awhile because of stuff. But I'm back now. It's going to take some time to get back in the swing of things as I'm starting from scratch at this point (because stuff). Anyway, @DarthParametric totally nailed the Rancor Trio holograms idea I had so definitely check it out.
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...I'm back now.
Yo CO is in the house yo -- welcome back!
Quote...nailed the Rancor Trio holograms idea...
Watch out. Just recently I figure out how to UVs so Star Maps 2.0 is on the radar now, lol. JK, I'm screwed even only UV-ing mesh with 4 faces.
QuoteBrain slug sucked out all your memories about modding?
Lol can't really blame him for that. Not long ago I tried to script only to find out thatย () is needed after GetFirstPC...
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Welding sooooooo many vertices. Like a lot.
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Hey. I was gone for awhile, but now I'm back. Let's party.
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It's been much too long, so I'm going to dedicate some time this weekend to Star Maps.
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I'll probably finish the higher-res pazaak cards this weekend and upload. I basically have them done, but was waiting to revamp the whole board. There's no reason I can't release the cards as a stand-alone though.
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Projects Update: Got some life crap going on, hence the slow progress and lack of updates. We'll be back on track within a week or two.
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MIA for a bit. Had a HDD failure.
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Surpassed 500 downloads on the Star Map mod. Feels pretty good, thanks to everyone who's downloaded!
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Does this mean I can be on the council now?
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@JCarter426 That... is actually fair considering how most masters are not on the council.
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@JCarter426 Well, better kill some younglings now.
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Going on vacation for a few days. Later nerds.
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I probably downloaded way too many textures to test out for these new models, but hey, that's all part of the fun.
P.S. If it's a slow day at work, I'll probably do some work there. :DarkSide: :DarkSide: :DarkSide:
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Too much IRL work getting in the way.
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Stupid Uno card game.
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Got an idea for a mod. I'll be starting a WIP thread soon. FYI, Bith will be involved if that wasn't clear.
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Got an idea for a mod. I'll be starting a WIP thread soon. FYI, Bith will be involved if that wasn't clear.
We need a "thinking" badge for this one ๐ค
'Cause I don't actually feels like "liking" this ๐
QuoteMore. We need MORE Bith! Make every party member a Bith!
The name would be "The Son of a Bith" mod.
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Updated 2.0 plans. Prepare ye for wall-o-text.
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The gears are turning for 2.0...
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I've got the new UV maps built out. That was a pain in the add, but will pay off in the end. It'll be nice to cut down on such much pattern repetition in the current model.
If I wanted to be really hardcore (I dunno, we'll see), I could make each individual arm and leg have it's own texture. Though that nearly... double the amount of work... ๐
But yeah, we'll see. We'll see. I'm going to post in the thread about new ideas, so stay tuned!