ConansHair

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Posts posted by ConansHair


  1. If you have TPCView, open the program window, and hold the ALT key while dragging a TPC image onto the window, and it will convert the image to TGA and also any embedded TXI's outputted to the same folder that the original TPC image was in...

     

    • Like 2

  2. Hello to all!! I am requesting a UV mapping repair for 2 of the Dantooine bridges, the bridge lighting texture UV mapping is way off...The first screenshot is the Courtyard bridge with correct UV mapping on the lighting texture, the next 2 screenshots are the bridges in the Grove, and Sandral Grounds, respectively, with the skewed UV mapping. Thanks in advance for your time and help, it is appreciated.😊

    2023-12-08 (2).png

    2023-12-08.png

    2023-12-08 (1).png

    • Like 2

  3. On 5/29/2023 at 8:56 PM, Sith Holocron said:

    At the risk of being pedantic, shouldn't the mod then be called something like "Transparent Diving Suit Faceplates for K1"?

    Interesting mod idea!

    Did you forget that you get to take a short stroll in space on the Leviathan?? it's still Environment suits for K1. LOL😂🤣


  4. 8 hours ago, Sith Holocron said:

    Counterpoint: The conversation takes place on Manaan so isn't saying "on Manaan" putting a fine point on it when it clearly isn't needed? Just remove the words "on Manaan" from the quote and you have it made!

    You could even go so far as to eliminate "here on Manaan", and it still would be proper grammar.

    • Like 1

  5. Here's those screenshots you asked for, Sorry for being late with them, I forgot by the time I left work yesterday evening...Just now remembered...The inside of the bracer area shows an area that has part of the red sash from the texture mapped to it...It probably should have part of the chest piece mapped instead...Screenshot of texture on SS's Model for reference...

    LeftBracer.png

    RightBracer.png

    RevanMain Model.png


  6. LOL...It wasn't noticeable until I went swapping out textures...Then it stuck out like a sore thumb...Haha...In case you were wondering, the texture I'm using is "TheQuanon" from this Mod here:

    PS...Sorry about the spacing, my new phone absolutely hates the mobile version of DS...

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     


  7. 1 hour ago, Marius Fett said:

    Can you post a screenshot of what you mean? I can’t think off the top of my head what you mean.

    Not at my PC right now, won't be until later this evening...I can try to explain...I was wanting to use Quanon's Darth Revan texture as a replacement texture for PFBJ02 and PMBJ01/02, and I noticed in the gauntlet/bracer area the UV mapping was off...

    On the normal N_DarthRevan model, the gauntlet/bracer area uses part of the chest piece of the texture...

     

     


  8. With the addition of @Dark Hope's New HD https://deadlystream.com/files/file/2157-suits-k1/, I'm noticing the games VANILLA "C" Slot Armor Models are in severe need of some minor UV Mapping adjustments/tweaks...Unless there's already a Mod out there that does this, that I'm totally unaware of...Would someone please be so kind as to help with this, or if this has already been done, point me to the appropriate link?? Thanks, it is appreciated...:thumbsup:

    EDIT: The new HD Textures are so perfect, that one can really see the flaws in the Vanilla Model's UV Mapping...