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Posts posted by ConansHair
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46 minutes ago, WildKarrde said:I have edited the models and uploaded them as a proposed addition to K1CP.
Awesome, thank you @WildKarrde!
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That's odd. Thank you for the try, DP!
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2 minutes ago, Salk said:This is K1 CP material.
How would I go about submitting it for K1CP?
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Hello to all!! I am requesting a UV mapping repair for 2 of the Dantooine bridges, the bridge lighting texture UV mapping is way off...The first screenshot is the Courtyard bridge with correct UV mapping on the lighting texture, the next 2 screenshots are the bridges in the Grove, and Sandral Grounds, respectively, with the skewed UV mapping. Thanks in advance for your time and help, it is appreciated.😊
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Would anyone happen to still have @ChAiNz.2da's K1 install of https://deadlystream.com/files/file/78-darksword/ archived somewhere? I seem to recall it being available here at one time. Thanks!
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On 5/29/2023 at 8:56 PM, Sith Holocron said:At the risk of being pedantic, shouldn't the mod then be called something like "Transparent Diving Suit Faceplates for K1"?
Interesting mod idea!
Did you forget that you get to take a short stroll in space on the Leviathan?? it's still Environment suits for K1. LOL😂🤣
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8 hours ago, Sith Holocron said:Counterpoint: The conversation takes place on Manaan so isn't saying "on Manaan" putting a fine point on it when it clearly isn't needed? Just remove the words "on Manaan" from the quote and you have it made!
You could even go so far as to eliminate "here on Manaan", and it still would be proper grammar.
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GIMP can export TGA's to the required bottom left orientation, plus it's free!!
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3 minutes ago, DarthParametric said:Given how uniform it is, I would suggest that was a deliberate choice.
So you think that it is ok as it is??
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Here's those screenshots you asked for, Sorry for being late with them, I forgot by the time I left work yesterday evening...Just now remembered...The inside of the bracer area shows an area that has part of the red sash from the texture mapped to it...It probably should have part of the chest piece mapped instead...Screenshot of texture on SS's Model for reference...
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LOL...It wasn't noticeable until I went swapping out textures...Then it stuck out like a sore thumb...Haha...In case you were wondering, the texture I'm using is "TheQuanon" from this Mod here:
PS...Sorry about the spacing, my new phone absolutely hates the mobile version of DS...
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1 hour ago, Marius Fett said:Can you post a screenshot of what you mean? I can’t think off the top of my head what you mean.
Not at my PC right now, won't be until later this evening...I can try to explain...I was wanting to use Quanon's Darth Revan texture as a replacement texture for PFBJ02 and PMBJ01/02, and I noticed in the gauntlet/bracer area the UV mapping was off...
On the normal N_DarthRevan model, the gauntlet/bracer area uses part of the chest piece of the texture...
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Does a Mod exist that cleans up the UV mapping on the "J" slot Revan/Star Forge Robes models??
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1 hour ago, Marius Fett said:@ConansHair Here we go. That should look even better. Also exported a version for TSL. I can't think off the top of my head of anywhere it's used ingame, but it's there just in case.
Awesome, thanks again!! Will check it out later after work!!
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I'm so sorry for your loss, prayers and condolences to you and your family during this most difficult time...
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1 hour ago, Marius Fett said:https://deadlystream.com/files/file/726-modders-resource-specialized-combat-suits-for-kotor-and-tsl/
Even if you don't want to use the new textures, you can still use the fixed models.
Thanks for the info, that's much better now...
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With the addition of @Dark Hope's New HD https://deadlystream.com/files/file/2157-suits-k1/, I'm noticing the games VANILLA "C" Slot Armor Models are in severe need of some minor UV Mapping adjustments/tweaks...Unless there's already a Mod out there that does this, that I'm totally unaware of...Would someone please be so kind as to help with this, or if this has already been done, point me to the appropriate link?? Thanks, it is appreciated...
EDIT: The new HD Textures are so perfect, that one can really see the flaws in the Vanilla Model's UV Mapping...
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Awesome, Thank You!! I couldn't find a texture for birds in the game assets for Dantooine via KotorTool...I figured the game used textures from another module, but didn't know which one.. Thanks Again!!
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Would anyone know off the top of their head, what texture(s) do the Dantooine Skyboxes use for the flock of birds flying??
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1 hour ago, Qui-Gon Glenn said:Why?
Let me rephrase...Has anyone tested compatibility with running this Mod and @DarthParametric's https://deadlystream.com/files/file/1411-dark-jedi-wear-robes-for-jcs-cloaked-jedi-robes-mod/, concurrently??
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Any chance of getting an updated install of this Mod for greater compatibility with other Mods?? (i.e. switching to Module injection rather than "straight to Override", WAV files to Streamwaves, LIP files to Lips folder, etc...)
Dark Hope WIP
in Work In Progress
Posted
If you have TPCView, open the program window, and hold the ALT key while dragging a TPC image onto the window, and it will convert the image to TGA and also any embedded TXI's outputted to the same folder that the original TPC image was in...