Mellowtron11

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Everything posted by Mellowtron11

  1. Mellowtron11

    GenoHaradan Legacy

    I like this idea, but should having the GenoHaradan assassin tell the exile why the Jedi and Sith be something that appears during the final boss or quest of your mod? If a player goes to Dxun before Nar Shaddaa, that dialogue sequence seems to spoil the GenoHaradan's beliefs too early. If the player goes to Dxun after Nar Shaddaa, the sequence may be redundant after fighting the main boss or bosses. Now that you mention that, I think the Zhugs' story arc should have concluded on Goto's yacht. Having them appear on Dxun just seems a little redundant. Huh, I never knew that. How did you find out that the Ubese armor skin was supposed to be the original Sith assassin armor? I like the idea of having a ragtag bunch of basic assassins; this makes sense since the GenoHaradan might still be suffering from the fallout of having several of the main leaders like Hulas killed off by Revan in K1.
  2. Mellowtron11

    GenoHaradan Legacy

    I thought Senni Vek was out of the picture when you made this mod below. But I'm guessing that this mod is more of an optional install than a canon fate. http://deadlystream.com/forum/files/file/1090-senni-vek-restoration/ Anyway, since he met Revan in K1, I wonder if he'll mention that inviting Revan to work with the GenoHaradan was a mistake and end up feeling regret or something. After all, he was the one who dropped the datapad that led Revan to Hulas. I also like that he's still wearing that GenoHaradan light armor/Echani light armor skin.
  3. Mellowtron11

    The Mod to End All Mods

    To quote Palpatine from Episode III: DO IT!
  4. Mellowtron11

    GenoHaradan Legacy

    Will these assassins show up in the Telos Military base like in Exile007's mod (as recently seen in mrmann's videos)? And will there be a three man GenoHaradan hit squad on Nar Shaadaa to give an idea of what's to come later on?
  5. Mellowtron11

    Emperor Turnip's HD Animated Lightsabers

    What are the names of the lightsaber color tga files? Is there a prefix that goes before the color name?
  6. Mellowtron11

    Emperor Turnip's HD Animated Lightsabers

    Thanks! What does the .txi do?
  7. Mellowtron11

    What type of mod should I make.

    Is it the general consensus that Peragus and Taris aren't enjoyable? Has a lot of modding work been done for those two planets?
  8. Mellowtron11

    Emperor Turnip's HD Animated Lightsabers

    Interesting! If you don't mind me asking, how did you replace the lightsaber colors though? Was it a reskin job to a bunch of the tga files?
  9. Mellowtron11

    Dantooine Jedi Enclave Landscaping

    Sorry, I thought it was either a program with Kotor tool or some software that you could purchase.
  10. Mellowtron11

    Dantooine Jedi Enclave Landscaping

    How do you get Max/Gmax then?
  11. Mellowtron11

    Dantooine Jedi Enclave Landscaping

    So what would the primary tool for level modeling then?
  12. Mellowtron11

    Dantooine Jedi Enclave Landscaping

    I really like this idea about trying to emulate TSL's overgrown ponds! If you don't mind me asking, how are you able to edit landscapes inside the game's modules? Do you still use KOTOR tool? Although I will admit, if you're trying to match TSL's ponds, the water should be very light in color.
  13. Mellowtron11

    How to set available starting class feats?

    What would -1 mean? Are there any more numbers in the feats.2da that I need to know?
  14. Mellowtron11

    How to set available starting class feats?

    Does that apply to the starting/prestige classes available to the player?
  15. Mellowtron11

    How to create new feats?

    Yeah, I looked on his youtube page and the video wasn't there. That's a shame.
  16. Hello all. I wanted to make a mod where I upgraded the Gray Jedi Robe. The changes would be simple- just another +1 or 2 points to defense and an upgrade slot to increase the robe's longevity like other endgame robes. However, I also wanted to reskin the robe and make a light to medium colored gray, as opposed to the game's current charcoal color that almost looks like a dark Jedi robe. The game's UTI is a_robe_12, which I found in the game's UTI in bif- templates-items in KOTOR TOOL. I just downloaded the KGFF editor, as I know I'll need it later. However, when I go to the texture packs in kotor tool and go to ERFs>TexturePacks> swpc_tex_tpa.erf, I only find the first 10 ten types of robes (PMIB01.tpc to PMIB10.tpc). The gray jedi robe's uti is a_robe_12 and I don't see that number there in the texture packs. The same goes to the Jedi Master Robe a_robe_17, which is the robe type that the Gray robe is based on. So where would I pull up this robe's texture model? Am I looking in the wrong place? And if I want to add an upgrade slot, do I change the upgrade slot value from -1 to 1?
  17. Mellowtron11

    How to set available starting class feats?

    So where would I edit the individual files? In the classes.2da subsection of the 2DA section?
  18. Mellowtron11

    How to create new feats?

    Did he do that on Youtube or something? Are you talking about Fair Strides' scripting thread?
  19. Mellowtron11

    How to add upgrade slot to TSL Jedi Robes?

    N-DReW25 actually sent that video to me when I first started out on this website a while back. It's a good tutorial, but I do need to watch it again...a lot. And number the texture with the robe's new ID number too?
  20. Mellowtron11

    Nihilus and Malak animations

    I'm not sure about the animations themselves, but I do know that Darth Nilhlus has the 'very fast' movement speed option selected in the Statistics menu of his NPC creature editor. I would assume that is why he and Malak move so fast in game.
  21. Mellowtron11

    How to add upgrade slot to TSL Jedi Robes?

    So where would I go from here? Just adjust the stats and set the texture variance to a different number then?
  22. Mellowtron11

    How to set available starting class feats?

    I did not. What I wanted to do was swap around the Bonus class skill feats for a couple of the Jedi classes. I just don't know how to set what starting feats a class gets at level 1 and leave other feats available for purchase. Do you know how to do this?
  23. Mellowtron11

    How to create new feats?

    I think there is some wiggle room with force powers, believe it or not. Regarding the passive force power as an alternate feat, that's a great idea actually.
  24. Mellowtron11

    How to create new feats?

    I asked this same question a while back and got these answers. I think all the feats are already hardcoded in the game system. http://deadlystream.com/forum/topic/5744-how-to-edit-and-create-feats/ http://deadlystream.com/forum/topic/5764-requestk1-change-feats-at-level-up/
  25. Mellowtron11

    How to add upgrade slot to TSL Jedi Robes?

    Replace the original item. Sorry I wasn't clear in the last post.