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File Comments posted by Effix
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18 hours ago, djh269 said:Hello, the application file (Should be TSLPatcher) seems to not work on my PC, please see below:
That's not related to this mod. It's a dialogue from Windows Security, it's probably being a bit strict, you can see what you can learn from that link at the bottom.
B.t.w. apart from the changed filename, the TSLPatcher installer is not mod specific, it looks at the tslpatchdata folder and uses the files in there (which are mod specific). -
9 hours ago, CthulhuTheGreat said:Do any of these work on GOTO by any chance?
No, these are belts, he's a droid.
You can change an appearance with the KotOR Savegame Editor. -
On 3/1/2024 at 6:41 PM, CthulhuTheGreat said:Is it possible to use these skins for party members? In particular I'd like to give the "Mission Vao Twi'lek" look to Mira.
Give this a try.
You will likely get warnings about files already existing, but that's not a problem. -
23 minutes ago, lady_revanchist said:hi there! thanks for this port (and so many of your mods!) -- one of my favorite K1 heads! i was wondering if anyone knew if ported heads were compatible with K1 head retextures? thank you! ❤️
Heya!
Sure, but you will have to figure out the filename differences, for the head textures and the portraits.
In K1 you have 5 transition states, for K2 just 3. If things are kept in line with how the vanilla files work, that is.
K1 has a standard name for neutral/light, then the same name but with D1 at the end (first sign of the dark side), then D2 is in the middle, then D3 and finally D (without a number).
For K2 you can leave out the D1 and D3 files from a K1 reskin mod, D2 from K1 becomes D1 for K2, D becomes D2 (the max. dark side in K2). -
I don't see how this is supposed to work. You have "sl_exile_spawn.ncs", but what is supposed to trigger it? Did you forget something?
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1 hour ago, LaughingMan008 said:Hey, hate to tell you this, but parts of your mod are still broken...
Thanks again! There was a typo, I've updated the zip.
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On 11/9/2023 at 3:16 PM, LaughingMan008 said:Hey there, love the looks of your mod. Haven't actually used it yet, but I installed the "Blue" Female Twi'lek, and then used the "Optional - Female - Clothing like underwear" addon for her and got his error:
• Installation started 11/9/2023 9:14:46 AM...
• Modifying file "appearance.2da" found in Override folder...
• Error: No RowIndex/RowLabel identifier for row to modify found at top of modifier list! Unable to apply modifier "appearance_row_pft06_blue_clothing".
• Updated 2DA file L:\LucasArts\Knights of the Old Republic II - The Sith Lords\override\appearance.2da.
• Done. Some changes may have been applied, but 1 errors were encountered!
EDIT:
I used the Mission one. Installed Mission, then installed the "Optional - Female - Clothing like underwear" and got the exact same error. Also in game, when I equip clothing, it equips her standard KoToR 1 outfit instead of the underwear looking outfit....
Thanks for letting me know! I found the problem and updated the zip.
Mission has custom clothing. You got the error so the "clothing like underwear" was not applied and you saw that custom clothing.- 1
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13 hours ago, CthulhuTheGreat said:Love the head! But please tell me which armor mod is that?
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On 7/4/2023 at 5:21 PM, Rizencraft said:Sorry for the typo, but you understood what I meant.
Would you be willing to add veins for all the chiss head models?
Maybe some day
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1 hour ago, Rizencraft said:Since chess have red eyes, are there dark side transitions for chiss? I'm pretty sure the rest of the reskins have either the vanilla dark side corruption, or it might be the yellow sith eyes.
Only PFHC07 gets veins, all keep their red eyes.
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11 hours ago, ColbyJames43 said:Thanks for the suggestion and it looks good.
What suggestion?
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10 hours ago, jacd28 said:Can you make a version of this mod and Bastila's clothes that don't replace Revan's or Star Forge's robes? I like all those mods XD
No, I'm taking that approach because it's pretty much the only one.
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On 3/7/2023 at 9:53 AM, Ragnarok345 said:Love this! I'd like, though, to know the filename of Revan's mask and the light side equivalent, so I could wear those if I chose to.
Those, along with the rest of the outfit, are part of one model. There's no seperate mask model.
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You can quite easily find my version if you google "pfha06 kotor 2". Redundant, but no harm done, cheers
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9 hours ago, LadyTevish said:I Love this mod. I think she's so beautiful with dark skin. ❤️
I hope you don't mind, I created an alternate DS texture for her, keeping her dark skin instead of the grey, with the matching robes. And one without the crown. ^-^
P_KreiaEvilH.tga 1 MB · 0 downloads P_KreiaEvilA.tga 1 MB · 0 downloads
Sure, have fun with it
You can add some screenshots for a better impression. -
17 hours ago, ElvenLace said:Would it be possible for these to be used with JC's hybrid robes?
No, sorry, (apart from the cloak part) that's a different model + texture layout.
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Made an edit, for those interested.
Also the missing txi files.- 1
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No arrow on his forehead?
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4 hours ago, DarthParametric said:Placeable sitters use the regular N_Rodian model, so as long as one of Stormie's model additions replaces that then no further action is required.
As to corpses, I don't think there are any placeable Rodian corpses, are there? The only alien ones are Twi'leks and Wookiees as far as I know. Anything else is presumably just a regular UTC with a spawn dead OnSpawn script. So that should work seamlessly with the vanilla appearance row replacements.
I don't remember what happened (I'll deny any involvement) but at some point there's a corpse inside the Republic base on Manaan.
The Rodian model in this mod gets a new filename, but a simple change in placeables.2da fixes things for the sitting ones and with that the corpse (which uses the sitting placeable).
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Amazing work!
Can you also do the sitting and corpse versions? -
19 hours ago, EpicStoffer said:Great job on this head! Is there any chance we'll be seeing a KoToR 1 port at some point?
Loved that this head wasn't affected by DS corruption btw ^^Thanks! I'll look into it.
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11 hours ago, NightrunnerNights said:I'd do it myself, but the only texture work experience I have is reskinning already existing things.
Heya!
These 2 are "reskinning already existing things".
The original male is PMHC04 and female is PFHA03. -
On 12/7/2022 at 7:02 PM, eternalwarrior915 said:So I absolutely need Parametrics mod to run this one?
Yes, these textures work with that 3D model and not with the vanilla one.
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If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga.
Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660
P.s. you can make it 2048x2048, the original is also square, that might fix Lewok's scaling issue.
24 bit works, it doesn't have to be 32.- 1
Effixian's HK Metallic Skins
in Mods
Posted
These were made for K2, but, they will probably work for the most part if you just throw the files in your K1 override.
K1 has very specific, not that easily moddable party selection screen images, those are not included.
I haven't tested them all in K1, feedback is welcome