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File Comments posted by LDR
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7 hours ago, nujatk@gmail.com said:
Fantastic mod, up until I reached the point where everything had been explored minus the locked doors on the command deck. I, for the life of me, could not find the necessary keycard to unlock these things. I don't know if it's in one of the hundred footlockers/lockers, but I went over the map a few times in totality and was unable to locate it. Probably user error, but frustrating nonetheless.
Double-check the bottom left portion of the Submerged Section and the escape pod room of the Starboard Section.
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Fair enough, that was purely empirical on my part. I know for me anyways it would bug out like that on a module reload, even on vanilla installs.
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On 9/24/2022 at 8:12 PM, nonchetos said:
Nope, it is intentionally meant to be unreadable.
2 hours ago, StellarExile said:Hey @LDR I think there might be a conflict with the latest version of K1CP. After I complete the ship and go into the unknown world the Rakata don’t spawn. Would you mind taking a look?
Was the first thing you did go directly to the cruiser? That is an ongoing issue that the Unknown World has -- the Rakata trigger only works on the first instance the module loads. If you go anywhere else, such as to the cruiser or back into the Ebon Hawk, the Rakata trigger doesn't fire.
I recommend activating that trigger first before doing anything else on the world.
I'm sorry! This problem seems to have come up a lot. There isn't a way that I know of to fix it, so I'll have to add a disclaimer to the readme.
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4 hours ago, JasonRyder said:
If you're going to make a compatibility patch for LDR's Crashed Ship mod, does that mean the Crashed Ship mod is compatible with K1CP?
As the mod creator, I didn't notice any incompatibilities with both mods installed.
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Oh hell yeah! Congrats on releasing this!
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I'm here for the hat!
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YYYEEEEEEESSSSSSSSSSSSSSSSSSSSSS
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grass
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On 5/3/2022 at 9:13 AM, djh269 said:
Hmm I never made that, but if it works then folks can feel free to use it.
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11 hours ago, Dr-cgad said:
How do I install the 2k texture upscale for this?
There isn't a 2k texture upscale for this mod.
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12 hours ago, Airazor65 said:
Excuse me, but the bug that affects DS also affects LS... at least for me, anyway. Any ideas?
That's strange, it should be fixed. Try loading a save from before landing on the Unknown World. What other mods do you have installed that affect the planet?
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56 minutes ago, Cytaris said:
Love the mod! Could you point me in the direction of those republic jedi robes in the screenshots?
That is not in the mod! Those are from Brotherhood of Shadow: Solomon's Revenge.
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4 hours ago, ebmar said:
Hi, @eNoodles!
I have waited for this cool mod to be released, and I wanted to gave it a review. But as I look through things and actually tested the mod, it seems I can't review the mod yet before these "broken" things are fixed, least on my end:
- You have missed a .txi parameter [either with CM_Baremetal or CM_SpecMap, or least anything to fill the gap] for the head texture which is the "N_DarkJH01". Not including this .txi file with the mod will result in transparent texture, because it does seems to have alpha channel applied. Not having .txi parameter on the body texture would seems to be OK because there's no alpha channel applied init.
- It seems the installer is not working on my end. I am sorry to report you that I am having this result:
I hope you can address this matter, 'cause I really want to see it works, and then experience the mod!
Edit: I am choosing Option 2 which is the "leading Dark Jedi is replaced with a Sith Assassin" option. At times I also check onto my .2das and stuffs, tried to figure out whether this result only occurring to me or anyone else have it too.
Do you have any other mods that affect appearance.2da?
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The little details really make this mod shine.
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I LOVE YOU
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It's the little things like this that I love.
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You forgot my boy Zhar! Haha in all seriousness I like this. It's a nice touch.
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It makes sense for the weapon of a wookiee to be a heavy behemoth. I love it.
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YESSSSSSSSSSSSSSSSSSS
OH MY GOODNESS I'VE WAITED SO LONG FOR A MOD THAT DID THIS
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Nice catch!
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Nifty. I like it! It always irked me a little bit I didn't know exactly how much HP would get restored without having to do funky math.
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It has finally arrived! You've truly done some spectacular work Kex!
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My character portrayal is perfect. Eh, could use some work though. 6/10
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Very well done!

A Crashed Republic Cruiser on a Nameless World
in Mods
Posted
Did you trigger the Rakata encounter on the beach? Make sure to do that first.