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LDR

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File Comments posted by LDR

  1. 5 hours ago, hyperblast1 said:

    Hello! I wanted to ask : where tis he entrance to the crashed ship supposed to be? I landed on Lehon but can't find it in the 1st area, and I had guessed that the path would be there? or am I mistaken?

    Did you trigger the Rakata encounter on the beach? Make sure to do that first.

  2. 7 hours ago, nujatk@gmail.com said:

    Fantastic mod, up until I reached the point where everything had been explored minus the locked doors on the command deck. I, for the life of me, could not find the necessary keycard to unlock these things. I don't know if it's in one of the hundred footlockers/lockers, but I went over the map a few times in totality and was unable to locate it. Probably user error, but frustrating nonetheless.

    Double-check the bottom left portion of the Submerged Section and the escape pod room of the Starboard Section.

  3. On 9/24/2022 at 8:12 PM, nonchetos said:

    nice mod, just like to know if the entry on revan's diary that says to comeback after you

      Reveal hidden contents

    is suposed to be readable or is just like that?

    Nope, it is intentionally meant to be unreadable.

     

    2 hours ago, StellarExile said:

    Hey @LDR I think there might be a conflict with the latest version of K1CP. After I complete the ship and go into the unknown world the Rakata don’t spawn. Would you mind taking a look?

    Was the first thing you did go directly to the cruiser? That is an ongoing issue that the Unknown World has -- the Rakata trigger only works on the first instance the module loads. If you go anywhere else, such as to the cruiser or back into the Ebon Hawk, the Rakata trigger doesn't fire.

    I recommend activating that trigger first before doing anything else on the world.

    I'm sorry! This problem seems to have come up a lot. There isn't a way that I know of to fix it, so I'll have to add a disclaimer to the readme.

    Heart of Beskar

       1,218    27
    4 hours ago, JasonRyder said:

    If you're going to make a compatibility patch for LDR's Crashed Ship mod, does that mean the Crashed Ship mod is compatible with K1CP? 

    As the mod creator, I didn't notice any incompatibilities with both mods installed.

  4. 12 hours ago, Airazor65 said:

    Excuse me, but the bug that affects DS also affects LS... at  least for me, anyway. Any ideas?

    That's strange, it should be fixed. Try loading a save from before landing on the Unknown World. What other mods do you have installed that affect the planet?

    Sith Assassin Ambush

       1,733    14
    4 hours ago, ebmar said:

    Hi, @eNoodles!

    I have waited for this cool mod to be released, and I wanted to gave it a review. But as I look through things and actually tested the mod, it seems I can't review the mod yet before these "broken" things are fixed, least on my end:

    • You have missed a .txi parameter [either with CM_Baremetal or CM_SpecMap, or least anything to fill the gap] for the head texture which is the "N_DarkJH01". Not including this .txi file with the mod will result in transparent texture, because it does seems to have alpha channel applied. Not having .txi parameter on the body texture would seems to be OK because there's no alpha channel applied init.
    • It seems the installer is not working on my end. I am sorry to report you that I am having this result:
      Hide contents

    546730739_eNoodlesSithAmbushReport.png.6ff4bb1bc3846d691a533ae1100d211f.png

    I hope you can address this matter, 'cause I really want to see it works, and then experience the mod! :cheers:

    Edit: I am choosing Option 2 which is the "leading Dark Jedi is replaced with a Sith Assassin" option. At times I also check onto my .2das and stuffs, tried to figure out whether this result only occurring to me or anyone else have it too.

    Do you have any other mods that affect appearance.2da?

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