Leilukin

Members
  • Content Count

    374
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by Leilukin


  1. @WillJMC Did you make sure you actually pointed the mod's installer to your main KotOR 2 folder, where swkotor2.exe is located? Do not point the installer to the Override folder.

    Is your lips folder Read-only? Right-click your lips folder, go to Properties and see if the "Read-only" box is checked. If yes, make sure that your KotOR 2game directory and all subfolders are not set as read-only by unchecking the "Read-only" box of these folders.

    If my above suggestions still does not work or apply to you, you may need to try to verify integrity of game files of your KotOR 2 game on Steam to check if your game has been installed properly.


  2. On 12/5/2023 at 3:52 PM, WillJMC said:

    • Error: Destination file "lips\003EBO_loc.mod" does not exist at the specified location! Skipping section...

    • Error: Destination file "lips\262TEL_loc.mod" does not exist at the specified location! Skipping section...

    Error: Destination file "lips\402DXN_loc.mod" does not exist at the specified location! Skipping section...

    Error: Destination file "lips\903MAL_loc.mod" does not exist at the specified location! Skipping section...

    Error: Destination file "lips\localization.mod" does not exist at the specified location! Skipping section...
    My 5 errors. and i have no clue how to fix it... for Handmaiden/Disciple (For PC)

    Do you have a folder named "lips" in your KotOR 2 game folder? Do you play KotOR 2 on Steam, GOG or the CD version?


  3. On 10/8/2023 at 4:46 AM, DasRoteBaron said:

    So when this says it's not compatible with Schematic Lightsaber Mod, are we talking like, the game-breaking sort incompatible, or the "you're just not able to get a lightsaber" from her sort of incompatible?

    To quote my reply to you on Nexus Mods:

    "It is the game-breaking sort of incompatibility, since Schematic Lightsaber Mod uses its own module files for the Sith Academy on Korriban, which will overwrite all the changes made by my mod to the Sith Academy, causing you unable to progress the Korriban's quest line in the way intended by my mod. Not to mention, SLM is an outdated mod that was built on an old version of TSLRCM, so I would not recommend using SLM at all even if you don't use my mod. "


  4. On 7/16/2023 at 11:15 AM, N-DReW25 said:

    Yes, my Juhani Dialogue Restoration was made specifically for players who want the cut Juhani dialogue but do not want to use K1R. You may integrate my mod into your KotOR 1 restored content mod if you want to.

      

    22 hours ago, Darth Imperitus said:

    It makes me excited about the prospect of having fully voiced protagonists for these games one day.

    Don't expect mods that make the KotOR protagonists fully-voiced will happen. It will require extremely extensive work, involving not just in creating voice-overs for every single dialogue option for the player characters, but also editing most dialogue files of the entire game to find a way to play the PC's voiced lines after selecting a dialogue option. This will conflict with almost all existing KotOR mods that edit dialogue.

    • Thanks 1

  5. @Jikker Did you fight the Handmaiden sisters before leaving the Telos secret academy?

    If you want to reload your save again to see if you still have issues about Handmaiden not joining your party, you need to reload your save at the polar mesa, before entering the secret academy.

    When you tried to restore your game to vanilla state, did you ensure your Override folder was empty? If you have used mods, Steam will not delete every file from the mod even when you uninstall the game through Steam client, so if you want to do a clean reinstallation of the game, after uninstalling the game you need to delete the game's folder before install the game again.

    Similarly, even when you are currently not using the Steam Workshop, if you have every used it in your previous playthrough, it is possible that there would be leftover files that interfere with the mods you are currently using, so you need to ensure there is no Steam Workshop folders in your computer (the directory is \Steam\SteamApps\Workshop\) as well.


  6. 6 hours ago, DarthTyren said:

    Alright, here's the big update:

    Everyone give a nice, warm welcome to the new manager of PartySwap: @Leilukin!

    I'm aware how long I took with this announcement. I sat on this decision for months, but with Leilukin's current activity level in the community and as a modder, as well as her familiarity with the mod and how it works and her vision for the future, there really was no one else this mod could be passed off to.

    I want to thank everyone who supported me and PartySwap over the last several years, and even as I step away from modding and Star Wars entirely, I hope you'll join me in wishing Leilukin the best.

    For the last time...

    Darth Tyren has spoken!

    Thank you for making PartySwap and trusting me with the management of PartySwap!

     

    9 hours ago, AttilaThePun said:

    I've been looking for this since I was informed of this mod on the KotOR subreddit.  I only recently got the game on mobile.  So, did PartySwap work after Peragus?  Did you get both companions?

    PartySwap has been included in the KotOR subreddit's KotOR 2 full mobile mod build itself, meaning this mod has been tested to ensure it works on the mobile version of KotOR 2 and TSLRCM, as long as you follow the mod build's instructions to install mods on mobile.

     

      

    On 6/23/2023 at 2:32 AM, Sticks said:

    Hello. I'm a first-time player of KOTOR2 and was advised that this was a go-to mod along with the content restorer mod.

    I've downloaded it and run the installer, but I had a number of errors pop up. This is not all of them, but it's a chunk. I wanted to know if this should cause any issues.

    You play KotOR 2 on Steam, is that correct? Did you make sure you have installed TSLRCM into the Steam version of your game? Do you see TSLRCM's logo when you launch your game?

    • Like 4

  7. The TSLPatcher of version 0.4.1 gives two error messages during installation:

    Quote

    • Error: No instruction section found for file tar03_blackv038.utc, skipping...
    • Error: No instruction section found for file tar03_blackv038.utc, skipping...

     

    • Like 1

  8. 3 hours ago, Kelerick said:

    i've installed the mod however it gaves me this error (Picture)
    I'm using the TSLRCM (English) + M4-78EP (English) in steam workshop.

    I don't know it's normal the error or it's because the workshop file. 

    EDIT: made a pastebin about the logs here.

    If you are subscribed to the Steam Workshop version of TSLRCM and you want to install a different mod that uses TSLPatcher, such as PartySwap, you need to point the TSLPatcher installer to TSLRCM's Steam Workshop folder, not the main KotOR 2 directory. For the TSLRCM + M4-78EP combined Steam Workshop mod, its folder is /\Steam\SteamApps\Workshop\content\208580\1402798020.

    Since you have got errors and warnings for not installing PartySwap properly, you will need to do a clean reinstallation of your game, then reinstall PartySwap to ensure the mod is installed correctly.

    • Thanks 1

  9. On 4/30/2023 at 2:56 AM, RaztoR said:

    I may decide to do a more thorough investigation if the issue cannot be replicated elsewhere when the partyswap mod is used either by itself or in tandem with your romance mods. The only other suspect I can think of is the latest TSLRCM version.

    I just tested PartySwap with the latest version of TSLRCM again with the Aspyr patch on GOG,, both with and without my Handmaiden/Disciple romance mod,and I did not encounter the issue with Kreia's "No. It is a battle she must face alone" line, so I'm afraid I have zero clue on why it happened to you, especially since that line is not the only spliced VO used in either Party Swap and my mod, but apparently you did not encounter such issue with any other dialogue involving Handmaiden.


  10. 5 hours ago, RaztoR said:

    After Kreia's line get interrupted, the scene will continue as normal. The bug simply acts as a voice-over skip similar to that of left-clicking during a conversation. The file sadly did not do anything to change the outcome of the scene.

    If you play TSL with the Aspyr patch, either on Steam or on GOG, dialogue and voice-over skipping can happen randomly. It can be fixed by restarting the game, or reverting the Aspyr patch. However, if even my file doesn't fix it for you, I'm afraid I have no idea why it happened.


  11. On 4/22/2023 at 1:42 AM, RaztoR said:

    I'd like to inform you of a bug that seems to be caused by your PartySwap mod. Specifically. After you've ...

      Reveal hidden contents

    entered the rebuilt Jedi Enclave on Dantooine and encountered the Jedi Masters, Handmaiden will appear to ask why Kreia did not go to join the Exile in their meeting. Kreia's voice line gets interrupted before it is finished. i.e. "Not it is a battl--".


    The issue is repeatable on two different character profiles with polar opposite alignments. Could you check and see if the issue is there for you as well? Beside TSLRCM, I am using Leilukin's Visas Marr and Female Exile Romance mod along with their Handmaiden and Disciple romance mod.

    It's possible that your issue was caused by my mod because my mod also modifies the Rebuilt Jedi Enclave sequence. What happened after Kreia's line got interrupted? Did the game stop progressing?

    Can you try putting this file in your Override folder and see if it fixes your issue?

    650jedi.dlg


  12. @jjuacamole As I pointed out in the FAQ article of my same-gender romance mods for KotOR 2, I cannot help directly with modding KotOR 2 on any console or mobile devices, because I only own the PC version KotOR 2. However, since the KotOR subreddit mod build includes another one of my mod, Darth Sion and Male Exile Mod, which also involves injecting files in the lips folder, there must be a way to install mods that involve the lip folder on the mobile version of KotOR 2, so you may have better luck in getting help with identifying your issue by asking it on the KotOR subreddit mod build thread.

    • Like 1

  13. Leilukin's Juhani's Outfit Reskin Pack


    =Leilukin's Juhani's Outfit Reskin Pack=

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION


    AUTHOR: Leilukin
    FILE NAME: Leilukin's Juhani's Outfit Reskin Pack.7z
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream

     

    1. DESCRIPTION:

    This mod reskins Juhani's outfit by changing the outfit's color scheme, with multiple versions of reskin provided.

    The different color versions of Juhani's outfit reskin include: Black, Blue, Buff, Gray, Red, and Orange and Black. Refer to the screenshot included in the mod file or on the mod's download page for how the outfit reskins look in the game.

    These reskins were made by utilizing modder's resources. Specifically, the Orange and Black version is based on SpaceAlex's K1 Enhancement Pack, while the others are based on JC's Cloaked Jedi Robes & Supermodel Port for K1.

     

    2. INSTALLATION:

    Go to the "Installation" folder, choose the color you want for Juhani's outfit, enter the subfolder of the color of your choice, and put P_JuhaniBB01.tpc into your Override folder.

     

    3. UNINSTALLATION:

    Delete P_JuhaniBB01.tpc from your Override folder.

     

    4. KNOWN ISSUES:

    None currently known. If you find any bugs or problems, please let me know.

     

    5. MOD COMPATIBILITY:

    This mod is not compatible with any other mods that modify P_JuhaniBB01, the texture of Juhani's outfit. However, this mod is compatible with any mod that modifies the texture and model of Juhani's head.

     

    6. PERMISSION:

    You may use assets from this mod as part of your mod, however, SpaceAlex, JCarter426 and I should be credited accordingly, with SpaceAlex being credited for K1 Enhancement Pack modder's resource, or JCarter426 for JC's Cloaked Jedi Robes & Supermodel Port for K1 modder's resource.

     

    7. CREDITS:

    SpaceAlex for the K1 Enhancement Pack modder's resource
    JCarter426 for JC's Cloaked Jedi Robes & Supermodel Port for K1 modder's resource
    Cortisol for Holocron Toolset
    ndix UR for tga2tpc and tpcview

     

     

    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      03/27/2023
    • Category
    • K1R Compatible
      Yes

     


  14. Missing K1 Party Member Ports for TSL [Modder's Resource]


    MODDER'S RESOURCE FOR STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS

    This modder's resource includes models and textures of Jolee, Juhani, Mission and Zaalbar that are ported from KotOR 1 to be usable in KotOR 2: TSL. I have also included character templates (in UTC format) for them, allowing you to spawn them as NPCs in your mod.

    This resource is made because Jolee, Juhani, Mission and Zaalbar never make any physical appearance in TSL, thus their textures and models do not exist within TSLs game files. However, both appearance.2da and heads.2da of TSL, including vanilla, still include entries for these characters, so if you want to make them appear as NPCs in TSL, there is no need to create extra entries for them in said 2DA files.

    PERMISSION:

    This modder's resource is free to use in any mod you create or release. Credit is appreciated, but not required.

    CREDITS:

    • Cortisol for Holocron Toolset
    • bead-v for MDLEdit

     

    • Like 1

  15. Juhani Item Pack for TSL


    =Juhani Item Pack for TSL=

    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION


    AUTHOR: Leilukin
    FILE NAME: Juhani Item Pack for TSL.7z
    LATEST VERSION: 1.0
    CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream

     

    1. DESCRIPTION:

    This mod adds a new Jedi robe, a new headband and a new armband to In KotOR II: TSL, named Juhani's Robe, Juhani's Armband and Juhani's Band, with item descriptions that indicate these items once belonged to Juhani.

    I have also made unique inventory icons for Juhani's Robe and Armband, as well as a unique texture for Juhani's Robe. The properties of these items are chosen to reflect Juhani's Jedi Guardian class in the first KotOR game. In addition, Juhani's Robe can be upgraded with underlays.

    These Juhani items can be purchased from Daralaa's store at the Dantooine Enclave Courtyard. Daralaa's store is chosen to be the location to obtain these items because Juhani was trained at the Jedi Academy on Dantooine, and Daralaa is a salvager who sells Jedi artifacts.

    If you want to add the Juhani items manually via the cheat console or KotOR Savegame Editor, here are the item codes:

    • llk_juharmband —— Juhani's Armband
    • llk_juhband —— Juhani's Band
    • llk_juhjedirob —— Juhani's Robe

    The concept of this mod started with my frustration with the fact that Juhani is literally the only KotOR 1 party member whose existence never gets acknowledged in the entire TSL, even in cut content. Even among the KotOR 1 party members who do not appear in TSL, Jolee gets mentioned in a conversation with Handmaiden as well as a robe and a headband that are named after him, while Mission and Zaalbar are referenced in an unused item named Vao Armband. Therefore, I decided to make this mod to add custom items that reference Juhani.

     

    2. INSTALLATION:

    Extract the Juhani Item Pack for TSL.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job.

    If you have installed some other mods, when you install this mod, a new folder named "backup" may  be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.

    ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
    If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM  is \Steam\SteamApps\Workshop\content\208580\485537937.

    Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.

     

    3. UNINSTALLATION:

    Go to the Override folder of your KotOR 2 directory, and delete the following files:

    • ia_jedirobe_070.tpc
    • ii_frarmbnds_070.tpc
    • llk_darastore.ncs
    • llk_juharmband.uti
    • llk_juhband.uti
    • llk_juhjedirobe.uti
    • PFBI70.tpc
    • PMBI70.tpc

    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste daraala.dlg in your Override folder. If no backup folder was created, delete daraala.dlg from your Override folder.


    4. KNOWN ISSUES:

    None currently known. If you find any bugs or problems, please let me know.

     

    5. MOD COMPATIBILITY:

    This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM).

    Any other mod that modifies daraala.dlg, Daralaa's dialogue file, may conflict with this mod. I have set up TSLPatcher to patch the dialogue file instead of hard replacing it to improve compatibility with other mods as much as possible. If you are using another mod that modifies Daralaa's dialogue, and that mod places Daralaa's dialogue in the Override folder, you need to install my mod after that mod.

    This mod is not compatible with any other mod happens to use the same file names for the textures of the Jedi Robe (PFBI70 and PMBI70) and inventory icons for the Jedi Robe and the armband (ia_jedirobe_070 and ii_frarmbnds_070 respectively).

     

    6. PERMISSION:

    You may modify this mod for personal use or show this mod in screenshots.

    You may use the custom llk_darastore script from this mod to make a compatibility patch with your mod, but do not claim the script as your own.

    Do not use any of the custom items from this mod, including llk_juharmband, llk_juhband and llk_juhjedirobe, in your mod without my permission.

    Do not upload this mod to Steam Workshop.

     

    7. CREDITS:

    Cortisol for Holocron Toolset
    tk102 for DLG Editor
    KobaltBlu for KotOR Scripting Tool
    Stoffe for TSLPatcher; Fair Strides for the updated version

     

     

    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


    • Submitter
    • Submitted
      01/30/2023
    • Category
    • TSLRCM Compatible
      Yes

     

    • Like 1

  16. I finally managed to solve the invisible Juhani issue and get Juhani to appear in the game.

    ofnJTG7.png

    The invisible Juhani issue was caused by me initially using the p_juhani.utc from TSL's game files to make my own UTC file for Juhani, so I remade my UTC for Juhani by borrowing Bastila's UTC from TSL.

    Fortunately, the issue wasn't caused by Holocron Toolset, since I have tried remaking Juhani's UTC with both KotOR Tool and Holocron Toolset and they worked. Something was wrong with the p_juhani.utc from TSL's game files that made Juhani invisible in the game even if you managed to port Juhani's models and textures, and thus her model not showing up in HT's Creature Editor as seen in my previous post. After I remade Juhani's UTC, now Juhani's model also shows up in HT's Creature Editor.

    jp0J6Zd.png


  17. 53 minutes ago, DarthParametric said:

    Make sure you are using the most recent version of MDLEdit, not the one from the downloads section - https://deadlystream.com/topic/5735-mdledit-bug-reporting-thread/page/10/?tab=comments#comment-73932

    That bone count warning is outdated. The actual limit is 17/18. All the vanilla models are fine.

    Thanks for the link. I wasn't aware that the MDLEdit version from the downloads section is outdated.

    I decompiled and recompiled the models again with version v1.0.104b of MDLEdit. I don't get the warning and error any more, but Juhani still ends up being invisible, with only her name tag showing up in-game.


  18. 2 hours ago, JCarter426 said:

    Did you save the model as ASCII in K1 mode, then load the ASCII in K2 mode and save as binary? Also, did compile it with the KOTOR 2 S_Female02 model files present?

    It's been a while, but I think those were the necessary steps. The lips will likely need further adjustment like other K1 heads as well.

    Thanks for your reply. I tried to convert the K1 models again with the additional steps you suggested, and I tried to compile the ASCII models with the KotOR 2 S_Female02 and S_Female03 files present (since p_juhanibb needs S_Female03), but the result is still the same.

    It's worth noting that when I loaded the ASCII of p_juhanibb after saving its K1 binary as ASCII, I got this warning:

    sIooC65.png

    When I load the p_juhanih.mdl again after saving its K1 ASCII as K2 binary, I got this:

    1nK7Df9.png


  19. I've been trying to port Juhani from KotOR 1 to TSL, with the goal of making her appear in TSL as an NPC.

    I have extracted Juhani's textures (p_JuhaniBA01, p_JuhaniBB01 and P_JuhaniH01) in TGA format and models (p_juhani, p_juhanibb and p_juhanih) in MDL and MDX format from K1, used MDLEdit to open the models, switched them to KotOR 2 mode and save them. I have also made a UTC file for Juhani, changed her appearance in the UTC to Party_NPC_Juhani, and for testing purposes, edited the Ebon Hawk's OnEnter script to spawn Juhani on a certain spot on the Ebon Hawk when I enter the ship. The result is Juhani being invisible, even though a "Juhani" name tag will show up when I approach the spot where I set the script to spawn her.

    hri65XF.png

    So I'm wondering why does this happen, where I've done wrong, and how can I solve this issue. I'm especially very unfamiliar and inexperienced with editing models in general, so any help would be appreciated.

     

    • Like 1

  20. 37 minutes ago, DarthParametric said:

    An added module from M4-78 perhaps?

    The added modules from M4-78EP are all named as 8xxDRO.

    @LadyTevish The 920MAL module is likely from a different mod you have installed. TSLRCM doesn't add a 920MAL module, and TSLRCM places the party confrontation scene in 907MAL, so you may want to investigate the 907MAL module instead.


  21. I do care about story making logical sense, since story and characters are what I'm interested in the most about the KotOR games, so I do have high standards for story content mods, and I don't use nor make mods that change the story in ways that do not make sense to me.

    It does not make a single sense to me how Kreia dying alone magically makes Malachor explode, because that doesn't explain why Malachor is still intact in the dark side ending. Not to mention, the Mass Shadow Generator is an important part of the game's lore and story, not just to Malachor itself but also the Exile and Bao-Dur's stories, so I couldn't disagree more about having a sequence about Remote re-activating the Mass Shadow Generator being a pointless distraction if you do not do the HK Factory quest. Also, I genuinely enjoy Peragus and I never considered using any mod to skip it.

    I would recommend using the Holocron Toolset instead of the KotOR Tool when it comes to searching for game files. One of the many advantages HT has over KT is that HT actually lists the name of each module, and unlike KT, HT categorises the file types of the files inside .MOD files.

    Since the Remote sequence starts when the player is about to enter the Trayus Academy, you may start by looking for the script that trigger the cutscene of the player entering the Trayus Academy in the Malachor V Depths module (902MAL), and investigate how the script makes the game transition to the Remote sequence, so you can figure out how to remove the sequence.