JasonRyder

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File Comments posted by JasonRyder


  1. 34 minutes ago, DarthParametric said:

    These are TSL's robes. If you want the TSL Master robes to look like these (Padawan/Knight robes), just edit appearance.2da and change the model/texture assignments for the M column (PMBM/PFBM) to the Padawan/Knight models/textures (PMBI/PFBI). I'm pretty sure there's already a mod that does this.

    If you find one, can you link it? 

  2. NPC Diversity Pack [Beta/K1]

       721    60

    On 3/18/2024 at 5:27 AM, N-DReW25 said:

    The Echani aren't going to be added here, the goal of this mod is to simply use vanilla assets via the K1CP's .MOD files.

     

    However, I do have plans for the Echani in particular and I can assure you that a reuse of RedRob's/SpaceAlex's work will be unnecessary for what I have planned. 😉

     

    The Vulkar/Bek armors and color schemes will come in their own mod at some point.

     

    The recent K1 Loot Overhaul was released so I may use it as a "base" for future weapons & armor mods. You don't HAVE to use the K1 Loot Overhaul, but any future use of the Combat Suit modder's resource will be based upon the loot drops of the K1 Loot Overhaul. This is to ensure that the Combat Suits are added in a balanced way in-game, the K1 Loot Overhaul didn't remove the Echani Fiber Armor on Taris so a Vulkar Combat Suit can replace it and make the player OP for no reason.

    Fair enough. Oh and would Redrob's/SpaceAlex's Echani Mod be compatible with the NPC Diversity Pack? 

  3. Build a Calo

       7    4

    This is NOT a mod I was expecting! And I'm using Watcher07's Calo Nord recolor in my current playthough. So this basically allows Calo Nord to have TWO looks of your choosing. One for Taris and one post-Taris. 

    • Like 1
  4. Davik's Noble Vestments

       167    20

    On 12/6/2023 at 9:37 PM, EAF97 said:

    I'd recommend either a fresh save or a clean install of the game. If that doesn't work, feel free to message me and I will try to re-test the mod. As of now I'm planning to make a version that only has Davik wearing the robe when the player first meets him but has him wearing the armor during the escape so it won't fully conflict with Dark Hope's mod. It wouldn't be hard since Davik has two different NPC files and another user had floated the idea

    I've done a clean install of the game multiple times and Davik still wears the Onderonian Clothing when the player first meets him in his estate and your purple outfit when you fight him and Calo Nord in the hanger bay. Even after I installed your mod after N-Drew's Onderon Fashion mod. 

  5. Galaxy of Faces [K1]

       195    20

    8 hours ago, N-DReW25 said:

    You can just outright skip the Taris Duelist Component if you plan on using Effix's mod, his mod will give you both the appearances & the combat suits.

     

    But do know that Effix's mod installs his changes to the UTC files directly to the Override whilst my mod affects the .MOD files added through the K1CP. As the NPC Diversity Pack also changes UTC files via the .MODs, if you don't install Effix's mod but install Galaxy of Faces you can get the armors added via the NPC Diversity Pack instead (That's what you see in the screenshots btw).

    Thank you! Going to reinstall KOTOR with the updates to your mods!

  6. NPC Diversity Pack [Beta/K1]

       721    60

    Ever thought of using the Echani heads from redrob41's Playable Echani x6 mod? While I've heard it's difficult to get in contact with redrob41, he did allow SpaceAlex to use his assets in his own unfinished K1 Enhancement mod. It's under "NPC Modification Pack -> Bonus Content -> Echani(by redrob41). If he gave SpaceAlex permission to use his work, then he'd likely allow you to do the same as long as you give credit. That or SpaceAlex used those assets without permission. In that case, probably not a good idea to use them. 
     

    Also, another thing I liked about SpaceAlex's mod is that the Black Vulkars and Hidden Beks have their own color schemes. Would you consider making that a future mod? It's supported by a line from Kandon Ark, "I see you're not wearing the Hidden Bek colors." This implies they wear different colors. 

    Furthermore, I noticed that redrob41's "Specialized Combat Suits Modder's Resource," includes Black Vulkar and Davik Kang-themed combat suits. You could make Davik's guards Duros again and have them wear the purple Combat Suits. Human and Twi'lek NPCs could wear them as well. And the Republic Combat Suit could be used to reskin/remodel the "Republic Mod Armor."

  7. Galaxy of Faces [K1]

       195    20

    5 hours ago, N-DReW25 said:

    The duelist are an optional component of the mod, if you already have Effix's mod installed you don't have to install the duelist component.

     

    Twitch, however, is included in the Rodian component. If you install the Rodian component after Effix's mod there will be two Twitch's in the appearance.2da, however, this won't cause any issues in-game so it's safe to install the Rodian component in this case.

    And if I want them to wear the combat suits from Effix's mod, I just install the Taris Duelists Component from your mod and the Combat suits part from his mod, right? 

  8. NPC Diversity Pack [Beta/K1]

       721    60

    4 hours ago, N-DReW25 said:

    The problem is RC-K1CP, a fix that was intended for the Czerka Protocol Officer was applied to the Tatooine White Commoner by mistake & as you can see in-game that fix is broken anyway.

     

    Hope to have a fix for that out soon!

     

    Off-topic, for the NPC Diversity Pack I am planning on merging some, or all, of the side installations of the mod into the main NPC Overhaul component. That means you'll get diversified NPCs, diversified soundsets, diversified weapons & GIT Tweak all at once.

     

    Now, is there anyone opposed to this change before I start the merge?

    I'm not. Go ahead.

  9. K1 Loot Overhaul

       186    19

    14 hours ago, N-DReW25 said:

    I was able to recreate the Footlocker bugs on my own end, but Kebla worked fine.

     

    Just have the UTM file that was generated on my end, make sure you're using a save from before you exit the apartment or else her old loot will remain.

    keblastore.utm 5.62 kB · 0 downloads

     

    You'll know it worked when you scroll down and see Heavy Battle Armor (amongst other good things)!

    Thank you for the quick bug fix and this file. 

  10. NPC Diversity Pack [Beta/K1]

       721    60

    9 hours ago, N-DReW25 said:

    Send me the file "danm14aa.mod" from your Modules folder and check if "N_CommF20", "N_CommFA20", "N_CommFB20", or "N_CommFC20" are in the Override. And if they are in the Override, please tell me whether they are a TPC or a TGA.

    danm14aa.mod

     

    "N_CommF20.tpc" is present. 

    "N_CommFA20.tpc" is present.

    "N_CommFB20.tpc" is present.

    "N_CommFC20.tpc" is present. 

    All are TPC files and none are TGA files. 

  11. K1 Loot Overhaul

       186    19

    3 hours ago, N-DReW25 said:

    This has been a pattern with you when reporting bugs, so please, stop finding bugs and asking "is this intentional?". No, I would not introduce a broken feature intentionally. Those are bugs and they're to be fixed. But thank you for reporting them!

     

    So the Sith Governor's room and the Mod Armor box were unchanged, but the other loot was changed and working as intended?

     

    I know there was an old bug with Heart of Beskar which replaced his Gloves with the Mandalorian Blaster. Assuming Brejik is working in the K1 Loot Overhaul, this might be a case of the old mod causing problem.

     

    I'll investigate all 3 reports and see what's going on, if there are problems I'll release an update :thumbsup:

    Good point. And Kebla Yurt's store is also unchanged. I didn't insert the file from Effix's Taris Arena Changes mod, so there should be no conflict.

  12. NPC Diversity Pack [Beta/K1]

       721    60

     

    3 hours ago, N-DReW25 said:

    Can you send me a screenshot?

     

    The NPC Diversity Pack alone shouldn't touch textures or models so it might be an incompatibility of some kind.

    Of course. I've installed K1 Clothing Pack, Onderon Fashion, Smuggler Deluxe, and RC-K1CP.

    KotOR0000.tga

  13. K1 Loot Overhaul

       186    19

    I noticed that the loot in the Sith Governor's room on Taris is unchanged. Is this intentional? Also, I was still able to find the Republic Mod armor on Taris in the Lower City Apartments. Is that intentional? I thought you moved it. Also, while Brejik drops the Mandalorian Blaster(strangely, he dropped 2), he doesn't drop his gloves. 


  14. 5 minutes ago, N-DReW25 said:

    So you have RC-K1CP installed, RC-K1CP appears to be working elsewhere in the game and for some reason Shaleena has her generic head from the vanilla game?

    Correct. She wears the K2 gloveless refugee clothing with her generic head. K1 Clothing Pack gives her the K2 refugee clothing, while RC-K1CP makes it gloveless. 

    9 minutes ago, N-DReW25 said:

    You mean like the one on the left here?

    def.png.f99d6870b3c7cc873bfab33c5ab60b41

    Yes, but the female version, of course! She isn't turned into a man. 


  15. This mod doesn't seem to be compatible with N-Drew's Commandos of the Old Republic mod. Tried a playthrough with both, but I encountered a game-breaking bug where Bandon doesn't ignite his lightsaber and Trask doesn't run through the door to confront him. The only way I found to fix this was to not install both mods together. 


  16. 14 hours ago, N-DReW25 said:

    It's probably a bug on my own end, I'll have to see what's going on here but I know only the generic NPCs would have gloveless hands whereas unique NPCs (like cut Shaleena) have the gloves.

     

    I've been busy as of late, though when I get the chance I'll see if it's either the RC-K1CP or the K1 Clothing Pack that's causing this.

     

    And no, the new K1 Loot Overhaul wouldn't cause this.

    Good luck! And May the Force be With You finding this bug and others. 


  17. Should I install this mod first or the NPC Diversity Pack and K1 Clothing Pack first if I'm using them together? What about K1 Loot Overhaul? For some reason, when I have both this mod and K1 Clothing Pack installed, Shaleena doesn't have her unique head. I try to install another mod to restore that, but then she's wearing the gloved beige K2 Commoner clothing. Is this a bug or did I just install it in the wrong order? And I did install both installation options in the K1 Clothing Pack after I started a new game. Forgot to install the latest version, then downloaded it and did an install on top of it. 

  18. K1 Loot Overhaul

       186    19

    6 hours ago, N-DReW25 said:

    Just don't copy "keblastore.utm" to the Override, you'll have the Armors worn by the Duelist but it won't spawn in Kebla's inventory.

     

    My setup might not be the most ideal, but my installer checks to see if keblastore.utm is present in the Override. If it isn't, it spawns a vanilla/unmodded keblastore.utm in the Override before patching my changes on top of that new utm file.

     

    If keblastore.utm IS already present, it will skip the copying process and will instead patch the utm already found in the Override (this generates a warning error, but this error is simply to tell you it skipped copying the utm and isn't anything to worry about).

    Thank you!