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Content Count
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Joined
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Days Won
17
Posts posted by djh269
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Jedi Sentinels Gain Sneak Attack
Jedi Sentinels Gain Sneak Attack
By djh269
Date: 11.03.2024Description:
- In TSL Jedi Watchmen/Sith Assassin classes are granted the Sneak Attack ability, as class stages goes Scoundrel>Jedi Sentinel>Jedi Watchmen/Sith Assassin I thought it'd be better to boost Jedi Sentinels with the feats, as they are the weakest Jedi class in my opinion
- Grants Jedi Sentinels the ability to use Sneak Attack level 1-10
- Grants Bastila 2 levels of Sneak Attack when you first recruit her as that's what a level 3 Sentinel gets
- Also changes Bastilas character to have Sneak Attack level 1-10 the second time you recruit her later in the gameCompatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.Mods used in screenshots:
Credits:
KOTOR Tool – Fred Tetra
Holopatcher – Cortisol
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Submitter
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Submitted03/12/2024
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Category
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K1R CompatibleYes
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Jedi Armor
Jedi Armor
By djh269
Date: 05.03.2024Description:
- Adds 3 armors to the game that allows the use of force powers.
- Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
- Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerantCompatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
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Submitter
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Submitted03/05/2024
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Category
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K1R CompatibleYes
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High Quality Blasters for Modders was released as a modders resource with instructions saying as long as you PM him with a screenshot he's okay with you publishing the edit even if he doesn't reply.
ToastyFresh was the original creator of the models and textures found here:
https://www.nexusmods.com/kotor/mods/1096/
And he says:
You are allowed to alter assets in this mod and release it separately without my knowledge.
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I put a request onto the Kotor Discord group for its approval 😀
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Restored Rage Feat
Restored Rage Feat
By djh269
Date: 22.02.2024Description:
I was looking through k_inc_force.nss and I notice some leftover Force Powers / Feats and decided to restore Zaalbars Rage Feat.Compatibility:
Compatible with any mods, if there's any issues please don't hesitate to contact me.Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
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Submitter
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Submitted02/22/2024
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Category
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K1R CompatibleYes
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https://steamcommunity.com/sharedfiles/filedetails/?id=2258002015
Merek has some upscaled images here 😀
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Baragwin Droid items and Energy Shield Description Fixes
Baragwin Droid and Energy Shield Description Fixes
By djh269
Date:18.02.2024Description:
A small changes to various Shields and Baragwin Droid item descriptions.Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
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Submitter
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Submitted02/17/2024
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Category
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K1R CompatibleYes
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TSL Style Energy Shield Absorption
TSL Style Energy Shield Absorption
By djh269
Date:18.02.2024Description:
Changes the absorption amount to be what TSL values are.Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
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Submitter
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Submitted02/17/2024
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Category
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K1R CompatibleYes
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Deadmans TFU Lightsaber pikes for K1 1.0
Deadmans TFU Lightsaber pikes for K1 1.0
By djh269
Date:18.02.2024Description:
As per request I have ported over Deadmans Saber pikes from TSL into K1. You can find the Pikes on one of Korribans merchants.https://deadlystream.com/files/file/138-tfu-lightsaber-pikes-for-tsl/
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.Credits:
Deadman - For the original TSL mod
Holopatcher - Cortisol
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Submitter
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Submitted02/18/2024
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Category
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K1R CompatibleYes
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Geonosian Electro-Staff by Deadman into K1
Geonosian Electro-Staff by Deadman into K1
By djh269
Date:18.02.2024Description:
I have ported Geonosian Electro-Staff by Deadman into K1 and added the weapon to Marl, a thug in Daviks estate and on a Kashyyk Merchant.Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.Credits:
Deadman - For his original TSL mod.
Holopatcher - Cortisol
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Submitter
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Submitted02/17/2024
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Category
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K1R CompatibleYes
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Droid Feat Availability Change
Droid Feat Availability Change
By djh269
Date: 18.02.2024Description:
- A small change to the feats that are available to both HK-47 & T3-M4.
- Changes the Blaster Integration feat desription of T3-M4 to match up with his ability to use new larger blaster types.
- Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
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Submitter
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Submitted02/18/2024
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Category
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K1R CompatibleYes
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Separate Force Whirlwind
Separate Force whirlwind
By djh269
Date:17.02.2024Description:
Makes the Whirlwind Force Power separate from the usual Force Push spell chain.Compatibility:
Compatible with any mods that don't affect the Force Push - Force Whirlwind - Force Wave chain.Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
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Submitter
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Submitted02/17/2024
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Category
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K1R CompatibleYes
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That fixed the issue, many thanks. I'll look to removing the guff within the scripts
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I'm using the nwnnsscomp.exe from the TSLPatcher folder found from this link:
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I'm trying to use the TSLPatcher to compile the k_pend_area01.nss file from the tslpatchdata folder. I have included my modified k_inc_end.nss in the folder and also included nwscript.nss and nwnnsscomp.exe also. I have this listed in the changes.ini file:
[CompileList]
File0=k_pend_area01.nssWhen I run TSLPatcher it says this: Error: Unable to find compiled version of file "k_pend_area01.nss"! The compilation probably failed! Skipping...
EDIT: If I use KotorTool to compile the k_pend_area01.nss whilst in my Override folder with k_inc_end.nss in my override folder it works. But the above doesn't for some reason.
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I'm pretty sure I've followed a HD Widescreen tutorial, I'll watch the videos and report back. Weird though as my Kotor 1 was running fine until it crashed with 50+ mods installed. I then had to delete my entire folder and reinstall and now UniWS and High Resolution Menus don't work for me anymore. I don't know if it was a Windows Update, because I've changed my scaling layout within Display Settings, a broken driver etc. Odd.
TSL I haven't launched in 2 years and was disappointed to see it just flat out doesn't work haha. I'll look into your guides and get back to you.
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Hello everyone,
I have a weird occurrence where literally all NPCs attack me, I believe it was triggered after I killed Xor, I got a black screen and then the Korriban Czerka NPCs started attacking me. I travelled to Yavin Station to collect the last items from Suvam Tan and it triggered the Trandoshans going hostile, then Suvam Tan went hostile and so did all the Gizka. I then travelled to Tatooine and all the Czerka attack me there haha. I downloaded the mods below, I deleted Improved AI after the hostility bug, but it still didn't fix the issue haha.
I downloaded and used every mod from this mod build: https://steamcommunity.com/sharedfiles/filedetails/?id=2258002015I also downloaded this mod:
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I love how thought out each of your decisions are, the amount of obsolete items you pick up later on in the game is maddening -Leviathan, Unknown World are the worst examples of this. So getting a Mandalorian Pistol early on is massive win!
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Sorry Marius I'd just woken up, SH has it correct, given Vaders recent appearances he's a very imposing figure due to his design and size. Sions presence should definitely reflect that.
He looks much more impressive with the new height you've given him!
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He looks a lot more intimidating for sure! Should have a Vader vibe imo
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Could be a conflict with the placeable.2da file, is there any mods that have additional rows for the placeable.2da?
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On 4/22/2022 at 2:11 AM, Marius Fett said:Why, thank you! Those are all mods I still use for every playthrough, too! 😊
I’d like to sink my teeth into some ‘proper modding’ in the near future, so I’m thinking of starting work again on a Mandalorian recruitment for K1 which I worked on before I left. I made pretty decent progress back in the day and I recently found all my old notes again, so I may well start that afresh in the near future.
You're very welcome 😀
If you're thinking of making a recruitment mod I'd suggest to look into this mod:
It's the most complete recruitment mod that edits most (if not all) the vanilla DLG to encompass the new Voice Over lines to ensure complete immersion. If you take a look at which DLG lines were amended you won't come across any crossovers with the edited vanilla party dialogue interjections 😀
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12 hours ago, Marius Fett said:Great to be back! Do you mind if I ask which ones? Some of my earlier work is horrifically bad looking back! 🤣
For K1:
https://deadlystream.com/files/file/231-carths-republic-uniform-and-flight-suit/
https://deadlystream.com/files/file/236-sith-armour-pack/
https://deadlystream.com/files/file/235-master-vandar-revisited/
For K2:
https://deadlystream.com/files/file/239-atris-to-jocasta-nu/
The above mods are permanent fixtures. I always liked the added littles bits in Carths inventory when you get him especially!
MOD:Droid Overhaul
in Mod Releases
Posted
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Droid Overhaul
Droid Overhaul 1.0
By djh269
Date: 12.03.2024
This comprises four separate mods as seen below:
TSL Droid Items Port
Description:
This ports most of the Droid TSL Items into K1 and distributes them across all planets found in K1.
Please see below for item stats:
Droid Agrinium Armor
d_armor_08
Damage Immunity: Electrical 50%
Damage Immunity: Energy 50%
Damage Immunity: Fire 50%
Defense Bonus: 2
Feat Required: Droid Upgrade Class 1
Droid Quadranium Armor
d_armor_10
Damage Immunity: Electrical 25%
Damage Immunity: Energy 25%
Damage Immunity: Fire 100%
Damage Immunity: Sonic 25%
Defense Bonus: 3
Feat Required: Droid Upgrade Class 2
Droid Diatium Plating
d_armor_12
Attribute Penalty: Dexterity -2
Damage Immunity: Bludgeoning 75%
Damage Immunity: Piercing 75%
Damage Immunity: Slashing 75%
Feat Required: Droid Upgrade Class 3
Droid Energized Armor Mark I
d_armor_13
Defense Bonus: 3
Feat Required: Droid Upgrade Class 1
Improved Saving Throws: Fortitude 5
Droid Energized Armor Mark II
d_armor_14
Damage Resistance: Bludgeoning Resist 10/-
Damage Resistance: Piercing Resist 10/-
Damage Resistance: Slashing Resist 10/-
Defense Bonus: 4
Feat Required: Droid Upgrade Class 2
Improved Saving Throws: Fortitude 5
Droid Energized Armor Mark III
d_armor_15
Damage Resistance: Bludgeoning Resist 15/-
Damage Resistance: Piercing Resist 15/-
Damage Resistance: Slashing Resist 15/-
Defense Bonus: 5
Feat Required: Droid Upgrade Class 3
Improved Saving Throws: Fortitude 5
Droid Machine Interface
d_interface_03
Feat Required: Droid Upgrade Class 2
Skill Bonus: Repair +4
Droid Lockout Bypass
d_interface_04
Feat Required: Droid Upgrade Class 1
Skill Bonus: Computer Use +3
Skill Bonus: Security +3
Droid Parabolic Guides
d_interface_05
Attribute Bonus: Dexterity +2
Feat Required: Droid Upgrade Class 3
Improved Saving Throws: Reflex 2
Droid Motivator Booster
d_interface_06
Attribute Bonus: Dexterity +1
Defense Bonus: 2
Feat Required: Droid Upgrade Class 3
Droid Durability Upgrade
d_interface_07
Attribute Bonus: Constitution +1
Feat Required: Droid Upgrade Class 2
Improved Saving Throws: Fortitude 2
Droid Agility Upgrade
d_interface_08
Attribute Bonus: Dexterity +3
Feat Required: Droid Upgrade Class 2
Improved Saving Throws: Reflex 2
Droid Wisdom Upgrade
d_interface_09
Attribute Bonus: Wisdom +2
Feat Required: Droid Upgrade Class 2
Improved Saving Throws: Will 2
Droid Exchange Interface
d_interface_10
Feat Required: Droid Upgrade Class 1
Skill Bonus: Computer Use +3
Skill Bonus: Security +6
Droid Remote Interface
d_interface_11
Decreased Skill Modifier: Awareness -3
Feat Required: Droid Upgrade Class 2
Skill Bonus: Security +10
Droid Anatomy Library
d_interface_12
Attack Bonus vs Racial Group: Human 3
Damage Bonus vs Racial Group: Human 1d10
Feat Required: Droid Upgrade Class 2
Droid Scavenger Upgrade
d_interface_13
Attribute Bonus: Constitution +2
Feat Required: Droid Upgrade Class 3
Immunity: Critical Hits
Improved Saving Throws: Fortitude 3
Skill Bonus: Repair +5
Droid Source Ripper
d_interface_14
Defense Bonus vs. Type: Droid 2
Feat Required: Droid Upgrade Class 3
Skill Bonus: Computer Use +10
Droid Systems Upgrade
d_interface_15
Attribute Bonus: Constitution +2
Attribute Bonus: Dexterity +4
Feat Required: Droid Upgrade Class 3
Droid Motion Tracker
d_tool_01
Attack Bonus: 1
Feat Required: Droid Upgrade Class 1
Skill Bonus: Awareness +2
Droid Upgrade Slot
d_tool_02
Bonus Feat: Droid Upgrade Class 2
Feat Required: Droid Upgrade Class 1
Droid Surveillance Upgrade
d_tool_03
Attribute Bonus: Dexterity +1
Feat Required: Droid Upgrade Class 1
Skill Bonus: Awareness +3
Skill Bonus: Demolitions +1
Droid Advanced Upgrade Slot
d_tool_04
Bonus Feat: Droid Upgrade Class 3
Feat Required: Droid Upgrade Class 2
Droid Reference Database
d_tool_05
Attack Bonus vs Racial Group: Droid 2
Feat Required: Droid Upgrade Class 1
Skill Bonus: Repair +4
Droid System Fortification
d_tool_06
Damage Resistance: Ion Resist 15/-
Feat Required: Droid Upgrade Class 3
Droid Fighting Upgrade
d_tool_07
Attack Bonus: 3
Defense Bonus: 2
Feat Required: Droid Upgrade Class 1
Skill Bonus: Awareness +2
Droid Perception Sensors
d_tool_08
Attack Bonus: 2
Defense Bonus: 1
Feat Required: Droid Upgrade Class 3
Skill Bonus: Awareness +8
Skill Bonus: Demolitions +2
Droid Memory Upgrade
d_tool_09
Attribute Bonus: Intelligence +2
Feat Required: Droid Upgrade Class 1
Skill Bonus: Computer Use +5
Droid Warfare Upgrade
d_tool_10
Attack Bonus: 2
Attribute Bonus: Constitution +2
Bonus Feat: Weapon Focus: Blaster Pistol
Bonus Feat: Weapon Focus: Blaster Rifle
Bonus Feat: Weapon Proficiency: Blaster Pistol
Bonus Feat: Weapon Proficiency: Blaster Rifle
Bonus Feat: Weapon Specialization: Blaster Pistol
Bonus Feat: Weapon Specialization: Blaster Rifle
Feat Required: Droid Upgrade Class 2
Droid Battle Upgrade
d_tool_11
Attack Bonus: 3
Attribute Bonus: Constitution +2
Attribute Bonus: Dexterity +2
Bonus Feat: Weapon Focus: Blaster Pistol
Bonus Feat: Weapon Focus: Blaster Rifle
Bonus Feat: Weapon Proficiency: Blaster Pistol
Bonus Feat: Weapon Proficiency: Blaster Rifle
Bonus Feat: Weapon Specialization: Blaster Pistol
Bonus Feat: Weapon Specialization: Blaster Rifle
Defense Bonus: 2
Feat Required: Droid Upgrade Class 3
Droid CERS
d_tool_12
Attack Bonus: 1
Bonus Feat: Improved Rapid Shot
Bonus Feat: Master Rapid Shot
Bonus Feat: Rapid Shot
Feat Required: Droid Upgrade Class 2
Droid CESS
d_tool_13
Attack Bonus: 1
Bonus Feat: Improved Sniper Shot
Bonus Feat: Master Sniper Shot
Bonus Feat: Sniper Shot
Feat Required: Droid Upgrade Class 2
Droid CEPB
d_tool_14
Attack Bonus: 1
Bonus Feat: Improved Power Blast
Bonus Feat: Master Power Blast
Bonus Feat: Power Blast
Feat Required: Droid Upgrade Class 2
Droid Micro-Optics
d_tool_15
Attribute Bonus: Dexterity +5
Bonus Feat: Caution
Bonus Feat: Improved Caution
Bonus Feat: Master Caution
Feat Required: Droid Upgrade Class 3
Skill Bonus: Demolitions +10
Droid Omniscience Unit
d_g0t0_02
Attack Bonus: 3
Immunity: Critical Hits
Skill Bonus: Awareness +10
Skill Bonus: Demolitions +5
Class Limitation: Expert Droid
Droid Stun Arm
d_t3m4_01
On Hit: Stun, 100% for 9sec
Save: DC20 to negate stun
Uses: Unlimited
Class Limitation: Expert Droid
Droid Self-Sustaining Unit
d_t3m4_02
Bonus Feat: Improved Toughness
Regeneration: 3
Class Limitation: Expert Droid
Droid Renewable Shield
d_t3m4_03
Absorbs: Energy, Sonic, Cold, Heat, Ion 80pts total
Class Limitation: Expert Droid
Droid Assasin's Rifle
d_hk47_01
Damage Bonus: Energy 1-10
Bonus Feat: Sneak Attack V
Attack Bonus: 5
Bonus Feat: Improved Sniper Shot
Bonus Feat: Master Sniper Shot
Bonus Feat: Sniper Shot
Massive Criticals: 2d10
Class Limitation: Combat Droid
Droid Capacitor Armor
d_hk47_02
Damage Immunity: Electrical 75%
Damage Immunity: Energy 75%
Damage Immunity: Ion 75%
Defense Bonus: 4
Class Limitation: Combat Droid
Droid Assassination Module MKII
d_hk47_03
Dexterity: +2
Attack Bonus: 3
Bonus Feat: Master Power Blast
Bonus Feat: Master Rapid Shot
Bonus Feat: Master Sniper Shot
Class Limitation: Combat Droid
Advanced Baragwin Droid Items V2
Description:
Back in 2004 Achilles released a mod called Advanced Baragwin Droid Upgrades found here: https://lucasforumsarchive.com/thread/135599#post-1. I wasn't on Lucasforums when it was still available and I wasn't able to download the mod from his website. 20 years later after the initial release I've decided to recreate it. This mod adds 9 Advanced Baragwin Droid items and 1 normal version of a Baragwin Droid item (Droid Interface).
Please see the below for item stats:
Droid Interface - g1_i_drdcomspk02
Feat Required: Droid Upgrade Class 1
Skill Bonus: Awareness +4
Skill Bonus: Computer Use +4
Skill Bonus: Demolitions +4
Skill Bonus: Security +4
Advanced Baragwin Droid Shield - g1_i_drdshld002
Deflection: Energy, Ion, Electrical, Sonic, Fire, Electrical, Cold 50pts total - Unlimited
Baragwin Targeting Computer - g1_i_drdtgcom001
Feat Required: Droid Upgrade Class 3
Attribute Bonus: Dexterity +2
Bonus Feat - Weapon Focus: Blaster Pistol
Bonus Feat - Weapon Focus: Blaster Rifle
Bonus Feat - Weapon Focus: Heavy Weapons
Bonus Feat - Weapon Specialization: Blaster Pistol
Bonus Feat - Weapon Specialization: Blaster Rifle
Bonus Feat - Weapon Specialization: Heavy Weapons
Bous Feat - Two-Weapon Fighting
Bous Feat - Improved Two-Weapon Fighting
Advanced Baragwin Flame Thrower - g1_i_drdutldev04
Damage: Heat, 60pts
On Hit: Horror, 100% for 3sec
Uses: Unlimited
Advanced Baragwin Stun Ray - g1_i_drdutldev05
On Hit: Stun, 100% for 9sec
Save: DC20 to negate stun
Uses: Unlimited
Advanced Baragwin Shield Disruptor - g1_i_drdutldev06
Damage: Ion, 40pts
Uses: Unlimited
Baragwin Carbonite Projector - g1_i_drdutldev07
Damage: Cold, 20pts
On Hit: Paralyze, 100% for 9sec
Uses: Unlimited
Advanced Carbonite Projector Mark II - g1_i_drdutldev08
Damage: Cold, 40pts
On Hit: Paralyze, 100% for 15sec
Uses: Unlimited
Baragwin Gravity Generator - g1_i_drdutldev09
On Hit: Slowed, 75% for 9sec
Save: DC15 to negate slow
Uses: Unlimited
Advanced Baragwin Gravity Generator - g1_i_drdutldev10
On Hit: Slowed, 100% for 9sec
Save: DC20 to negate slow
Uses: Unlimited
Droid Feat Gain and Skill Changes
Description:
- T3-M4 feat gain is now the same as Scouts (increased by 1 feat in total).
- T3-M4 now gains the same skills as a Scoundrel (increased by 4 skill points per level).
- HK-47 feat gain is now the same as Soldiers (increased by 11 feats in total).
Droid Feat Availability Change
Description:
- A small change to the feats that are available to both HK-47 & T3-M4.
- Changes the Blaster Integration feat description of T3-M4 to match up with his ability to use new larger blaster types.
- Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.
This is a duplicate of my other mod found below, I wanted to have an all for one Droid Overhaul and decided to include the file within this mod, for the screenshots of the changes please refer to the below link:
https://deadlystream.com/files/file/2420-droid-feat-availability-change/
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Mod used in screenshots:
Credits:
Fred Tetra - KOTOR Tool
Cortisol - Holopatcher
Achilles - For his original mod