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Status Replies posted by DarthParametric
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Out of curiosity, is there texture generating program (Preferably free) that you guys swear by?
I've been doing this thing manually forever and I'd like to find some tools to speed it up a bit.
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If memory serves, Jorak Uln's TGAs were saved incorrectly, with what supposed to be the bottom-left origin was instead top-right. Does that result in the texture being backwards, upside down, or both? I plan to correct all of these manually to remove any need for XnView so any information would be helpful.
And in other news, I'm typing this from new computer.
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Took a whole bunch of iterative fiddling with replacement UVs and edited/added meshes, but here's the end result of my first lightmapping test with KBlender:
https://darthparametric.github.io/KOTOR_Lightmap_Rebakes/stunt_55a.html
Thanks to @seedhartha for adding that feature to KBlender. Works pretty well once you have everything dialled in.
This version is for K1CP. Now I just need to make some slight revisions to the version for my Dark Side Ending Cutscene Enhancement mod (mainly just baking shadows for the different stunt crowd).
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QuoteThe GOG.com version has Aspyr's update now
Does it? Last I saw it was someone that had zipped up the Steam files and posted it on the GOG forums. I don't use Galaxy though, so I haven't checked for any updates.
Edit: Ahah - https://www.gog.com/forum/star_wars_knights_of_the_old_republic_series/patch_10b_just_landed
Not that it is worth bothering with. Nothing of value was added, aside from those incapable of WS patching themselves, or those that simply had to have native controller support. And none of that is worth all the added bugs.
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So I've been reading some of the gaming articles on the Kotor 2 Switch DLC and thus far they've made no mention of how the DLC is based upon the TSLRCM mod and they word their articles as if Apsyr did ALL the work behind the restorations 🤦♂️
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So I've been reading some of the gaming articles on the Kotor 2 Switch DLC and thus far they've made no mention of how the DLC is based upon the TSLRCM mod and they word their articles as if Apsyr did ALL the work behind the restorations 🤦♂️
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Just ask @zbyl2, it would be quicker.
I'm pretty sure it's just TSLRCM. The reason it's "DLC" is because there's no official support for modding on the Switch, and who would play TSL without TSLRCM?
Although I guess commiserations to those poor Switch bastards that there's no Unofficial TSLRCM Patch DLC. Soon they will know the true horror of Kaevee.
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Seagulls.
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You guys think that Disney's pumping out just too much Star Wars stuff at this point?
They're making a new show based on Andor from Rogue One and I just don't care anymore since they've got like 6-7 other series coming out and more movies about to come out. I've lost so much interest in modern Star Wars, not because it's necessarily bad but because there's so much of it. It's OK to take breaks now and again.
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I haven't played K2 in... a very long time, but after getting burnt out on TOR (Grinding achievements before an expansion release will do that), I went back and replayed both KotOR games. I forgot how much I love the entire Old Republic era... Now, I kinda want to start writing fan fiction again, which I did from 6th to 9th grade. Until a "Fan Fic reviewer" who reviewed KotOR fics pretty much shredded the first fic I posted. That didn't help my already shaky self-confidence when it came to fanfic writing
One thing however, I don't get why some think M4-78 doesn't work with the Kotor 2 Subreddit mod build, I had no issues when I was playing with both the mod build and M4-78 (Apart from things that were already missing in the 1.5 release of M4-78)... -
Star Wars: Obi-Wan Kenobi trailer:
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I thought I might take another crack at enhancing one of my old mods. However, I'm realizing I probably need to look at a tutorial on alpha channels as they relate to droids (or other metal objects). Might someone have a link to a good one that would cover that sort of thing? If such a thing doesn't exist, might someone whip one up aimed at a nove? (A novice level tutorial would help out other folks as well as myself.)
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That weird feeling when you're getting tons of paying work, but you really just want to finish your mod...
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I am completely over having to shovel my driveway multiple times day 🤬
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Rewriting the program again. But, this time.. wow.
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A preview to DS ending's fullscreen credits sequence for KotOR/K1's widescreen users [16:9] which made possible now thanks to @DarthParametric's finding on the offset in the game's executable -- powered by @seedhartha's insight that solved the problem. For information, I'm running at 1366x768 with the game's resolution. [Edited]
SpoilerFeatured as well two of my WIP mods with the footage; Alternate Revan's Robe [feat. Lord Bastila's unique appearance] + Alternative DS Ending Credits Music.
With the music I changed the second one that plays/around 3:55 marks [Bastila's Theme/Jedi Enclave-Courtyard's, IIRC] to one from SWTOR that I haven't figured out where/when it used in the game. While trying to dig information on it please let me know if you have any ideas where it is.
Cheers, and may the Force be with you!
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Thoughts? https://youtu.be/wO0fP9MyWOU
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Thoughts? https://youtu.be/wO0fP9MyWOU
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Was able to get DeNCS working. (yay) Had the wrong Java version?
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