StellarExile

Members
  • Content Count

    215
  • Joined

  • Last visited

  • Days Won

    5

File Comments posted by StellarExile

  1. KotOR1 - Improved AI

       627    19

    9 hours ago, GearHead said:

    I haven't tried but i think u can overwrite the Community Patch script with mine and it will work just fine. And yes, Malak will now use any force powers given to him.

    Amazing. This mod is a brand new must have.

  2. KOTOR 1 Community Patch

       174,888    245

    On 4/13/2022 at 12:38 AM, DarthParametric said:

    The script is correct, so the module itself shouldn't be a problem. You'll need to dump a list of what's in your Override. Run a command prompt in the folder and type in:

    dir /b > override.txt

    Then find the txt file in the folder and attach it here.

    This should do it:Override.txt

  3. KOTOR 1 Community Patch

       174,888    245

    On 4/9/2022 at 11:43 PM, DarthParametric said:

    Possibly, although I suspect doing so intentionally would be unlikely. You could check your Override for k_pebo_galaxytlk.ncs. Failing that, attach ebo_m41aa.mod from your Modules folder.

    ebo_m41aa.mod

    Here it is.


  4. 12 hours ago, Masamune753 said:

    I love seeing a unique robe! Is this fully compatible with all of JC's other robe mods? Specifically:

    JC's Fashion Line I: Cloaked Jedi Robes

    JC's Fashion Line I: Cloaked Hybrid Robes

    JC's Fashion Line I: Cloaked Party Robes

    If so, is there a recommended install order?

    Well, you need the first mod in order for it to work :). The next two should be compatible as long as you install this last.