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File Comments posted by DarthRevan101
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Just a few little bugs I noticed.
1: With the new update, I noticed that what ever lightsaber Maxis is wielding, it doesn't ignite. He still attacks with it, but but the blade isn't there.
2: With all the versions, there are parts where Maxis has no voiceover, and there are some parts where he has no lip sync
If you can remember, would you mind telling me where he has no voiceover?
When I go to suvam tam there is no option to ask him about maxis, what can I do?
I'm currently looking at fixing that problem. For now, take the file yav47_suvam.dlg from the tslpatchdata folder and put it in your Override folder (replacing the one that's already in there). If that doesn't work, please let me know.
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Glad that worked. As for the journal entry, sometimes mods conflict which results in the journal entries for the mods to appear blank. The max_yavin script checks the journal entry so if that was the case then it would have caused that problem.
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Sorry I've taken so long to respond. Thanks for the video though, it's quite helpful. I'm really not sure what could be causing that. Try copying the yav47_suvam.dlg directly from the tslpatchdata folder in to your Override (replacing the one already in there). Also just to be certain is the journal entry where it should be? If it's blank or at the wrong point then that would be the problem.
If that doesn't work then if you have DLG Editor just remove the max_yavin conditional script from the dialog branch. As far as I'm aware you're the only one who has this problem so maybe that workaround would be for the best.
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For some reason, the Maxis dialogue on Yavin Station is not showing up. I'm talking to Suvam, and I can't ask him where Maxis is
That's strange. Do you have any other mods that modify Suvam's dialog? And have you definitely completed the sidequest on Tatooine?
Also I don't think you can ask where Maxis is during your very first interaction with Suvam. If you haven't already, try talking to him again.
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Unless DarthRevan101 wants to say otherwise you just delete "tat17_10czerk_01.dlg". This happened to me in 1.4 and doing this worked.
Yeah that's what I recommend for now. I'll take a look at that as soon as I can though.
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Is there anything to do with the 2 (at least that I can find) Glysh brothers on Taris? In my lightside playthrough the first time I played this in 1.3 or 1.4, Sankro Glysh, the one in the bounty office next to Zax just talked to me and Nebuko? just ran away from me when I tried to talk to him. Is there anything more added to 1.5 or something that I've missed with those 2?
You can kill Sankro but Neboko will just run off. I just added them there to establish the presence of the Glysh early on in the game.
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Can't you go back to the Valley of the Dark Lords after you finish Korriban's quests? I've always done Korriban last, so I might be wrong
Yeah that's my mistake, sorry. If you kill both Uthar and Yuthura you won't be able to get there though, so watch out for that.
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Nico the swoop racer on Tatooine has Maxis' head instead of his green head. Every other green twi'lek in the game is green I've just noticed this one.
Thanks for letting me know. I'm currently working on a pretty big update for the mod and I'm hoping to finally get rid of that problem once and for all.
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How about Vorn? How much skill do you need to have in his case?
You need Force Persuade to convince Vorn not to fight and a high persuade skill to convince Hulas you didn't kill his agents
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It is Impossible to Persuade him that you killed Zuulan when you didn't! That's how Bioware made the game!
Ah, I didn't know that. I'll change that when I next update the mod. I'll probably change Zuulan completely in that case. Thanks for letting me know!
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Nice mod, thank you so much for making it!
A question though: Exactly how high of a persuade skill do you need to convince Hulas that you killed Zuulan? I just failed multiple times with a persuade of 20. I really like the mod, but I don't want to keep spending all my skill points on persuade for consecutive levels just to get past that part & would like to know what the magic number is if you know.
I do realize you don't need to convince him you that killed both of the first 2 to continue with the quest, and I'll probably have moved on with just convincing him I killed Lorgal by the time this is answered, but for all future people wondering how much it will take it would be nice to have the answer here for them.
Thanks again for a great mod!
Short answer, I don't know. I didn't edit anything to do with Zuulan because the option to let him go is in the game already. I'll take a look at it though, it's not something I really tried (when testing the mod I just used Lorgal). As it stands, this mod is simply a new option for people who want it - it's not as developed as I'd like it to be and I hope to expand upon it in the future. Until then I'd recommend just taking care of Lorgal.
Thanks for your feedback, it means a lot!
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Very good idea! This will definitely be downloaded in time for my next playthrough!
Thanks! You know, this mod was actually inspired by your Bendak Starkiller mod.
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Glad it is compatible with Kay now!!!
it's a little overdue but I'm glad I've finally done it. If you play with both mods, please let me know if you encounter any problems (such as Kay speaking one of Juhani's lines or Maxis speaking one of T3-M4's lines).
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Love it!
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Yeah, that was a good decision.
Thanks.
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Is this still being worked on? Will there be a version 1.2?
In the near future hopefully, just been busy lately. Anything I need to fix/change?
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yup i do have recruitable Kay ... must-have stuff IMHO ...
and many Carth tweaked dlgs too (twiked by myself and mods) like lev40_carth.dlg, the unk41_carth.dlg and even the ebo_carth.dlg ...
oh well ... i'll have to do this manually it seems ... wouldn't be the first time ... LoL
Sorry about that.
If I have the time in the future I'll try and make them as compatible as I can, but I've been very busy recently.
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well that surely is related to his appearance.2da line ... you'll have to edit it copying the values from the changes.ini file (appearance.2da section) in your appearance file ... (check if appearance_row_twilek_max_0 line is the last in your appearance.2da)
to the modder ... i'll need good free time to edit at least 7 or 8 dlgs of my Override and maybe even the global.jrl to make this compatible with all my stuff ... but it seems worthwhile considering this replaces T3 and is the unique mod as far as I know that that does. Checking the files should work on my end ...
looking at the changes.ini file in the [settings] section of it LookupGameNumber is actually set to 2 ... shouldn't it be 1 i wonder?? lol
bye thanks for all your hard work
I think most dialogue will only be incompatible if you have Recruitable Kay. The only one which will cause any problems though is Carth's dialogue at the end of the unknown world.
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im not sure how but maxis has turned into yuthera ban for me, but apart from that its all good
That's... strange. Have you downloaded the most recent version of the mod? It should have fixed any appearance issues.
Do you have any mods that change Yuthura's appearance or anything? And did this affect Maxis before you recruited him or after? (or both).
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Anyone who's downloaded this mod, I'd love to know what you think of it and if there's any way I can improve it.
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Nice, Hanharr finally looks like the terrifying monster he's made out to be by Mira.
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thanks ... so T3 will be left in Yavin then once replaced??
good idea using twilek voicing ... well, there were not many others option left were there ...? cheers ...
Yes T3 stays at Yavin. You can talk to him a little bit to ask how he's doing etc., so I didn't completely write him out of the game.
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im-pre-ssive no doubt ... but what u mean by "He has a (small) quest like the rest of the party members, which spans 2 planets."
downloading needless to say ...
To further his main party member quest there is something you have to do on two different planets. Like I said it's not as big as the other party members, one of the things triggers right as soon as you leave the Ebon Hawk on the correct planet.
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Wow, this looks great fun! Downloading
Thanks! Please let me know if you encounter any problems with it.
Mandalorian Armor Pack
in Mods
Posted
Don't worry I've come across this as well, I didn't realise that some of the dialog files were used in other parts of the game. I'll fix this when i get some time