Kexikus

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File Comments posted by Kexikus

  1. TSL Backdrop Improvements

       23,634    37

    25 minutes ago, nonchetos said:

    unfortunly the mod is not compatible (or at least fully compatible) with Replacement Peragus II Artwork by Trench here's a screen shot with tsl backdrop + artwork: https://imgur.com/a/zmxZefv and another with only the artwork: https://imgur.com/a/e4OKxNY

    What makes you say it isn't compatible? Yes, Peragus is in a different position and has a nebula behind it (as intended) but Trenchs replacement texture still works exactly as intended (and is actually recommended to be used in the mod description).

  2. TSL Backdrop Improvements

       23,634    37

    On 6/9/2022 at 5:44 AM, s123 said:

    i came across a bug? or a texture problem with the hyperspace loop in the ebon hawk

    it kind of, for a lack of a better term ig it "pulses" with lines emerging in the center and the surrounding turns black whenever it pulses.

    im using tsl mobile if that makes any difference

    I honestly have no idea what is going on there. I would assume that it is some kind of rendering bug caused either by the mobile port in general or the weaker hardware of a phone compared to a computer. No idea how to fix it though, sorry.

    • Thanks 1
  3. High Quality Skyboxes II

       13,913    26

    On 6/23/2021 at 10:56 PM, EmeraldPhoenix1221 said:

    Does anyone know if the Dxun fix requires a new save? Or a save where you haven't started that questline yet?

    Sorry for the late reply. You probably no longer need the information but for completeness: No, a new save is not required.

    On 7/27/2021 at 5:47 AM, Sith Holocron said:

    Is your mod compatible with the M4-78 New Building Texture mod?

    Yes.

  4. TSL Backdrop Improvements

       23,634    37

    23 hours ago, ZeldaTheSwordsman said:

    Fair enough.

    I just felt it was a jarring enough discontinuity to be worth pointing out. I still downloaded the pack since the others are lovely and the pack isn't all-or-nothing

    Thanks for the feedback. This is actually something that was bothering me even back when I made this mod. IIRC Malkior and I talked about it and the result is the best we or actually Malkior could come up with, which while not fully consistent with the cutscenes still looks very good I have to say!

    On 6/28/2021 at 6:55 AM, Malkior said:

    I'll talk to Kex about it, but you do realize this mod was uploaded five years ago, right?

    Best case scenario, I can find my old texture file and Kexikus is cool with adding a small "update" with a new texture where I strictly adhere it to the video. Alternatively, I take the lower Res texture from the download and manually change it.

    Option A will take some time due to the fact that I have since changed computers and it's probably buried in my old Hard Drive.

    Option B might be lower overall quality, but it will at least be consistent. Asking Kex to change it might take some time anyway though.

    Well, if you end up finding your old files and want to make a new version for option A, just let me know and I'll release a small update. For option B it really depends on the quality that can be achieved, not only resolution wise but also in the perspective. The standard Ravager screenshot that ZeldaTheSwordsman posted has a wrong camera perspective and completely wrong lighting so I don't think that one could be used here. But maybe there are other options.

    • Like 1
  5. High Quality Skyboxes II

       13,913    26

    Thank you very much. That installlog was very useful and allowed me to find the culprit: There's something wrong with the 401dxn.mod coming with my mod but so far I have been unable to figure out what exactly. I'll continue investigating this issue but for the time being you can just delete 401dxn.mod from the modules folder after installing this mod if you have this issue and it should be fixed. You will loose the fog changes I made to that module but that's better than broken cutscenes.

    I'll get back to you once I know more @Pimpnkill@mackmitchell94@1Leonard

    Update: I found the issue and uploaded a fix. The installation is slightly more complicated if you have an older version of the mod installed, so make sure you read the read-me. Most likely you will only have to delete 401dxn.mod and 510ond.mod from your modules folder before installing the new version but check the full instructions to be sure.

    • Like 2
    • Light Side Points 1
  6. High Quality Skyboxes II

       13,913    26

    12 hours ago, mackmitchell94 said:

    Ok so weirdly enough the folder does not contain an install log for me, it never makes one. @1Leonard is also having the same issue with the cutscenes on Dxun. 

    That's weird and might actually be related but I'll have to check when I'm back home.

    • Like 1
  7. High Quality Skyboxes II

       13,913    26

    3 hours ago, mackmitchell94 said:

    This screenshot details all the errors, I think there's 12 here but that's only because I reinstalled in order to screenshot the log, usually there's only 10 warnings on initial installations, but the Dxun files are always there . The cutscenes I'm having problems with are when you first land on Dxun and start exploring the jungle, two cannoks and a maalraas face off against each other. When I progress to that point, the cannoks and maalraas appear friendly and the cutscene never activates. After that, when running into the Zhug bounty hunters, their cutscene never activates either and they also appear as friendlies.  So it's those two cutscenes that I know of, I didn't progress to the deeper jungle of Dxun yet in my playthrough, and if you'd like me to in order to see if there's other bugs I'd be happy to check .

    Those warnings are completely normal and certainly not the cause for your issues. On the contrary actually, if they were missing you would most likely run into issues. From your screenshot I cannot see any other issues either. Can you send me the actual installog file? It's in the same folder as the Install.exe of the mod. Ideally it would be the file from the initial installation but maybe I can still find the issue in the reinstallation log although I don't have any idea what could be causing this right now.

    I'm also not at home for a few more days. Once I get back I can test and see if I have the same issue in my installation.

  8. Full Jedi Council

       2,991    26

    I didn't know about the issue, so I haven't changed the flag before and I assume that's the case for many authors just like DarthParametric said. It's certainly not to confuse users out of malicious intent or something like that.

    • Thanks 1
  9. High Quality Skyboxes II

       13,913    26

    14 hours ago, mackmitchell94 said:

    Hey @Kexikus!! Hope are having a happy christmas. So I actually fixed the problem at the telos restoration zone by deleting the Bao fix file @Stormie97 includes with his Jedi Journeyman robes mod which I'm using . Everything went fine until I got to Dxun where I ran into an error with none of the cutscenes playing. I reinstalled Kotor 2 and reinstalled every mod. The cutscenes played everytime until I installed this mod, then I ran into the problem again. In the installer, there are 12 warnings and files 401-403 and 410 Dxun.mod are skipped. This has something  to do with the error, I'm using the steam version of kotor II and version of TSLRCM  off here at deadlystream. I don't have any mods installed off steam workshop cause that method has always been a hassle . 

    Hi, a happy christmas to you too. Could you send me the installog of this mod so that I can see if there is an actual error in the installation and not just intended warnings?

    Also, which cutscenes aren't working? Or better, which specific cutscene is the first that doesn't work?

  10. High Quality Skyboxes II

       13,913    26

    15 hours ago, mackmitchell94 said:

    Hey @Kexikus. I’ve run into 10 conflicts with the tslpatcher installation . It says there’s already files going by the same names already located in modules so it skips them. On telos you can barely see the clouds with lightning and the lightning itself seems to be more prominently on the force shield between restoration zones . I tried deleting those telos files (231 telos.mod and 233 telos) with the ones provided by this mod (and also the 8 other files) so there’s no more conflicts in the tslpatcher but now the restoration zone of telos crashes instantly with a black screen everytime . Any ideas ? 

    By "in the modules" you mean that a file already exists in XXX.mod? I assume you have TSLRCM installed? In either case that's intended behavior and the mod installed just fine. As a general rule: TSLPatcher warnings are often no problem but intended. Only errors are always a problem.

    By deleting 231tel.mod and 233tel.mod you screwed up your TSLRCM installation, which causes the crash.

    What do you mean by: "you can barely see the clouds" though?

  11. High Quality Skyboxes II

       13,913    26

    10 hours ago, LordMerek said:

    There are no textures in the Coruscant Jedi Temple archive. Is this normal?

    7 hours ago, DarthParametric said:

    The screenshots would suggest it reuses the textures already included in the base game archive.

    That is correct.

  12. High Quality Skyboxes II

       101,937    66

    8 hours ago, mackmitchell94 said:

    I reinstalled  but I’m still having the same issue . I have both those files but it must be one of the mods I’m using . I had a similar problem with taris on your previous version of HQ Skyboxes for K1 . You gave me an extra file and it worked when I utilized anti aliasing.  The mods I’m using are : Green grass for dantooine, Yavin IV, pc response, HQ nebulas and stars, Improved Grenades, K1 extremely realistic visuals, Taris dueling arena enhancement, and Better male face 04. Any ideas ? 

    The only one that could be causing that is K1 extremely realistic visuals. Could you check if apart from LTS_bsky01.tpc which should be in your Override, there's also LTS_bsky01.tga or .txi? If so delete those and see if it helps. I doubt it because it works in the other modules but you never know.

    • Like 1
  13. High Quality Skyboxes II

       101,937    66

    1 hour ago, mackmitchell94 said:

    It could just be a mod conflict but I’m not sure. I’m not using any other mods that edit the skyboxes . I’ll check it out and let you know !! 

    Well interestingly there is a m02ab_sky with both mdl and mdx files,  but theres no m02ab_01 in my override . Maybe that's the problem, I'll try re-install. If that doesn't work, I'll empty my override and reinstall a clean game with less mods and see if that works . Thanks @DarthParametric and @Kexikus for your responses .

    Sorry, I mistyped the second model. It should be m02ab_02l

    • Like 1
  14. High Quality Skyboxes II

       101,937    66

    Well, I would guess that this is somehow related to using a laptop GPU. Kotor is known to have issues with those. I have no idea how that would happen though, especially in only a single area.

    You could check that the m02ab_sky and m02ab_01l models are in your Override. There should be .mdl and .mdx files for both of those. Maybe they got corrupted somehow but I doubt it.

  15. High Quality Skyboxes II

       101,937    66

    2 hours ago, maddogaranto said:

      Thanx for the hard work!

      Can you help me to understand what am I doing wrong here?

      I'm following reddit's full build mod guide. And on Taris, along with your mod, I'm running Quanon's Taris Reskin

    For some reason your game goesn't seem to load the texture's alpha channel or doesn't use it for transparency. I would guess that this is somehow GPU or OS related. Did you see similar issues in other areas?

    • Like 1
  16. TSL Backdrop Improvements

       23,634    37

    2 hours ago, Cytaris said:

    I'm trying my hardest to get the black square to go away but I can't figure out how. /: Love the mod tho. Any help is appreciated! Do 851nih and 852nih effect the black square around peragus? Idk why it's there because I have the most recent version of the mod. I also have KOTOR 2 UNLIMITED WORLD TEXTURE MOD so maybe that's where 851nih and 852nih come in?

     

    I do have trenchs mod & all the mods you recommend in the description installed btw. Idk what the problem is. I've looked through the forums and see that version 1.4 fixed this problem and I have had a previous version of the game where it worked (no black box) but I've been trying to fix this for a couple hours now with no luck.

    851nih and 852nih are not related to that, no.

    Try redownloading the mod and reinstalling it and make sure that you replace all files when asked to do so. I sadly can't remember what caused the black square but it really should go away if the latest version is properly installed. If that doesn't work you can always delete all files starting with 151har from your Override. That will revert all changes I made to the harbinger level but that might be preferrable to the black square.

  17. Full Jedi Council

       2,991    26

    10 hours ago, MetaBee said:

    Nice mod btw,

    Would Full Jedi Council work with Extended Enclave ? 

    I'm wondering, cause i have Lekulin's Handmaiden/Disciple - and i would like to use, Full Jedi Council with Extended Enclave. 

    Thanks...

    I don't think that Extended Enclave makes any changes to the Council scene so you should be able to use it with my mod.

  18. K1 Music Fix

       573    4

    5 hours ago, Ragnarök said:

    Just a quick bug report.

    On a clean install of the game, this mod breaks the "Strange Stowaway" questline.

    After landing on your second planet (including Dantooine) Zaalbar approaches you about missing food on the Ebon Hawk and recommends you investigate the emergency supply. Something in this mod prevents the dialog from opening to allow you to examine the supply more closely. This means that the footsteps will never trigger and Sasha ot Sulem will never spawn to progress the quest.

    I tested this both with my own modded save file I had been using up to this point, as well as with an unmodded save file available online for reference. Upon uninstalling the mod, I was able to examine the supply and the quest could progress normally again.

    Okay, that's really really weird. Could you send me the savegame as a PM for investigation?

  19. Sandpeople Disguise Drop Fix

       4,905    10

    19 minutes ago, Obi Wan Pere said:

    I did so, installed while still in Anchorhead and without having been at the Dune Sea yet.

    I'm playing with K1R version but I haven't seen any files that could conflict with this MOD

    Not really sure what else could be causing this. Maybe a game version thing or so, but I don't know to be honest.

    • Thanks 1
  20. Juhani Romance Enhancement

       8,278    17

    I honestly don't know. I didn't edit that part of Juhanis dialog for this mod so it's either another mod or some kind of incompability with another mod. Try setting G_JUHANIH_STATE to 2 and check if that opens up the appropriate conversation. If it does, then only this one entry is bugged for some reason.

  21. Juhani Romance Enhancement

       8,278    17

    I mean I didn't even get her full conversation history but the game acts like I have. As Juhani says "What more is there to tell?" When I ask her about her past and that is the only dialogue option I have with her, even going back to talk to her after further levels.

     

    Have you checked Juhanis globals with KSE? G_JUHANIH_STATE, G_JUHANIP_STATE, T_JUHANIROM

  22. Juhani Romance Enhancement

       8,278    17

    The entire romance, tried again on a new Playthrough and I've only ever gotten "Tell me more about your past." Even after collecting three Star Maps, Dantooine, Kashyyyk and Tatooine. 

    Playing as a Male I can do her whole quest line, but as FemPC I can hardly get anything out of her. 

     

    There is a bug in Juhanis quest line which prevents progressing it any further. See Leilukins romance guide for more information:

    http://deadlystream.com/forum/topic/4223-kotor-guide-juhani-romance-guide-now-complete/

  23. Full Jedi Council

       2,991    26

    There's an incompatibility with the "holorec.dlg" in this and Lekulin's Handmaiden/Disciple Swap mod which means if you install this mod the Handmaiden's first appearance won't trigger and she won't be added to the party. 

    To solve this, you have to copy the "holorec" from their mod and let it overwrite as installing the mods either way around doesn't make a difference. 

     

    I was wondering if you could make a compatibility patch, as now I don't get to ask T3 "What happened to the other Jedi Council members?"

     

    I'll have a look but I can't make any promises on when I get to it.