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File Comments posted by Constar
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Some before and after shots would be nice.
Okay, workin on it
i don't have a savedgame with him to check it (i usually recruit Mira, she's faaar prettier ) ... cos i'm getting a No specified error while opening the file ... both with Photoshop or PaintNET for example ...
the files did uncompress ok though ... apparently ... would they work anyway u think?? thx
That's because textures are in Bioware DDS format, they ca't be opened in editing programs.
DeadMan's right. That's not your usual TGA. It's DDS. Works smoother.
If you want to see it in action just modify your appearance in Kotor Save Editor to look like Hanharr. It's a 3 click procedure and gives you real ingame footage and not a flat image:)
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"Have you ever wondered why there is a bunch of retextures for every teammate but Hanharr? Even NPCs who are not even part of your party, like atris and sion, have a lot of new texture projects dedicated to them...
So why not poor Hanharr?"
"I couldn't let poor Hanharr sit between all those shiny HD textures looking like he was pulled straight out of an Commodore 64."
LOL ...
hahaha haha... u so right ... instant download to check hairy Hanharr ASAP!!!! cheers for release ...
Thank you very much for your support!
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we need a 1.2 and 1.8.4 version
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This looks really amazing! one thing that bugged me all along in both the Kotor games was, that no matter how high def the characters look, no matter how great the atmosphere was, the weapons allways looked like scrapmetal-pipes with 2x2 textures. I am truely amazed by this! I can't wait to see them in Kotor 2!
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I have the same issue. the archive is 0bytes in size and invalid to open:(
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Could you make this a replacer model for the sith assassins?
Proper Sith Assassins
in Skins
Posted
@uwadmin12 I know about the issue, but I sadly do not have the time right now to attempt to fix it. But I remember what it's caused by, I believe. The Model for the complete Sith Stalker is assigned to the Sith assassin's head appearance .2da entry, because there were animation issues while it was assigned to the body one. This does not change regular gameplay, but the turret's, I think, need to find their target by looking for assigned body parts (I guess?). As I remember you can kill them with precise headshots with my mod, but the chances are slim. I am really sorry for not being able to fix it. If anyone wants to attempt a fix they are free to upload a patch they are free to do so