134340Goat

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Posts posted by 134340Goat


  1. On 5/10/2023 at 11:14 PM, Snigaroo said:

    Handmaiden Sister Showdown Knockdown

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    Even if you attempt to kill all the Handmaiden sisters as Brianna, you can knock the final one out instead. This is acceptable, but when knocked out they should be knocked to the ground, because otherwise they'll just be standing there during the confrontation between the Handmaiden and Atris.

    If I might make a suggestion;

    I think the current implementation is a bit finnicky, and if you do choose to kill them, it feels almost silly hearing the "dark side points gained" jingle every 10 seconds, not to mention how awkward it is that one being stunned forces you immediately out and back into combat

    Would it be feasible to change this so that Brianna's line about using the appropriate amount of force plays, and then the player is given a choice of:

    "1. (Incapacitate your sisters.)"

    "2. (Kill your sisters.)"

    Or something to that effect. Grant a one-time LS/DS point gain depending on the choice. That way, no need to deal with them awkwardly standing around; you can just give them the ordinary death animations with the player knowing they're just knocked out. Wouldn't be the only time in either game that a death animation is used to represent someone who's lost consciousness

    • Like 1

  2. Oh, good eye! Yeah, I think that sounds like a really good solution to restore the sublevel and alternate way to disable the turrets while also keeping the Twi'lek coward. Completely forgot the line about the lieutenants, so moving a couple enemies around sounds like a great solution that wouldn't too drastically alter the difficulty/design of the Vulkar base. I'm 100% behind this!

    • Like 2

  3. So in regards to the Vulkar Base thing, two main thoughts on that

    First is that I really like the idea you have! Kotor already has plenty of dungeon design where you can explore and use cunning to figure out how to progress, or just brute force your way through, so I think a choice between "find the Vulkar coward in the sublevel to get the card" or "take out a room of like ten enemies to get the card" would fit pretty seamlessly in the game design. I'm all for this idea. Just might require a tiny bit of custom content to make the puzzle about the blaster turrets guarding the garage clearer to the player that some kind of pass is needed

    Second thought is about the Twi'lek Vulkar coward in the vanilla game. Honestly, I really like that character. Gameplay-wise, it's just a basic light/dark alignment choice, but I think it adds a nice bit of flavour to the setting and Brejik as a character. A few characters go on about how Brejik's new leadership of the Vulkars has fundamentally changed them as a swoop gang, and I just think it's really neat to encounter an enemy who goes "You know what, I don't agree with the new ways, and I'm not gonna die for a cause I don't care for." It might feel a bit clunky having two enemies who stop combat and offer a "spare me or kill me" choice, but ideally, I'd love some way to retain the vanilla Twi'lek coward while also restoring the human coward who gives you the garage pass card

    (I suppose one possible solution to that could be to place the human coward in a room with some enemies, have him do the cowering/fear animation, and then start his whole speech after combat ends so it isn't the exact same situation as the other one? But that's just one idea, if you even would want to use both characters. Up to you, obviously!)

    • Like 2

  4. Oh, crap, how did it take me two months to see that this was a thing?! Despite its flaws, I've been an avid K1R fan since its release, so this is huge to me

    I've heard talk of a "K1R Lite" to fulfill pretty much the same purpose you mentioned - compatibility with K1CP while also perhaps avoiding some of the more controversial changes - and I'll be ecstatic to play through the game again with as fully realized as possible a version of that! With the integration of Leilukin's Juhani mod and whatever else gets added in with the.... K1RCCP? What was it again- oh, RCK1CP. Yeah, when that hits, I'd love to give it a test!


  5. SHIT YES. I don't know if it was my post from a while back that gave you the idea to make this, or if it was pure coincidence (the universe is strange sometimes), but my biggest thanks! Feel like this is a great way to get more out of Vash without having to go through M4 or deviating too much into custom content

    • Like 2

  6. On 8/23/2019 at 8:32 PM, JCarter426 said:

    You slayed the beast - at last the prey becomes the predator.

    You spared the life of the beast... now it is twice, and you have made him suffer all the more.

    Huh. These in particular stand out to me. Interesting. I wonder if these were intended for Mira, or for a dark side player who recruited Hanharr. Perhaps there was an idea for him to turn on you at some point, where you would then choose whether to spare or kill him?

     

    On 8/23/2019 at 8:32 PM, JCarter426 said:

    Do you seek to hunt me now, child? Come - let us see what weapons you have that can harm me.

    Do you seek to hunt me now, child? Come - let us see what your master has taught you.

    The variation here is also interesting. And again, maybe this is referring to Mira, with the whole "hunting" thing. I guess the above line would be if she was untrained, the bottom one if you had trained her as a Jedi?

     

    Ah, but we can only speculate. Oh well. Fascinating to think about, anyhow


  7. On 6/6/2019 at 11:23 AM, Sithspecter said:

    I also had an idea that after a certain point in the matches (maybe about halfway through the 10-15 matches), you have to side with one of two Hutts as your sponsor. This would affect which teams of gladiators you would encounter.

    I really like this idea, and I second what JC said about possibly finding a way to tie this into the morality system. Maybe one of the Hutts is just your typical, ruthless "bloodshed brings me money" types, but the other is a bit more progressive for Hutt standards. Still a greedy bastard, but not completely beyond the line

    Funny enough, that premise reminds me a bit of what Bioware later did with DA:O and Orazammar. Picking one side to represent in a dueling arena and fighting for them. Could go with something along those lines and have it affect the outcome of the planet itself


  8. Regardless of one's opinion of how well they handled that, I don't think that should really affect or create any preconceptions about what they might write for a SW movie

    One is a grimdark fantasy aimed towards an adult audience. The other's a more mostly light spirited science fantasy universe aimed at kids. Apples and oranges


  9. It's never really addressed outright. It could've just been luck (or unluckiness, depending on your opinion) on Visas's part. Or it could be that Nihilus intentionally chose to spare one to take as an apprentice/slave simply because he wanted a Force bond as a master has with an apprentice, for whatever benefit that might give him - though I don't find that theory particularly valid, since I don't think his level of control when he's consuming the whole planet is that precise

    • Like 2

  10. 2 hours ago, ebmar said:

    Just a friendly reminder -- you may want to revisit the compatibility issue for p_jolee001.utc as it's not compatible with KotOR 1 Restoration setup

    I might very well be mistaken, but I think the particular part of K1R that modifies that is an optional component not part of the main install, so this should be compatible with the rest of K1R

    • Thanks 2

  11. Hm, sorry to add onto the "Will this work with" list, but I don't suppose this would have any issues with Partyswap? 

    Decided I'd try this out along with M4, Partyswap, EE, and the PS/EE compat patch. I'm installing this last, which might be a mistake, but eh, we'll see. Can't wait to finally try this out!


  12. So, I found something rather interesting I can't believe I haven't caught before. I'll do the full table of questions just for clarity's sake

     

    1) During the game, when did the problem begin to occur?

    Talking to Yun Genda (male off duty Sith) as a male
    2) Did you install the latest version of the mod? (1.2)

    Yep
    3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version?

    Steam
    4) Did you update your game as required by your game's region? (4-CD version ONLY)

    N/A
    5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file?

    Fresh
    6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)

    N/A
    7) Can you be more specific about the error? At what point did it happen?

    Decided to try something I haven't tried before. K1R restored the ability to bribe the same sex off duty Sith as an alternate way to get to the party (though dialogue still seems to refer to getting into the base, but that's beside the point)

    There's a dialogue option to attempt to persuade the bribe down from 200 creds to 100. I failed to pass the persuade check - but I lost 100 credits anyways. Talking to him again just brings up the "So you're back to talk about our deal?" thing, so that's 100 credits just lost for nothing


    😎 Have you tried re-downloading/re-installing the mod?

    Not as of yet, but I suspect that won't change anything


    9) Have you tried using a different save game?

    Not yet - I'll try this with a low persuade female and see if Sarna has the same issue


    10) Have you tried starting a new game?

    See above


    11) What Operating System do you use? (List Virtual Machines as well if you are using them.)

    Win 10


  13. So, I imagine this is something that's never come up before because, one, you'd have to be bored enough to try this out, and two, it requires going out of your way to play the game in an unusual manner

    You begin the HK factory quest by mentioning the sonic imprint sensor you found on Peragus to HK, after which you must encounter three HK-50 squads to get its location. In universe, it's important to note that the sonic imprint sensor is made of HK parts and is what allows HK-50 squads to track you

    Thing is, there is no check to see if the player actually has the sonic imprint sensor. HK-50 squads will find you regardless, and you can still talk to HK-47 about it as if you have it. How do I know this? In one of my recent playthroughs, I deliberately made sure not to pick the item up on Peragus just to see what would happen

    How many players are going to encounter this issue without actively seeking it as I did? Probably none would even notice. But regardless, I would request a mod that adds a check to see if the player actually has the necessary item. This would mean if they do not, it disables the HK-50 encounters (thus making it more difficult to rebuild 47) and therefore the HK factory, therefore ensuring Malachor remains intact. A harsh punishment for the player's more than likely deliberate negligence

    Alternatively, a script could be added to the scene of the player meeting the first HK-50 that makes it so one automatically acquires the sonic imprint sensor. That might be less work

    • Like 1

  14. So, this is something I've been thinking about requesting for a bit. No better time than the present

     

    TSLRCM restores a scene of the Red Eclipse boarding the Hawk. Just before they come on, a party member is fiddling with the galaxy map as Kreia walks into the cockpit. Party member notes that they're being boarded, but Kreia knocks them out before they can do anything, saying it's a good learning opportunity for the Exile.

    Only, I have a small problem with this scene. She uses a really silly looking generic punch animation to KO the party member. Every other time she knocks someone out in the game, she has no animation when doing so. After all, she's using the Force. So why in this instance is she punching someone out? Even more, whatever she'd holding will clip through them, making it look even sillier.

    I suggest replacing the punch animation with a simple Force persuade animation, or possibly even nothing at all. The former is probably less ambiguous, but as I've noted, every other time she does that, she uses no special animation at all, so


  15. I'm not sure if the Coruscant mod is compatible with RCM, but regardless, that shouldn't be causing an issue here

     

    What exactly do you mean when you say you're stuck? Like, are you stuck at a black screen, a loading screen, certain scripts just aren't triggering and you're soft locked, etc. Can you give a bit more detail?


  16. 6 hours ago, SalaciousCrumb said:

    I think the devs at Bioware intended for Calo's stats and items to be different, depending on which planet the player visits first. It would be nice if the installer had a custom install option.

     

    Other than that, great patch!

    Is there anything in the files to indicate that?

     

    I know that in vnilla, his loot can be missing a few items, but I've not heard anything about his stats based on which planet you go to first


  17. I'd be in support of that

     

    It's used three times, unless I'm epic failing and forgetting one - Tatooine street ambush, Kashyyyk walkway not-so-ambushy ambush on the path to the village, and the Sith master in the Manaan base after a brief conversation. Maaayyybe one in the Rakatan temple says it? Though I couldn't imagine why at that point in the game

    (Tangentially, I could imagine a joke mod in which every dark Jedi's dialogue is replaced with that line. There's just something so campy and cartoony about the way it's delivered that I never get tired of hearing it)

    • Like 2

  18. 2 hours ago, Leilukin said:

    This issue was actually caused by the PartySwap mod itself, not my patch. Neither Extended Enclave nor my patch modifies VIsas/Disciple's dialogue on the Ebon Hawk after the Rebuilt Jedi Enclave sequence.

    Your guess about Disciple failing to spawn when you played a male character was correct, however. I actually discovered the problem with making Disciple spawn after Visas's conversation when I was making my Visas Marr and Female Exile Romance mod, and later testing my Handmaiden/Disciple Romance mod with PartySwap as well. In my mods, I had to NOT trigger the cutscene of Disciple contacting Carth/Cede after Visas's conversation to avoid the issue.

    I must say, I'm really glad that I'm not the only one who encounter this issue. I had report this issue on the PartySwap's thread long ago, even before releasing my first mod, but there wasn't any solution. I always find it strange that I never saw anyone else reported the same issue.

    Huh. And I even replied to you there. How time flies

    Goes to show how rarely I play male in Kotor 2, heh

    Hmm. There must be some way around it. If there's no way to fix Disciple not spawning, then I suppose we'd just have to make do with removing the scene of Disciple contacting Carth/Cede. Though I suppose that's something we'd have to request DarthTyren do. With an issue like that, I fear Partyswap probably wouldn't make it into the Reddit mod build


  19. I believe I might've found an issue here

    Aside from the relevant mods (RCM, PS, EE, this compat patch), I only had a somewhat old mod to add Vash to Korriban, but this should certainly not have caused the problem I encountered

    Set Revan as LS female and played as DS male killing all the masters

    Everything was fine up until the conversation with Visas after leaving Dantooine - when the scene ends, it just drops and I'm left trapped in the cutscene module. Tried telling her to leave, tried having Force sex, tried telling her I wasn't interested, and it dropped all the same

    I did a second playthrough as LS female and did NOT run into the same issue after talking with Disciple - and after that, I noticed the next scene was Disciple contacting Carth

    My best guess is Disciple failed to spawn when I was a male character or something, since I didn't find him in the stunt module but Atton and Visas were still there, but I dunno

    I played the game on Steam with legacypc, if that makes any difference