-
Content Count
523 -
Joined
-
Last visited
-
Days Won
7
File Comments posted by Markus Ramikin
-
-
Well, the files for B4 simply aren't there. Did you reupload the old version that didn't include them by mistake?
-
I finally had a chance to review your work at length. Pretty good! Definitely a good idea removing all those ridiculous exclamations and general idiocy.
Of course the quality is a bit uneven. An intention seems lost on occasion, e.g. some of the threats lose force. And you overcompensated a little towards unnatural, pompous dialogue. For example, you seem to think replacing verbs with nouns is automatically an improvement, e.g.:
"If you resist me, Carth, I'll destroy you" -> "Resistance will only lead to your destruction, Carth"
Overall, though, a good effort.
- 1
- 1
-
This is an essential mod, one of the few I would say this about. I have no idea how it's not higher on the list.
-
Good job. I always play with this.
-
I don't think the transitions make a lot of sense lore-wise, despite occurring in SWToR as well. So while I prefer Shem's "movie transitions" purely for aesthetic reasons, thumbs up to this mod as well.
-
Interesting idea, but doesn't this actutally make him easier if you have Improved Energy Resistance?
-
The idea that Kreia asked for the Exile to be exiled produces a whole load of logical and narrative problems if you think about it.
I'm sure it got cut on purpose, as part of the earlier draft of the story, when Atris was on Malachor, and Kreia and Atris' roles were somewhat reversed. (Interestingly, you can still find audio in the game's files of what is now Kreia's dialogue but recorded by Atris' actress).
- 1
-
Ugh. The idea of making master robes suck less visually is great. But what are Anakin Skywalker's robes doing in a game set long before Anakin Skywalker existed? Completely breaks immersion.
Please make these optional.
Is there an easy way to remove these "future" robes and keep improved master robes without breaking anything? Suppose I edit them out of Daralaa's store, will they randomly spawn in loot anyway or something?
- 2
-
Cool idea. The writing of the original game really wasn't its strongest point...
-
Some time ago i read it had some problem with TSLRCM 1.8
Has anyone tried it?
It's compatible. Someone just got alarmed that it overwrites a file in Override, but that's okay in this case.
Bastila Romance Scriptfix
in Mods
Posted
@DarthParametric Yeah, that's it. The vanilla k_punk_bastadd fires at the LS end of the first Bastila confrontation, and sets Bastila's plot variable to a romance value even when it shouldn't be. This is part of the reason the Star Forge conversation is bugged. Replacing it with a dummy script helps properly fix that SF conversation.
(Sorry if I confused you with reposting, was figuring out something about formatting)