Leaderboard


Popular Content

Showing content with the highest reputation on 07/22/2022 in all areas

  1. 3 points
    Judge me by my teeth, do you? Hmm?
  2. 2 points
    Maybe tone down the teeth a bit in the white balance and personally I would just take out the hair. That said, rounded off, still 5/5. This is amazing work.
  3. 1 point

    Version 1.0.0

    642 downloads

    DESCRIPTION This is the first entry in a new modding series I have been working on. Its objective is to gradually replace the Kotor games' alien models, which have particularly poorly aged. To this end, Master Vandar is the first alien to receive a high quality makeover. This mod replaces Master Vandar's 3D model with a new custom one, completely built from scratch using modern 3D asset creation techniques. As he appears as a hologram in the late game, his hologram model has been adapted as well, though with some constraints. Check out this thread if you'd like to know more about the development process and to get updates on the next entries of the High Quality Aliens modding series. COMPATIBILITY Since this is a replacer mod, it simply won't be compatible with any other mod that alters Master Vandar's appearance. @DarthParametric's Hologram mod and K1CP should be compatible. Just ensure to install my mod AFTER having installed K1CP or DP's mod first. KNOW ISSUES Due to technical constraints, some unavoidable and unpleasant artifacts will show up during the cutscenes using Vandar's hologram model. INSTALLATION To install, download hqa_vandar.zip and extract its contents somewhere convenient on your computer. Navigate to the extracted "HQA Vandar" folder and execute the TSLPatcher.exe. Let it do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own. CREDITS bead-v: KOTORMAX and MDLEdit stoffe & Fair Strides: TSLPatcher seedhartha: KotorBlender PERMISSIONS Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (see the final section below), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used. However, I explicitly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream. SPECIAL THANKS to @Marius Fettfor their nerves of steel while helping me resolve seemingly never-ending technical issues with the hologram model. @DarthParametric for pinging me on Discord and thus kickstarting the Vandar project. MODDERS RESOURCES ARCHIVE IMPORTANT: Disregard this section if you're not interested in re-using my files to create your own mods. I'm uploading a separate ZIP file containing modding resources and grant anyone permission to use them in any way they would like. They include the weighted .ascii file to be imported in your preferred 3D software using KOTORMAX or KotorBlender, as well as the baked mesh maps that I used to create the model's texture. Do not hesitate to DM me on Deadlystream or on Discord should you need help using those files or if I omitted to include something that could be useful.
  4. 1 point

    Version 1.2

    1,514 downloads

    This mod will change Bastila's head to look more like the game cover art. Fully weighted for talking and facial expressions, along with hair movement. Screenshots taken without the retexture included. Also includes a small fix for Bastila's standard clothes texture. VERSIONS: Original version: Darth_Tempust-Improved_Bastila_Head.zip Improved version: Darth_Tempust_Improved_Bastila_Head_Edited.7z Alternate version with Bastila's custom animations (and the improvements of the previous version): Darth_Tempust_Improved_Bastila_Head_Edited_with_Anims.7z More information in the changelog below. INSTALLATION: Extract the files from the 7z file and place them in the Override folder. Head model: p_bastilah.mdl and p_bastilah.mdx Retexture: P_BastilaH04.tpc If you do not want the standard clothes texture fix, do not place P_BastilaBB01.tpc in your Override folder. ORIGINAL RELEASE DATE: 02/03/13 Originally shared on LucasForums (Holowan Laboratories) as a WIP. Re-uploaded as abandonware. The current version contains improvements by DarthParametric. CREDITS: Developers of STAR WARS: Knights of the Old Republic. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Also if you obtained permission you have to include a copy of the readme in the file. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. 1 point
    Great Work!! I can totally envision this model singing "My Stick!"🤣😂
  6. 1 point
    I'd love to see this continued for other Aliens like the Bith, Aqualish, Wookies, Selkath, and more. Of course, this is a really well made mod and looks very good. Definitely gonna use this for my playthroughs of kotor 1!
  7. 1 point
    I haven't tested it in-game, but looking at the preview screenshot I think you should be able to plug the neck gap at least. Edit: Yeah looking at the models and the texture, I think I see what the issue is there. You're relying on Blending Additive and setting the mesh alpha to 1.0 in the supermodel. Edit 2: Edited version using the same technique as in my mod:
  8. 1 point
    It Works with the Jedi fight training mod tested it. Great work can't wait for the other aliens
  9. 1 point
    As someone that has had many falls from grace* in dealing with folks on this and other KOTOR communities, I may have some suggestions. And I am making this post here rather than doing this in a PM. Don't private the videos but make them unlisted. Even if you're going to attempt to lessen the blow in your reevaluation and readdresal of the Cathalan situation, you want folks to see what was said. If they know where to search for the videos (i.e. this thread), they can learn what you did say. Of course, you can take actions to lessen future harm by turning off comments to those videos though. I'm not sure what you plan to communicate in your official post. Contrition for what you said? Toning down the negative commentary but providing an even handed review from today's perspective? Will it be making suggestions (or even offers of actual modding help in the form of patches) to the work? Hard to say. But to make the videos completely private just doesn't feel like the right way to go, especially with the thread providing evidence that something happened. Because any apology would have to acknowledge any harm done. And this was a long post to type on a phone. * Not her.